////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ShotCountDown_hpp_INCLUDE__
#define __INCLUDE_ShotCountDown_hpp_INCLUDE__

#include <engine/GameStateI.hpp>
#include <common/fixed.hpp>
#include <common/ToolTipResource.hpp>

// SINGLETON
class ShotCountDown : public GameStateI
{
public:
	static ShotCountDown* instance();

	enum TimerType
	{
		ePlaying,
		eBuying
	};

	void showMoveTime( fixed timer, TimerType type, unsigned int playerId );
	void showRoundTime( fixed timer );

	void hideMoveTime();
	void hideRoundTime();

	void simulateTime( fixed simTime );

	bool getRoundTime( std::string& result );

	// Inherited from GameStateI
	virtual void draw( const unsigned int state );

protected:
	static ShotCountDown* instance_;

	ToolTipResource moveTip_;

	struct MoveInfo
	{
		fixed        timer_;
		TimerType    type_;
		unsigned int playerId_;
		bool         show_;
	} move;

	struct RoundInfo
	{
		fixed timer_;
		bool  show_;
	} round;

	void drawMove();

private:
	ShotCountDown();
	virtual ~ShotCountDown();
};

#endif  // __INCLUDE_ShotCountDown_hpp_INCLUDE__
