# This file contains the definitions of unrandarts (and what used to be
# fixed artefacts).  util/art-data.pl translates this file into
# art-data.h, and also updates the enumeration and NUM_UNRANDARTS in
# artefact.h. C/C++ functions which give unrandarts non-standard
# behaviour are in art-func.h; util/art-data.pl scans art-func.h and
# puts the function names found into art-data.h.
#
# Each artefact definition is separated by one or more blank lines.
#
# Each artefact definition must have the NAME, OBJ and COLOUR fields.
#
# The name and appearance of each unrandart must be unique.
#
# Changing the name of an unrand will change its automatically
# generated enumeration, unless its enumeration is forced with ENUM.
#
# "ENUM: FOO" can be used to force the enumeration for an unrand to be
# "UNRAND_FOO", for cases where the automatically generated enumerations
# of different unrandarts conflict.
#
# Add new artefact definitions at the end of the file; doing so should cause
# no problems with save-file compatibility, but for tile builds it will
# cause a shift of remembered tiles (since each new unrandart needs its
# own tiles). Changing the order of the definitions will likely cause
# strange behaviour in games saved previous to the change, and deleting
# definitions will break savefile compatibility.
#
# ####### TILES #############################
#
# Each unrandart needs at the very least an item tile, and weapons and armour
# also need an equipment tile for the player doll. For the former, you can
# define the image file within this file using the keyword TILE. The files are
# assumed to be png and the syntax does not include the file type. The
# artefacts' base type decides where a tile needs to be placed. These are as
# follows:
#     Weapons: rltiles/item/weapon/artefact
#     Armour:  rltiles/item/armour/artefact
#     Rings:   rltiles/item/ring/artefact
#     Amulets: rltiles/item/amulet/artefact
#
# If the tile requires a black outline (because it would be hard to see
# otherwise) add "tilerim" to the artefact's boolean properties. Otherwise
# the image is used without modification.
#
# For the equipment tile, place the tile into the appropriate subdirectory of
# rltiles/player/ and define it in rltiles/dc-player.txt and in this file set
# TILE_EQ to the name given to the tile in dc-player.txt. Alternatively, you
# can set TILE_EQ to a pre-existing tile in dc-player.txt. Tiles are sorted
# into directories by equipment slot:
#     Weapons:     rltiles/player/hand1/artefact
#     Body armour: rltiles/player/body
#     Boots:       rltiles/player/boots
#     Cloaks:      rltiles/player/cloak
#     Gloves:      rltiles/player/gloves
#     Shields:     rltiles/player/hand2
#     Helms, caps: rltiles/player/head
#
# Rings and amulets are too small to be displayed with the player doll.
#
# To begin with, placeholders (e.g. the base type tiles) are fine, but they'll
# eventually need to be replaced with proper tiles, though this is less of a
# problem for the equipment tiles.
# No checks are made for whether path or files actually exist. However, if that
# is not the case the tile compilation will fail.

#############################################################################

# Explanation of unusual fields:

# BOOL: Turn certain boolean properties of the artefact on, with the list
# of properties separated by commas. The list includes:
#
# * blink:    Lets wearer evoke the blink ability.
# * chaotic:  Is treated as a chaotic item.
# * clarity:  Provides clarity.
# * corrode:  Randomly causes corrosion when taking damage.
# * deleted:  Never randomly generated. Should only appear in old games.
# * drain:    Causes draining when unequipped.
# * elec:     Grants electrical resistance.
# * evil:     Is treated as an evil item (hated by good gods).
# * fragile:  Is destroyed when unequipped.
# * holy:     Is treated as a holy item.
# * inv:      Lets wearer evoke invisibility ability.
# * fly:      Grants wearer flight.
# * mutate:   Causes high magical contamination when unequipped.
# * nogen:    Never randomly generated.
# * noises:   Weapon makes noises. Should be given its own set of noises
#             by making an entry in dat/database/wpnnoise.txt, with the
#             entry's key exactly the same as the weapon's name, but all
#             lowercase.
# * nospell:  Prevents wearer from casting spells.
# * notelep:  Prevents wearer from teleporting or blinking.
# * no_upgrade: Don't regenerate this item on load. Used for items with mutable
#             state, e.g. Wyrmbane's growing enchantment.
# * poison:   Grants poison resistance.
# * rcorr:    Grants corrosion resistance.
# * rmsl:     Passively repels missiles.
# * rmut:     Grants mutation resistance.
# * seeinv:   Lets wearer see invisible.
# * skip_ego: The item's ego is skipped in its inscription and description, to
#             be replaced by INSCRIP: and DBRAND: entries.
# * slow:     Randomly causes slowing when taking damage.
# * special:  Artefact is "special": can't be picked up by monsters,
#             can't be affected by Tukima's Dance.
# * tilerim:  Adds a black outline to the tile, see above section.
# * unided:   Properties start unidentified.

# DESCRIP: Description of powers of the artefact which are specific to this
# artefact, not provided by the fields in this file. Use DBRAND for unusual
# brands.
#
# The description of a power can be split across more than one line. The
# subsequent lines should be just below the first one, and should start with
# a space (with no header name). A power with a short name followed by a `:`
# will be automatically indented on the item description screen.
#
# If there are multiple powers, subsequent powers can be added with a +.
#
# Example:
# DESCRIP: Perl: It enhances your regex magic.
# + Python: It gives you a bracketing malus.

# DBRAND: Description of a brand which is specific to this artefact.
#
# The syntax for this is identical to DESCRIP.

# ENUM: Forces the artefact's enumeration literal to something specific.
# For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO". The
# default enumeration is determined as follows:
#
# 1) If there's a string between double quotes, use that.
# 2) If #1 doesn't apply and the name contains " of " or " of the ",
#    use what's after that.
# 3) If neither #1 no #2 apply, use the full name.
# 4) Remove apostrophes, change spaces and dashes to underscores,
#    uppercase the whole thing, and add "UNRAND_" to the front.

# OBJ: The enumerations of the base type and sub type of the artefact,
# separated by a dash. E.g., OBJ_WEAPONS/WPN_SWORD

# PLUS: The pluses of the artefact.

# FALLBACK: if an artefact has already generated, the builder instead usually
# creates a randart with the same base type. This field allows overriding the
# base type for certain special cases (e.g. if a randart's special properties
# put it on par with a much stronger base type).

#####

# Explanation of normal fields:

# AC:        Armour class modifier (for non-armour artefacts).
# ANGRY      Each time the wielder of the weapon strikes a victim
#            there's a num-in-100 chance of the wielder going berserk.
# APPEAR:    Unidentified appearance of artefact.
# COLD:      Cold resistance/vulnerability.
# COLOUR:    The colour of the artefact, either as listed in defines.h
#            (e.g., LIGHTRED) or as listed under element_type in view.h
#            (e.g., ETC_FIRE)
# SLAY:      Slaying modifier (for non-weapon artefacts).
# DEX:       Dexterity modifier.
# EV:        Evasion modifier.
# FIRE:      Fire resistance/vulnerability.
# INT:       Intelligence modifier.
# LIFE:      Negative energy resistance/vulnerability.
# WILL:      Willpower increase/decrease.
# MP:        Mana capacity modifier.
# NAME:      Name of artefact when identified.
# REGEN:     Health regeneration, in units of HP healed every 12.5 aut
#            (1.25 normal turns).
# STEALTH:   Stealth modifier.
# STR:       Strength modifier.
# TILE:      The file containing the artefact's tile, with file type
#            png.
#            See Tiles section above.
# TILE_EQ:   The name of the equipment tile for the player doll as defined
#            in rltiles/dc-player.txt. See Tiles section above.
# VALUE:     item_value() will return this number instead of doing
#            automatic calculations to determine the value.
# MAX_LEVEL: Preferred maximum level for an artefact to be generated at.

##################################################################

# This entry must always be first.
ENUM:   DUMMY1
NAME:   DUMMY UNRANDART 1
OBJ:    OBJ_UNASSIGNED/250
FALLBACK: OBJ_UNASSIGNED/250
PLUS:   250
COLOUR: BLACK

####################### First come the old fixed arts.

NAME:    Singing Sword
OBJ:     OBJ_WEAPONS/WPN_DOUBLE_SWORD
INSCRIP: sonic wave
# Let's take it to 11.
PLUS:    +11
COLOUR:  ETC_GOLD
TILE:    spwpn_singing_sword
TILE_EQ: SINGING_SWORD
VALUE:   1000
DBRAND:  Sonic Wave: It radiates damaging sonic waves as it strikes, especially
 in combat involving dangerous or numerous foes.

NAME:    Wrath of Trog
OBJ:     OBJ_WEAPONS/WPN_BATTLEAXE
FALLBACK: OBJ_WEAPONS/WPN_EXECUTIONERS_AXE
PLUS:    +8
COLOUR:  ETC_BLOOD
TILE:    spwpn_wrath_of_trog
TILE_EQ: AXE_TROG
VALUE:   800
ANGRY:   50
BOOL:    rampage
BRAND:   SPWPN_ANTIMAGIC
DESCRIP: It causes slowness and exhaustion when equipped.
+It extends the wielder's berserk rage when killing foes.

NAME:     mace of Variability
OBJ:      OBJ_WEAPONS/WPN_GREAT_MACE
FALLBACK: OBJ_WEAPONS/OBJ_RANDOM
INSCRIP:  chaos arc
PLUS:     +7
COLOUR:   ETC_RANDOM
TILE:     spwpn_mace_of_variability
TILE_EQ:  MACE_OF_VARIABILITY
VALUE:    600
BRAND:    SPWPN_CHAOS
DBRAND:   Chaos Arc: It occasionally unleashes arcs of chaos on nearby creatures
 upon striking a foe.

