////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ParticleRenderer_hpp_INCLUDE__
#define __INCLUDE_ParticleRenderer_hpp_INCLUDE__

class Particle;

class ParticleRenderer
{
public:
	virtual void renderParticle( Particle& particle )               = 0;
	virtual void simulateParticle( Particle& particle, float time ) = 0;

	virtual void recycleParticle( Particle& particle ) {}
};

class ParticleRendererPoints : public ParticleRenderer
{
public:
	static ParticleRendererPoints* getInstance();
	virtual void                   renderParticle( Particle& particle );
	virtual void                   simulateParticle( Particle& particle, float time );
};

class ParticleRendererQuads : public ParticleRenderer
{
public:
	static ParticleRendererQuads* getInstance();
	virtual void                  renderParticle( Particle& particle );
	virtual void                  simulateParticle( Particle& particle, float time );
};

class ParticleRendererDebris : public ParticleRenderer
{
public:
	static ParticleRendererDebris* getInstance();
	virtual void                   renderParticle( Particle& particle );
	virtual void                   simulateParticle( Particle& particle, float time );
};

class ParticleRendererSmoke : public ParticleRenderer
{
public:
	static ParticleRendererSmoke* getInstance();
	virtual void                  renderParticle( Particle& particle );
	virtual void                  simulateParticle( Particle& particle, float time );
};

class ParticleRendererNapalm : public ParticleRenderer
{
public:
	static ParticleRendererNapalm* getInstance();
	virtual void                   renderParticle( Particle& particle );
	virtual void                   simulateParticle( Particle& particle, float time );
};

class ParticleRendererMushroom : public ParticleRenderer
{
public:
	static ParticleRendererMushroom* getInstance();
	virtual void                     renderParticle( Particle& particle );
	virtual void                     simulateParticle( Particle& particle, float time );
};

class ParticleRendererRain : public ParticleRenderer
{
public:
	static ParticleRendererRain* getInstance();
	virtual void                 renderParticle( Particle& particle );
	virtual void                 simulateParticle( Particle& particle, float time );
};

class ParticleRendererSnow : public ParticleRenderer
{
public:
	static ParticleRendererSnow* getInstance();
	virtual void                 renderParticle( Particle& particle );
	virtual void                 simulateParticle( Particle& particle, float time );
};

class ParticleRendererWall : public ParticleRenderer
{
public:
	static ParticleRendererWall* getInstance();
	virtual void                 renderParticle( Particle& particle );
	virtual void                 simulateParticle( Particle& particle, float time );
};

#endif  // __INCLUDE_ParticleRenderer_hpp_INCLUDE__
