////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWDropDown_hpp_INCLUDE__
#define __INCLUDE_GLWDropDown_hpp_INCLUDE__

#include <list>
#include <string>
#include <GLW/GLWPushButton.hpp>
#include <GLW/GLWidget.hpp>
#include <GLW/GLWSelector.hpp>

class GLWDropDownI
{
public:
	virtual ~GLWDropDownI();

	virtual void select( unsigned int id, const int pos, GLWSelectorEntry value ) = 0;
};

class GLWDropDown : public GLWidget, public GLWSelectorI, public GLWPushButtonI
{
public:
	GLWDropDown( float x = 0.0f, float y = 0.0f, float w = 0.0f );
	virtual ~GLWDropDown();

	void setHandler( GLWDropDownI* handler );
	void addEntry( GLWSelectorEntry text );

	void              setCurrentPosition( int pos );
	int               getCurrentPosition();
	GLWSelectorEntry* getCurrentEntry();

	// Inherited from GLWidget
	virtual void draw();
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void setX( float x );
	virtual void setY( float y );

	// Inherited from GLWSelectorI
	virtual void itemSelected( GLWSelectorEntry* entry, int position );
	virtual void noItemSelected();

	// Inhertied from GLWButtonI
	virtual void buttonDown( unsigned int id );
	virtual void buttonUp( unsigned int id );

	void clear();

	REGISTER_CLASS_HEADER( GLWDropDown );

protected:
	std::list< GLWSelectorEntry > texts_;
	GLWDropDownI*                 handler_;
	GLWSelectorEntry*             current_;
	GLWPushButton                 button_;
};

#endif  // __INCLUDE_GLWDropDown_hpp_INCLUDE__
