glob2 (0.9.5.0) unstable; urgency=low

  * Pulled in all the structure from Debian.
  * Updated Changelog.

 -- Nikolay Epifanov <nick.time at yahoo dot com>  Mon, 22 Feb 2010 18:34:06 +0300

glob2 (0.9.4.4-1.1) unstable; urgency=low

  * Non-maintainer upload.
  * Fix "FTBFS with GCC 4.4: 'class GAGCore::StreamBackend' has no
    member named 'getc'", apply patch frum Ubunto, thanks to Ilya Barygin
    (closes: #553706).

 -- gregor herrmann <gregoa@debian.org>  Fri, 25 Dec 2009 19:34:33 +0100

glob2 (0.9.4.4-1) unstable; urgency=low

  * New upstream release (closes: #549947).  Thanks, Gerfried Fuchs, for
    pushing this forward and some fixes in this release.  Main changes
    are:
    - Rare bug fixed which made glob2 to crash.
    - Corrupted tutorials and bugs in editor fixed.
  * Change patch 02_upstream_changelog to work with source format 3.0
    (quilt).  This should have been part of the fix for #485248.
  * debian/copyright: Add the word Copyright to the debian copyright.
  * Add README.source about quilt, thus fixing lintian warning.

 -- David Martínez Moreno <ender@debian.org>  Sun, 25 Oct 2009 10:16:13 +0100

glob2 (0.9.4.1-1) unstable; urgency=low

  * New upstream release (closes: #515227).  Main changes are:
    - Balancing of unit and building costs.
    - Ability to CTRL+Click and drag to place a string of the selected
      building (useful for walls).
    - A new Other Options page in Custom Games and YOG pregame setup.
    - New mission objectives system (set in the map editor, with SGSL commands
      to show/hide them).
    - New mission hints system (set in the map editor).
    - Brand new random map generation engine, which will be used eventually to
      make and play random maps on the fly from Custom Game / YOG screens.
    - Added optional implementation of voice chat using port audio.
    - Add new -router code, so people can create a router through which game
      commands are 'routed'. Complete with remote administrative interface.
    - A new map distribution system.
    - A new pregame alliances system where you can set alliances which cannot be
      changed ingame.
    - A new "I Am Ready" button to prevent game makers from starting before all
      players are ready.
    - Adjustments to latency system for smoother online gaming 
    - New -test-map-gen option, to continuously make maps until the generator
      crashes (used for stability like -test-games[-nox]).
    - Lots of other behind the scenes changes for speed, stability, usability
      and interactivity.
    - Lots of bug fixes.
    - Moved AUTHORS to data/authors.txt so it will get included in distribution
      releases (closes: #502067).
  * debian/glob2.install: Added patch from Andrew Starr-Bochiocchio to install
    a missing menu icon (closes: #511143).  Thanks, Andrew!!
  * debian/patches:
    - Adjusted quilt patches to comply with new source format 3.0 (closes:
      #485248).
    - Removed 02_gcc43_compat as obsolete.
    - Added official Changelog as a separate patch
      (02_upstream_changelog.patch).
  * debian/rules: Activated portaudio.
  * debian/control:
    - Removed an ancient Replaces in glob2-data.
    - Added libboost-math1.38-dev to B-D.
    - Added libportaudio-dev to B-D.
    - Bumped Standards-Version to 3.8.1 (no changes).
    - Made a versioned dependency on DH 6.
  * debian/compat bumped to 6.

 -- David Martínez Moreno <ender@debian.org>  Mon, 22 Jun 2009 01:33:04 +0200

glob2 (0.9.3-2) unstable; urgency=low

  * debian/rules: Added config.h to the clean target.
  * debian/patches/02_gcc43_compat.patch: Added #include <typeinfo> for
    fixing a FTBFS with G++ 4.3.  Thanks, Peter Green (closes: #479872).

