////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerWebServer_hpp_INCLUDE__
#define __INCLUDE_ServerWebServer_hpp_INCLUDE__

#include <net/NetServerTCP.hpp>
#include <common/FileLogger.hpp>
#include <webserver/ServerWebServerQueue.hpp>

// SINGLETON
class ServerWebServer : public NetMessageHandlerI
{
public:
	static ServerWebServer* instance();

	void start( int port );
	void processMessages();
	void addRequestHandler( const char* url, ServerWebServerI* handler );
	void addThrededRequestHandler( const char* url, ServerWebServerI* handler );
	void addAsyncRequestHandler( const char* url, ServerWebServerI* handler );

protected:
	static ServerWebServer* instance_;

	struct HandlerEntry
	{
		enum Flags
		{
			eAsync    = 1,
			eThreaded = 2
		};

		ServerWebServerI* handler;
		unsigned int      flags;
	};

	std::map< std::string, HandlerEntry > handlers_;

	ServerWebServerQueue asyncQueue_;
	ServerWebServerQueue threadedQueue_;
	ServerWebServerQueue normalQueue_;

	unsigned int                                        asyncTimer_;
	std::list< std::pair< unsigned int, NetMessage* > > delayedMessages_;

	SDL_Thread*  sendThread_;
	NetServerTCP netServer_;
	FileLogger*  logger_;

	bool processRequest(
		unsigned int                          destinationId,
		const char*                           ip,
		const char*                           url,
		std::map< std::string, std::string >& fields,
		std::map< std::string, NetMessage* >& parts
	);
	bool validateUser( const char* ip, const char* url, std::map< std::string, std::string >& fields, bool& delayed );
	unsigned int validateSession( const char* ip, const char* url, std::map< std::string, std::string >& fields );

	static int sendThreadFunc( void* );
	bool       processQueue( ServerWebServerQueue& queue, bool keepEntries );

	// Inherited from NetMessageHandlerI
	virtual void processMessage( NetMessage& message );

private:
	ServerWebServer();
	virtual ~ServerWebServer();
};

#endif  // __INCLUDE_ServerWebServer_hpp_INCLUDE__
