////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011, 2026
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#ifndef __INCLUDE_ScorchedClient_hpp_INCLUDE__
#define __INCLUDE_ScorchedClient_hpp_INCLUDE__

#include <engine/ScorchedContext.hpp>

class MainLoop;
class ParticleEngine;
class GameState;
class SimulatorGameState;
class ClientSimulator;

// SINGLETON
class ScorchedClient : public ScorchedContext
{
public:
	static ScorchedClient* instance();

	virtual Simulator& getSimulator();

	// clang-format off
	// uncrustify off
	virtual bool getServerMode() { return false; }

	virtual TargetSpace& getTargetSpace()     { return *targetSpace_; }
	MainLoop&            getMainLoop()        { return *mainLoop_; }
	ScorchedContext&     getContext()         { return *this; }
	ParticleEngine&      getParticleEngine()  { return *particleEngine_; }
	GameState&           getGameState()       { return *gameState; }
	ClientSimulator&     getClientSimulator() { return *clientSimulator_; }
	// uncrustify on
	// clang-format on

protected:
	static ScorchedClient* instance_;

	static TargetSpace* targetSpace_;
	MainLoop*           mainLoop_;
	ParticleEngine*     particleEngine_;
	GameState*          gameState;
	ClientSimulator*    clientSimulator_;

private:
	ScorchedClient();
	virtual ~ScorchedClient();
};

#endif  // __INCLUDE_ScorchedClient_hpp_INCLUDE__
