////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWButton_hpp_INCLUDE__
#define __INCLUDE_GLWButton_hpp_INCLUDE__

#include <GLW/GLWidget.hpp>

class GLWButtonI
{
public:
	virtual ~GLWButtonI();

	virtual void buttonDown( unsigned int id ) = 0;
};

class GLWButton : public GLWidget
{
public:
	enum
	{
		ButtonFlagOk      = 1,
		ButtonFlagCancel  = 2,
		ButtonFlagCenterX = 4,
		ButtonSquare      = 8
	};

	GLWButton(
		float        x       = 0.0f,
		float        y       = 0.0f,
		float        w       = 0.0f,
		float        h       = 0.0f,
		GLWButtonI*  handler = nullptr,
		unsigned int flags   = 0
	);
	virtual ~GLWButton();

	virtual void draw();
	virtual void simulate( float frameTime );
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void keyDown(
		char*                            buffer,
		unsigned int                     keyState,
		KeyboardHistory::HistoryElement* history,
		int                              hisCount,
		bool&                            skipRest
	);

	bool& getPressed() { return pressed_; }

	// clang-format off
	// uncrustify off
	bool getEnabled() { return enabled_; }
	void setEnabled( bool enabled );

	void         setFlags( unsigned int f ) { flags_ = f; }
	unsigned int getFlags()                 { return flags_; }
	// uncrustify on
	// clang-format on

	virtual void setHandler( GLWButtonI* handler );

	void setRepeatMode() { repeatMode_ = true; }

	REGISTER_CLASS_HEADER( GLWButton );

protected:
	GLWButtonI*  handler_;
	unsigned int flags_;
	bool         startdrag_;
	bool         pressed_;
	bool         repeatMode_;
	bool         enabled_;
	float        repeatTime_;
};

#endif  // __INCLUDE_GLWButton_hpp_INCLUDE__
