# visit

## Objective. The player has to visit a specified place by entering the place object.

## Properties:

name: Objective name, only used by the mission designer.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

items_worn (Optional): The player has to wear the items on the list while being in the place to validate the objective. See item_guidelines for the formatting requirements.

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

place: Tag of the place object that the player needs to enter.

## Default variables:

place (place): $p$

For item number X

Variable name | Formal expression | Example
Item_type (item) | $i<X>$ | $i1$