////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWIconButton_hpp_INCLUDE__
#define __INCLUDE_GLWIconButton_hpp_INCLUDE__

#include <GLW/GLWButton.hpp>
#include <GLW/GLWIcon.hpp>

class GLWIconButton : public GLWButton
{
public:
	GLWIconButton(
		float        x       = 0.0f,
		float        y       = 0.0f,
		float        w       = 0.0f,
		float        h       = 0.0f,
		GLWButtonI*  handler = nullptr,
		unsigned int flags   = 0
	);
	virtual ~GLWIconButton();

	virtual void draw();
	virtual void setX( float x );
	virtual void setY( float y );
	virtual void setW( float w );
	virtual void setH( float h );

	virtual void setToolTip( ToolTip* tooltip );

	void setTextureImage( const ImageID& imageId ) { icon_.setTextureImage( imageId ); }

	REGISTER_CLASS_HEADER( GLWIconButton );

protected:
	GLWIcon icon_;
};

#endif  // __INCLUDE_GLWIconButton_hpp_INCLUDE__
