////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWTab_hpp_INCLUDE__
#define __INCLUDE_GLWTab_hpp_INCLUDE__

#include <GLW/GLWScrollPanel.hpp>
#include <GLW/GLWLabel.hpp>

class GLWTabI
{
public:
	virtual ~GLWTabI();

	virtual void tabDown( unsigned int id ) = 0;
};

class GLWTab : public GLWScrollPanel
{
public:
	GLWTab(
		const std::string& tabName  = "",
		const LangString&  tabLabel = LangString(),
		float              x        = 0.0f,
		float              y        = 0.0f,
		float              w        = 0.0f,
		float              h        = 0.0f
	);
	virtual ~GLWTab();

	virtual void setParent( GLWPanel* parent );
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseWheel( float x, float y, float z, bool& skipRest );
	virtual void draw();
	virtual void setH( float h );

	float getTw();

	const char* getName() { return name_.c_str(); }

	void setDepressed();

	bool getDepressed() { return depressed_; }

	void setHandler( GLWTabI* handler ) { handler_ = handler; }

	REGISTER_CLASS_HEADER( GLWTab );

protected:
	std::string name_;
	GLWLabel    label_;
	GLWTabI*    handler_;
	bool        depressed_;
	float       index_;

	void drawSurround();
	void drawNonSurround();
};

#endif  // __INCLUDE_GLWTab_hpp_INCLUDE__
