////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_XmlNamedNetBuffer_hpp_INCLUDE__
#define __INCLUDE_XmlNamedNetBuffer_hpp_INCLUDE__

#include <net/NetBuffer.hpp>
#include <lang/LangString.hpp>
#include <common/FixedVector4.hpp>
#include <common/FixedVector.hpp>
#include <XML/XMLNode.hpp>

class XmlNamedNetBuffer : public NamedNetBuffer
{
public:
	XmlNamedNetBuffer();
	virtual ~XmlNamedNetBuffer();

	void clear();

	virtual void startSection( const char* name );
	virtual void stopSection( const char* name );

	virtual void addToBufferNamed( const char* name, Vector& vector );
	virtual void addToBufferNamed( const char* name, FixedVector& vector );
	virtual void addToBufferNamed( const char* name, FixedVector4& vector );
	virtual void addToBufferNamed( const char* name, const char* add );
	virtual void addToBufferNamed( const char* name, std::string& string );
	virtual void addToBufferNamed( const char* name, const std::string& string );
	virtual void addToBufferNamed( const char* name, LangString& string );
	virtual void addToBufferNamed( const char* name, const LangString& string );
	virtual void addToBufferNamed( const char* name, const char add );
	virtual void addToBufferNamed( const char* name, const unsigned char add );
	virtual void addToBufferNamed( const char* name, const int add );
	virtual void addToBufferNamed( const char* name, const float add );
	virtual void addToBufferNamed( const char* name, const bool add );
	virtual void addToBufferNamed( const char* name, const unsigned int add );
	virtual void addToBufferNamed( const char* name, const fixed add );
	virtual void addToBufferNamed( const char* name, NetBuffer& add );

	XMLNode& getBuffer() { return rootNode_; }

protected:
	XMLNode rootNode_, *currentNode_;

	const char* formName( const char* name );
};

#endif  // __INCLUDE_XmlNamedNetBuffer_hpp_INCLUDE__
