////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_NetworkChatDialog_hpp_INCLUDE__
#define __INCLUDE_NetworkChatDialog_hpp_INCLUDE__

#include <SDL/SDL_thread.h>
#include <SDL/SDL.h>
#include <GLW/GLWWindow.hpp>
#include <GLW/GLWChatView.hpp>

class NetworkChatDialogTextRenderer : public GLFont2dI
{
public:
	NetworkChatDialogTextRenderer( int len );
	virtual ~NetworkChatDialogTextRenderer();

	// GLFont2d
	virtual bool drawCharacter(
		unsigned int                character,
		int                         charPosition,
		Vector&                     position,
		GLFont2dStorage::CharEntry& charEntry,
		Vector4&                    color
	);

private:
	int len_;
};

// SINGLETON
class NetworkChatDialog : public GLWWindow
{
public:
	static NetworkChatDialog* instance();

	// Inherited from GLWWindow
	virtual void draw();
	virtual void display();
	virtual void hide();

	static int threadFunc( void* );

protected:
	static NetworkChatDialog* instance_;

	std::list< std::string > messages_;
	GLWChatView*             chatView_;
	SDL_mutex*               mutex_;
	bool                     sendMessages_;
	int                      lastMessageId_, messageDelay_;

	void actualThreadFunc();
	void sendMessage();

private:
	NetworkChatDialog();
	virtual ~NetworkChatDialog();
};

#endif  // __INCLUDE_NetworkChatDialog_hpp_INCLUDE__
