////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWImageList_hpp_INCLUDE__
#define __INCLUDE_GLWImageList_hpp_INCLUDE__

#include <GLW/GLWButton.hpp>
#include <GLW/GLWSelector.hpp>
#include <GLEXT/GLTexture.hpp>
#include <list>

class GLWImageList : public GLWidget, public GLWSelectorI
{
public:
	GLWImageList( float x = 0.0f, float y = 0.0f );
	virtual ~GLWImageList();

	void addDirectory( const std::string& directory );

	const char* getCurrentShortPath();
	const char* getCurrentLongPath();
	bool        setCurrentShortPath( const char* current );

	// GLWidget
	virtual void draw();
	virtual void simulate( float frameTime );
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );

	// GLWSelectorI
	virtual void itemSelected( GLWSelectorEntry* entry, int position );

	void setEnabled( bool enabled ) { enabled_ = enabled; }

	REGISTER_CLASS_HEADER( GLWImageList );

protected:
	class GLWImageListEntry
	{
	public:
		std::string shortFileName;
		std::string longFileName;
		GLTexture   texture;
	};

	std::list< GLWImageListEntry* > entries_;
	GLWImageListEntry*              current_;
	bool                            enabled_;
};

#endif  // __INCLUDE_GLWImageList_hpp_INCLUDE__
