////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ChannelTextParser_hpp_INCLUDE__
#define __INCLUDE_ChannelTextParser_hpp_INCLUDE__

#include <lang/LangString.hpp>
#include <common/Vector.hpp>
#include <vector>

class ScorchedContext;

class ChannelTextParser
{
public:
	enum ChannelTextEntryType
	{
		ePlayerEntry,
		eWeaponEntry,
		eChannelEntry,
		eAdminEntry,
		eTipEntry
	};

	struct ChannelTextEntry
	{
		ChannelTextEntry() : data( 0 ) {}

		ChannelTextEntryType type;
		unsigned int         data;  // Not a pointer incase for e.g. the tank disconects
		LangString           text;
		LangString           part;
		Vector               color;
	};

	ChannelTextParser();
	virtual ~ChannelTextParser();

	void parseText( ScorchedContext& context, const LangString& text );
	void subset( ChannelTextParser& other, int start, int len );

	const LangString& getString() { return text_; }

	ChannelTextEntry* getEntry( int position );

protected:
	LangString                      text_;
	std::vector< unsigned int >     entryIndex_;
	std::vector< ChannelTextEntry > entries_;

	bool parseUrl( ScorchedContext& context, const LangString& url, ChannelTextEntry& entry );
	bool createPlayerEntry( ScorchedContext& context, const LangString& part, ChannelTextEntry& entry );
	bool createWeaponEntry( ScorchedContext& context, const LangString& partt, ChannelTextEntry& entry );
	bool createChannelEntry( ScorchedContext& context, const LangString& part, ChannelTextEntry& entry );
	bool createTipEntry( ScorchedContext& context, const LangString& part, ChannelTextEntry& entry );
	bool createAdminEntry( ScorchedContext& context, const LangString& part, ChannelTextEntry& entry );
	void addIndex( int number, unsigned char index );
};

#endif  // __INCLUDE_ChannelTextParser_hpp_INCLUDE__
