# uiSkillsTitle

uiPlayerTitle: Dislays the title other players will seewhen they look at your character.
Click on the current title to display the list of titles that you have won and select the one that you wish to display. As you progress through the game, you will earn new titles which will be added to this list.
The uiInfo button allows you to see what is required in order to earn the title currently displayed.
uiGuildMembership: If you are a member of a guild, the name of your guild will be displayed here.

### uiScoreTable

###### uiValues

uiHP: Your life - when your life points drop to 0, you will fall into a coma and, if you are not healed by your friends, you will die.
uiSap: Your magic points - when your sap is low, you will no longer be able to cast spells.
uiStamina: Your stamina - when your stamina is low, you will no longer be able to carry out special attacks and must use the "default attack" until your stamina regenerates or is healed.
uiFocus: Your focus - when your focus is low, you will no longer be able to carry out forage or crafting actions.

###### uiRegeneration

uiHP: Points regenerated in 10 seconds.
uiSap: Points regenerated in 10 seconds.
uiStamina: Points regenerated in 10 seconds.
uiFocus: Points regenerated in 10 seconds.
NOTE: You will recover more quickly when you are sitting down.

### uiCaracsTable

uiCarac_HpMax : Determines the maximum value of your Life Points.
uiCarac_SapMax : Determines the maximum value of your Sap.
uiCarac_StaMax : Determines the maximum value of your Stamina.
uiCarac_WishMax: Determines the maximum value of your Concentration.
uiCarac_HpReg : Determines the rate of regeneration of your Life Points.
uiCarac_SapReg : Determines the rate of regeneration of your Sap.
uiCarac_StaReg : Determines the rate of regeneration of your Stamina.
uiCarac_WishReg: Determines the rate of regeneration of your Concentration.

### uiSkillPoints

uiSkillPoints0: Points used for learning with the Combat Trainers (NPC). You will earn points based on how your Combat abilities progress.
uiSkillPoints1: Points used for learning with the Magic Trainers (NPC). You will earn points based on how your Magic abilities progress.
uiSkillPoints2: Points used for learning with the Craft Trainers (NPC). You will earn points based on how your Craft abilities progress.
uiSkillPoints3: Points used for learning with the Harvest Trainers (NPC). You will earn points based on how your Harvest abilities progress.

### uiCaracMisc

uiTotalMalus: This indicates the overall penalty for actions when you cast a spell or carry out forage or craft actions. A higher malus implies a higher cost in energy, a long spell-casting time and a reduced area of effectiveness. This total depends on the properties of the "Actions Malus" relating to the clothes and armor that you are wearing and the objects you are carrying.
uiBagBulk: This indicates the total space occupied by the objects in your inventory. When it is full, you will no longer be able to add items to your inventory.
uiWeightSpeedFactor: This indicates the effect on your speed of movement of the objects you are wearing or carrying in your inventory. It can also be affected by spells (either positively or negatively as the case may be).

### uiResistsTable

This table displays your level of resistance to spells.
For each type of spell, you have a different type of resistance. These values are based primarily on the level of your abilities, but can be modified by wearing jewelry.
The level of the attacker is based on the level of the ability being used to carry out the action. The higher your level is compared to your opponent, the greater your chances are of resisting (or partially resisting and therefore reducing the effects of the spell).
NOTE: Certain creatures possess special attacks that are not based on magic and cannot be resisted.

### uiDefenseTitle

This table displays your defense level.
Depending on which moded you are in (dodge or block), one or other of these levels is the one that you will use against that of your opponent.
uiDodge: Displays your current Dodge level
uiParry: Displays your current Parry level