////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWFont_hpp_INCLUDE__
#define __INCLUDE_GLWFont_hpp_INCLUDE__

#include <GLEXT/GLFont2d.hpp>

// SINGLETON
class GLWFont
{
public:
	static GLWFont* instance();

	static Vector widgetFontColor;
	static Vector disabledWidgetFontColor;

	// clang-format off
	// uncrustify off
	GLFont2d* getGameFont()         { return gameFont_; }
	GLFont2d* getGameShadowFont()   { return gameShadowFont_; }
	GLFont2d* getCourierFont()      { return courierFont_; }
	GLFont2d* getNormalFont()       { return normalFont_; }
	GLFont2d* getNormalShadowFont() { return normalShadowFont_; }
	// uncrustify on
	// clang-format on

	void displayCharacterInfo();

protected:
	static GLWFont* instance_;

	GLFont2d* gameFont_;
	GLFont2d* gameShadowFont_;
	GLFont2d* courierFont_;
	GLFont2d* normalFont_;
	GLFont2d* normalShadowFont_;

private:
	GLWFont();
	virtual ~GLWFont();
};

#endif  // __INCLUDE_GLWFont_hpp_INCLUDE__
