////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWCheckBoxText_hpp_INCLUDE__
#define __INCLUDE_GLWCheckBoxText_hpp_INCLUDE__

#include <GLW/GLWLabel.hpp>
#include <GLW/GLWCheckBox.hpp>

class GLWCheckBoxText : public GLWidget
{
public:
	GLWCheckBoxText(
		float             x          = 0.0f,
		float             y          = 0.0f,
		const LangString& text       = LangString(),
		bool              startState = true,
		float             offset     = 0.0f
	);
	virtual ~GLWCheckBoxText();

	virtual void draw();
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );

	virtual float getW();
	virtual void  setX( float x );
	virtual void  setY( float y );

	// clang-format off
	// uncrustify off
	GLWCheckBox& getCheckBox() { return box_; }
	GLWLabel&    getLabel()    { return label_; }
	// uncrustify on
	// clang-format on

	REGISTER_CLASS_HEADER( GLWCheckBoxText );

protected:
	float       offset_;
	GLWCheckBox box_;
	GLWLabel    label_;
};

#endif  // __INCLUDE_GLWCheckBoxText_hpp_INCLUDE__
