////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ComsMessage_hpp_INCLUDE__
#define __INCLUDE_ComsMessage_hpp_INCLUDE__

#include <string>
#include <net/NetMessage.hpp>

class ComsMessage;

class ComsMessageType
{
public:
	ComsMessageType( const std::string& name );
	~ComsMessageType();

	const std::string& getName() { return name_; }

	unsigned int getId();

	static ComsMessageType* getTypeForId( unsigned int id );

protected:
	std::string  name_;
	unsigned int id_;

private:
	ComsMessageType( const ComsMessageType& other );
	ComsMessageType& operator=( ComsMessageType& other );
};

class ComsMessage
{
public:
	ComsMessage( ComsMessageType& messageType );
	virtual ~ComsMessage();

	virtual bool writeMessage( NetBuffer& buffer )      = 0;
	virtual bool readMessage( NetBufferReader& reader ) = 0;

	// The string that defines the type of coms message
	bool writeTypeMessage( NetBuffer& buffer );
	bool readTypeMessage( NetBufferReader& reader );

	ComsMessageType& getComsMessageType() { return messageType_; }

protected:
	ComsMessageType& messageType_;

private:
	ComsMessage( const ComsMessage& );
	const ComsMessage& operator=( const ComsMessage& );
};

#endif  // __INCLUDE_ComsMessage_hpp_INCLUDE__
