# cast

## Objective. The player has to cast given spells to complete the objective.

## Properties:

name: Objective name, only used by the mission designer.

action: Action names referring to the spell bricks to be cast.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

place (Optional): Place name. Location where the spells have to be cast.

## Default variables:

place (place): $p$

For spell number X

Variable name | Formal expression | Example
Spell_type (brick) | $sbrick<X>$ | $sbrick1$