////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TargetMovement_hpp_INCLUDE__
#define __INCLUDE_TargetMovement_hpp_INCLUDE__

#include <landscapedef/LandscapeInclude.hpp>
#include <movement/TargetMovementEntry.hpp>

class ScorchedContext;
class RandomGenerator;

class TargetMovement
{
public:
	TargetMovement();
	virtual ~TargetMovement();

	void generate( ScorchedContext& context );
	void simulate( ScorchedContext& context, fixed frameTime );
	void draw();
	void reset();
	void clear();

protected:
	std::vector< TargetMovementEntry* > movements_;

	void addMovements( ScorchedContext& context, RandomGenerator& random, std::vector< LandscapeInclude* >& movements );
	void addMovementType(
		ScorchedContext&                       context,
		RandomGenerator&                       random,
		std::vector< LandscapeMovementType* >& movementtype
	);
};

#endif  // __INCLUDE_TargetMovement_hpp_INCLUDE__