 -- David Martínez Moreno <ender@debian.org>  Tue, 20 May 2008 01:18:40 +0200

glob2 (0.9.3-1) unstable; urgency=low

  * New upstream release (beta 3).  Main changes are:
    - Better unit movement: forbidden areas, enhanced warrior movement, units
      can go backwards.
    - Better flag/area functionality: clearing areas call proper units,
      forbidden areas are now respected. 
    - Many improvments to Nicowar's stability and performance.
    - Script text is now added to the history box ('h').
    - Tutorial text updated.
    - Building worker count, and building future working count are now saved
      in the game file.
    - Removed the map debug messages in the console.
    - Improved keyboard shortcut system.
    - Flag default worker settings are now editable in the Unit Settings tab.
    - Made net connections multi-threaded.
    - New Administrative YOG commands.
    - Improved latency computation on server.
    - Games will now be sent over network to joining players when the computed
      SHA1 does not match.
    - You can now adjust the sound of someone talking through the Settings
      panel on the main menu or in game.
    - Minimum (default) resolution now 800x600.
    - A new talk indicator (for Linux players) shows who is talking on VOIP.
    - Flag/Area in game button now differs from the building button.
    - The tutorial campaign text is now in the translation files.
    - scons script now checks for a compiler.
    - Addition of two new command line options: 
        * -test-games: Runs the game automatically, with different maps,
          different players, for 1 hour or until game is won, using GUI. Good
          for testing features or AI's.
        * -test-games-nox: Same as -test-games, but without a GUI, so many
          times faster, but harder to knnow if features are working as they
          should. Good for finding bugs in the engine.
    - General code improvements for maintainability.
    - Fixed several memory leaks.
  * debian/patches/01_remove_home_directory_browsing.patch: Changed a fixed
    path that made the game load the wrong data.

 -- David Martínez Moreno <ender@debian.org>  Tue, 06 May 2008 21:15:21 +0200

glob2 (0.9.2-2) unstable; urgency=low

  * Agh.  Globulation 2 keeps doing the same thing again and again, and I keep
    hating Scons more and more every day.  Removed the build directory from
    build target in debian/rules and wrote a simple install script to avoid
    the broken install script in Scons that tries to build again the binary,
    this time with the wrong path (closes: #477365).
  * debian/control:
    - Added libboost-thread-dev and libboost-date-time-dev to the
      Build-Depends.  Thanks, Amaya!
    - Added scons to Build-Depends as well.  Thanks again!.  This closes:
      #476369.

 -- David Martínez Moreno <ender@debian.org>  Tue, 29 Apr 2008 01:49:41 +0200

glob2 (0.9.2-1) unstable; urgency=low

  * New upstream release (beta 2) (closes: #454501):
    - Map headers have been replaced and designed for better maintainability.
    - YOG has been completely redesigned.
    - Licence changed to GPLv3.
    - Scons has completely replaced the old configure and make tools for
      compiling.
    - Nicowar has been majorly improved.
    - Several parts of the game have been optimized, to make it less CPU
      intensive.
    - A new keyboard shortcuts system has been implemented.
    - Quick Kill keys have been added.
    - The tutorial has been split into a 4 part campaign.
    - All overlays now paint with OpenGL for much smoother results.
    - A particle engine has been added allowing smoke effects.
    - A new fertility overlay has been added, which shows where resource are
      the most likely to grow.
    - The ability to open saved games in the map editor has been revived.
    - Restarting a network game using a saved game is also working again.
    - Debug output has been removed, improving game's speed.
    - Translations have been reviewed, and a script made to mark them as
      incomplete.
    - Brazilian and French translations have been updated.
    - Many bugs (major and minor) have been fixed.
  * debian/copyright: Updated with lots of information.
  * debian/rules: Rewritten with scons in mind.  While at it, make sure that
    we're installing dataset in the right directory (closes: #460295).
  * debian/control:
    - Upgraded Standards-Version to 3.7.3.0.
    - Added a Replaces in glob2 to solve conflict with glob2.desktop, shipped
      by error in glob2-data package in old versions.
  * debian/patches:
    - 02_gcc-4.3_fixes.patch: Merged.
    - 03_freedesktop_compliance.patch: Removed, leftover.
    - 04_CXXFLAGS_abuse.patch: Removed, leftover.
    - 05_remove_vorbis_useless_dependency.patch: Depends on configure, so
      dropped until seeing if it's needed.
  * debian/glob2.6: Fixed some errors detected by lintian.

 -- David Martínez Moreno <ender@debian.org>  Wed, 16 Apr 2008 00:11:20 +0200

glob2 (0.8.23-1.1) unstable; urgency=low

  * Non-maintainer upload.
  * Apply patch from Cyril Brulebois to fix GCC 4.3 compatibility
    (Closes: #461948)

 -- Moritz Muehlenhoff <jmm@debian.org>  Mon, 17 Mar 2008 23:35:02 +0100

glob2 (0.8.23-1) unstable; urgency=low

  * New upstream release (closes: #426156):
    - More coherent look and feel between game and menus.
    - Prestige can be adjusted for single player games
    - Several bug fixes.
  * Updated 02_gcc-4.3_fixes.patch with new fixes from Martin Michlmayr
    (closes: #420878).
  * Dropped 03_freedesktop_compliance.patch, 04_CXXFLAGS_abuse.patch; they
    were included upstream.

