////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_TextBoxDialog_hpp_INCLUDE__
#define __INCLUDE_TextBoxDialog_hpp_INCLUDE__

#include <GLW/GLWWindow.hpp>
#include <GLW/GLWTextButton.hpp>
#include <GLW/GLWTextBox.hpp>

class TextBoxDialog;

class TextBoxDialogI
{
public:
	virtual void textBoxResult( TextBoxDialog* dialog, const LangString& result ) = 0;
};

// SINGLETON
class TextBoxDialog : public GLWWindow, public GLWButtonI
{
public:
	static TextBoxDialog* instance();

	static void show( const LangString& message, const LangString& text, TextBoxDialogI* user );

	static LangString& getText() { return instance_->result_->getLangString(); }

	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void keyDown(
		char*                            buffer,
		unsigned int                     keyState,
		KeyboardHistory::HistoryElement* history,
		int                              hisCount,
		bool&                            skipRest
	);
	virtual void mouseWheel( float x, float y, float z, bool& skipRest );

	virtual void buttonDown( unsigned int id );

protected:
	static TextBoxDialog* instance_;

	GLWTextButton*  okButton_;
	GLWTextButton*  cancelButton_;
	GLWTextBox*     result_;
	GLWLabel*       message_;
	TextBoxDialogI* user_;

private:
	TextBoxDialog();
	virtual ~TextBoxDialog();
};

#endif  // __INCLUDE_TextBoxDialog_hpp_INCLUDE__