NAME:    partisan of Prune
OBJ:     OBJ_WEAPONS/WPN_PARTISAN
INSCRIP: Prune
PLUS:    +12
COLOUR:  LIGHTMAGENTA
TILE:    spwpn_partisan_of_prune
TILE_EQ: PARTISAN_OF_PRUNE
BOOL:    chaotic
# I have taken the plums that were in your icebox (and turned them into prunes)
BRAND:   SPWPN_FREEZING
DESCRIP: Prune:     It halves damage taken while paralysed, petrified or
 unconscious.

# start TAG_MAJOR_VERSION == 34
NAME:    sword of Power
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    +9
COLOUR:  RED
TILE:    spwpn_sword_of_power
TILE_EQ: SWORD_OF_POWER
VALUE:   800
BRAND:   SPWPN_VALOUR
BOOL:    deleted
# end TAG_MAJOR_VERSION

NAME:    staff of Olgreb
INSCRIP: rPois∞
DESCRIP: Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with
 effectiveness depending on Evocations skill.
+Alch: It enhances your alchemy magic.
+rPois∞: It grants immunity to poison.
DBRAND: Envenom: If the wielder is skilled in Evocations, they can envenom those struck
 by it, dealing poison damage which bypasses armour.
OBJ:     OBJ_WEAPONS/WPN_STAFF
PLUS:    +9
COLOUR:  ETC_POISON
TILE:    spwpn_staff_of_olgreb
TILE_EQ: OLGREB
VALUE:   1000

NAME:    crystal ball of Wucad Mu
INSCRIP: Mindtap
OBJ:     OBJ_ARMOUR/ARM_ORB
BRAND:   SPARM_ENERGY
COLOUR:  ETC_MAGIC
TILE:    urand_wucad_mu
TILE_EQ: ORB_OF_WUCAD_MU
VALUE:   1000
DESCRIP: Mindtap:  Whenever a successful spell causes magic to be channelled
         from it, it may also drain additional magic from other enemies in
         sight, with a chance increasing with spell level.

NAME:    Vampire's Tooth
OBJ:     OBJ_WEAPONS/WPN_QUICK_BLADE
# it's a quick blade made from a tooth -> no TYPE
FB_BRAND: SPWPN_VAMPIRISM
PLUS:    +8
INSCRIP: megavamp
COLOUR:  ETC_BONE
TILE:    spwpn_vampires_tooth
TILE_EQ: VAMPIRES_TOOTH
BRAND:   SPWPN_VAMPIRISM
VALUE:   600
BOOL:    skip_ego
DBRAND:  Megavamp:  It occasionally heals its wielder for the full amount of
 damage dealt when it wounds a living foe.

NAME:    scythe of Curses
OBJ:     OBJ_WEAPONS/WPN_HALBERD
FALLBACK: OBJ_WEAPONS/WPN_BARDICHE
TYPE:    scythe
BASE_DAM: +1
BASE_DELAY: +5
PLUS:    +13
INSCRIP: curses,
COLOUR:  ETC_DEATH
TILE:    spwpn_scythe_of_curses
TILE_EQ: SCYTHE_OF_CURSES
BRAND:   SPWPN_DRAINING
VALUE:   800
BOOL:    drain
DBRAND:  Curses:    It inflicts powerful necromantic curses on any living foe it
 strikes.

NAME:    sceptre of Torment
INSCRIP: torment
OBJ:     OBJ_WEAPONS/WPN_EVENINGSTAR
PLUS:    +7
COLOUR:  ETC_GOLD
TILE:    spwpn_sceptre_of_torment
TILE_EQ: SCEPTRE_OF_TORMENT
BRAND:   SPWPN_PAIN
VALUE:   1200
DBRAND:  Torment:   It occasionally torments all nearby living foes when it
 strikes in combat.

# start TAG_MAJOR_VERSION == 34
NAME:    sword of Zonguldrok
OBJ:     OBJ_WEAPONS/WPN_DOUBLE_SWORD
PLUS:    +9
COLOUR:  ETC_BONE
TILE:    spwpn_sword_of_zonguldrok
TILE_EQ: ZONGULDROK
BRAND:   SPWPN_REAPING
FB_BRAND: SPWPN_PAIN
VALUE:   800
BOOL:    deleted
# end TAG_MAJOR_VERSION

NAME:    sword of Cerebov
APPEAR:  great serpentine sword
TYPE:    flamberge
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
BASE_DAM: +1
BASE_ACC: +1
PLUS:    +6
# We'd like to inscribe Hellfire here, but that messes with Cerebov's grand entry.
COLOUR:  ETC_FIRE
TILE:    spwpn_sword_of_cerebov
TILE_EQ: SWORD_TWIST
BRAND:   SPWPN_FLAMING
BOOL:    evil, nogen
DBRAND:  Hellfire:  It temporarily reduces the fire resistance of those it
 strikes.

NAME:    orb of Dispater
OBJ:     OBJ_ARMOUR/ARM_ORB
COLOUR:  LIGHTRED
TILE:    urand_dispater
TILE_EQ: ORB_OF_DISPATER
BOOL:    evil, nogen, corrode
AC:      5
INSCRIP: +Damnation
DESCRIP: +Damnation: It grants the ability to hurl damnation at the cost of
 health and magic, with strength depending on Evocations skill.

NAME:    sceptre of Asmodeus
APPEAR:  ruby sceptre
OBJ:     OBJ_WEAPONS/WPN_EVENINGSTAR
PLUS:    +13
COLOUR:  ETC_BLOOD
TILE:    spwpn_sceptre_of_asmodeus
TILE_EQ: ASMODEUS
BOOL:    evil, nogen
DESCRIP: Hellfire Court: It may summon demons of flame and damnation when
 striking foes.

# Randomised properties, fixed appearance.
# Reserved for the Enchantress.
ENUM:    FAERIE
NAME:    faerie dragon scales
OBJ:     OBJ_ARMOUR/ARM_ACID_DRAGON_ARMOUR
PLUS:    +3
COLOUR:  ETC_JEWEL
TILE:    urand_faerie
TILE_EQ: FAERIE_DRAGON_ARMOUR
BOOL:    nogen, no_upgrade

# start TAG_MAJOR_VERSION == 34
NAME:    demon blade "Bloodbane"
OBJ:     OBJ_WEAPONS/WPN_DEMON_BLADE
PLUS:    +8
COLOUR:  ETC_DARK
TILE:    urand_bloodbane
TILE_EQ: BLOODBANE
BRAND:   SPWPN_DRAINING
ANGRY:   5
BOOL:    deleted
STEALTH: -1
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
NAME:    scimitar of Flaming Death
OBJ:     OBJ_WEAPONS/WPN_SCIMITAR
INSCRIP: sticky flame,
PLUS:    +6
COLOUR:  ETC_FIRE
TILE:    urand_flaming_death
TILE_EQ: FLAMING_DEATH
BRAND:   SPWPN_FLAMING
FIRE:    2
COLD:    -1
BOOL:    poison, skip_ego, deleted
WILL:    1
# end TAG_MAJOR_VERSION

NAME:     eveningstar "Brilliance"
OBJ:      OBJ_WEAPONS/WPN_EVENINGSTAR
PLUS:     +1
INSCRIP:  Umbra
COLOUR:   ETC_FOUL_FLAME
TILE:     urand_brilliance
TILE_EQ:  EVENINGSTAR_BRILLIANCE
BRAND:    SPWPN_FOUL_FLAME
FB_BRAND: SPWPN_PAIN
DESCRIP:  Umbra:     It surrounds you with an aura of shadow, increasing your
 stealth and reducing the accuracy of all others within it.

NAME:    demon blade "Leech"
OBJ:     OBJ_WEAPONS/WPN_DEMON_BLADE
PLUS:    +8
INSCRIP: evervamp,
COLOUR:  ETC_DARK
TILE:    urand_leech
TILE_EQ: LEECH
BRAND:   SPWPN_VAMPIRISM
LIFE:    1
BOOL:    drain, harm, skip_ego
DBRAND:  Evervamp:  It heals its wielder for a portion of the damage dealt every
 time it strikes a living foe.

# start TAG_MAJOR_VERSION == 34
NAME:    dagger of Chilly Death
OBJ:     OBJ_WEAPONS/WPN_DAGGER
INSCRIP: flash freeze,
PLUS:    +9
COLOUR:  ETC_ICE
TILE:    urand_chilly_death
TILE_EQ: CHILLY_DEATH
BRAND:   SPWPN_FREEZING
FIRE:    -1
COLD:    2
WILL:    1
BOOL:    poison, skip_ego, deleted
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
NAME:     dagger "Morg"
OBJ:      OBJ_WEAPONS/WPN_DAGGER
PLUS:     +4
COLOUR:   LIGHTRED
TILE:     urand_morg
TILE_EQ:  MORG
BRAND:    SPWPN_PAIN
INT:      5
WILL:     1
BOOL:     deleted
# end TAG_MAJOR_VERSION

NAME:    scythe "Finisher"
OBJ:     OBJ_WEAPONS/WPN_HALBERD
FALLBACK: OBJ_WEAPONS/WPN_BARDICHE
TYPE:    scythe
BASE_DAM: +1
BASE_DELAY: +5
INSCRIP: execute
PLUS:    +5
COLOUR:  ETC_DARK
TILE:    urand_finisher
TILE_EQ: FINISHER
BRAND:   SPWPN_SPEED
DBRAND:  Execute:   It may instantly slay those it strikes, especially weaker
 foes.

