////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerStateBuying_hpp_INCLUDE__
#define __INCLUDE_ServerStateBuying_hpp_INCLUDE__

#include <engine/SimulatorI.hpp>
#include <set>
#include <map>
#include <server/ServerTurnsSimultaneous.hpp>
#include <coms/ComsPlayedMoveMessage.hpp>

class ServerStateBuying
{
public:
	ServerStateBuying();
	virtual ~ServerStateBuying();

	void enterState();
	bool simulate( fixed frameTime );

	void buyingFinished( ComsPlayedMoveMessage& playedMessage );

protected:
	struct BuyingPlayer
	{
		BuyingPlayer( unsigned int moveId, fixed moveTime )
			: startedMove_( false )
			, moveId_( moveId )
			, moveTime_( moveTime )
		{}

		bool         startedMove_;
		unsigned int moveId_;
		fixed        moveTime_;
	};

	fixed                                   totalTime_;
	unsigned int                            nextMoveId_;
	std::set< unsigned int >                boughtPlayers_;
	SimulatorIAdapter< ServerStateBuying >* buyingStarted_;
	std::map< unsigned int, BuyingPlayer* > buyingPlayers_;

	void playerBuying( unsigned int playerId );
	void buyingStarted( fixed simulationTime, SimAction* action );
};

#endif  // __INCLUDE_ServerStateBuying_hpp_INCLUDE__
