////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWSlider_hpp_INCLUDE__
#define __INCLUDE_GLWSlider_hpp_INCLUDE__

#include <GLW/GLWidget.hpp>

class GLWSliderI
{
public:
	virtual void currentChanged( unsigned int id, float value ) = 0;
};

class GLWSlider : public GLWidget
{
public:
	GLWSlider( float x = 0.0f, float y = 0.0f, float w = 0.0f, float min = 0.0f, float max = 100.0f, int marks = 10 );
	virtual ~GLWSlider();

	void setHandler( GLWSliderI* handler ) { handler_ = handler; }

	float getCurrent() { return current_; }

	void setCurrent( float current );

	virtual void draw();
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );

	REGISTER_CLASS_HEADER( GLWSlider );

protected:
	GLWSliderI* handler_;
	float       current_;
	float       min_, max_;
	int         marks_;
};

#endif  // __INCLUDE_GLWSlider_hpp_INCLUDE__
