////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ResourceBundle_hpp_INCLUDE__
#define __INCLUDE_ResourceBundle_hpp_INCLUDE__

#include <set>
#include <string.h>
#include <lang/ResourceBundleEntry.hpp>

class ResourceBundle
{
public:
	ResourceBundle() {}

	~ResourceBundle();

	bool loadFromFile( const std::string& file );
	bool writeToFile( const std::string& file );

	ResourceBundleEntry* getEntry( const std::string& key );
	void                 addEntry( ResourceBundleEntry* entry );

private:
	struct LessThanResourceBundleEntry
	{
		bool operator()( ResourceBundleEntry* s1, ResourceBundleEntry* s2 ) const
		{
			return strcmp( s1->getKey(), s2->getKey() ) < 0;
		}
	};

	typedef std::set< ResourceBundleEntry*, LessThanResourceBundleEntry > ResourceBundleSet;
	ResourceBundleSet                                                     entries_;
};

#endif  // __INCLUDE_ResourceBundle_hpp_INCLUDE__
