////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerAdminCommon_hpp_INCLUDE__
#define __INCLUDE_ServerAdminCommon_hpp_INCLUDE__

#include <common/DefinesString.hpp>
#include <common/ChannelText.hpp>
#include <server/ServerAdminSessions.hpp>

namespace ServerAdminCommon
{
	bool addPlayer( ServerAdminSessions::Credential& credential, const char* playerType );
	bool kickPlayer( ServerAdminSessions::Credential& credential, unsigned int playerId );
	bool poorPlayer( ServerAdminSessions::Credential& credential, unsigned int playerId );
	bool killPlayer( ServerAdminSessions::Credential& credential, unsigned int playerId );
	bool banPlayer( ServerAdminSessions::Credential& credential, unsigned int playerId, const char* reason );
	bool flagPlayer( ServerAdminSessions::Credential& credential, unsigned int playerId, const char* reason );
	bool changeNamePlayer(
		ServerAdminSessions::Credential& credential,
		unsigned int                     playerId,
		const LangString&                newName
	);
	bool slapPlayer( ServerAdminSessions::Credential& credential, unsigned int playerId, float slap );
	bool mutePlayer( ServerAdminSessions::Credential& credential, unsigned int playerId, bool mute );
	bool permMutePlayer( ServerAdminSessions::Credential& credential, unsigned int playerId, const char* reason );
	bool unpermMutePlayer( ServerAdminSessions::Credential& credential, unsigned int playerId );
	bool newGame( ServerAdminSessions::Credential& credential );
	bool killAll( ServerAdminSessions::Credential& credential );
	bool stopServer( ServerAdminSessions::Credential& credential );
	bool stopServerWhenEmpty( ServerAdminSessions::Credential& credential );
	bool setLogging( ServerAdminSessions::Credential& credential, bool logging );

	void adminLog( const ChannelText& message );
	bool adminSay( ServerAdminSessions::Credential& credential, const char* channel, const char* text );
}  // namespace ServerAdminCommon

#endif  // __INCLUDE_ServerAdminCommon_hpp_INCLUDE__
