////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_PlayerDialog_hpp_INCLUDE__
#define __INCLUDE_PlayerDialog_hpp_INCLUDE__

#include <GLW/GLWWindow.hpp>
#include <GLW/GLWTextButton.hpp>
#include <GLW/GLWTextBox.hpp>
#include <GLW/GLWImageList.hpp>
#include <GLW/GLWLabel.hpp>
#include <GLW/GLWDropDownColor.hpp>
#include <GLEXT/GLTexture.hpp>
#include <GLW/GLWTankViewer.hpp>

class Tank;

class PlayerDialog : public GLWWindow, public GLWButtonI, public GLWDropDownI
{
public:
	void initialize();

	// Inherited from GLWWindow
	virtual void keyDown(
		char*                            buffer,
		unsigned int                     keyState,
		KeyboardHistory::HistoryElement* history,
		int                              hisCount,
		bool&                            skipRest
	);

	// Inherited from GLWButtonI
	virtual void buttonDown( unsigned int id );

	// GLWDropDownI
	virtual void select( unsigned int id, const int pos, GLWSelectorEntry value );

protected:
	PlayerDialog( const std::string& name, unsigned int states, const std::string& description );
	virtual ~PlayerDialog();

	GLWDropDownText*  aiTypeDropDown_;
	GLWDropDownText*  teamDropDown_;
	GLWDropDownText*  tankTypeDropDown_;
	GLWDropDownColor* colorDropDown_;
	GLWLabel*         colorLabel_;
	GLWLabel*         teamLabel_;
	GLWTankViewer*    viewer_;
	GLWTextBox*       playerName_;
	GLWImageList*     imageList_;
	ToolTip           avatarTip1_;
	ToolTip           humanToolTip_;
	GLTexture         colorTexture_;
	GLWTextButton*    cancelButton_;
	GLWTextButton*    spectateButton_;
	GLWTextButton*    okButton_;

	virtual void okButton( bool spectate ) = 0;
	virtual void cancelButton()            = 0;
};

#endif  // __INCLUDE_PlayerDialog_hpp_INCLUDE__
