////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_NapalmParams_hpp_INCLUDE__
#define __INCLUDE_NapalmParams_hpp_INCLUDE__

#include <string>
#include <common/fixed.hpp>

struct lua_State;
class XMLNode;

class NapalmParams
{
public:
	NapalmParams();

	bool parseXML( XMLNode* accessoryNode );
	void parseLUA( lua_State* L, int position );

	// clang-format off
	// uncrustify off
	void setNapalmTime( fixed value )       { napalmTime_ = value; }
	void setNapalmHeight( fixed value )     { napalmHeight_ = value; }
	void setStepTime( fixed value )         { stepTime_ = value; }
	void setHurtStepTime( fixed value )     { hurtStepTime_ = value; }
	void setHurtPerSecond( fixed value )    { hurtPerSecond_ = value; }
	void setLandscapeErosion( fixed value ) { landscapeErosion_ = value; }

	fixed       getNapalmTime()       { return napalmTime_; }
	fixed       getNapalmHeight()     { return napalmHeight_; }
	fixed       getStepTime()         { return stepTime_; }
	fixed       getHurtStepTime()     { return hurtStepTime_; }
	fixed       getHurtPerSecond()    { return hurtPerSecond_; }
	fixed       getGroundScorchPer()  { return groundScorchPer_; }
	fixed       getLandscapeErosion() { return landscapeErosion_; }
	int         getEffectRadius()     { return effectRadius_; }
	int         getNumberParticles()  { return numberParticles_; }
	bool        getNoSmoke()          { return noSmoke_; }
	bool        getNoObjectDamage()   { return noObjectDamage_; }
	bool        getAllowUnderWater()  { return allowUnderWater_; }
	bool        getLuminance()        { return luminance_; }
	bool        getSingleFlow()       { return singleFlow_; }
	bool        getNoCameraTrack()    { return noCameraTrack_; }
	const char* getNapalmTexture()    { return napalmTexture_.c_str(); }
	const char* getDeformTexture()    { return deformTexture_.c_str(); }
	// uncrustify on
	// clang-format on

protected:
	fixed       napalmTime_;        // The time to generate napalm
	fixed       napalmHeight_;      // The height of a napalm point
	fixed       stepTime_;          // Add/rm napalm every StepTime secs
	fixed       hurtStepTime_;      // Calculate damage every HurtStepTime secs
	fixed       hurtPerSecond_;     // Damage per second
	fixed       groundScorchPer_;   // The percentage chance the ground will be scorched
	fixed       landscapeErosion_;  // How much height will be removed for the erosion
	int         effectRadius_;      // How close do tanks take damage
	int         numberParticles_;   // How many napalm particles can be created
	bool        noSmoke_;           // Turns off smoke emitted by napalm
	bool        noObjectDamage_;    // Turns off burning damage to landscape objects
	bool        allowUnderWater_;   // Turns on/off napalm working under water
	bool        singleFlow_;        // Use a single flow of napalm or cover the whole downward area
	bool        luminance_;         // The texutre luminance
	bool        noCameraTrack_;
	std::string napalmTexture_;
	std::string deformTexture_;
};

#endif  // __INCLUDE_NapalmParams_hpp_INCLUDE__
