////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_DefinesAssert_hpp_INCLUDE__
#define __INCLUDE_DefinesAssert_hpp_INCLUDE__

#include <string>

namespace S3D
{
	void dialogAssert( const char* lineText, const int line, const char* file );
	void glAssert( unsigned int e, const int line, const char* file );

	void dialogMessage( const std::string& header, const std::string& text, bool split = true );
	void dialogExit( const std::string& header, const std::string& text, bool split = true );
}  // namespace S3D

#ifndef S3D_SERVER
// #define GL_ASSERT() { GLenum e=glGetError(); if(e!= GL_NO_ERROR) S3D::glAssert(e, __LINE__, __FILE__); }
#define GL_ASSERT() \
	{}
#else
#define GL_ASSERT() \
	{}
#endif

#define DIALOG_ASSERT( x ) \
	if ( ! ( x ) ) S3D::dialogAssert( #x, __LINE__, __FILE__ );

#endif  // __INCLUDE_DefinesAssert_hpp_INCLUDE__
