////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2025, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_GLWIconTable_hpp_INCLUDE__
#define __INCLUDE_GLWIconTable_hpp_INCLUDE__

#include <GLW/GLWScrollWBackwards.hpp>
#include <GLW/GLWTextButton.hpp>
#include <GLW/GLWToolTip.hpp>
#include <vector>
#include <list>

class GLWIconTableI
{
public:
	virtual void drawColumn( unsigned int id, int row, int column, float x, float y, float w ) = 0;
	virtual void rowSelected( unsigned int id, int row )                                       = 0;
	virtual void columnSelected( unsigned int id, int col )                                    = 0;
	virtual void rowChosen( unsigned int id, int row )                                         = 0;
};

class GLWIconTable : public GLWidget, public GLWButtonI
{
public:
	struct Column
	{
		Column( const LangString& name_ = LangString(), float width_ = 0.0f ) : name( name_ ), width( width_ ) {}

		LangString name;
		float      width;
	};

	GLWIconTable(
		float                x         = 0.0f,
		float                y         = 0.0f,
		float                w         = 0.0f,
		float                h         = 0.0f,
		std::list< Column >* columns   = nullptr,
		float                rowHeight = 20.0f
	);
	virtual ~GLWIconTable();

	// clang-format off
	// uncrustify off
	void setItemCount( int items );
	int  getItemCount() { return itemCount_; }

	void setHandler( GLWIconTableI* handler ) { handler_ = handler; }
	int  getSelected()                        { return selected_; }
	// uncrustify on
	// clang-format on

	// Inhertied from GLWidget
	virtual void draw();
	virtual void simulate( float frameTime );
	virtual void mouseDown( int button, float x, float y, bool& skipRest );
	virtual void mouseUp( int button, float x, float y, bool& skipRest );
	virtual void mouseDrag( int button, float mx, float my, float x, float y, bool& skipRest );
	virtual void mouseWheel( float x, float y, float z, bool& skipRest );

	// GLWButtonI
	virtual void buttonDown( unsigned int id );

	REGISTER_CLASS_HEADER( GLWIconTable );

protected:
	std::vector< GLWTextButton* > columns_;
	GLWScrollWBackwards           scrollBar_;
	GLWIconTableI*                handler_;
	float                         rowHeight_;
	int                           selected_;
	int                           itemCount_;

private:
	GLWIconTable( const GLWIconTable& );
	const GLWIconTable& operator=( const GLWIconTable& );
};

#endif  // __INCLUDE_GLWIconTable_hpp_INCLUDE__
