////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TargetRendererImplTarget_hpp_INCLUDE__
#define __INCLUDE_TargetRendererImplTarget_hpp_INCLUDE__

#include <tankgraph/TargetRendererImpl.hpp>
#include <graph/ModelRendererSimulator.hpp>
#include <common/ModelID.hpp>
#include <GLW/GLWTankTip.hpp>

class TargetRendererImplTarget : public TargetRendererImpl
{
public:
	TargetRendererImplTarget(
		Target* target,
		ModelID model,
		ModelID burntModel,
		float   scale,
		float   color,
		bool    billboard
	);
	virtual ~TargetRendererImplTarget();

	// TargetRendererImpl
	virtual void drawParticle( float distance );
	virtual void simulate( float frameTime );

	void render( float distance );
	void renderReflection( float distance );
	void renderShadow( float distance );
	void render2D( float distance );

	// TargetRenderer
	virtual void shieldHit();
	virtual void fired();
	virtual void targetBurnt();

	// clang-format off
	// uncrustify off
	GLWTargetTips& getTips()    { return targetTips_; }
	ModelID&       getModelId() { return modelId_; }
	// uncrustify on
	// clang-format on

protected:
	ModelID                 modelId_;
	ModelID                 burntModelId_;
	Target*                 target_;
	ModelRendererSimulator* modelRenderer_;
	ModelRendererSimulator* burntModelRenderer_;
	bool                    burnt_;
	bool                    billboard_;
	float                   shieldHit_;
	float                   totalTime_;
	float                   scale_;
	float                   color_;
	GLWTargetTips           targetTips_;

	void cacheMatrix();
};

#endif  // __INCLUDE_TargetRendererImplTarget_hpp_INCLUDE__
