# give_money

## Objective. The player has to give a specific amount of money to a given NPC.

## Properties :

name : Objective name, only used by the mission designer.

amount: Amount of money to give to the NPC to validate the objective.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

npc_name : Tag of the NPC that the player has to give money to.

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.