////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TutorialDialog_hpp_INCLUDE__
#define __INCLUDE_TutorialDialog_hpp_INCLUDE__

#include <GLW/GLWWindow.hpp>
#include <GLW/GLWListView.hpp>
#include <GLEXT/GLTexture.hpp>
#include <graph/TutorialFile.hpp>

// SINGLETON
class TutorialDialog : public GLWWindow, public GLWListViewI
{
public:
	static TutorialDialog* instance();

	virtual void display();
	virtual void simulate( float frameTime );
	virtual void draw();

	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );

	virtual void url( const char* url );
	virtual void event( std::map< std::string, std::string >& event );

	void drawHighlight( float x, float y, float w, float h );

protected:
	static TutorialDialog* instance_;

	float              triangleDist_;
	float              triangleDir_;
	float              speed_;
	GLWListView*       listView_;
	GLTexture          triangleTex_;
	TutorialFile       file_;
	TutorialFileEntry* current_;

	std::map< std::string, std::string > currentEvents_;

	void processEvents( bool log = false );
	void processHighlight( bool log );
	void processMenu( bool log );
	void showPage( TutorialFileEntry* entry );
	void drawTriangle( float x, float y, float size, int tex );

private:
	TutorialDialog();
	virtual ~TutorialDialog();
};

#endif  // __INCLUDE_TutorialDialog_hpp_INCLUDE__
