////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWSpinBox_hpp_INCLUDE__
#define __INCLUDE_GLWSpinBox_hpp_INCLUDE__

#include <GLW/GLWButton.hpp>

class GLWSpinBox : public GLWidget, public GLWButtonI
{
public:
	GLWSpinBox(
		float x        = 0.0f,
		float y        = 0.0f,
		float w        = 0.0f,
		int   start    = 0,
		int   minRange = 0,
		int   maxRange = 0,
		int   step     = 1
	);
	virtual ~GLWSpinBox();

	virtual void draw();
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );
	virtual void keyDown(
		char*                            buffer,
		unsigned int                     keyState,
		KeyboardHistory::HistoryElement* history,
		int                              hisCount,
		bool&                            skipRest
	);

	virtual void buttonDown( unsigned int id );

	int getValue() { return value_; }

	REGISTER_CLASS_HEADER( GLWSpinBox );

protected:
	int       value_;
	int       minRange_, maxRange_;
	int       step_;
	GLWButton top_, bottom_;
	bool      keyDown_;
	bool      dragging_;
};

#endif  // __INCLUDE_GLWSpinBox_hpp_INCLUDE__
