////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ASEModelFactory_hpp_INCLUDE__
#define __INCLUDE_ASEModelFactory_hpp_INCLUDE__

#include <3dsparse/Model.hpp>

class ASEModelFactory
{
public:
	ASEModelFactory();
	virtual ~ASEModelFactory();

	Model* createModel( const char* fileName, const char* texName );

	// Used by parser
	static ASEModelFactory* getCurrent();
	void                    addMesh( char* meshName );
	Mesh*                   getCurrentMesh();

protected:
	enum MaxMag
	{
		MagX,
		MagY,
		MagZ
	};

	bool        loadFile( const char* fileName );
	void        calculateTexCoords();
	FixedVector getTexCoord( FixedVector& tri, MaxMag mag, FixedVector& max, FixedVector& min );
};

#endif  // __INCLUDE_ASEModelFactory_hpp_INCLUDE__