NAME:    greatsling "Punk"
OBJ:     OBJ_WEAPONS/WPN_SLING
TYPE:    greatsling
PLUS:    +3
BASE_DAM: +3
COLOUR:  ETC_SLIME
TILE:    urand_punk
TILE_EQ: PUNK
BRAND:   SPWPN_ACID
# random fallback brand
FB_BRAND: SPWPN_NORMAL
BOOL:    rCorr

NAME:     longbow "Zephyr"
OBJ:      OBJ_WEAPONS/WPN_LONGBOW
PLUS:     +12
COLOUR:   ETC_GOLD
TILE:     urand_zephyr
TILE_EQ:  ZEPHYR
FB_BRAND: SPWPN_SPEED
INSCRIP:  Salvo,
DBRAND:   Salvo: Any attack performed with it also shoots at up to 4 other
 unobstructed targets in range.
DEX:      5
BOOL:     fly

NAME:    giant club "Skullcrusher"
OBJ:     OBJ_WEAPONS/WPN_GIANT_CLUB
PLUS:    +3
COLOUR:  BROWN
TILE:    urand_skullcrusher
TILE_EQ: SKULLCRUSHER
BRAND:   SPWPN_SPEED
STR:     7

NAME:     glaive of the Guard
OBJ:      OBJ_WEAPONS/WPN_GLAIVE
FALLBACK: OBJ_WEAPONS/WPN_BARDICHE
PLUS:     +5
COLOUR:   ETC_ELECTRICITY
TILE:     urand_guard
TILE_EQ:  GLAIVE_OF_THE_GUARD
BRAND:    SPWPN_ELECTROCUTION
INSCRIP:  spectral,
DBRAND:   Spectral:  When it strikes, its spirit leaps out and fights alongside
 the wielder.

ENUM:     ZEALOT_SWORD
NAME:     zealot's sword
OBJ:      OBJ_WEAPONS/WPN_EUDEMON_BLADE
PLUS:     +10
INSCRIP:  Zealotry,
COLOUR:   ETC_HOLY
TILE:     unrand_zealot_sword
TILE_EQ:  ZEALOT_SWORD
# fallback places a randart eudemon blade!
BRAND:    SPWPN_HOLY_WRATH
FB_BRAND: SPWPN_HOLY_WRATH
EV:       3
ANGRY:    20
LIFE:     1
DESCRIP:  Zealotry:  Whenever the wielder enters a berserk rage, their allies
 are berserked alongside them.

NAME:    arbalest "Damnation"
INSCRIP: damnation
OBJ:     OBJ_WEAPONS/WPN_ARBALEST
FB_BRAND: SPWPN_FLAMING
PLUS:    +6
COLOUR:  ETC_FIRE
TILE:    urand_damnation
TILE_EQ: FIERY_DEVIL
VALUE:   800
BOOL:    evil
DBRAND:  Damnation: Any ammunition fired from it explodes in a burst of
 damnation on striking a foe, dealing damage which bypasses armour.

NAME:    sword of the Dread Knight
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    +13
INSCRIP: decimate
COLOUR:  BLUE
TILE:    urand_dread_knight
TILE_EQ: DREAD_KNIGHT
FB_BRAND: SPWPN_PAIN
WILL:    1
BOOL:    silence, evil, drain
DBRAND:  Decimate: It inflicts additional damage proportional to its victim's
 maximum health.

NAME:    morningstar "Eos"
OBJ:     OBJ_WEAPONS/WPN_MORNINGSTAR
PLUS:    +10
INSCRIP: Halo
COLOUR:  ETC_JEWEL
TILE:    urand_eos
TILE_EQ: EOS
BRAND:   SPWPN_ELECTROCUTION
BOOL:    elec
DESCRIP: Halo:      It grants its wielder a halo, revealing invisible creatures
 and increasing accuracy against all within it other than the wielder.

# start TAG_MAJOR_VERSION == 34
# Was "spear of Voo-Doo". In the African origin, there is a distinction
# between voodoo and bo, the latter dealing with curses, witchcraft and
# spells designed to do harm. Priests (or rather sorcerers) of bo are
# called botono.
NAME:     spear of the Botono
OBJ:      OBJ_WEAPONS/WPN_SPEAR
INSCRIP:  Hex
PLUS:     +6
COLOUR:   ETC_UNHOLY
TILE:     urand_botono
TILE_EQ:  BOTONO
BRAND:    SPWPN_REAPING
FB_BRAND: SPWPN_PAIN
HP:       -6
LIFE:     1
BOOL:     poison, deleted
# end TAG_MAJOR_VERSION

NAME:      trident of the Octopus King
OBJ:       OBJ_WEAPONS/WPN_TRIDENT
PLUS:      +8 # Messed with sometimes
COLOUR:    ETC_WATER
TILE:      urand_octopus_king
TILE_EQ:   TRIDENT_OCTOPUS_KING
BRAND:     SPWPN_VENOM
BOOL:      elec, poison, no_upgrade
MAX_LEVEL: 11

NAME:    mithril axe "Arga"
OBJ:     OBJ_WEAPONS/WPN_BROAD_AXE
PLUS:    +8
COLOUR:  WHITE
TILE:    urand_arga
TILE_EQ: ARGA
BRAND:   SPWPN_SPEED
WILL:    1

NAME:     Elemental Staff
OBJ:      OBJ_WEAPONS/WPN_STAFF
FALLBACK: OBJ_WEAPONS/WPN_LAJATANG
FB_BRAND: SPWPN_FREEZING
PLUS:     +3
COLOUR:   DARKGREY
INSCRIP:  ele,
TILE:     urand_elemental
TILE_EQ:  ELEMENTAL_STAFF
FIRE:     1
COLD:     1
AC:       3
BOOL:     elec
DBRAND:   Ele:       It enhances your fire, ice, earth and air
 magic. If skilled in Evocations, you can discharge powerful
 blasts of elemental energy when striking with it.

NAME:     heavy crossbow "Sniper"
OBJ:      OBJ_WEAPONS/WPN_TRIPLE_CROSSBOW
TYPE:     heavy crossbow
PLUS:     +27
COLOUR:   ETC_DARK
TILE:     urand_sniper
VALUE:    800
TILE_EQ:  SNIPER
BASE_DELAY: +2
BRAND:    SPWPN_HEAVY
BOOL:     seeinv
INSCRIP:  Acc+∞
DESCRIP:  Acc+∞:     It never misses its target.

# start TAG_MAJOR_VERSION == 34
NAME:    longbow "Piercer"
OBJ:     OBJ_WEAPONS/WPN_LONGBOW
PLUS:    +7
COLOUR:  CYAN
TILE:    urand_piercer
TILE_EQ: GREAT_BOW
BRAND:   SPWPN_PENETRATION
EV:      -2
BOOL:    deleted
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
ENUM:    BLOWGUN_ASSASSIN
NAME:    blowgun of the Assassin
INSCRIP: stab,
OBJ:     OBJ_WEAPONS/WPN_BLOWGUN
# fallback is just to prevent errors
FALLBACK: OBJ_WEAPONS/WPN_LONGBOW
PLUS:    +6
COLOUR:  ETC_DEATH
TILE:    urand_blowgun
TILE_EQ: GREAT_BOW
STEALTH: 2
BOOL:    inv, tilerim, deleted
# end TAG_MAJOR_VERSION

NAME:    lance "Wyrmbane"
OBJ:     OBJ_WEAPONS/WPN_SPEAR
FALLBACK: OBJ_WEAPONS/WPN_DEMON_TRIDENT
FB_BRAND: SPWPN_FLAMING
INSCRIP: slay drac,
TYPE:    lance
BASE_DAM: +2
PLUS:    +8
COLOUR:  LIGHTGREEN
TILE:    urand_wyrmbane
TILE_EQ: WYRMBANE
AC:      3
FIRE:    1
COLD:    1
BOOL:    poison, no_upgrade
DBRAND:  Slay Drac: It inflicts extra damage against dragons and draconians.

NAME:     Spriggan's Knife
OBJ:      OBJ_WEAPONS/WPN_DAGGER
INSCRIP:  stab,
TYPE:     knife
PLUS:     +7
COLOUR:   LIGHTCYAN
TILE:     urand_spriggans_knife
TILE_EQ:  SPRIGGANS_KNIFE
EV:       4
STEALTH:  1
DESCRIP:  Stab:      It is more effective when stabbing unaware enemies,
 sometimes treating them as though they were completely helpless.

NAME:    plutonium sword
OBJ:     OBJ_WEAPONS/WPN_TRIPLE_SWORD
INSCRIP: mutate,
FB_BRAND: SPWPN_CHAOS
PLUS:    +11
COLOUR:  ETC_MUTAGENIC
TILE:    urand_plutonium
TILE_EQ: PLUTONIUM_SWORD
BOOL:    mutate, chaotic
STEALTH: -1
VALUE:   1000
DBRAND:  Mutate:    It occasionally inflicts wild transmutation effects on those
 it strikes, inflicting malmutation or extra damage, or polymorphing them into a
 new form.

NAME:     great mace "Undeadhunter"
INSCRIP:  deathbane,
OBJ:      OBJ_WEAPONS/WPN_GREAT_MACE
FB_BRAND: SPWPN_HOLY_WRATH
PLUS:     +7
COLOUR:   LIGHTGREY
TILE:     urand_undeadhunter
TILE_EQ:  UNDEADHUNTER
LIFE:     1
DBRAND:   Deathbane: It inflicts significantly more damage against the undead.

