////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_NetServerTCPRead_hpp_INCLUDE__
#define __INCLUDE_NetServerTCPRead_hpp_INCLUDE__

#include <net/NetInterface.hpp>
#include <net/NetServerTCPProtocol.hpp>

class NetServerTCPRead
{
public:
	NetServerTCPRead(
		unsigned int          id,
		TCPsocket             socket,
		NetServerTCPProtocol* protocol,
		NetMessageHandler*    messageHandler,
		bool*                 checkDeleted
	);
	virtual ~NetServerTCPRead();

	void         start();
	bool         getDisconnect();
	void         addMessage( NetMessage* message );
	unsigned int getIpAddress();

	static unsigned int getIpAddressFromSocket( TCPsocket socket );

protected:
	unsigned int             id_;
	TCPsocket                socket_;
	SDLNet_SocketSet         sockSet_;
	NetServerTCPProtocol*    protocol_;
	SDL_mutex*               outgoingMessagesMutex_;
	NetMessageHandler*       messageHandler_;
	bool*                    checkDeleted_;
	bool                     disconnect_;
	bool                     sentDisconnect_;
	unsigned int             startCount_;
	SDL_Thread*              ctrlThread_;
	SDL_Thread*              recvThread_;
	SDL_Thread*              sendThread_;
	std::list< NetMessage* > newMessages_;

	void       actualCtrlThreadFunc();
	void       actualSendRecvThreadFunc( bool send );
	bool       pollOutgoing();
	bool       pollIncoming();
	static int ctrlThreadFunc( void* );
	static int sendThreadFunc( void* );
	static int recvThreadFunc( void* );
};

#endif  // __INCLUDE_NetServerTCPRead_hpp_INCLUDE__
