# npc_group

## Properties :

grp_parameters : This is a set of parameters for the group. This is a list of « keywords : parameters » entry.

· (deprecated) attackable : same as player_attackable

· player_attackable : Indicate that the player can attack the npcs of the goups, bots also suffer area effect of player weapon. No parameters.

· bot_attackable : Indicate that any bot (npc or fauna) can attack the pcs of the group. The npc will also suffer damage from bot area effect. . No parameters.

· bad guy : <dist> : Indicate that this bots will aggro any player. Parameter is the aggro dist (in meters).

· escort range : <dist> : Specify the escort range. Parameter is the escort range (in meters). For more info, see the the escorted activity. The default value is 30 m.

· respawn time : <nb_ticks> : Specify the respawn time in TICKS [1]. Default is 5 mn (300 ticks). When setting respawn time, the despawn time is automaticaly set to ¼ of despawn time.

· despawn time : <nb_ticks> : Specify the despawn time in TICKS [1]. Default is ¼ of 5 mn. You MUST place despawn time AFTER respawn time or the value will be overwrite.

(Deprecated)

Dynamic system keywords:

· camp contact : Specify that the contact group is working inside the tribe camp [2]. No parameter.

· city contact : Specify that the contact group is working in a city [2]. No parameter.

· outpost contact : Specify that the contact group is working in an outpost [2]. No parameter.

· aggro range : <dist> Specify the aggro distance. Parameter is the agro distance (in meter).

Notes :

[1] Re-spawn time is the delay after the death of a bot to his rebirth. De-spawn time is the time between the death of a bot and the de-spawn of the cadaver. Cadaver de-spawn can be faster if a player loot all the material on the cadaver.

[2] If no contact flags are set, the group is available for all the places.