////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_NetServerTCP3Send_hpp_INCLUDE__
#define __INCLUDE_NetServerTCP3Send_hpp_INCLUDE__

#include <net/NetInterface.hpp>
#include <list>

class NetServerTCP3Send : public NetMessageHandlerI
{
public:
	NetServerTCP3Send(
		TCPsocket          socket,
		unsigned int       destinationId,
		unsigned int       ipAddress,
		NetMessageHandler* recieveMessageHandler
	);
	virtual ~NetServerTCP3Send();

	// clang-format off
	// uncrustify off
	bool getStopped() { return stopped_; }
	void wait();

	unsigned int getMessagesSent() { return messagesSent_; }
	unsigned int getBytesOut()     { return bytesOut_; }
	// uncrustify on
	// clang-format on

	void         sendMessage( NetMessage* message );
	virtual void processMessage( NetMessage& message );

protected:
	TCPsocket                socket_;
	unsigned int             destinationId_;
	unsigned int             ipAddress_;
	SDL_Thread*              sendThread_;
	NetMessageHandler        sendMessageHandler_;
	NetMessageHandler*       recieveMessageHandler_;
	std::list< NetMessage* > outgoingMessages_;
	unsigned int             messagesSent_;
	unsigned int             bytesOut_;
	bool                     stopped_;
	bool                     running_;

	static int sendThreadFunc( void* c );
	bool       actualSendFunc();
};

#endif  // __INCLUDE_NetServerTCP3Send_hpp_INCLUDE__
