////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerAuthHandlerForumLogin_hpp_INCLUDE__
#define __INCLUDE_ServerAuthHandlerForumLogin_hpp_INCLUDE__

#ifdef HAVE_MYSQL

#if defined( _WIN32 )
#include <Winsock2.h>
#endif
#include <server/ServerAuthHandler.hpp>
#include <mysql/mysql.h>

class ServerAuthHandlerForumLogin : public ServerAuthHandler
{
public:
	ServerAuthHandlerForumLogin();
	virtual ~ServerAuthHandlerForumLogin();

	virtual void createAuthentication( ComsConnectAuthMessage& authMessage );
	virtual bool authenticateUser( ComsConnectAuthMessage& authMessage, std::string& message );
	virtual bool authenticateUserName( const char* uniqueId, const LangString& playername );
	virtual void banUser( const char* uniqueId );

protected:
	MYSQL*      mysql_;
	std::string name_;
	bool        success_;

	bool connectHandler();
};

#endif  // HAVE_MYSQL

#endif  // __INCLUDE_ServerAuthHandlerForumLogin_hpp_INCLUDE__
