////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_NetServerTCP_hpp_INCLUDE__
#define __INCLUDE_NetServerTCP_hpp_INCLUDE__

#include <net/NetInterface.hpp>
#include <net/NetServerTCPProtocol.hpp>
#include <net/NetServerTCPRead.hpp>
#include <list>
#include <map>

class NetServerTCP : public NetInterface
{
public:
	NetServerTCP( NetServerTCPProtocol* protocol );
	virtual ~NetServerTCP();

	virtual bool started();
	virtual bool connect( const char* hostName, int portNo );
	virtual bool start( int portNo );
	virtual void stop();

	virtual int  processMessages();
	virtual void setMessageHandler( NetMessageHandlerI* handler );

	virtual void disconnectAllClients();
	virtual void disconnectClient( unsigned int client );
	virtual void disconnectClient( NetBuffer& buffer, unsigned int client );
	virtual void sendMessageServer( NetBuffer& buffer, unsigned int flags = 0 );
	virtual void sendMessageDest( NetBuffer& buffer, unsigned int destination, unsigned int flags = 0 );

protected:
	SDLNet_SocketSet                            sockSet_;
	TCPsocket                                   server_;
	NetServerTCPProtocol*                       protocol_;
	NetMessageHandler                           messageHandler_;
	unsigned int                                firstDestination_;
	unsigned int                                lastId_;
	std::map< unsigned int, NetServerTCPRead* > connections_;
	SDL_mutex*                                  setMutex_;
	bool                                        checkDeleted_;

	static int threadFunc( void* );

	bool         pollIncoming();
	bool         pollDeleted();
	void         addClient( TCPsocket client );
	void         sendMessage( unsigned int client, NetMessage* message );
	unsigned int getIpAddress( unsigned int destination );

private:
	NetServerTCP( const NetServerTCP& );
	const NetServerTCP& operator=( const NetServerTCP& );
};

#endif  // __INCLUDE_NetServerTCP_hpp_INCLUDE__
