////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_StartDialog_hpp_INCLUDE__
#define __INCLUDE_StartDialog_hpp_INCLUDE__

#include <GLW/GLWWindow.hpp>
#include <lang/LangString.hpp>
#include <vector>

// SINGLETON
class StartDialog : public GLWWindow
{
public:
	static StartDialog* instance();

	virtual void draw();
	virtual void mouseDown( int button, float x, float y, bool& skipRest );

protected:
	static StartDialog* instance_;

	struct OptionDefinition
	{
		LangString  option;
		const char* description;
		float       x, y;
		float       width;
	};

	std::vector< OptionDefinition > definitions_;
	size_t                          selected_;

private:
	StartDialog();
	virtual ~StartDialog();
};

#endif  // __INCLUDE_StartDialog_hpp_INCLUDE__
