////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#include <GLW/GLWFont.hpp>
#include <common/Defines.hpp>
#include <console/ConsoleRuleMethodIAdapter.hpp>
#include <common/Logger.hpp>

Vector GLWFont::widgetFontColor = Vector(0.2f, 0.2f, 0.2f);
Vector GLWFont::disabledWidgetFontColor = Vector(0.4f, 0.4f, 0.4f);

GLWFont *GLWFont::instance_ = nullptr;

GLWFont *GLWFont::instance()
{
	if (nullptr == instance_)
	{
		instance_ = new GLWFont();
	}
	return instance_;
}

GLWFont::GLWFont()
{
	gameFont_ = new GLFont2d();
	gameFont_->createFont(
		S3D::getDataFile("data/fonts/dejavusconbd.ttf"),
		16
	);
	gameShadowFont_ = new GLFont2d();
	gameShadowFont_->createFont(
		S3D::getDataFile("data/fonts/dejavusconbd.ttf"),
		16,
		true
	);
	courierFont_ = new GLFont2d();
	courierFont_->createFont(
		S3D::getDataFile("data/fonts/dejavusmobd.ttf"),
		16
	);
	normalFont_ = new GLFont2d();
	normalFont_->createFont(
		S3D::getDataFile("data/fonts/dejavusans.ttf"),
		16
	);
	normalShadowFont_ = new GLFont2d();
	normalShadowFont_->createFont(
		S3D::getDataFile("data/fonts/dejavusans.ttf"),
		16,
		true
	);

	new ConsoleRuleMethodIAdapter<GLWFont>(
		this,
		&GLWFont::displayCharacterInfo,
		"CharacterInfo"
	);
}

GLWFont::~GLWFont()
{}

void GLWFont::displayCharacterInfo()
{
	Logger::log(
		S3D::formatStringBuffer(
			"Characters : %u\nCharacter Blocks : %u\n",
			GLFont2d::getTotalCharacters(),
			GLFont2dStorage::getTotalCharacterBlocks()
		)
	);
}
