////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ExplosionTextures_hpp_INCLUDE__
#define __INCLUDE_ExplosionTextures_hpp_INCLUDE__

#include <GLEXT/GLTextureSet.hpp>
#include <image/Image.hpp>
#include <common/ProgressCounter.hpp>
#include <string>
#include <map>

// SINGLETON
class ExplosionTextures
{
public:
	static ExplosionTextures* instance();

	bool createTextures( ProgressCounter* counter = nullptr );

	GLTexture smokeTexture;
	GLTexture smokeTexture2;
	GLTexture particleTexture;
	GLTexture talkTexture;
	GLTexture rainTexture;
	GLTexture snowTexture;
	GLTexture arrowTexture;

	Image& getScorchBitmap( const std::string& name );

	GLTextureSet*                          getTextureSetByName( const std::string& name );
	std::map< std::string, GLTextureSet* > textureSets;
	std::map< std::string, Image* >        scorchedBitmaps;

protected:
	static ExplosionTextures* instance_;

private:
	ExplosionTextures();
	virtual ~ExplosionTextures();
};

#endif  // __INCLUDE_ExplosionTextures_hpp_INCLUDE__