NAME:    whip "Snakebite"
OBJ:     OBJ_WEAPONS/WPN_WHIP
FALLBACK: OBJ_WEAPONS/WPN_DEMON_WHIP
INSCRIP: curare,
PLUS:    +8
COLOUR:  DARKGREY
TILE:    urand_snakebite
TILE_EQ: SNAKEBITE
BRAND:   SPWPN_VENOM
BOOL:    poison
DBRAND:  Curare:    It occasionally inflicts asphyxiating poison on those it
 strikes, dealing poison damage and causing slowness.

# start TAG_MAJOR_VERSION == 34
NAME:     knife of Accuracy
OBJ:      OBJ_WEAPONS/WPN_DAGGER
TYPE:     knife
PLUS:     +27
COLOUR:   LIGHTCYAN
TILE:     urand_knife_of_accuracy
TILE_EQ:  KNIFE_OF_ACCURACY
BOOL:     tilerim, deleted
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
# A play on the spell of the same name. Colour taken from crystal walls.
ENUM:     CRYSTAL_SPEAR
NAME:     Lehudib's crystal spear
OBJ:      OBJ_WEAPONS/WPN_SPEAR
PLUS:     +6
COLOUR:   GREEN
TILE:     urand_crystal_spear
TILE_EQ:  CRYSTAL_SPEAR
INT:      3
BOOL:     deleted
# end TAG_MAJOR_VERSION

ENUM:     CAPTAIN
NAME:     captain's cutlass
OBJ:      OBJ_WEAPONS/WPN_RAPIER
TYPE:     cutlass
INSCRIP:  disarm
PLUS:     +7
COLOUR:   DARKGREY
TILE:     urand_cutlass
TILE_EQ:  CAPT_CUTLASS
BRAND:    SPWPN_SPEED
DBRAND:   Disarm:    It may disarm weapon-wielding foes when striking them,
 dealing extra damage in the process.

NAME:     storm bow
OBJ:      OBJ_WEAPONS/WPN_LONGBOW
PLUS:     +8
COLOUR:   BLUE
TILE:     urand_storm_bow
TILE_EQ:  STORM_BOW
BRAND:    SPWPN_ELECTROCUTION
INSCRIP:  penet
DBRAND:   Penet:     Any ammunition fired by it passes through the targets it
 hits, potentially hitting all targets in its path until it reaches maximum
 range.
BOOL:    tilerim

NAME:    tower shield of Ignorance
OBJ:     OBJ_ARMOUR/ARM_TOWER_SHIELD
PLUS:    +10
COLOUR:  BROWN
TILE:    urand_ignorance
TILE_EQ: TOWER_SHIELD_OF_IGNORANCE
INT:     -4
LIFE:    1

NAME:      robe of Augmentation
OBJ:       OBJ_ARMOUR/ARM_ROBE
PLUS:      +4
COLOUR:    LIGHTRED
TILE:      urand_augmentation
TILE_EQ:   AUGMENTATION
STR:       4
INT:       4
DEX:       4
MAX_LEVEL: 11

NAME:     cloak of the Thief
OBJ:      OBJ_ARMOUR/ARM_CLOAK
INSCRIP:  Quiet
PLUS:     +0
COLOUR:   ETC_DARK
TILE:     urand_thief
TILE_EQ:  BLACK
STEALTH:  1
BOOL:     seeinv
DESCRIP:  Quiet:      All noise in your surroundings is dampened.

# start TAG_MAJOR_VERSION == 34
NAME:    tower shield "Bullseye"
OBJ:     OBJ_ARMOUR/ARM_TOWER_SHIELD
PLUS:    +15
COLOUR:  RED
TILE:    urand_bullseye
TILE_EQ: KITE_SHIELD_BULLSEYE
EV:      -5
BOOL:    deleted
# end TAG_MAJOR_VERSION

NAME:    crown of Dyrovepreva
OBJ:     OBJ_ARMOUR/ARM_HAT
FB_BRAND: SPARM_SEE_INVISIBLE
PLUS:    +3
COLOUR:  ETC_JEWEL
TILE:    urand_dyrovepreva
TILE_EQ: DYROVEPREVA
INT:     2
BOOL:    elec, seeinv

NAME:     hat of the Bear Spirit
OBJ:      OBJ_ARMOUR/ARM_HAT
PLUS:     +2
INSCRIP:  Bear,
COLOUR:   DARKGREY
TILE:     urand_bear
TILE_EQ:  BEAR
BRAND:    SPARM_SPIRIT_SHIELD
ANGRY:    20
WILL:     2
DBRAND:   Bear:      Going berserk makes the wearer exceptionally tough, and
 they are slowed for a shorter time afterward.

NAME:      robe of Misfortune
OBJ:       OBJ_ARMOUR/ARM_ROBE
# try to make it bad, this is the only bad SPARM:
FB_BRAND:  SPARM_PONDEROUSNESS
PLUS:      5
COLOUR:    LIGHTMAGENTA
TILE:      urand_misfortune
TILE_EQ:   ROBE_MISFORTUNE
EV:        5
BOOL:      harm, slow, corrode
MAX_LEVEL: 11

# start TAG_MAJOR_VERSION == 34
NAME:     cloak of Flash
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +3
COLOUR:   ETC_FLASH
TILE:     urand_flash
TILE_EQ:  RED
EV:       4
BOOL:     fly, deleted
# end TAG_MAJOR_VERSION

ENUM:     HOOD_ASSASSIN
NAME:     hood of the Assassin
OBJ:      OBJ_ARMOUR/ARM_HAT
FB_BRAND: SPARM_SEE_INVISIBLE
INSCRIP:  Detect Stab+
PLUS:     +2
COLOUR:   BROWN
TILE:     urand_hood_assassin
TILE_EQ:  HOOD_ASSASSIN
STEALTH:  2
VALUE:    600
DESCRIP:  Detect:    It allows the wearer to sense nearby creatures.
+Stab+:     It allows the wearer to make particularly effective stabbing attacks
 against helpless or unaware enemies with any melee weapon.

ENUM:      LEAR
NAME:      Lear's hauberk
OBJ:       OBJ_ARMOUR/ARM_CHAIN_MAIL
FALLBACK:  OBJ_ARMOUR/ARM_PLATE_ARMOUR
PLUS:      18
COLOUR:    ETC_GOLD
TILE:      urand_lear
TILE_EQ:   LEARS_HAUBERK
BOOL:      special
MAX_LEVEL: 11

NAME:    skin of Zhor
OBJ:     OBJ_ARMOUR/ARM_ANIMAL_SKIN
# because animal skins count as "mundane" use something else to ensure a randart
# is generated; this isn't a great match:
FALLBACK: OBJ_ARMOUR/ARM_STEAM_DRAGON_ARMOUR
PLUS:    +4
COLOUR:  BROWN
TILE:    urand_zhor
TILE_EQ: ZHOR
COLD:    3
BOOL:    seeinv
INSCRIP: *Englaciate
DESCRIP: *Englaciate: It radiates cold, occasionally slowing all nearby
 creatures who are not resistant to cold.

ENUM:    SALAMANDER
NAME:    salamander hide armour
OBJ:     OBJ_ARMOUR/ARM_LEATHER_ARMOUR
FB_BRAND: SPARM_FIRE_RESISTANCE
PLUS:    +3
COLOUR:  ETC_FIRE
TILE:    urand_salamander
TILE_EQ: LEATHER_RED
FIRE:    2
COLD:    -2
BOOL:    enh_fire, special
INSCRIP: Flames, rFlCloud
DESCRIP: Flames:    It surrounds you with flame clouds.
+rFlCloud:  It grants immunity to flame clouds.

NAME:    gauntlets of War
OBJ:     OBJ_ARMOUR/ARM_GLOVES
PLUS:    +3
COLOUR:  BROWN
TILE:    urand_war
TILE_EQ: GLOVE_BLACK
SLAY:    5

NAME:    shield of Resistance
OBJ:     OBJ_ARMOUR/ARM_KITE_SHIELD
PLUS:    +2
COLOUR:  LIGHTRED
TILE:    urand_resistance
TILE_EQ: KITE_SHIELD_OF_RESISTANCE
FIRE:    2
COLD:    2
WILL:    2

NAME:    robe of Folly
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    4
COLOUR:  LIGHTGREY
TILE:    urand_folly
TILE_EQ: ROBE_OF_FOLLY
INT:     8
INSCRIP: Brill Will-∞
DESCRIP: Brill:     It increases the power of your magical spells and halves
 their MP cost (rounding up).
+Will-∞:    It reduces your willpower to zero.

ENUM:    MAXWELL
NAME:    Maxwell's patent armour
OBJ:     OBJ_ARMOUR/ARM_PLATE_ARMOUR
PLUS:    +15
COLOUR:  LIGHTGREEN
TILE:    urand_maxwell
TILE_EQ: MAXWELL
WILL:    1
BOOL:    silence, notelep, elec, rCorr

ENUM:    DRAGONMASK
NAME:    mask of the Dragon
OBJ:     OBJ_ARMOUR/ARM_HAT
PLUS:    +2
INSCRIP: Dragonpray
COLOUR:  ETC_SHIMMER_BLUE
TILE:    urand_dragonmask
TILE_EQ: ART_DRAGONHELM
BOOL:    seeinv
DESCRIP: Dragonpray: It occasionally summons a dragon when using Invocations
 with hostile monsters in sight. Chance is 10% + twice the piety cost of the
 ability used.

