# loot

## Objective. The player has to loot items on corpses in specified quantities and qualities.

## Properties:

name : Objective name, only used by the mission designer.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

Item/quantity/quality: Array containing the description of the items that need to be looted. See item_guidelines for the formatting requirements.

## Default variables:

For item number X

Variable name | Formal expression | Example
Item_type (item) | $i<X>$ | $i1$
Item_quantity (int) | $qt<X>$ | $qt1$
Item_quality (int) | $quality<X>$ | $qual1$