////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_Hemisphere_hpp_INCLUDE__
#define __INCLUDE_Hemisphere_hpp_INCLUDE__

class Image;
class Vector;

class Hemisphere
{
public:
	enum Flags
	{
		eWidthTexture = 1
	};

	static void draw(
		float        radius,
		float        radius2,
		int          heightSlices       = 10,
		int          rotationSlices     = 20,
		int          startHeightSlice   = 0,
		int          startRotationSlice = 0,
		int          endHeightSlice     = 10,
		int          endRotationSlice   = 10,
		bool         inverse            = false,
		unsigned int flags              = 0
	);
	static void drawColored(
		float   radius,
		float   radius2,
		int     heightSlices,
		int     rotationSlices,
		int     startHeightSlice,
		int     startRotationSlice,
		int     endHeightSlice,
		int     endRotationSlice,
		bool    inverse,
		Image&  colors,
		Vector& sunDir,
		int     daytime,
		bool    horizonGlow
	);

private:
	Hemisphere();
	virtual ~Hemisphere();
};

#endif  // __INCLUDE_Hemisphere_hpp_INCLUDE__
