////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TargetDefinition_hpp_INCLUDE__
#define __INCLUDE_TargetDefinition_hpp_INCLUDE__

#include <common/ModelID.hpp>
#include <common/RandomGenerator.hpp>
#include <engine/ScorchedContext.hpp>
#include <engine/ObjectGroupEntryDefinition.hpp>
#include <placement/PlacementShadowDefinition.hpp>

class Target;

class TargetDefinition
{
public:
	TargetDefinition();
	virtual ~TargetDefinition();

	virtual bool readXML( XMLNode* node );

	Target* createTarget(
		unsigned int     playerId,
		FixedVector&     position,
		FixedVector&     velocity,
		ScorchedContext& context,
		RandomGenerator& generator
	);

	// clang-format off
	// uncrustify off
	PlacementShadowDefinition&  getShadow() { return shadow_; }
	ObjectGroupEntryDefinition& getGroups() { return groups_; }
	// uncrustify on
	// clang-format on

protected:
	fixed                      life_;
	bool                       boundingsphere_;
	bool                       driveovertodestroy_, flattendestroy_;
	bool                       nocollision_;
	bool                       nodamageburn_;
	bool                       nofalling_;
	bool                       nofallingdamage_;
	bool                       displaydamage_;
	bool                       displayshadow_;
	bool                       displayhardwareshadow_;
	bool                       useNormalMoves_;
	bool                       billboard_;
	LangString                 name_;
	std::string                parachute_;
	std::string                shield_;
	std::string                ainame_;
	int                        team_;
	FixedVector                size_;
	fixed                      modelscale_, modelscalediff_;
	fixed                      modelrotation_, modelbrightness_;
	fixed                      modelrotationsnap_;
	fixed                      border_;
	std::string                removeaction_;
	std::string                burnaction_;
	std::string                collisionaction_;
	ModelID                    modelId_;
	ModelID                    modelburntId_;
	PlacementShadowDefinition  shadow_;
	ObjectGroupEntryDefinition groups_;
};

#endif  // __INCLUDE_TargetDefinition_hpp_INCLUDE__
