////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_LandscapeEvents_hpp_INCLUDE__
#define __INCLUDE_LandscapeEvents_hpp_INCLUDE__

#include <common/fixed.hpp>
#include <common/ModelID.hpp>

class ScorchedContext;

class LandscapeCondition
{
public:
	virtual ~LandscapeCondition();

	virtual fixed getNextEventTime( ScorchedContext& context, int eventNumber )          = 0;
	virtual bool  fireEvent( ScorchedContext& context, fixed timeLeft, int eventNumber ) = 0;
	virtual bool  readXML( XMLNode* node )                                               = 0;

	static LandscapeCondition* create( const char* name );
};

class LandscapeConditionGroupSize : public LandscapeCondition
{
public:
	int         groupsize;
	std::string groupname;

	virtual fixed getNextEventTime( ScorchedContext& context, int eventNumber );
	virtual bool  fireEvent( ScorchedContext& context, fixed timeLeft, int eventNumber );
	virtual bool  readXML( XMLNode* node );
};

class LandscapeConditionTime : public LandscapeCondition
{
public:
	fixed mintime;
	fixed maxtime;
	bool  singletimeonly;

	virtual fixed getNextEventTime( ScorchedContext& context, int eventNumber );
	virtual bool  fireEvent( ScorchedContext& context, fixed timeLeft, int eventNumber );
	virtual bool  readXML( XMLNode* node );
};

class LandscapeConditionRandom : public LandscapeCondition
{
public:
	fixed randomchance;
	fixed randomdelay;

	virtual fixed getNextEventTime( ScorchedContext& context, int eventNumber );
	virtual bool  fireEvent( ScorchedContext& context, fixed timeLeft, int eventNumber );
	virtual bool  readXML( XMLNode* node );
};

class LandscapeAction
{
public:
	virtual ~LandscapeAction();

	virtual bool readXML( XMLNode* node )               = 0;
	virtual void fireAction( ScorchedContext& context ) = 0;

	static LandscapeAction* create( const char* name );
};

class LandscapeActionFireWeapon : public LandscapeAction
{
public:
	std::string weapon;

	virtual void fireAction( ScorchedContext& context );
	virtual bool readXML( XMLNode* node );
};

class LandscapeActionFireWeaponFromGroup : public LandscapeAction
{
public:
	std::string weapon;
	std::string groupname;

	virtual void fireAction( ScorchedContext& context );
	virtual bool readXML( XMLNode* node );
};

class LandscapeEvent
{
public:
	LandscapeEvent();
	virtual ~LandscapeEvent();

	LandscapeCondition* condition;
	LandscapeAction*    action;

	virtual bool readXML( XMLNode* node );
};

#endif  // __INCLUDE_LandscapeEvents_hpp_INCLUDE__
