////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ConnectDialog_hpp_INCLUDE__
#define __INCLUDE_ConnectDialog_hpp_INCLUDE__

#include <GLW/GLWWindow.hpp>
#include <client/UniqueIdStore.hpp>
#include <time.h>

// SINGLETON
class ConnectDialog : public GLWWindow
{
public:
	static ConnectDialog* instance();

	void start();
	void connected();

	virtual void windowInit( const unsigned int state );

	// Inherited from GLWWindow
	virtual void simulate( float frameTime );

	// clang-format off
	// uncrustify off
	UniqueIdStore& getIdStore();
	const char*    getHost() { return host_.c_str(); }
	int            getPort() { return port_; }
	// uncrustify on
	// clang-format on

protected:
	static ConnectDialog* instance_;

	enum ConnectState
	{
		eWaiting,
		eTryingConnection,
		eFinished
	};

	std::string    host_;
	int            port_;
	SDL_Thread*    remoteConnectionThread_;
	UniqueIdStore* idStore_;
	ConnectState   connectionState_;
	int            tryCount_;
	time_t         lastTime_;

	void       tryConnection();
	static int tryRemoteConnection( void* );
	void       tryLocalConnection();
	void       finishedTryingConnection();
	void       finished();

private:
	ConnectDialog();
	virtual ~ConnectDialog();
};

#endif  // __INCLUDE_ConnectDialog_hpp_INCLUDE__
