////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_PlacementShadowDefinition_hpp_INCLUDE__
#define __INCLUDE_PlacementShadowDefinition_hpp_INCLUDE__

#include <XML/XMLNode.hpp>
#include <image/ImageID.hpp>

class ScorchedContext;

class PlacementShadowDefinition
{
public:
	struct Entry
	{
		Entry( PlacementShadowDefinition* definition, FixedVector& position, FixedVector& size )
			: definition_( definition )
			, position_( position )
			, size_( size )
		{}

		PlacementShadowDefinition* definition_;
		FixedVector                position_;
		FixedVector                size_;
	};

	PlacementShadowDefinition();
	virtual ~PlacementShadowDefinition();

	virtual bool readXML( XMLNode* node );

	void updateLandscapeHeight( ScorchedContext& context, FixedVector& position, FixedVector& size );
	void updateLandscapeTexture( bool useShadows, ScorchedContext& context, FixedVector& position, FixedVector& size );

	void setDrawShadow( bool draw ) { drawShadow_ = draw; }

protected:
	bool    drawShadow_;
	fixed   flattenArea_;
	ImageID groundMap_;
};

#endif  // __INCLUDE_PlacementShadowDefinition_hpp_INCLUDE__
