////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerConnectAuthHandler_hpp_INCLUDE__
#define __INCLUDE_ServerConnectAuthHandler_hpp_INCLUDE__

#include <coms/ComsMessageHandler.hpp>
#include <coms/ComsConnectAuthMessage.hpp>

class ServerConnectAuthHandler : public ComsMessageHandlerI
{
public:
	ServerConnectAuthHandler( ComsMessageHandler& comsMessageHandler );
	virtual ~ServerConnectAuthHandler();

	void processMessages();

	void addTankAI( std::string tankAi ) { aiAdditions_.push_back( tankAi ); }

	bool outstandingRequests() { return ( ! authMessages_.empty() || ! aiAdditions_.empty() ); }

	virtual bool processMessage( NetMessage& message, const char* messageType, NetBufferReader& reader );

protected:
	struct AuthMessage
	{
		unsigned int           ipAddress, destinationId;
		ComsConnectAuthMessage message;
	};

	static ServerConnectAuthHandler* instance_;
	std::list< AuthMessage* >        authMessages_;
	std::list< std::string >         aiAdditions_;

	void processAIInternal( std::list< std::string >& aiAdditions );
	void processMessageInternal( unsigned int destinationId, unsigned int ipAddress, ComsConnectAuthMessage& message );
	bool checkAuthSettings( unsigned int destinationId, unsigned int ipAddress, ComsConnectAuthMessage& message );
	void addNextTank(
		unsigned int destinationId,
		unsigned int ipAddress,
		const char*  uniqueId,
		const char*  SUI,
		const char*  hostDesc,
		bool         extraSpectator
	);

	bool uniqueIdTaken( const std::string& uniqueId );
};

#endif  // __INCLUDE_ServerConnectAuthHandler_hpp_INCLUDE__
