# skill

## Objective. The player has to train a specified skill to a given level.

## Properties:

name: Objective name, only used by the mission designer.

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

roleplay_objective (Optional): Allow to add a description to the step.

skill_name/level: Brick code referring to the needed skill and level that needs to be reached. See item_guidelines for the formatting requirements.

## Default variables:

For skill number X

Variable name | Formal expression | Example
skill_type (brick) | $s<X>$ | $s1$
skill_level (int) | $level<X>$ | $level1$