////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_RandomGenerator_hpp_INCLUDE__
#define __INCLUDE_RandomGenerator_hpp_INCLUDE__

#include <common/fixed.hpp>
#include <net/NetBuffer.hpp>

class RandomGenerator
{
public:
	virtual ~RandomGenerator();

	virtual unsigned int getRandUInt( const char* source )  = 0;
	virtual fixed        getRandFixed( const char* source ) = 0;
};

class ScorchedContext;

class FileRandomGenerator : public RandomGenerator
{
public:
	FileRandomGenerator();
	virtual ~FileRandomGenerator();

	void setScorchedContext( ScorchedContext* context ) { context_ = context; }

	void         seed( unsigned int seed );
	unsigned int getSeed();

	virtual unsigned int getRandUInt( const char* source );
	virtual fixed        getRandFixed( const char* source );

	bool writeMessage( NetBuffer& buffer );
	bool readMessage( NetBufferReader& reader );

protected:
	static unsigned int  bufferSize_;
	static unsigned int* buffer_;
	ScorchedContext*     context_;
	unsigned int         position_;

private:
	FileRandomGenerator( const FileRandomGenerator& other );
	FileRandomGenerator& operator=( const FileRandomGenerator& other );
};

#endif  // __INCLUDE_RandomGenerator_hpp_INCLUDE__
