////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_CameraPositionAction_hpp_INCLUDE__
#define __INCLUDE_CameraPositionAction_hpp_INCLUDE__

#include <actions/Action.hpp>
#include <tank/TankViewPoints.hpp>

class CameraPositionAction : public Action
{
public:
	CameraPositionAction(
		unsigned int           playerId,
		TankViewPointProvider* provider,
		fixed                  showTime,
		unsigned int           priority,
		bool                   explosion
	);
	virtual ~CameraPositionAction();

	virtual void init();
	virtual void simulate( fixed frameTime, bool& remove );

	// clang-format off
	// uncrustify off
	virtual std::string getActionType()      { return "CameraPositionAction"; }
	virtual bool        getActionSyncCheck() { return false; }

	fixed                  getShowTime()     { return showTime_; }
	TankViewPointProvider* getProvider()     { return provider_; }
	unsigned int&          getShowPriority() { return showPriority_; }
	// uncrustify on
	// clang-format on

protected:
	unsigned int           playerId_;
	TankViewPointProvider* provider_;
	fixed                  totalTime_;
	fixed                  showTime_;
	unsigned int           showPriority_;
	bool                   explosion_;
};

class CameraPositionActionRegistry
{
public:
	static void addCameraPositionAction( CameraPositionAction* action );
	static void rmCameraPositionAction( CameraPositionAction* action );

	static CameraPositionAction* getCurrentAction();

protected:
	static std::set< CameraPositionAction* > actions_;
	static CameraPositionAction*             currentAction_;

	static CameraPositionAction* getCurrentBest();
};

#endif  // __INCLUDE_CameraPositionAction_hpp_INCLUDE__