 -- David Martínez Moreno <ender@debian.org>  Tue, 29 May 2007 00:57:19 +0200

glob2 (0.8.22.dfsg-1) unstable; urgency=low

  * New upstream release.  Main changes are:
    - New campaign system.
    - Unified buttons height throughout the game. More coherent GUI. All
      buttons are pixmaps.
    - Improved Echo API and redesigned Nicowar AI.
    - New building/unit editor.
    - New script areas.
    - New no-growth areas.
    - Globulation 2 is translated to more languages (included Arabic).
    - Balanced magic attacks.
    - Minor features and bug fixes.
  * The .dfsg.1 prefix is due to the unfortunate fact that I had to grab
    manually maps and campaigns from the server, as they were not inside the
    original tar.gz.
  * debian/rules: Added patch/unpatch targets from quilt.
  * debian/control: Added quilt and libfribidi-dev to Build-Depends.
  * Added patches:
    - 01_remove_home_directory_browsing: Isolated change for Debian bug
      #408733.
    - 02_gcc-4.3_fixes: Fix to compile Globulation 2 with GCC 4.3 (closes:
      #417198).  Thanks to Martin Michlmayr.
    - 03_freedesktop_compliance: Fix to glob2.desktop in order to make it
      compliant with freedesktop standards (closes: #401545).  Thanks, Lukas
      Fittl.
    - 04_CXXFLAGS_abuse: Upstream forced to use -O3 -march=i686 as CXXFLAGS,
      so I had to disable it.
    - 05_remove_vorbis_useless_dependency: checklib sorted out a useless
      direct dependency on libvorbis (in fact it is accesed through
      libvorbis{file,enc}).  Removed from configure.
  * debian/glob2.6: Updated with current options.  Specifically, help is
    displayed with --help, not -h, and OpenGL renderer is disabled with -G,
    not -t 0 (closes: #397748).  -h is not "simply ignored", but on the
    opposite is an abbreviation for 'high quality graphics'.

 -- David Martínez Moreno <ender@debian.org>  Tue, 10 Apr 2007 02:25:49 +0200

glob2 (0.8.21-4) unstable; urgency=medium

  * Added patch for libgag/src/FileManager.cpp in order to remove my own home
    directory from first inspection by the included filemanager.  This can
    trigger big syslog growth when automount is active.  Priority medium, as
    this can have undesirable effects in the whole system (closes: #408733).

 -- David Martínez Moreno <ender@debian.org>  Sun, 28 Jan 2007 02:57:03 +0100

glob2 (0.8.21-3) unstable; urgency=low

  * Install data in /usr/share/games (closes: #390930).
  * Move pixmaps/ and applications/ to glob2-data package.

 -- David Martínez Moreno <ender@debian.org>  Sat, 14 Oct 2006 11:40:53 +0200

glob2 (0.8.21-2) unstable; urgency=low

  * debian/control:
    - glob2-data should Replace files from old glob2 packages.  Thanks, Yann
      Dirson (closes: #390211).
    - Added libsdl-ttf2.0-dev to Build-Depends (closes: #390003).
  * configure: Removed -lvorbis, as it is a useless dependency.

 -- David Martínez Moreno <ender@debian.org>  Sat, 30 Sep 2006 13:02:33 +0200

glob2 (0.8.21-1) unstable; urgency=low

  * New upstream release (closes: #381645):
    - Videoshot support added. Using the -vs command line switch, it is now
      possible to dump each frame to a bmp in order to build a video
      afterwards.
    - Added Sloven and Turkish translations.
    - Updated Polish, Catalan, Danish, German, Spanish and Swedish
      translations.
    - Prevented key scrolling while in-game menu is active.
    - Unit to building allocation system rewrite started.
    - Towers can now attack explorers.
    - Explorers avoid towers.
    - Markets on the same team now share fruits.
    - Per-unit skinning and parameter editing.
    - Map generator now places stone and fruit.
    - Synced the amount of teams that can be placed on a map automatically.
    - Completely revamped map editor with better end-user experience.
    - New AI system codenamed Echo for better and easier AI development.
    - New economic AI using Echo called ReachToInfinity.
    - New war-based AI called WarRush.
    - Brand new language formatting system which will make it easier for
      developers in the future.
    - New tooltip system implemented in libgag.
    - Gradients have been modified a fair bit.
    - Several memory leaks have been found and fixed.
    - Fixed lots of other bugs.
  * Splitted glob2 in binary and -data packages.  More that 80 MB of archive
    space are saved in this way.

 -- David Martínez Moreno <ender@debian.org>  Thu, 21 Sep 2006 02:54:10 +0200

glob2 (0.8.19-2) unstable; urgency=low

  * debian/control: Added libboost-dev to Build-Depends, as it seems to be a
    new dependency.  Thanks, Roberto Pariset.  Closes: #379583.

