////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWPlanView_hpp_INCLUDE__
#define __INCLUDE_GLWPlanView_hpp_INCLUDE__

#include <GLW/GLWidget.hpp>
#include <GLEXT/GLTextureReference.hpp>
#include <common/Vector.hpp>
#include <list>
#include <map>

class GLWPlanView : public GLWidget
{
public:
	GLWPlanView( float x = 0.0f, float y = 0.0f, float w = 0.0f, float h = 0.0f );
	virtual ~GLWPlanView();

	virtual void simulate( float frameTime );
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void draw();

	void addRecievePoints( unsigned int playerId, std::list< Vector >& recievepoints );

	REGISTER_CLASS_HEADER( GLWPlanView );

protected:
	struct PlayerDrawnInfo
	{
		unsigned int        playerId;
		std::list< Vector > points;
		std::list< Vector > recievepoints;
	};

	float arenaX_, arenaY_;
	float arenaWidth_, arenaHeight_;
	float landscapeWidth_, landscapeHeight_;

	float                        animationTime_;
	float                        flashTime_;
	float                        totalTime_;
	float                        pointTime_;
	float                        planColor_;
	bool                         flash_;
	bool                         firstTime_;
	bool                         dragging_;
	float                        dragLastX_, dragLastY_;
	PlayerDrawnInfo              localPoints_;
	std::list< PlayerDrawnInfo > dragPoints_;
	std::list< Vector >          sendPoints;
	GLTextureReference           arrowTex_;
	GLTextureReference           tankTex_;
	GLTextureReference           circleTex_;

	void drawMap();
	void drawTexture();
	void drawWall();
	void drawCameraPointer();
	void drawTanks();
	void drawLines();
	void drawLine( PlayerDrawnInfo& info );
	void drawBuoys();
	bool simulateLine( PlayerDrawnInfo& info );

private:
	static constexpr float maxAnimationTime = 2.0f;
};

#endif  // __INCLUDE_GLWPlanView_hpp_INCLUDE__
