////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_InventoryDialog_hpp_INCLUDE__
#define __INCLUDE_InventoryDialog_hpp_INCLUDE__

#include <map>
#include <vector>
#include <weapons/Weapon.hpp>
#include <GLW/GLWWindow.hpp>
#include <GLW/GLWButton.hpp>
#include <GLW/GLWPanel.hpp>
#include <GLW/GLWTab.hpp>
#include <GLW/GLWDropDownText.hpp>

class Tank;

// SINGLETON
class InventoryDialog : public GLWWindow, public GLWButtonI, public GLWDropDownI
{
public:
	static InventoryDialog* instance();

	// Inherited from GLWButtonI
	virtual void buttonDown( unsigned int id );
	virtual void windowInit( const unsigned int state );

	// Inherited from GLWDropDownI
	virtual void select( unsigned int id, const int pos, GLWSelectorEntry value );

	// Inherited from GLWPanel through GLWPanel
	virtual void display();

protected:
	static InventoryDialog* instance_;

	unsigned int     okId_;
	GLWTab*          sellTab_;
	GLWPanel*        topPanel_;
	GLWDropDownText* sortDropDown_;

	Tank* getCurrentTank();
	void  setupWindow();
	void  playerRefresh();
	void  addPlayerName();
	void  addPlayerWeapons();

private:
	InventoryDialog();
	virtual ~InventoryDialog();
};

#endif  // __INCLUDE_InventoryDialog_hpp_INCLUDE__
