////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ComsConnectAcceptMessage_hpp_INCLUDE__
#define __INCLUDE_ComsConnectAcceptMessage_hpp_INCLUDE__

#include <coms/ComsMessage.hpp>

class ComsConnectAcceptMessage : public ComsMessage
{
public:
	static ComsMessageType ComsConnectAcceptMessageType;

	ComsConnectAcceptMessage(
		unsigned int destinationId  = 0,
		const char*  serverName     = "",
		const char*  publishAddress = "",
		const char*  uniqueId       = ""
	);
	virtual ~ComsConnectAcceptMessage();

	// clang-format off
	// uncrustify off
	unsigned int getDestinationId()  { return destinationId_; }
	const char*  getServerName()     { return serverName_.c_str(); }
	const char*  getPublishAddress() { return publishAddress_.c_str(); }
	const char*  getUniqueId()       { return uniqueId_.c_str(); }
	// uncrustify on
	// clang-format on

	// Inherited from ComsMessage
	virtual bool writeMessage( NetBuffer& buffer );
	virtual bool readMessage( NetBufferReader& reader );

protected:
	unsigned int destinationId_;
	std::string  serverName_;
	std::string  publishAddress_;
	std::string  uniqueId_;

private:
	ComsConnectAcceptMessage( const ComsConnectAcceptMessage& );
	const ComsConnectAcceptMessage& operator=( const ComsConnectAcceptMessage& );
};

#endif  // __INCLUDE_ComsConnectAcceptMessage_hpp_INCLUDE__
