////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_BuyAccessoryDialog_hpp_INCLUDE__
#define __INCLUDE_BuyAccessoryDialog_hpp_INCLUDE__

#include <map>
#include <set>
#include <vector>
#include <dialogs/BuyAccessoryDialogTankInfo.hpp>
#include <GLW/GLWFlag.hpp>
#include <GLW/GLWWindow.hpp>
#include <GLW/GLWButton.hpp>
#include <GLW/GLWPanel.hpp>
#include <GLW/GLWTab.hpp>
#include <GLW/GLWCheckBoxText.hpp>
#include <GLW/GLWDropDownText.hpp>

// SINGLETON
class BuyAccessoryDialog : public GLWWindow, public GLWButtonI, public GLWCheckBoxI, public GLWDropDownI, public GLWTabI
{
public:
	static BuyAccessoryDialog* instance();

	// Inherited from GLWButtonI
	virtual void draw();
	virtual void buttonDown( unsigned int id );
	virtual void display();

	// Inherited from GLWCheckBoxI
	virtual void stateChange( bool state, unsigned int id );

	// Inherited from GLWDropDownI
	virtual void select( unsigned int id, const int pos, GLWSelectorEntry value );

	// Inherited from GLWTabI
	virtual void tabDown( unsigned int id );

	void playerRefreshKeepPos();

protected:
	static BuyAccessoryDialog* instance_;

	BuyAccessoryDialogTankInfo&          tankInfo_;
	unsigned int                         okId_;
	unsigned int                         giftId_;
	bool                                 firstDrawTime_;
	std::map< std::string, GLWTab* >     buyTabs_;
	GLWTab*                              sellTab_;
	GLWTab*                              favouritesTab_;
	GLWPanel*                            topPanel_;
	GLWDropDownText*                     sortDropDown_;
	GLWCheckBoxText*                     defaultTab_;
	GLWFlag*                             flag_;
	std::map< unsigned int, Accessory* > sellMap_;
	std::map< unsigned int, Accessory* > buyMap_;
	std::map< unsigned int, Accessory* > favMap_;
	std::set< std::string >              favorites_;

	void addTabs();
	void loadFavorites();
	void saveFavorites();
	void playerRefresh();
	void addPlayerName();
	void addPlayerWeapons();
	void addPlayerWeaponsSell();
	void addPlayerFavorites();
	void addPlayerWeaponsBuy( GLWTab* tab, const char* group );
	bool addAccessory( GLWTab* tab, float height, Accessory* current );

private:
	BuyAccessoryDialog();
	virtual ~BuyAccessoryDialog();
};

#endif  // __INCLUDE_BuyAccessoryDialog_hpp_INCLUDE__
