////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TankShotHistory_hpp_INCLUDE__
#define __INCLUDE_TankShotHistory_hpp_INCLUDE__

#include <net/NetBuffer.hpp>
#include <vector>

class Tank;
class ScorchedContext;

class TankShotHistory
{
public:
	struct ShotEntry
	{
		ShotEntry( fixed p = 0, fixed r = 0, fixed e = 0 ) : power( p ), rot( r ), ele( e ) {}

		fixed power;
		fixed rot;
		fixed ele;
		bool  current;
	};

	TankShotHistory( ScorchedContext& context );
	virtual ~TankShotHistory();

	void setTank( Tank* tank ) { tank_ = tank; }

	// State change
	void clientNewGame();
	void madeShot();

	// Saved settings
	fixed                     getRotationXYDiff();
	fixed                     getRotationYZDiff();
	fixed                     getPowerDiff();
	void                      revertSettings( unsigned int index = 0 );
	void                      undo();
	std::vector< ShotEntry >& getOldShots();

	const char* getRotationString();
	const char* getElevationString();
	const char* getPowerString();

protected:
	ScorchedContext& context_;
	Tank*            tank_;

	// Turret angles
	std::vector< ShotEntry > oldShots_;
	fixed                    oldTurretRotXY_, oldTurretRotYZ_, oldPower_;
};

#endif  // __INCLUDE_TankShotHistory_hpp_INCLUDE__