NAME:     robe of Night
OBJ:      OBJ_ARMOUR/ARM_ROBE
# there's not a very appropriate fallback brand that works on robes...
PLUS:     +5
INSCRIP:  Dark
COLOUR:   ETC_DARK
TILE:     urand_night
TILE_EQ:  ROBE_OF_NIGHT
WILL:     1
BOOL:     seeinv
VALUE:    600
DESCRIP:  Dark:      It shrouds the wearer in darkness, reducing the range at
 which they can see and be seen by others.

NAME:    scales of the Dragon King
OBJ:     OBJ_ARMOUR/ARM_GOLDEN_DRAGON_ARMOUR
PLUS:    +9
COLOUR:  ETC_GOLD
TILE:    urand_dragon_king
TILE_EQ: DRAGONARM_GOLDEN
BRAND:   SPARM_COMMAND

NAME:    hat of the Alchemist
OBJ:     OBJ_ARMOUR/ARM_HAT
PLUS:    -2
COLOUR:  LIGHTMAGENTA
TILE:    urand_alchemist
TILE_EQ: TURBAN_PURPLE
FIRE:    1
COLD:    1
WILL:    1
LIFE:    1
BOOL:    elec, poison, rMut, rCorr

ENUM:    FENCERS
NAME:    fencer's gloves
INSCRIP: Riposte
OBJ:     OBJ_ARMOUR/ARM_GLOVES
PLUS:    +0
COLOUR:  WHITE
TILE:    urand_fencer
TILE_EQ: GLOVE_WHITE
DEX:     3
VALUE:   400
DESCRIP: Riposte:   It allows the wearer to riposte with melee weapons, swiftly
 retaliating against missed or blocked melee attacks.

NAME:     cloak of Starlight
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +1
COLOUR:   ETC_ICE
TILE:     urand_starlight
TILE_EQ:  WHITE
EV:       4
STEALTH:  -2
INSCRIP:  *Dazzle
DESCRIP:  *Dazzle:   It may blind adjacent enemies who miss an attack against the
 wearer in melee combat.

NAME:      ratskin cloak
OBJ:       OBJ_ARMOUR/ARM_CLOAK
PLUS:      +2
COLOUR:    ETC_BEOGH
TILE:      urand_ratskin_cloak
TILE_EQ:   RATSKIN_CLOAK
INSCRIP:   *Rats
STR:       -1
INT:       -1
DEX:       1
LIFE:      1
BOOL:      poison
DESCRIP:   *Rats:     When the wearer is hurt, rats may emerge from it to assist
 them.
MAX_LEVEL: 11

NAME:     shield of the Gong
OBJ:      OBJ_ARMOUR/ARM_KITE_SHIELD
FALLBACK: OBJ_ARMOUR/ARM_TOWER_SHIELD
PLUS:     +18
INSCRIP:  Loud
COLOUR:   ETC_GOLD
TILE:     urand_gong
TILE_EQ:  KITE_SHIELD_GONG
EV:       -5
WILL:     1
LIFE:     1
BOOL:     rcorr
DESCRIP:  Loud:      It is deafeningly noisy when blocking attacks.

NAME:    amulet of the Air
INSCRIP: Inacc
OBJ:     OBJ_JEWELLERY/AMU_NOTHING
COLOUR:  ETC_ELECTRICITY
TILE:    urand_air
BOOL:    enh_air, elec, fly, rmsl
DESCRIP: Inacc:     It reduces the accuracy of your attacks and spells.

NAME:    ring of Shadows
INSCRIP: Umbra
OBJ:     OBJ_JEWELLERY/RING_STEALTH
COLOUR:  ETC_DARK
TILE:    urand_shadows
BOOL:    inv
VALUE:   400
DESCRIP: Umbra:     It surrounds you with an aura of shadow, increasing your
 stealth and reducing the accuracy of all others within it.

# start TAG_MAJOR_VERSION == 34
NAME:    amulet of Cekugob
OBJ:     OBJ_JEWELLERY/AMU_ACROBAT
COLOUR:  ETC_SILVER
TILE:    urand_cekugob
AC:      1
EV:      1
LIFE:    2
BOOL:    elec, poison, notelep, deleted
# end TAG_MAJOR_VERSION

NAME:    amulet of Tranquility
OBJ:     OBJ_JEWELLERY/AMU_NOTHING
COLOUR:  ETC_POISON
TILE:    urand_four_winds
LIFE:    1
WILL:    3
BOOL:    clarity

NAME:    necklace of Bloodlust
OBJ:     OBJ_JEWELLERY/AMU_NOTHING
COLOUR:  ETC_BLOOD
TILE:    urand_bloodlust
INT:     -3
WILL:    2
ANGRY:   50
SLAY:    6
INSCRIP: Fury
DESCRIP: Fury:      It extends the wearer's berserk rage when killing foes.

NAME:    ring of the Hare
OBJ:     OBJ_JEWELLERY/RING_EVASION
PLUS:    +10
COLOUR:  ETC_POISON
TILE:    urand_hare

NAME:    ring of the Tortoise
OBJ:     OBJ_JEWELLERY/RING_PROTECTION
PLUS:    +8
COLOUR:  ETC_GOLD
TILE:    urand_tortoise

NAME:    ring of the Mage
OBJ:     OBJ_JEWELLERY/RING_WIZARDRY
COLOUR:  ETC_ENCHANT
TILE:    urand_mage
BOOL:    archmagi

NAME:     brooch of Shielding
OBJ:      OBJ_JEWELLERY/AMU_GUARDIAN_SPIRIT
COLOUR:   ETC_MAGIC
TILE:     urand_brooch_of_shielding
SH:       +8

ENUM:     RCLOUDS
NAME:     robe of Clouds
INSCRIP:  *Thunder rCloud
OBJ:      OBJ_ARMOUR/ARM_ROBE
PLUS:     +3
COLOUR:   ETC_MIST
TILE:     urand_clouds
TILE_EQ:  ROBE_CLOUDS
BOOL:     elec
DESCRIP:  *Thunder:  It occasionally creates storm clouds above nearby enemies.
+rCloud:    It grants its wearer immunity to clouds.

NAME:     hat of Pondering
OBJ:      OBJ_ARMOUR/ARM_HAT
PLUS:     +3
COLOUR:   LIGHTRED
TILE:     urand_pondering
TILE_EQ:  WIZARD_BLUEGREEN
BRAND:    SPARM_PONDEROUSNESS
INT:      +5
MP:       +10
WILL:     1

ENUM:     DEMON_AXE
NAME:     obsidian axe
OBJ:      OBJ_WEAPONS/WPN_BROAD_AXE
PLUS:     +16
COLOUR:   ETC_UNHOLY
TILE:     spwpn_demon_axe
TILE_EQ:  DEMON_AXE
BRAND:    SPWPN_DRAINING
FB_BRAND: SPWPN_PAIN
BOOL:     seeinv, fly, drain
INSCRIP:  demonic, Mesm
DBRAND:   Demonic:   It occasionally summons demons to assist the wielder when
 it strikes in combat.
DESCRIP:  Mesm:      Its wielder is mesmerised by any visible foes, and it
 cannot be unequipped while any foes are visible.

NAME:     lightning scales
INSCRIP:  swift,
OBJ:      OBJ_ARMOUR/ARM_BARDING
PLUS:     +6
TILE:     urand_lightning_scales
TILE_EQ:  LIGHTNING_SCALES
COLOUR:   ETC_ELECTRICITY
BOOL:     elec
DESCRIP:  Swift:     It allows the wearer to cover ground more swiftly.

ENUM:     BLACK_KNIGHT_HORSE
NAME:     Black Knight's barding
OBJ:      OBJ_ARMOUR/ARM_BARDING
PLUS:     +10
TILE:     urand_bk_barding
TILE_EQ:  BLACK_KNIGHT
COLOUR:   ETC_UNHOLY
BRAND:    SPARM_PONDEROUSNESS
LIFE:     1
BOOL:     poison, evil

NAME:     amulet of Vitality
OBJ:      OBJ_JEWELLERY/AMU_NOTHING
REGEN:    2
REGEN_MP: 2
COLOUR:   ETC_MUTAGENIC
BOOL:     skip_ego
VALUE:    1000
TILE:     urand_vitality

NAME:     autumn katana
INSCRIP:  manifold assault
OBJ:      OBJ_WEAPONS/WPN_LONG_SWORD
FALLBACK: OBJ_WEAPONS/WPN_DOUBLE_SWORD
TYPE:     katana
TILE:     urand_katana
TILE_EQ:  KATANA_SLANT
COLOUR:   LIGHTRED
PLUS:     +8
BASE_ACC: +2
BASE_DAM: +4
BASE_DELAY: -2
DBRAND:   Manifold Assault: It sometimes launches melee attacks against multiple
 visible enemies.

NAME:      shillelagh "Devastator"
INSCRIP:   shatter
OBJ:       OBJ_WEAPONS/WPN_CLUB
FALLBACK:  OBJ_WEAPONS/WPN_EVENINGSTAR
FB_BRAND:  SPWPN_HEAVY
TYPE:      shillelagh
TILE:      urand_shillelagh
TILE_EQ:   SHILLELAGH
PLUS:      +6
BASE_DAM:  +3
BOOL:      special
# hrm, nothing fitting, shouldn't be elemental but should be marked
COLOUR:    WHITE
VALUE:     600
DBRAND:    Shatter:   It releases a powerful concussive burst when it strikes,
 dealing extra damage to the target and all other creatures adjacent to them.
MAX_LEVEL: 11

# Worn by Tiamat.
ENUM:     DRAGONSKIN
NAME:     dragonskin cloak
APPEAR:   opalescent scaly cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
TILE:     urand_dragonskin
TILE_EQ:  DRAGONSKIN_CLOAK
PLUS:     +4
COLOUR:   ETC_HEAL
BOOL:     nogen
# We'd like to inscribe something here ('Wyrmscale'?), but that messes with Tiamat's announcement.
INSCRIP:  Aegis
DESCRIP:  Avatar's Aegis: It grants the wearer a chance to resist fire, cold,
 poison, electricity, acid, and negative energy.

