////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ComsConnectAuthMessage_hpp_INCLUDE__
#define __INCLUDE_ComsConnectAuthMessage_hpp_INCLUDE__

// The very first message sent from the client to the server
// requesting a connection.
//
// Since version 37 the format of this message has been changed
// it is now sent/serialized as a name/value pair list
// this means we can add any extra args can be added without breaking
// backward compatability

#include <coms/ComsMessage.hpp>
#include <stdlib.h>
#include <map>
#include <string>

class ComsConnectAuthMessage : public ComsMessage
{
public:
	static ComsMessageType ComsConnectAuthMessageType;

	ComsConnectAuthMessage();
	virtual ~ComsConnectAuthMessage();

	// clang-format off
	// uncrustify off
	void setUserName( const char* username ) { setValue( "username", username ); }
	void setPassword( const char* password ) { setValue( "password", password ); }
	void setUniqueId( const char* uid )      { setValue( "uid", uid ); }
	void setSUI( const char* SUId )          { setValue( "SUId", SUId ); }
	void setHostDesc( const char* host )     { setValue( "host", host ); }
	void setCompatabilityVer( unsigned int settingsver );
	void setNoPlayers( unsigned int players );

	const char* getUserName() { return getValue( "username" ); }
	const char* getPassword() { return getValue( "password" ); }
	const char* getHostDesc() { return getValue( "host" ); }
	const char* getUniqueId() { return getValue( "uid" ); }
	const char* getSUI()      { return getValue( "SUId" ); }
	// uncrustify on
	// clang-format on

	unsigned int getNoPlayers()
	{
		return (unsigned int)atoi( getValue( "numplayers" ) ? getValue( "numplayers" ) : "0" );
	}

	unsigned int getCompatabilityVer()
	{
		return (unsigned int)atoi( getValue( "compatver" ) ? getValue( "compatver" ) : "0" );
	}

	// Inherited from ComsMessage
	virtual bool writeMessage( NetBuffer& buffer );
	virtual bool readMessage( NetBufferReader& reader );

protected:
	std::map< std::string, std::string > values_;

	void        setValue( const char* name, const char* value );
	const char* getValue( const char* name );

private:
	ComsConnectAuthMessage( const ComsConnectAuthMessage& );
	const ComsConnectAuthMessage& operator=( const ComsConnectAuthMessage& );
};

#endif  // __INCLUDE_ComsConnectAuthMessage_hpp_INCLUDE__
