////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerWebHandler_hpp_INCLUDE__
#define __INCLUDE_ServerWebHandler_hpp_INCLUDE__

#include <webserver/ServerWebServer.hpp>

namespace ServerWebHandler
{
	class PlayerHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new PlayerHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class PlayerHandlerThreaded : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new PlayerHandlerThreaded(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class LogFileHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new LogFileHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class LogHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new LogHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class GameHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new GameHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class ServerHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new ServerHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class BannedHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new BannedHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class ModsHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new ModsHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class SessionsHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new SessionsHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class AccountHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new AccountHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};

	class StatsHandler : public ServerWebServerI
	{
	public:
		virtual ServerWebServerI* createCopy() { return new StatsHandler(); }

		virtual bool processRequest( ServerWebServerIRequest& request, std::string& text );
	};
};  // namespace ServerWebHandler

#endif  // __INCLUDE_ServerWebHandler_hpp_INCLUDE__