ENUM:     OCTOPUS_KING_RING
NAME:     ring of the Octopus King
OBJ:      OBJ_JEWELLERY/RING_FIRST_RING
COLOUR:   ETC_WATER
TILE:     urand_octoring
AC:       +2
EV:       +2
SH:       +2
HP:       +2
BOOL:     unided, no_upgrade

# Meatsprint only. The type is adjusted to the biggest two-handed axe the
# player's species can wield (exec or broad).
# Auto-hits, auto-kills.
ENUM:     WOE
NAME:     Axe of Woe
OBJ:      OBJ_WEAPONS/WPN_EXECUTIONERS_AXE
COLOUR:   ETC_BLOOD
TILE:     urand_axe_of_woe
TILE_EQ:  AXE_OF_WOE
BOOL:     nogen, no_upgrade

NAME:     moon troll leather armour
OBJ:      OBJ_ARMOUR/ARM_TROLL_LEATHER_ARMOUR
PLUS:     +5
COLOUR:   ETC_SHIMMER_BLUE
BRAND:    SPARM_SPIRIT_SHIELD
TILE:     urand_moon_troll_leather_armour
TILE_EQ:  MOON_TROLL_LEATHER_ARMOUR
MP:       +5
REGEN:    1

ENUM:     FINGER_AMULET
NAME:     macabre finger necklace
OBJ:      OBJ_JEWELLERY/AMU_NOTHING
TILE:     urand_finger
COLOUR:   ETC_BONE
BOOL:     evil
LIFE:     1
HP:       +7
VALUE:    400
INSCRIP:  Ring+
DESCRIP:  Ring+:   It enables you to equip an extra ring.

# start TAG_MAJOR_VERSION == 34
ENUM:     SPIDER
NAME:     boots of the spider
OBJ:      OBJ_ARMOUR/ARM_BOOTS
TILE:     urand_spider
TILE_EQ:  SPIDER
PLUS:     +3
BRAND:    SPARM_JUMPING
COLOUR:   LIGHTMAGENTA
STEALTH:  1
BOOL:     deleted
# end TAG_MAJOR_VERSION

NAME:     dark maul
OBJ:      OBJ_WEAPONS/WPN_GREAT_MACE
TYPE:     maul
COLOUR:   LIGHTRED
TILE:     urand_dark_maul
TILE_EQ:  DARK_MAUL
PLUS:     +10
BASE_ACC: +2
BASE_DAM: +20
BASE_DELAY: +7
BRAND:    SPWPN_HEAVY

# start TAG_MAJOR_VERSION == 34
ENUM:    HIGH_COUNCIL
NAME:    hat of the High Council
INSCRIP: Wiz-
OBJ:     OBJ_ARMOUR/ARM_HAT
COLOUR:  LIGHTGREEN
TILE:    urand_high_council
TILE_EQ: WIZARD_LIGHTGREEN
PLUS:    +2
BRAND:   SPARM_ARCHMAGI
STEALTH: -1
BOOL:    deleted
# end TAG_MAJOR_VERSION

NAME:     arc blade
INSCRIP:  discharge,
OBJ:      OBJ_WEAPONS/WPN_RAPIER
FALLBACK: OBJ_WEAPONS/WPN_QUICK_BLADE
FB_BRAND: SPWPN_ELECTROCUTION
PLUS:     +8
COLOUR:   ETC_ELECTRICITY
TILE:     urand_arc_blade
TILE_EQ:  ARC_BLADE
BOOL:     elec
VALUE:    600
DBRAND:   Discharge: It occasionally unleashes powerful arcs of lightning upon
 striking a foe. These may arc to other adjacent creatures (including the
 wielder, but dealing reduced damage to them) before grounding out.

ENUM:     SPELLBINDER
NAME:     demon whip "Spellbinder"
OBJ:      OBJ_WEAPONS/WPN_DEMON_WHIP
BRAND:    SPWPN_ANTIMAGIC
PLUS:     +5
COLOUR:   ETC_ENCHANT
TILE:     urand_spellbinder
TILE_EQ:  SPELLBINDER
WILL:     1
INSCRIP:  disrupt,
DBRAND:   Disrupt:   It unleashes wild and unpredictable magical effects upon
 striking a wizard or a creature with magical abilities.

NAME:    lajatang of Order
INSCRIP: silver,
OBJ:     OBJ_WEAPONS/WPN_LAJATANG
# not really comparable...
FB_BRAND: SPWPN_HOLY_WRATH
COLOUR:  ETC_SILVER
TILE:    urand_order
TILE_EQ: ORDER
PLUS:    +7
BOOL:    rMut
DBRAND:  Silver:    It inflicts extra damage upon those it strikes, and deals
 substantially increased damage to chaotic, mutated and magically transformed
 beings.

ENUM:     FIRESTARTER
NAME:     great mace "Firestarter"
INSCRIP:  immolate, rFlCloud
OBJ:      OBJ_WEAPONS/WPN_GREAT_MACE
COLOUR:   RED
TILE:     urand_firestarter
TILE_EQ:  FIRESTARTER
PLUS:     +7
BRAND:    SPWPN_FLAMING
FIRE:     2
DBRAND:   Immolate:  It fills those it strikes with an explosive inner flame.
DESCRIP:  rFlCloud:  It grants immunity to clouds of flame.

NAME:     orange crystal plate armour
OBJ:      OBJ_ARMOUR/ARM_CRYSTAL_PLATE_ARMOUR
COLOUR:   LIGHTRED
TILE:     urand_orange_crystal
TILE_EQ:  ORANGE_CRYSTAL
PLUS:     8
INT:      3
BRAND:    SPARM_ARCHMAGI
FB_BRAND: SPWPN_NORMAL
BOOL:     clarity

ENUM:     MAJIN
NAME:     Majin-Bo
OBJ:      OBJ_WEAPONS/WPN_STAFF
TYPE:     bo
FALLBACK: OBJ_WEAPONS/WPN_LAJATANG
INSCRIP:  spellvamp,
PLUS:     +6
BASE_ACC: -4
BASE_DAM: +6
COLOUR:   ETC_UNHOLY
TILE:     spwpn_majin
TILE_EQ:  MAJIN
MP:       6
INT:      6
BRAND:    SPWPN_VAMPIRISM
BOOL:     skip_ego
DBRAND:   Spellvamp: It heals its wielder for a portion of the damage dealt when
 they wound a living foe with it or with a spell, but its wielder's spells cost
 health as well as magical power.

ENUM:    GYRE
NAME:    pair of quick blades "Gyre" and "Gimble"
OBJ:     OBJ_WEAPONS/WPN_QUICK_BLADE
TYPE:    pair of quick blades
COLOUR:  ETC_ENCHANT
TILE:    urand_gyre
TILE_EQ: GYRE
PLUS:    8
BRAND:   SPWPN_PROTECTION
FB_BRAND: SPWPN_FREEZING

# start TAG_MAJOR_VERSION == 34
ENUM:    ETHERIC_CAGE
NAME:    Maxwell's etheric cage
OBJ:     OBJ_ARMOUR/ARM_HELMET
COLOUR:  ETC_ELECTRICITY
TILE:    urand_etheric_cage
TILE_EQ: ETHERIC_CAGE
INSCRIP: RegenMP+
PLUS:    +0
MP:      +4
BOOL:    mutate, elec, chaotic, deleted
VALUE:   400
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
ENUM:    ETERNAL_TORMENT
NAME:    crown of Eternal Torment
OBJ:     OBJ_ARMOUR/ARM_HAT
PLUS:    +3
COLOUR:  ETC_DARK
TILE:    urand_eternal_torment
TILE_EQ: ETERNAL_TORMENT
INSCRIP: rTorment HP--
LIFE:    3
BOOL:    evil, seeinv, drain, deleted
# end TAG_MAJOR_VERSION

ENUM:    VINES
NAME:    robe of Vines
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    +1
COLOUR:  GREEN
TILE:    urand_vines
TILE_EQ: VINES
INSCRIP: NoPotionHeal
REGEN:   4
VALUE:   800
DESCRIP: NoPotionHeal: Its wearer cannot be healed by potions.

ENUM:      KRYIAS
NAME:      Kryia's mail coat
OBJ:       OBJ_ARMOUR/ARM_SCALE_MAIL
PLUS:      +7
COLOUR:    LIGHTCYAN
TILE:      urand_kryias
TILE_EQ:   KRYIAS
INSCRIP:   PotionHeal*2
COLD:      1
VALUE:     600
DESCRIP:   PotionHeal*2: Potions heal its wearer twice as much.
MAX_LEVEL: 11

ENUM:    FROSTBITE
NAME:    frozen axe "Frostbite"
OBJ:     OBJ_WEAPONS/WPN_EXECUTIONERS_AXE
INSCRIP: freezing cloud,
PLUS:    +8
COLOUR:  ETC_ICE
TILE:    urand_frostbite
TILE_EQ: FROSTBITE
BRAND:   SPWPN_FREEZING
COLD:    1
BOOL:    fly, noises
DBRAND:  Freezing Cloud: It occasionally leaves clouds of freezing vapour upon
 striking a foe, and grants immunity to clouds of freezing vapour.

