////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_Line_hpp_INCLUDE__
#define __INCLUDE_Line_hpp_INCLUDE__

// Line.hpp: interface for the Line class.
//
//////////////////////////////////////////////////////////////////////

#include <common/Vector.hpp>

class Line
{
public:
	Line();
	Line( Vector& start, Vector& end );
	virtual ~Line();

	float  dotP( const Line& line );
	bool   intersect( const Line& line, Vector& interPt, const bool checkPtOnLine = true );
	Vector operator*( const Line& line );

	const Vector& getDirection();
	const Vector& getStart();
	const Vector& getEnd();
	void          setStart( const Vector& start );
	void          setEnd( const Vector& end );
	void          setPoints( const Vector& start, const Vector& end );

	Vector get2DPerp();

protected:
	Vector start_, end_;
	Vector dir_;
};

#endif  // __INCLUDE_Line_hpp_INCLUDE__
