////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWChannelText_hpp_INCLUDE__
#define __INCLUDE_GLWChannelText_hpp_INCLUDE__

#include <GLW/GLWChannelView.hpp>
#include <GLW/GLWIconButton.hpp>
#include <GLW/GLWSelector.hpp>
#include <GLEXT/GLTextureReference.hpp>
#include <string>

class GLWChannelText : public GLWidget, public GLWButtonI, public GLWSelectorI, public GLWChannelViewI
{
public:
	GLWChannelText();
	virtual ~GLWChannelText();

	// GLWChannelViewI
	virtual void channelsChanged( unsigned int id );

	// GLWSelectorI
	virtual void itemSelected( GLWSelectorEntry* entry, int position );

	// GLWButtonI
	virtual void buttonDown( unsigned int id );

	// GLWidget
	virtual void draw();
	virtual void simulate( float frameTime );
	virtual bool initFromXML( XMLNode* node );
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );
	virtual void keyDown(
		char*                            buffer,
		unsigned int                     keyState,
		KeyboardHistory::HistoryElement* history,
		int                              hisCount,
		bool&                            skipRest
	);
	virtual void setParent( GLWPanel* parent );
	virtual void setX( float x );
	virtual void setY( float y );
	virtual void setW( float w );
	virtual void setH( float h );

	REGISTER_CLASS_HEADER( GLWChannelText );

protected:
	static std::list< ChannelText >       lastMessages_;
	GLTextureReference                    colorTexture_;
	GLWChannelViewTextRenderer            prompt_;
	GLWChannelView::CurrentChannelEntry   channelEntry_;
	GLWIconButton                         button_;
	GLWChannelView                        view_;
	std::map< KeyboardKey*, std::string > keys_;
	LangString                            text_;
	float                                 fontSize_;
	float                                 outlineFontSize_;
	float                                 ctime_;
	bool                                  cursor_;
	bool                                  visible_;
	bool                                  createdTexture_;
	int                                   maxTextLen_;
	int                                   cursorPosition_;
	int                                   historyPosition_;

	unsigned int whisperDest_;
	LangString   whisperDestStr_;

	void processNotVisibleKey( unsigned int unicode, unsigned int dik, bool& skipRest );
	void processVisibleKey( unsigned int keystate, unsigned int unicode, unsigned int dik );
	void processSpecialText();
	void processNormalText();
	bool checkCurrentChannel();
	bool channelValid( const char* channelName );
	void setVisible( bool visible );
	void setChannelEntry( GLWChannelView::CurrentChannelEntry& entry );
	void setHistoryText();
};

#endif  // __INCLUDE_GLWChannelText_hpp_INCLUDE__