# start TAG_MAJOR_VERSION == 34
ENUM:     TALOS
NAME:     armour of Talos
OBJ:      OBJ_ARMOUR/ARM_PLATE_ARMOUR
PLUS:     +12
TILE:     urand_talos
TILE_EQ:  TALOS
COLOUR:   ETC_FIRE
BRAND:    SPARM_PONDEROUSNESS
FIRE:     1
BOOL:     deleted
# end TAG_MAJOR_VERSION

ENUM:     WARLOCK_MIRROR
NAME:     warlock's mirror
OBJ:      OBJ_ARMOUR/ARM_BUCKLER
PLUS:     +3
TILE:     urand_warlock
TILE_EQ:  BUCKLER_WARLOCK
COLOUR:   ETC_SILVER
BRAND:    SPARM_REFLECTION
VALUE:    400
BOOL:     skip_ego
INSCRIP:  omnireflect
DBRAND:   Omnireflect: It can block and reflect piercing ranged attacks and
 magical attacks against the wielder's willpower.

# Fedhas sprint, to allow all but coglins access to evocable invisibility.
ENUM:     AMULET_INVISIBILITY
NAME:     amulet of invisibility
OBJ:      OBJ_JEWELLERY/AMU_NOTHING
COLOUR:   WHITE
TILE:     urand_amulet_invisibility
BOOL:     inv, nogen

ENUM:     THERMIC_ENGINE
NAME:     Maxwell's thermic engine
OBJ:      OBJ_WEAPONS/WPN_DOUBLE_SWORD
INSCRIP:  freeze, rev,
DBRAND:   Freeze:    It freezes victims, dealing an additional one-quarter of
 any damage that pierces defenders' armour. It may also slow down cold-blooded
 creatures.
+Rev:       It becomes more effective when it hits something. This effect fades
 over time.
PLUS:     +2
COLOUR:   ETC_VEHUMET
TILE:     urand_thermic_engine
TILE_EQ:  THERMIC_ENGINE
BRAND:    SPWPN_FLAMING

ENUM:     RIFT
NAME:     demon trident "Rift"
OBJ:      OBJ_WEAPONS/WPN_DEMON_TRIDENT
INSCRIP:  reach+
PLUS:     +8
COLOUR:   ETC_WARP
TILE:     urand_rift
TILE_EQ:  RIFT
BRAND:    SPWPN_DISTORTION
DBRAND:   Reach+:    It can reach especially far, and its reaching attacks
 ignore other creatures in the way.

ENUM:     BATTLE
NAME:     sphere of Battle
OBJ:      OBJ_ARMOUR/ARM_ORB
COLOUR:   ETC_MAGIC
TILE:     urand_battle
TILE_EQ:  ORB_OF_BATTLE
VALUE:    800
DESCRIP: Battle: It summons a battlesphere in combat, with strength
 depending on Conjurations skill.
+Destructive: It enhances your destructive magic, and weakens non-destructive
 magic.

ENUM:     EMBRACE
NAME:     Cigotuvi's embrace
OBJ:      OBJ_ARMOUR/ARM_LEATHER_ARMOUR
PLUS:     +4 # varies with corpse count
COLOUR:   ETC_UNHOLY
TILE:     urand_cigotuvi
TILE_EQ:  BPLATE_GREEN
# XXX TODO: tiles
LIFE:     1
INSCRIP:  Corpsefed rMiasma
BOOL:     drain, evil, special, no_upgrade
DESCRIP:  Corpsefed: It gathers nearby corpses to temporarily increase the
 armour it provides.
+rMiasma:   It protects you from foul pestilence.

NAME:     seven-league boots
OBJ:      OBJ_ARMOUR/ARM_BOOTS
TILE:     urand_seven_league_boots
TILE_EQ:  SEVEN_LEAGUE_BOOTS
PLUS:     +3
COLOUR:   ETC_ENCHANT
INSCRIP:  Rampage+∞
VALUE:    400
DESCRIP:  Rampage+∞: When moving toward enemies, its wearer moves as far as
 possible, alerting their target en route.

ENUM:     POWER_GLOVES
NAME:     Mad Mage's Maulers
OBJ:      OBJ_ARMOUR/ARM_GLOVES
PLUS:     +3
COLOUR:   ETC_MAGIC
TILE:     urand_power_gloves
TILE_EQ:  GLOVE_BROWN
INSCRIP:  Infuse+∞ VampMP
BOOL:     nospell
VALUE:    400
DESCRIP:  Infuse+∞:  It empowers its wearer's blows with all of their magic.
+VampMP:    Blows struck in melee replenish the wearer's magic.

NAME:     dreamshard necklace
OBJ:      OBJ_JEWELLERY/AMU_ACROBAT
COLOUR:   ETC_SILVER
TILE:     urand_dreamshard
INSCRIP:  *Dream
BOOL:     special
VALUE:    2000
DESCRIP:  *Dream:    It absorbs a single lethal wound into itself, holding its
 wearer just short of death and releasing dream-creatures to guard them.

NAME:      Delatra's gloves
OBJ:       OBJ_ARMOUR/ARM_GLOVES
PLUS:      +1
COLOUR:    BLUE
TILE:      urand_delatra
TILE_EQ:   GLOVE_BLUE
INSCRIP:   ID++
VALUE:     100
DESCRIP:   ID++:      It heals its wearer when they drink unknown potions, and
 restores their MP when they read unknown scrolls.
MAX_LEVEL: 6

NAME:       woodcutter's axe
OBJ:        OBJ_WEAPONS/WPN_BATTLEAXE
PLUS:       5
BASE_DELAY: -7
COLOUR:     BROWN
TILE:       urand_woodcutters_axe
TILE_EQ:    AXE_SHORT
MAX_LEVEL:  9

NAME:      Throatcutter
OBJ:       OBJ_WEAPONS/WPN_LONG_SWORD
FALLBACK:  OBJ_WEAPONS/WPN_SCIMITAR
PLUS:      7
COLOUR:    LIGHTRED
TILE:      urand_throatcutter
TILE_EQ:   THROATCUTTER
BRAND:     SPWPN_DRAINING
INSCRIP:   coup de grace
DBRAND:    Coup de Grace: It may instantly kill foes which have little health.
MAX_LEVEL: 9

NAME:      staff of the Meek
OBJ:       OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:      7
COLOUR:    WHITE
TILE:      urand_meek
TILE_EQ:   STAFF_MAGE2
BRAND:     SPWPN_PROTECTION
INSCRIP:   meekguard
DBRAND:    Meekguard: It provides extra protection to wielders with little
 health.
MAX_LEVEL: 11

ENUM:     CONDEMNATION
NAME:     trishula "Condemnation"
OBJ:      OBJ_WEAPONS/WPN_TRISHULA
PLUS:     8
COLOUR:   ETC_HOLY
BRAND:    SPWPN_HOLY_WRATH
FB_BRAND: SPWPN_HOLY_WRATH
LIFE:     1
BOOL:     fly, noises
INSCRIP:  anguish,
DBRAND:   Anguish:   It makes its victims' attacks reflect back on them.
TILE:     urand_condemnation
TILE_EQ:  CONDEMNATION

NAME:      amulet of Elemental Vulnerability
OBJ:       OBJ_JEWELLERY/AMU_NOTHING
COLOUR:    ETC_VEHUMET
TILE:      urand_elemental_vulnerability
AC:        8
BOOL:      poison
FIRE:      -2
COLD:      -2
MAX_LEVEL: 11

NAME:    mountain boots
OBJ:     OBJ_ARMOUR/ARM_BOOTS
TILE:    urand_mountain
TILE_EQ: SPIDER
PLUS:    +3
COLOUR:  ETC_MOUNTAIN
COLD:    1
BOOL:    special
INSCRIP: steadfast,
DBRAND:  Steadfast: It prevents involuntary movement, except for blinking,
 teleportation, or banishment.

NAME:       Lochaber axe
OBJ:        OBJ_WEAPONS/WPN_BARDICHE
TYPE:       Lochaber axe
TILE:       urand_lochaber_axe
TILE_EQ:    LOCHABER_AXE
COLOUR:     ETC_IRON
PLUS:       +5
BASE_ACC:   -1
BASE_DAM:   +1
BASE_DELAY: +1
BOOL:       drain
INSCRIP:    reach-cleave, Poleaxe
DBRAND:     Reach-Cleave: It can be evoked to extend its reach, and strikes at
 all foes within reach, dealing less damage to those not targeted.
DESCRIP:    Poleaxe:   It uses either Axes or Polearms skill, whichever is
 higher.

NAME:      Hermit's Pendant
OBJ:       OBJ_JEWELLERY/AMU_FAITH
COLOUR:    BROWN
TILE:      urand_hermit_pendant
MP:        +5
INSCRIP:   Invo=14 Evo=0
DBRAND:    Invo=14:   It sets your Invocations skill to 14.
+Evo=0:    It sets your Evocations skill to 0.
MAX_LEVEL: 9

NAME:    slick slippers
OBJ:     OBJ_ARMOUR/ARM_BOOTS
TILE:    urand_slippers
TILE_EQ: SLIPPERS
PLUS:    +2
COLOUR:  ETC_DITHMENOS
EV:      4
VALUE:   270
INSCRIP: slick, slippery,
DBRAND:  Slick:     Its wearer cannot be constricted, netted,
 webbed, or stopped by binding sigils.
+Slippery:  Its wearer slips away from damaging melee attacks, pulling the
 attacker onward.

