////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ModelID_hpp_INCLUDE__
#define __INCLUDE_ModelID_hpp_INCLUDE__

#include <string>

class NetBuffer;
class NetBufferReader;
class XMLNode;

class ModelID
{
public:
	ModelID();
	ModelID( const ModelID& other );
	virtual ~ModelID();

	ModelID& operator=( const ModelID& other );

	bool initFromNode( XMLNode* modelNode );

	bool initFromString( const char* type, const char* meshName, const char* skinName );

	// Not very generic but it will do for now!!
	// clang-format off
	// uncrustify off
	const char* getStringHash();
	const char* getSkinName() { return skinName_.c_str(); }
	const char* getMeshName() { return meshName_.c_str(); }
	const char* getType()     { return type_.c_str(); }
	bool        modelValid()  { return ! type_.empty(); }
	// uncrustify on
	// clang-format on

	// Serialize
	virtual bool writeModelID( NetBuffer& buffer );
	virtual bool readModelID( NetBufferReader& reader );

protected:
	std::string type_;
	std::string meshName_;
	std::string skinName_;
	std::string hash_;
};

#endif  // __INCLUDE_ModelID_hpp_INCLUDE__
