/*
  Copyright (C) 2006 Bradley Arsenault

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

#ifndef CAMPAIGN_EDITOR_H
#define CAMPAIGN_EDITOR_H

#include "Glob2Screen.h"
#include "Campaign.h"
#include "GUIText.h"
#include "GUIButton.h"
#include "GUIList.h"
#include "GUITextInput.h"
#include "GUITextArea.h"
#include "GUICheckList.h"

class CampaignEditor : public Glob2Screen
{
public:
	CampaignEditor(const std::string& name);
	void onAction(Widget *source, Action action, int par1, int par2);
	enum
	{
		ADDMAP,
		EDITMAP,
		REMOVEMAP,
		OK,
		CANCEL,
	};
private:
	Campaign campaign;
	/// Title of the screen, depends on the directory given in parameter
	Text *title;
	/// The ok button
	Button *ok;
	/// The cancel button
	Button *cancel;
	/// List of maps in the campaign
	List* mapList;
	/// Opens the map selection screen, and then the editor to add a new map
	Button* addMap;
	/// Opens the map editor screen and edits the selected map
	Button* editMap;
	/// Remvoes the map from the list of maps
	Button* removeMap;
	/// Text editor changes the name of the campaign
	TextInput* nameEditor;
	/// Text editor for description
	TextArea* description;

	///Adds all of the maps in the campaign to the mapList
	void syncMapList();
};


class CampaignMapEntryEditor : public Glob2Screen
{
public:
	CampaignMapEntryEditor(Campaign& campaign, CampaignMapEntry& mapEntry);
	void onAction(Widget *source, Action action, int par1, int par2);
	enum
	{
		OK,
		CANCEL,
		ISLOCKED,
	};
private:
	CampaignMapEntry& entry;
	Campaign& campaign;
	/// Title of the screen, depends on the directory given in parameter
	Text *title;
	/// The ok button
	Button *ok;
	/// The cancel button
	Button *cancel;
	/// List of maps that unlock the map thats being edited
	CheckList* mapsUnlockedBy;
	/// The label for mapsUnlockedBy
	Text *mapsUnlockedByLabel;
	/// Text editor changes the name of the map in the campaign
	TextInput* nameEditor;
	/// The label for nameEditor
	Text *nameEditorLabel;
	/// The text editor for the description
	TextArea *descriptionEditor;
	/// The label for the descriptionEditor
	Text *descriptionEditorLabel;
	/// The button that says whether this entry is unlocked by default
	OnOffButton* isUnlocked;
	/// The is locked label
	Text *isUnlockedLabel;
};

#endif