NAME:      Force Lance
OBJ:       OBJ_WEAPONS/WPN_SPEAR
FALLBACK:  OBJ_WEAPONS/WPN_DEMON_TRIDENT
INSCRIP:   knockback,
TYPE:      lance
BASE_DAM:  +2
PLUS:      +5
COLOUR:    ETC_DISJUNCTION
BRAND:     SPWPN_HEAVY
TILE:      urand_force_lance
TILE_EQ:   FORCE_LANCE
DBRAND:    Knockback: It sometimes drives back enemies it hits.
MAX_LEVEL: 11

ENUM:     HOLY_AXE
NAME:     consecrated labrys
OBJ:      OBJ_WEAPONS/WPN_BROAD_AXE
TYPE:     labrys
BASE_DAM: +1
PLUS:     +4
COLOUR:   ETC_HOLY
TILE:     spwpn_holy_axe
TILE_EQ:  HOLY_AXE
BRAND:    SPWPN_HOLY_WRATH
BOOL:     no_upgrade, fly, seeinv, fragile
INSCRIP:  Valiant
DESCRIP:  Valiant:   It becomes more powerful as more dangerous foes come into
 view.

NAME:      toga "Victory"
OBJ:       OBJ_ARMOUR/ARM_ROBE
PLUS:      +0 # varies with kills and consumable use
SLAY:      +0 # varies
INT:       +0 # varies
COLOUR:    LIGHTCYAN
TILE:      urand_victor
TILE_EQ:   ARWEN
INSCRIP:   *Victory
BOOL:      clarity, no_upgrade
VALUE:     600
DESCRIP:   *Victory:  When the wearer kills a threatening monster, it has a
 chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses
 a scroll or a potion with a hostile monster in sight, its bonuses reset to +0.
 Unequipping it also resets its bonuses to +0.
MAX_LEVEL: 11

ENUM:     STORM_QUEEN
NAME:     Storm Queen's Shield
OBJ:      OBJ_ARMOUR/ARM_KITE_SHIELD
FALLBACK: OBJ_ARMOUR/ARM_TOWER_SHIELD
PLUS:     +5
COLOUR:   BLUE
TILE:     urand_storm_queen
TILE_EQ:  KITE_SHIELD_STORM_QUEEN
BOOL:     elec, fly
INSCRIP:  shock,
DBRAND:   Shock:     When it blocks an attack, it may electrocute the attacker.
 This works even against foes who are a short distance away.

NAME:     dreamdust necklace
OBJ:      OBJ_JEWELLERY/AMU_ACROBAT
COLOUR:   ETC_SILVER
TILE:     urand_dreamdust
BOOL:     special, nogen

NAME:     hand cannon "Mule"
OBJ:      OBJ_WEAPONS/WPN_HAND_CANNON
TILE:     spwpn_mule
TILE_EQ:  MULE
PLUS:     7
FIRE:     1
COLOUR:   ETC_INCARNADINE
BRAND:    SPWPN_FLAMING
INSCRIP:  backblast,
DBRAND:   Backblast: When fired, it often launches its wielder backwards.

ENUM:    GADGETEER
NAME:    gloves of the gadgeteer
INSCRIP: Gadgeteer Wandboost
OBJ:     OBJ_ARMOUR/ARM_GLOVES
PLUS:    +0
COLOUR:  MAGENTA
TILE:    urand_gadgeteer
TILE_EQ: GLOVE_PURPLE
BOOL:    fragile
VALUE:   400
DESCRIP: Gadgeteer:   Your evocable items recharge 30% faster and wands have a 30%
 chance to not spend a charge.
+Wandboost:   Your wands are more powerful.

NAME:     Charlatan's Orb
OBJ:      OBJ_ARMOUR/ARM_ORB
TILE:     urand_charlatan
TILE_EQ:  CHARLATANS_ORB
COLOUR:   MAGENTA
INSCRIP: orb Charlatan
DBRAND:  It massively reduces your stealth.
+It interferes with translocations, delaying teleports.
+Charlatan: It boosts your other skills by 20% of your base Evocations skill.

ENUM:    JUSTICARS_REGALIA
NAME:    justicar's regalia
INSCRIP: Inspire Amulet+
OBJ:     OBJ_ARMOUR/ARM_SCALE_MAIL
PLUS:    +5
STR:     4
COLOUR:  WHITE
TILE:    urand_justicars_regalia
TILE_EQ: JUSTICAR
VALUE:   900
DESCRIP: Inspire:   When you summon or create an ally, it gains Regeneration.
+Amulet+:   You can equip an additional amulet.

ENUM:    SKULL_OF_ZONGULDROK
NAME:    skull of Zonguldrok
INSCRIP: Reaping Hat+
OBJ:     OBJ_ARMOUR/ARM_ORB
INT:     4
LIFE:    1
COLOUR:  BLUE
TILE:    urand_skull_of_zonguldrok
TILE_EQ: SKULL_OF_ZONGULDROK
VALUE:   600
BOOL:    evil
DESCRIP: Reaping:   When you kill an enemy with your weapon, its spirit may be
 forced to fight for you.
+Hat+:   You can equip an additional hat (on the skull).

ENUM:    FISTICLOAK
NAME:    fungal fisticloak
INSCRIP: Shroompunch Gloves+
OBJ:     OBJ_ARMOUR/ARM_CLOAK
PLUS:    +3
HP:      -10
INT:     -2
STR:     -2
COLOUR:  MAGENTA
TILE:    urand_fungal_fisticloak
TILE_EQ: FUNGAL_FISTICLOAK_BACK
VALUE:   550
DESCRIP: Shroompunch:   The cloak sometimes lashes out at its wearer's enemies,
 inflicting confusion with its spores.
+Gloves+:   Your cloak can equip an additional pair of gloves.

ENUM:    VAINGLORY
NAME:    crown of vainglory
INSCRIP: Majesty Ring++
OBJ:     OBJ_ARMOUR/ARM_HAT
PLUS:    +3
WILL:    1
BOOL:    fragile
COLOUR:  YELLOW
TILE:    urand_crown_of_vainglory
TILE_EQ: VAINGLORY
VALUE:   550
DESCRIP: Majesty:   You are bathed in light that prevents you from turning
 invisible. Whenever you enter a new floor, you announce yourself to nearby
 enemies and refuse to leave the floor again for some time.
+Ring++:   You can equip two additional rings.

# Fedhas sprint, to allow coglins access to evocable invisibility.
ENUM:     SCARF_INVISIBILITY
NAME:     scarf of invisibility
OBJ:      OBJ_ARMOUR/ARM_SCARF
COLOUR:   WHITE
TILE:     urand_scarf_invisibility
TILE_EQ:  SCARF_INVISIBILITY
BOOL:     inv, nogen

ENUM:    SWAMP_WITCH_SCALES
NAME:    swamp witch's dragon scales
INSCRIP: TrickPois
OBJ:     OBJ_ARMOUR/ARM_SWAMP_DRAGON_ARMOUR
PLUS:    +5
INT:     +3
COLOUR:  ETC_POISON
TILE:    urand_swamp_witch_scales
TILE_EQ: SWAMP_WITCH
DESCRIP: TrickPois: Whenever you inflict a negative status on an enemy, you also
 fully poison it. Those with rPois+ will only be lightly poisoned, and
 those with rPois∞ won't be poisoned at all.

ENUM:    FIMBULWINTER
NAME:    athame "Fimbulwinter"
INSCRIP: IceDoom
OBJ:     OBJ_WEAPONS/WPN_ATHAME
PLUS:    +9
BOOL:    bane
COLOUR:  ETC_ICE
TILE:    urand_fimbulwinter
TILE_EQ: FIMBULWINTER
BRAND:   SPWPN_FREEZING
COLD:    2
FIRE:    -1
DESCRIP: IceDoom:   Whenever you deal cold damage to an enemy without rCold∞,
 you inflict some doom upon it. Sufficient doom upon those who do not defy fate
 as you do will eventually result in long amounts of slowing, weakness,
 vitrification, blinding, or heavy draining.

ENUM:    FIRE_DRAGON_OCCULTIST_SCALES
NAME:    fire dragon occultist's scales
INSCRIP: FireExpos FireWiz
OBJ:     OBJ_ARMOUR/ARM_FIRE_DRAGON_ARMOUR
PLUS:    +6
INT:     +3
COLOUR:  ETC_FIRE
TILE:    urand_fire_dragon_occultist_scales
TILE_EQ: OCCULTIST_SCALES
DESCRIP: FireExpos: Whenever you deal fire damage to an enemy without rFire∞,
 you may briefly leave it exposed, making it take increased damage for
 non-attack sources, less capable of dodging non-attack projectiles, and mildly
 reducing its Willpower.
+FireWiz:  It increases the success rate of your Fire Magic spells.

ENUM:    ICE_DRAGON_ARCANIST_SCALES
NAME:    ice dragon arcanist's scales
INSCRIP: IceExpos IceWiz
OBJ:     OBJ_ARMOUR/ARM_ICE_DRAGON_ARMOUR
PLUS:    +7
STR:     +3
COLOUR:  ETC_ICE
TILE:    urand_ice_dragon_arcanist_scales
TILE_EQ: ARCANIST_SCALES
DESCRIP: IceExpos:  Whenever you deal cold damage to an enemy without rCold∞,
 you may briefly leave it exposed, making it take increased damage for
 non-attack sources, less capable of dodging non-attack projectiles, and mildly
 reducing its Willpower.
+IceWiz:   It increases the success rate of your Ice Magic spells.

# This entry must always be last.
ENUM:   DUMMY2
NAME:   DUMMY UNRANDART 2
OBJ:    OBJ_UNASSIGNED/250
PLUS:   250
COLOUR: BLACK
