////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ServerSimulator_hpp_INCLUDE__
#define __INCLUDE_ServerSimulator_hpp_INCLUDE__

#include <engine/Simulator.hpp>
#include <coms/ComsMessageHandler.hpp>
#include <coms/ComsLoadLevelMessage.hpp>

class ServerSimulator : public Simulator, public ComsMessageHandlerI
{
public:
	ServerSimulator();
	virtual ~ServerSimulator();

	virtual void clear();
	void         processRemaining();

	void addSimulatorAction( SimAction* action, SimulatorI* callback = nullptr );

	bool getSendActionsEmpty() { return sendActions_.empty() && simActions_.empty(); }

	fixed getSendStepSize() { return sendStepSize_; }

	virtual void          newLevel();
	ComsLoadLevelMessage& getLevelMessage();

	virtual bool processMessage( NetMessage& netMessage, const char* messageType, NetBufferReader& reader );

protected:
	struct SendAction
	{
		SimAction*  action;
		SimulatorI* callback;
	};

	std::list< SendAction > sendActions_;
	fixed                   nextSendTime_, nextEventTime_;
	fixed                   sendStepSize_;

	virtual bool          continueToSimulate();
	void                  nextSendTime();
	fixed                 calcSendStepSize();
	ComsLoadLevelMessage* levelMessage_;
};

#endif  // __INCLUDE_ServerSimulator_hpp_INCLUDE__
