# npc_event_handler_action

Properties:

name : name of the action, by default the same name as the action name is used.

action : One of the following action

begin_state

code

condition_if

condition_if_else

despawn

emot

files.txt

modify_variable

multi_actions

null_action

outpost_giver_ready

punctual_state

punctual_state_end

random_select

random_select_state

say

send_message

set_fauna_activity

set_flags_on_dyn_zones

set_state_timeout

set_timer_t0

set_timer_t1

set_timer_t2

set_timer_t3

sit_down

spawn

stand_up

trigger_event_0

trigger_event_1

trigger_event_2

trigger_event_3

trigger_event_4

trigger_event_5

trigger_event_6

trigger_event_7

trigger_event_8

trigger_event_9

parameters : depends of the action ; click on “view” to know.

weight : does not work for random_select