////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ProgressDialog_hpp_INCLUDE__
#define __INCLUDE_ProgressDialog_hpp_INCLUDE__

#include <common/ProgressCounter.hpp>
#include <common/FileLines.hpp>
#include <GLW/GLWWindow.hpp>
#include <GLEXT/GLTexture.hpp>

class ScorchedContext;

// SINGLETON
class ProgressDialog : public GLWWindow, public ProgressCounterI, public ProgressCounter
{
public:
	static ProgressDialog* instance();

	virtual void operationChange( const LangString& op );
	virtual void progressChange( const LangString& op, const float percentage );
	virtual void draw();

	void changeTip();
	void setIcon( Image iconName );

protected:
	static ProgressDialog* instance_;

	GLTexture  icon_;
	GLTexture  bar1_, bar2_;
	FileLines  tips_;
	LangString progressText_;
	float      progressPercentage_;

	void drawRules( ScorchedContext& context );

private:
	ProgressDialog();
	virtual ~ProgressDialog();
};

class ProgressDialogSync : public ProgressCounterI, public ProgressCounter
{
public:
	static ProgressDialogSync* events_instance();
	static ProgressDialogSync* noevents_instance();

	virtual void operationChange( const LangString& op );
	virtual void progressChange( const LangString& op, const float percentage );

protected:
	bool processEvents_;

private:
	ProgressDialogSync( bool processEvents );
	virtual ~ProgressDialogSync();
};

#endif  // __INCLUDE_ProgressDialog_hpp_INCLUDE__
