////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_NetServerTCP3_hpp_INCLUDE__
#define __INCLUDE_NetServerTCP3_hpp_INCLUDE__

#include <net/NetServerTCP3Destination.hpp>
#include <map>

class NetServerTCP3 : public NetInterface, public NetMessageHandlerI
{
public:
	NetServerTCP3();
	virtual ~NetServerTCP3();

	// NetInterface
	virtual bool started();
	virtual bool connect( const char* hostName, int portNo );
	virtual bool start( int portNo );
	virtual void stop();

	virtual int  processMessages();
	virtual void setMessageHandler( NetMessageHandlerI* handler );

	virtual void disconnectAllClients();
	virtual void disconnectClient( unsigned int destination );
	virtual void disconnectClient( NetBuffer& buffer, unsigned int destination );
	virtual void sendMessageServer( NetBuffer& buffer, unsigned int flags = 0 );
	virtual void sendMessageDest( NetBuffer& buffer, unsigned int destination, unsigned int flags = 0 );

	// NetMessageHandlerI
	virtual void processMessage( NetMessage& message );

protected:
	friend class NetServerTCP3Destination;

	NetMessageHandler                                   outgoingMessageHandler_;
	NetMessageHandler                                   incomingMessageHandler_;
	unsigned int                                        serverDestinationId_;
	unsigned int                                        nextDestinationId_;
	SDL_Thread*                                         sendRecvThread_;
	SDLNet_SocketSet                                    serverSockSet_;
	TCPsocket                                           serverSock_;
	bool                                                stopped_;
	std::map< unsigned int, NetServerTCP3Destination* > destinations_;
	std::list< NetServerTCP3Destination* >              finishedDestinations_;

	void checkNewConnections();
	void checkClients();
	bool startProcessing();

	void       actualSendRecvFunc();
	static int sendRecvThreadFunc( void* );

	void sendMessageTypeDest(
		NetBuffer&              buffer,
		unsigned int            destination,
		unsigned int            flags,
		NetMessage::MessageType type
	);
	void destroyDestination(
		NetBuffer&                  disconectMessage,
		unsigned int                destinationId,
		NetMessage::DisconnectFlags type
	);
	unsigned int addDestination( TCPsocket& socket );
};

#endif  // __INCLUDE_NetServerTCP3_hpp_INCLUDE__
