////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_LandscapeDefinitionsBase_hpp_INCLUDE__
#define __INCLUDE_LandscapeDefinitionsBase_hpp_INCLUDE__

#include <common/OptionsScorched.hpp>
#include <XML/XMLFile.hpp>
#include <string>
#include <vector>
#include <list>
#include <map>

class LandscapeDefinitionsEntry
{
public:
	std::string                name;
	std::vector< std::string > texs;
	std::vector< std::string > defns;
	float                      weight;       // The posibility this defn will be choosen
	std::string                description;  // Description of this landscape definition type
	std::string                picture;      // Visible view of this landscape definition type

	bool readXML( XMLNode* node );
};

class LandscapeDefinitionsBase
{
public:
	LandscapeDefinitionsBase();
	virtual ~LandscapeDefinitionsBase();

	virtual bool readLandscapeDefinitions();
	virtual void clearLandscapeDefinitions();

	bool                       landscapeEnabled( OptionsGame& context, const char* name );
	LandscapeDefinitionsEntry* getLandscapeByName( const char* name );

	std::list< LandscapeDefinitionsEntry >& getAllLandscapes() { return entries_; }

protected:
	std::list< LandscapeDefinitionsEntry > entries_;
};

#endif  // __INCLUDE_LandscapeDefinitionsBase_hpp_INCLUDE__
