////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TargetShield_hpp_INCLUDE__
#define __INCLUDE_TargetShield_hpp_INCLUDE__

#include <engine/ScorchedCollisionIds.hpp>
#include <net/NetBuffer.hpp>

class Target;
class Accessory;
class ScorchedContext;

class TargetShield
{
public:
	TargetShield( ScorchedContext& context, unsigned int playerId );
	virtual ~TargetShield();

	virtual void loaded();

	void setTarget( Target* target ) { target_ = target; }

	Accessory* getCurrentShield() { return currentShield_; }

	void setCurrentShield( Accessory* sh );

	// Used only for delayed shield defense
	Accessory* getGraphicalCurrentShield();
	fixed      getGraphicalShieldPower();

	// clang-format off
	// uncrustify off
	fixed getShieldPower()        { return power_; }
	fixed getShieldBoundingSize() { return boundingSize_; }
	void setShieldPower( fixed power );
	// uncrustify on
	// clang-format on

	// Serialize
	bool writeMessage( NamedNetBuffer& buffer );
	bool readMessage( NetBufferReader& reader );

protected:
	ScorchedContext& context_;
	Accessory*       currentShield_;
	Target*          target_;
	fixed            power_;
	fixed            boundingSize_;
	Accessory*       graphicalCurrentShield_;
	fixed            graphicalShieldPower_;

	bool returnGraphical();
};

#endif  // __INCLUDE_TargetShield_hpp_INCLUDE__
