////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#include <tankgraph/TankKeyboardControl.hpp>
#include <tankgraph/TankKeyboardControlUtil.hpp>
#include <target/TargetContainer.hpp>
#include <tank/TankState.hpp>
#include <client/ScorchedClient.hpp>
#include <client/ClientState.hpp>
#include <common/Defines.hpp>

TankKeyboardControl * TankKeyboardControl::instance_ = nullptr;

TankKeyboardControl * TankKeyboardControl::instance()
{
	if (nullptr == instance_)
	{
		instance_ = new TankKeyboardControl();
	}
	return instance_;
}

TankKeyboardControl::TankKeyboardControl() :
	GameStateI("TankKeyboardControl")
{}

TankKeyboardControl::~TankKeyboardControl()
{}

void TankKeyboardControl::enterState(const unsigned state)
{
	//if (state == ClientState::StateShot)
	{
		Tank *currentTank = ScorchedClient::instance()->getTargetContainer().getCurrentTank();
		if (currentTank)
		{
			if (currentTank->getState().getState() == TankState::sNormal)
			{
				TankKeyboardControlUtil::endPlayMove(currentTank);
			}
		}
	}
}

void TankKeyboardControl::keyboardCheck(
	const unsigned state,
	float frameTime,
	char *buffer,
	unsigned int keyState,
	KeyboardHistory::HistoryElement *history,
	int hisCount,
	bool &skipRest
)
{
	Tank *currentTank = ScorchedClient::instance()->getTargetContainer().getCurrentTank();
	if (currentTank)
	{
		if (currentTank->getState().getState() == TankState::sNormal)
		{
			TankKeyboardControlUtil::keyboardCheck(currentTank, state, frameTime,
				buffer, keyState);
		}
	}
}
