////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ConsoleImpl_hpp_INCLUDE__
#define __INCLUDE_ConsoleImpl_hpp_INCLUDE__

#include <common/LoggerI.hpp>
#include <engine/GameStateI.hpp>
#include <GLEXT/GLFont2d.hpp>
#include <console/Console.hpp>
#include <console/ConsoleMethods.hpp>
#include <console/ConsoleLines.hpp>
#include <console/ConsoleRules.hpp>

class ConsoleImpl : public GameStateI, public LoggerI, public Console
{
public:
	ConsoleImpl();
	virtual ~ConsoleImpl();

	virtual void init();

	// clang-format off
	// uncrustify off
	virtual void addRule( ConsoleRule* rule )    { rules_.addRule( rule ); }
	virtual void removeRule( ConsoleRule* rule ) { rules_.removeRule( rule ); }

	virtual void addLine( bool parse, const std::string& line );
	virtual void clear() { lines_.clear(); }
	// uncrustify on
	// clang-format on

	virtual void help();

	std::deque< ConsoleLine* >& getLines() { return lines_.getLines(); }

	// Inherited from GameStateI
	virtual void simulate( const unsigned int state, float frameTime );
	virtual void draw( const unsigned int state );
	virtual void keyboardCheck(
		const unsigned int               state,
		float                            frameTime,
		char*                            buffer,
		unsigned int                     keyState,
		KeyboardHistory::HistoryElement* history,
		int                              hisCount,
		bool&                            skipRest
	);

	// Inherited from LoggerI
	virtual void logMessage( LoggerInfo& info );

protected:
	float                     height_;
	bool                      opening_;
	bool                      showCursor_;
	GLFont2d*                 font_;
	ConsoleLines              lines_;
	ConsoleRules              rules_;
	ConsoleMethods            methods_;
	std::string               currentLine_;
	int                       historyPosition_;
	std::deque< std::string > history_;

	void resetPositions();
	void drawBackdrop( float width, float top );
	void drawText( float width, float top );
};

#endif  // __INCLUDE_ConsoleImpl_hpp_INCLUDE__
