# Abilities and items

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Step 1-2: Items - The codes:

Colors

The color Indicates if this item is specific to a race (resource, armor, weapon and ammunition):

Example:

| Green: Matis
| Blue: Tryker
| Khaki yellow: Fyros
| Khaki green: Zoraï
| Other: common to all races. No race

Symbols

- Training

Upgrading characteristics

Example:

| The quality 2 empathy tool: you can improve your empathy by dragging and dropping this item into your set.

- Tools

o To make other objects

Example:

| A level 5 hammer (for the crafter)

o To extract raw material

Example:

| A level 1 basic cleaver (for the Ranger)

- Weapon
Melee weapon

Example:

| Level 1 Tryker dagger

- Range weapon
Example:

| A level 5 Matis bowgun.

You must remember to buy the corresponding ammunition in order to use a range weapon

| Quality 1 Matis bowgun ammunition

- Resources

o Food

Example:

| Piece of meat: 4 pieces of meat of quality 2

o Raw Materials

Example:

| Pieces of wood: Used for making items

- Pets

Example:

| A level 1 mektoub. This is a mount which can be bought and then used to travel more quickly and to carry resources

- Jewels

Example:

| Level 1 ring

Level / quality

- Level

The higher the figure, the higher the level.

Note: You must have at least reached the level indicated on the icon in order to gain full advantage the given item.

Example:

| Level 4 Matis bowgun.

- Quality

The term "quality" is used for resources. The higher the figure the better the quality.

Example:

| Here you can see quality 2 pieces of meat

Quantity

Example:

| Here you can see 4 pieces of meat.

Please note, the weight of the item(s) will be taken into account. Be careful not to overload.

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