////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_EventController_hpp_INCLUDE__
#define __INCLUDE_EventController_hpp_INCLUDE__

#include <list>

class Tank;
class Weapon;
class EventHandler;

class EventController
{
public:
	EventController();
	virtual ~EventController();

	void addEventHandler( EventHandler* handler );

	void periodicUpdate();
	void periodicUpdate( Tank* tank );

	void gameStart( std::list< Tank* >& tanks );
	void roundStart( std::list< Tank* >& tanks );

	void tankConnected( Tank* tank );
	void tankDisconnected( Tank* tank );
	void tankJoined( Tank* tank );

	void tankFired( Tank* firedTank, Weapon* weapon );
	void tankResigned( Tank* resignedTank );

	void tankKilled( Tank* firedTank, Tank* deadTank, Weapon* weapon );
	void tankTeamKilled( Tank* firedTank, Tank* deadTank, Weapon* weapon );
	void tankSelfKilled( Tank* firedTank, Weapon* weapon );

	void tankWon( Tank* tank );
	void tankOverallWinner( Tank* tank );

private:
	std::list< EventHandler* > handlers_;
};

#endif  // __INCLUDE_EventController_hpp_INCLUDE__
