
# Can change flags here
# See minorGems/game/platforms/SDL/Makefile.common for flags
DEBUG_FLAG = ${DEBUG_ON_FLAG}

PROFILE_FLAG = ${PROFILE_OFF_FLAG}

LINK_AGAINST_LIBJPEG = no
LINK_AGAINST_LIBPNG = no

APP_NAME = thermalSim
ROOT_PATH = ../../..



LAYER_SOURCE = \
thermalSim.cpp \



GAME_GRAPHICS = \


NEEDED_MINOR_GEMS_OBJECTS = \
 ${SCREEN_GL_SDL_O} \
 ${SINGLE_TEXTURE_GL_O} \
 ${TYPE_IO_O} \
 ${STRING_UTILS_O} \
 ${STRING_BUFFER_OUTPUT_STREAM_O} \
 ${PATH_O} \
 ${TIME_O} \
 ${THREAD_O} \
 ${MUTEX_LOCK_O} \
 ${TRANSLATION_MANAGER_O} \
 ${SOCKET_O} \
 ${HOST_ADDRESS_O} \
 ${SOCKET_CLIENT_O} \
 ${SOCKET_SERVER_O} \
 ${NETWORK_FUNCTION_LOCKS_O} \
 ${LOOKUP_THREAD_O} \
 ${WEB_REQUEST_O} \
 ${URL_UTILS_O} \
 ${SETTINGS_MANAGER_O} \
 ${FINISHED_SIGNAL_THREAD_O} \
 ${SHA1_O} \
 ${ENCODING_UTILS_O} \
 ${DIRECTORY_O} \
 ${LOG_O} \
 ${APP_LOG_O} \
 ${FILE_LOG_O} \
 ${PRINT_LOG_O} \
 ${PRINT_UTILS_O} \
 ${GAME_SDL_O} \
 ${GAME_GRAPHICS_GL_O} \
 ${SPRITE_GL_O} \
 ${DOUBLE_PAIR_O} \
 ${FONT_O} \
 ${DRAW_UTILS_O} \
 ${DEMO_CODE_CHECKER_O} \
 ${AIFF_O} \
 ${SOUND_SAMPLES_O} \
 ${REVERB_SOUND_FILTER_O} \
 ${COEFFICIENT_FILTERS_O} \
 ${CURVE_25519_O} \
 ${CRYPTO_RANDOM_O} \
 ${DIFF_BUNDLE_CLIENT_O} \
 ${STRING_TREE_O} \
 ${BYTE_BUFFER_INPUT_STREAM_O} \
 ${STOP_SIGNAL_THREAD_O} \
 ${BINARY_SEMAPHORE_O} \
 ${AUDIO_NO_CLIP_O} \

