////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWTankViewer_hpp_INCLUDE__
#define __INCLUDE_GLWTankViewer_hpp_INCLUDE__

#include <GLW/GLWScrollW.hpp>
#include <GLW/GLWPanel.hpp>
#include <GLW/GLWDropDownText.hpp>
#include <GLW/GLWToolTip.hpp>
#include <tank/TankModel.hpp>
#include <tankgraph/ModelRendererTank.hpp>
#include <vector>

class GLWTankViewer : public GLWidget, public GLWDropDownI
{
public:
	GLWTankViewer( float x = 0.0f, float y = 0.0f, int numH = 0, int numV = 0 );
	virtual ~GLWTankViewer();

	void init();

	void        selectModelByName( const char* name );
	const char* getModelName();
	void        setTeam( int team );
	void        setTankType( const std::string& tankType );

	// Inhertied from GLWDropDownI
	virtual void select( unsigned int id, const int pos, GLWSelectorEntry value );

	// Inhertied from GLWidget
	virtual void draw();
	virtual void simulate( float frameTime );
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );
	virtual void mouseWheel( float x, float y, float z, bool& skipRest );

	REGISTER_CLASS_HEADER( GLWTankViewer );

protected:
	struct ModelEntry
	{
		TankModel*         model;
		ModelRendererTank* mesh;
	};

	GLWScrollW                scrollBar_;
	GLWPanel                  infoWindow_;
	ToolTip                   toolTip_;
	std::vector< ModelEntry > models_;
	int                       numH_, numV_;
	float                     rot_;
	float                     rotXY_, rotYZ_;
	float                     rotXYD_, rotYZD_;
	float                     totalTime_;
	int                       selected_;
	int                       team_;
	std::string               tankType_;
	GLWDropDownText           catagoryChoice_;

	void         refreshAvailableModels();
	void         setTankModels( std::vector< ModelEntry >& models );
	virtual void drawItem( int pos, bool selected );
	virtual void drawCaption( int pos );

private:
	GLWTankViewer( const GLWTankViewer& );
	const GLWTankViewer& operator=( const GLWTankViewer& );
};

#endif  // __INCLUDE_GLWTankViewer_hpp_INCLUDE__
