////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TankAIStore_hpp_INCLUDE__
#define __INCLUDE_TankAIStore_hpp_INCLUDE__

#include <list>
#include <tankai/TankAI.hpp>
#include <tankai/TankAIWeaponSets.hpp>

class TankAIStore
{
public:
	TankAIStore();
	virtual ~TankAIStore();

	bool loadAIs( bool shallow = false );
	void clearAIs();

	std::list< TankAI* >& getAis() { return ais_; }

	TankAI* getAIByName( const char* name );

protected:
	TankAIWeaponSets     tankAiWeaponSets_;
	std::list< TankAI* > ais_;

	void addAI( TankAI* ai );
};

#endif  // __INCLUDE_TankAIStore_hpp_INCLUDE__
