////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ComsSimulateMessage_hpp_INCLUDE__
#define __INCLUDE_ComsSimulateMessage_hpp_INCLUDE__

#include <coms/ComsMessage.hpp>
#include <simactions/SimAction.hpp>
#include <list>

class ComsSimulateMessage : public ComsMessage
{
public:
	static ComsMessageType ComsSimulateMessageType;

	ComsSimulateMessage();
	ComsSimulateMessage( fixed eventTime, fixed actualTime, unsigned int serverTime, std::list< SimAction* >& actions );
	virtual ~ComsSimulateMessage();

	// Inherited from ComsMessage
	virtual bool writeMessage( NetBuffer& buffer );
	virtual bool readMessage( NetBufferReader& reader );

	// clang-format off
	// uncrustify off
	fixed&                   getEventTime()  { return eventTime_; }
	fixed&                   getActualTime() { return actualTime_; }
	unsigned int             getServerTime() { return serverTime_; }
	std::list< SimAction* >& getActions()    { return actions_; }
	// uncrustify on
	// clang-format on

protected:
	fixed                   eventTime_, actualTime_;
	unsigned int            serverTime_;
	std::list< SimAction* > actions_;

private:
	ComsSimulateMessage( const ComsSimulateMessage& );
	const ComsSimulateMessage& operator=( const ComsSimulateMessage& );
};

#endif  // __INCLUDE_ComsSimulateMessage_hpp_INCLUDE__
