////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_Tank_hpp_INCLUDE__
#define __INCLUDE_Tank_hpp_INCLUDE__

#include <tanket/Tanket.hpp>

class TankScore;
class TankState;
class TankShotHistory;
class TankModelContainer;
class TankAvatar;
class TankCamera;
class TankViewPointsCollection;

class Tank : public Tanket
{
public:
	// Constructor for tank
	// The name and color are copied
	Tank(
		ScorchedContext&  context,
		unsigned int      playerId,
		unsigned int      destinationId,
		const LangString& name,
		Vector&           color
	);
	virtual ~Tank();

	virtual TargetType getType() { return Target::TypeTank; }

	// Called when the state changes
	virtual void newMatch();
	virtual void newGame();
	virtual void clientNewGame();
	void         rezTank();

	// Serialize the tank
	virtual bool writeMessage( NamedNetBuffer& buffer );
	virtual bool readMessage( NetBufferReader& reader );

	// The base attributes of the tank
	virtual bool getVisible();
	virtual bool getAlive();
	virtual bool getPlaying();

	virtual bool isTarget() { return false; }

	// clang-format off
	// uncrustify off
	const char*        getUniqueId()                          { return uniqueId_.c_str(); }
	void               setUniqueId( const char* id )          { uniqueId_ = id; }
	const char*        getSUI()                               { return SUI_.c_str(); }
	void               setSUI( const char* SecID )            { SUI_ = SecID; }
	const char*        getHostDesc()                          { return hostDesc_.c_str(); }
	void               setHostDesc( const char* id )          { hostDesc_ = id; }
	Vector&            getColor();
	void               setColor( const Vector& color )        { color_ = color; }
	unsigned int       getIpAddress()                         { return ipAddress_; }
	void               setIpAddress( unsigned int ipAddress ) { ipAddress_ = ipAddress; }
	virtual Accessory* getDeathAction();

	// Other attributes
	TankScore&                getScore()          { return *score_; }
	TankShotHistory&          getShotHistory()    { return *shotHistory_; }
	TankState&                getState()          { return *state_; }
	TankAvatar&               getAvatar()         { return *avatar_; }
	TankCamera&               getCamera()         { return *camera_; }
	TankModelContainer&       getModelContainer() { return *modelContainer_; }
	TankViewPointsCollection& getViewPoints()     { return *viewPoints_; }
	// clang-format off
	// uncrustify off

protected:
	ScorchedContext&          context_;
	TankViewPointsCollection* viewPoints_;
	TankModelContainer*       modelContainer_;
	TankScore*                score_;
	TankShotHistory*          shotHistory_;
	TankState*                state_;
	TankAvatar*               avatar_;
	TankCamera*               camera_;
	Vector                    color_;
	std::string               uniqueId_;
	std::string               SUI_;
	std::string               hostDesc_;
	unsigned int              ipAddress_;
};

#endif  // __INCLUDE_Tank_hpp_INCLUDE__
