////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TankSort_hpp_INCLUDE__
#define __INCLUDE_TankSort_hpp_INCLUDE__

#include <list>
#include <lang/LangString.hpp>
#include <engine/ScorchedContext.hpp>

class Tank;
class TankScore;

namespace TankSort
{
	struct SortOnScore
	{
		bool operator()( const Tank* x, const Tank* y, ScorchedContext& context ) const;
	};

	int compare(
		ScorchedContext&  context,
		const LangString& nameX,
		TankScore&        scoreX,
		const LangString& nameY,
		TankScore&        scoreY
	);

	unsigned int getWinningTeam( ScorchedContext& context );
	void         getSortedTanks( std::list< Tank* >& list, ScorchedContext& context );
	void         getSortedTanksIds( ScorchedContext& context, std::list< unsigned int >& list );
};  // namespace TankSort

#endif  // __INCLUDE_TankSort_hpp_INCLUDE__
