////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ComsPlayedMoveMessage_hpp_INCLUDE__
#define __INCLUDE_ComsPlayedMoveMessage_hpp_INCLUDE__

#include <coms/ComsMessage.hpp>

class ComsPlayedMoveMessage : public ComsMessage
{
public:
	static ComsMessageType ComsPlayedMoveMessageType;

	enum MoveType
	{
		eNone,
		eShot,
		eResign,
		eSkip,
		eFinishedBuy,
		eTimeout
	};

	ComsPlayedMoveMessage();
	ComsPlayedMoveMessage( const ComsPlayedMoveMessage& other );
	ComsPlayedMoveMessage( unsigned int playerId, unsigned int moveId, MoveType type );
	virtual ~ComsPlayedMoveMessage();

	void setShot(
		unsigned int weaponId,
		fixed        rotationXY,
		fixed        rotationYZ,
		fixed        power,
		int          positionX,
		int          positionY
	);

	// clang-format off
	// uncrustify off
	unsigned int getPlayerId()        { return playerId_; }
	unsigned int getMoveId()          { return moveId_; }
	unsigned int getWeaponId()        { return weaponId_; }
	fixed        getRotationXY()      { return rotationXY_; }
	fixed        getRotationYZ()      { return rotationYZ_; }
	int          getSelectPositionX() { return selectPositionX_; }
	int          getSelectPositionY() { return selectPositionY_; }
	fixed        getPower()           { return power_; }
	MoveType     getType()            { return moveType_; }
	// uncrustify on
	// clang-format on

	// Inherited from ComsMessage
	virtual bool writeMessage( NetBuffer& buffer );
	virtual bool readMessage( NetBufferReader& reader );

protected:
	unsigned int playerId_;
	unsigned int moveId_;
	unsigned int weaponId_;
	MoveType     moveType_;
	fixed        rotationXY_;
	fixed        rotationYZ_;
	fixed        power_;
	int          selectPositionX_;
	int          selectPositionY_;

private:
	const ComsPlayedMoveMessage& operator=( const ComsPlayedMoveMessage& );
};

#endif  // __INCLUDE_ComsPlayedMoveMessage_hpp_INCLUDE__
