////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_LUAUtil_hpp_INCLUDE__
#define __INCLUDE_LUAUtil_hpp_INCLUDE__

#include <string>
#include <common/FixedVector.hpp>

#include <lua.hpp>

class LUAUtil
{
public:
	static void        addVectorToStack( lua_State* L, const FixedVector& vector );
	static FixedVector getVectorFromStack( lua_State* L, int position );

	static bool tableContains( lua_State* L, int tablePosition, const char* name );

	static fixed       getNumberFromTable( lua_State* L, int tablePosition, const char* name, fixed defaultResult );
	static int         getIntFromTable( lua_State* L, int tablePosition, const char* name, int defaultResult );
	static bool        getBoolFromTable( lua_State* L, int tablePosition, const char* name, bool defaultResult );
	static std::string getStringFromTable(
		lua_State*         L,
		int                tablePosition,
		const char*        name,
		const std::string& defaultResult
	);
};

#endif  // __INCLUDE_LUAUtil_hpp_INCLUDE__
