////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerWebServerQueue_hpp_INCLUDE__
#define __INCLUDE_ServerWebServerQueue_hpp_INCLUDE__

#include <SDL/SDL.h>
#include <webserver/ServerWebServerI.hpp>
#include <list>

class ServerWebServerQueueEntry
{
public:
	ServerWebServerQueueEntry(
		unsigned int                          destinationId,
		unsigned int                          sid,
		const char*                           url,
		ServerWebServerI*                     handler,
		std::map< std::string, std::string >& fields,
		std::map< std::string, NetMessage* >& parts
	);
	~ServerWebServerQueueEntry();

	// clang-format off
	// uncrustify off
	unsigned int             getDestinationId() { return destinationId_; }
	unsigned int             getSid()           { return sid_; }
	ServerWebServerI*        getHandler()       { return handler_; }
	ServerWebServerIRequest& getRequest()       { return request_; }
	// uncrustify on
	// clang-format on

protected:
	unsigned int            destinationId_;
	unsigned int            sid_;
	ServerWebServerIRequest request_;
	ServerWebServerI*       handler_;
};

class ServerWebServerQueue
{
public:
	ServerWebServerQueue();
	virtual ~ServerWebServerQueue();

	void                       addEntry( ServerWebServerQueueEntry* entry );
	ServerWebServerQueueEntry* getEntry();

	void removeEntry( unsigned int destinationId );
	bool hasEntry( unsigned int destinationId );

protected:
	SDL_mutex*                              queueMutex_;
	std::list< ServerWebServerQueueEntry* > entries_;
};

#endif  // __INCLUDE_ServerWebServerQueue_hpp_INCLUDE__