 -- David Martínez Moreno <ender@debian.org>  Tue, 25 Jul 2006 01:24:37 +0200

glob2 (0.8.19-1) unstable; urgency=low

  * New upstream release (closes: #374362).  Main changes are:
    - Added and updated translations.
    - Enhanced AI.
    - Unit/building cost tuning.
    - New graphics and animations.
    - Improved events (unit/building attacked, conversion, etc).
    - Network game enhancements.
    - New Perlin-Noise based random map generation for island, swamp,
      craterlakes or river theme maps.
    - The tutorial is finally revamped.
    - GUI improvements in usability.
    - Fixed lots of bugs.
  * Acknowledge NMU.  Thanks, Mohammed Adnène Trojette (closes: #369090,
    #357552).  In that NMU, also config.guess and config.sub were updated to
    latest version.
  * debian/control: Replaced libglu1-xorg-dev by libglu1-mesa-dev in
    Build-Depends, as the former is now a transition package depending on the
    latter.
  * Stripped down CVS/ directory from source.

 -- David Martínez Moreno <ender@debian.org>  Mon, 24 Jul 2006 01:05:20 +0200

glob2 (0.8.16-2.1) unstable; urgency=low

  * Non-maintainer upload.
  * Remove include of obsolete internals (closes: #369090).
  * GCC 4.1 qualification.
     + Include patch from Martin Michlmayr (closes: #357552).
  * Bump Standards-Version (no changes needed).

 -- Mohammed Adnène Trojette <adn+deb@diwi.org>  Mon,  5 Jun 2006 20:12:54 +0200

glob2 (0.8.16-2) unstable; urgency=low

  * A problem in my local tree caused a missing icon in the 0.8.16-1 release,
    and segfaults. Many thanks to Daniel Burrows for the accurate analysis
    (closes: #342500). While at it, also updated my environment to latest sid.

 -- David Martínez Moreno <ender@debian.org>  Fri,  9 Dec 2005 01:03:48 +0100

glob2 (0.8.16-1) unstable; urgency=low

  * New upstream release.
    0.8.15:
    - Free unit only go to heal if they are more than 10% damaged.
    - Unit heal speed depends on their damages.
    - Explorer now have magic attack. Air first then ground with school level
      3 upgrade.
    - Shift-v toggle voice chat on/off.
    - Graphic info are displayed in game option menu.
    - Gameplay tuning.
    - Fix for loading saved maps (closes: #307996).
    - OpenGL display in 16 bpp fixed.

    0.8.16:
    - Exploration flag now allows the player to choose between basic explorers
      and upgraded ones that can attack ground.
    - Explorer damage against buildings is now constant, rather than being
      proportional to the number of squares the explorer's pulse hits.
    - The "inn bug" has been fixed: vast numbers of workers could previously be
      trapped by almost-full inns.
    - The Campaign has been slightly improved.
    - The game now admits it when you win by prestige.
    - Upstream now uses Free DejaVu (http://dejavu.sourceforge.net) instead of
      MD King KhammuRabi (closes: #321879).
    - New AI: Nicowar (still unstable, for testing only for now).
    - General improvements in IRC commands.
    - Changed YOG servers addresses.
    - PNG's sizes reduced by pngcrush.
    - The output of the game is now much quieter.
    - Several crash bugs fixed.

  * debian/control:
    - Updated Standards-Version to 3.6.2.
    - Replaced Build-Depends on xlibmesa-glu-dev to libglu1-xorg-dev |
      libglu-dev (closes: #333946).
    - Changed slightly the Description line.
  * debian/copyright: Changed the old FSF address.
  * Stripped down CVS/ dir from src/.
  * OpenGL games work now, I suspect that was a problem with nvidia-glx in my
    environment (closes: #306782).
  * Fullscreen games revert to the previous X resolution when exitting
    (closes: #313010).

 -- David Martínez Moreno <ender@debian.org>  Wed,  7 Dec 2005 18:22:09 +0100

glob2 (0.8.14-2) unstable; urgency=low

  * debian/control: Damn, I would have swore that libsdl-dev depended on
    libfreetype6-dev...O:-) Added.

 -- David Martínez Moreno <ender@debian.org>  Wed, 27 Apr 2005 01:31:51 +0200

glob2 (0.8.14-1) unstable; urgency=low

  * Initial release.
  * Integrated most of the structure that Vincent Deffontaines
    <vincent@gryzor.com> made for the unofficial packages. Thanks, Vincent!
  * Fixed several glitches and typos across manpage.
  * Added a home-made ChangeLog gathering individual release-notes-0.8.*.txt
    files from the website.

 -- David Martínez Moreno <ender@debian.org>  Tue, 26 Apr 2005 20:09:12 +0200
