////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLTextureReference_hpp_INCLUDE__
#define __INCLUDE_GLTextureReference_hpp_INCLUDE__

#include <GLEXT/GLTextureReferenceData.hpp>

class GLTextureReference : public GLTextureBase
{
public:
	enum TextureState
	{
		eMipMap         = 1,
		eTextureClamped = 2
	};

	GLTextureReference();
	GLTextureReference( const GLTextureReference& other );
	GLTextureReference( const ImageID& imageId, unsigned int texState = eMipMap );
	~GLTextureReference();

	GLTextureReference& operator=( const GLTextureReference& other );
	void                setImageID( const ImageID& imageId, unsigned int texState = eMipMap );

	virtual void draw( bool force = false ) { data_->getTexture()->draw( force ); }

	// clang-format off
	// uncrustify off
	GLTextureReferenceData* getData()     { return data_; }
	bool                    isValid()     { return data_ != nullptr; }
	ImageID&                getImageID()  { return data_->getImageID(); }
	unsigned int            getTexState() { return data_->getTexState(); }
	GLTexture*              getTexture()  { return data_->getTexture(); }
	// uncrustify on
	// clang-format on

protected:
	GLTextureReferenceData* data_;
};

#endif  // __INCLUDE_GLTextureReference_hpp_INCLUDE__
