////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TargetMovementEntry_hpp_INCLUDE__
#define __INCLUDE_TargetMovementEntry_hpp_INCLUDE__

#include <common/fixed.hpp>

class NetBuffer;
class NetBufferReader;
class RandomGenerator;
class ScorchedContext;
class LandscapeMovementType;

class TargetMovementEntry
{
public:
	virtual ~TargetMovementEntry();

	virtual void generate( ScorchedContext& context, RandomGenerator& random, LandscapeMovementType* movementType ) = 0;
	virtual void simulate( ScorchedContext& context, fixed frameTime )                                              = 0;

	virtual void draw()  = 0;
	virtual void reset() = 0;
};

#endif  // __INCLUDE_TargetMovementEntry_hpp_INCLUDE__
