////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_WeaponLightning_hpp_INCLUDE__
#define __INCLUDE_WeaponLightning_hpp_INCLUDE__

#include <weapons/Weapon.hpp>

class WeaponLightning : public Weapon
{
public:
	WeaponLightning();
	virtual ~WeaponLightning();

	virtual bool parseXML( AccessoryCreateContext& context, XMLNode* accessoryNode );

	// clang-format off
	// uncrustify off
	fixed       getConeLength()    { return coneLength_; }
	fixed       getSegLength()     { return segLength_; }
	fixed       getSegVar()        { return segVar_; }
	fixed       getSize()          { return size_; }
	fixed       getSizeVar()       { return sizeVar_; }
	fixed       getMinSize()       { return minSize_; }
	fixed       getSplitProb()     { return splitProb_; }
	fixed       getSplitVar()      { return splitVar_; }
	fixed       getDeathProb()     { return deathProb_; }
	fixed       getDerivAngle()    { return derivAngle_; }
	fixed       getAngleVar()      { return angleVar_; }
	fixed       getTotalTime()     { return totalTime_; }
	fixed       getSegHurt()       { return segHurt_; }
	fixed       getSegHurtRadius() { return segHurtRadius_; }
	const char* getSound()         { return sound_.c_str(); }
	const char* getTexture()       { return texture_.c_str(); }
	// uncrustify on
	// clang-format on

	// Inherited from Weapon
	void fireWeapon(
		ScorchedContext&   context,
		WeaponFireContext& weaponContext,
		FixedVector&       position,
		FixedVector&       velocity
	);

	REGISTER_ACCESSORY_HEADER( WeaponLightning, AccessoryPart::AccessoryWeapon );

protected:
	fixed        coneLength_;
	fixed        segLength_;
	fixed        segVar_;
	fixed        size_;
	fixed        sizeVar_;
	fixed        minSize_;
	fixed        splitProb_;
	fixed        splitVar_;
	fixed        deathProb_;
	fixed        derivAngle_;
	fixed        angleVar_;
	fixed        totalTime_;
	fixed        segHurt_;
	fixed        segHurtRadius_;
	std::string  sound_;
	std::string  texture_;
	NumberParser coneLengthExp_;
	NumberParser segLengthExp_;
	NumberParser segVarExp_;
	NumberParser sizeExp_;
	NumberParser sizeVarExp_;
	NumberParser minSizeExp_;
	NumberParser splitProbExp_;
	NumberParser splitVarExp_;
	NumberParser deathProbExp_;
	NumberParser derivAngleExp_;
	NumberParser angleVarExp_;
	NumberParser totalTimeExp_;
	NumberParser segHurtExp_;
	NumberParser segHurtRadiusExp_;
};

#endif  // __INCLUDE_WeaponLightning_hpp_INCLUDE__
