////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_Action_hpp_INCLUDE__
#define __INCLUDE_Action_hpp_INCLUDE__

#include <common/fixed.hpp>
#include <string>

class Action;
class ScorchedContext;

class ActionRenderer
{
public:
	friend class Action;

	ActionRenderer();
	virtual ~ActionRenderer();

	virtual void draw( Action* action ) = 0;
	virtual void simulate( Action* action, float frametime, bool& removeAction );
};

class Action
{
public:
	Action( bool actionReferenced );
	virtual ~Action();

	virtual void init() = 0;

	virtual void draw();
	virtual void simulate( fixed frameTime, bool& removeAction );

	virtual bool getActionSyncCheck() { return true; }

	virtual std::string getActionType() = 0;

	virtual std::string getActionDetails() { return ""; }

	void             setActionRender( ActionRenderer* renderer );
	void             setScorchedContext( ScorchedContext* context );
	ScorchedContext* getScorchedContext();

	bool getReferenced() { return actionReferenced_; }

	// clang-format off
	// uncrustify off
	void  setActionStartTime( fixed time ) { actionStartTime_ = time; }
	fixed getActionStartTime()             { return actionStartTime_; }
	// uncrustify on
	// clang-format on

protected:
	const char*      name_;
	bool             actionReferenced_;
	ActionRenderer*  renderer_;
	ScorchedContext* context_;
	fixed            actionStartTime_;
};

#ifndef S3D_SERVER

class SpriteAction : public Action
{
public:
	SpriteAction( ActionRenderer* render = nullptr );
	virtual ~SpriteAction();

	virtual void init();

	// clang-format off
	// uncrustify off
	virtual std::string getActionType()      { return "SpriteAction"; }
	virtual bool        getActionSyncCheck() { return false; }
	// uncrustify on
	// clang-format on
};

#endif  // S3D_SERVER

#endif  // __INCLUDE_Action_hpp_INCLUDE__
