%prefix TILEI
%name icons
%startvalue TILEG_GUI_MAX gui

%back none

%sdir misc
effect/net_trap TRAP_NET
mask_deep_water MASK_DEEP_WATER
mask_shallow_water MASK_SHALLOW_WATER
mask_deep_water_murky MASK_DEEP_WATER_MURKY
mask_shallow_water_murky MASK_SHALLOW_WATER_MURKY
mask_deep_water_shoals MASK_DEEP_WATER_SHOALS
mask_shallow_water_shoals MASK_SHALLOW_WATER_SHOALS
mask_lava MASK_LAVA
cursor CURSOR
cursor_red CURSOR2
cursor_green CURSOR3
tutorial_cursor TUTORIAL_CURSOR
travel_exclusion DISABLED
rampage_indicator RAMPAGE
rampage_indicator_instant RAMPAGE_INSTANT
%sdir dngn/traps
%alpha 128
cobweb_none_0 TRAP_WEB
%resetcol
%rim 0
%sdir misc/icons
friendly FRIENDLY
good_neutral GOOD_NEUTRAL
neutral NEUTRAL
animated_weapon ANIMATED_WEAPON
summoned SUMMONED
unrewarding UNREWARDING
minion MINION
poison POISON
poison_more MORE_POISON
poison_max MAX_POISON
sticky_flame STICKY_FLAME
inner_flame INNER_FLAME
constricted CONSTRICTED
berserk BERSERK
frenzied FRENZIED
slowed SLOWED
hasted HASTED
might MIGHT
petrifying PETRIFYING
petrified PETRIFIED
blind BLIND
fleeing FLEEING
unaware UNAWARE
confused CONFUSED
sleeping STAB_BRAND
pain_mirror PAIN_MIRROR
recall RECALL
corona GLOWING
drain DRAIN
idealised IDEALISED
bound_soul BOUND_SOUL
infested INFESTED
corroded CORRODED
swift SWIFT
vile_clutch VILE_CLUTCH
possessable POSSESSABLE
slowly_dying SLOWLY_DYING
fire_champ FIRE_CHAMP
anguish ANGUISH
antimagic ANTIMAGIC
concentrated_poison CONC_VENOM
dazed DAZED
fire_vulnerable FIRE_VULN
injury_bond INJURY_BOND
partially_charged PARTIALLY_CHARGED
fully_charged FULLY_CHARGED
deflect_missiles DEFLECT_MISSILES
ghostly GHOSTLY
still_winds STILL_WINDS
waterlogged WATERLOGGED
weakened WEAKENED
teleporting TELEPORTING
brill BRILLIANCE
resist RESISTANCE
malmutated MALMUTATED
glow_light GLOW_LIGHT
glow_heavy GLOW_HEAVY
pain_bond PAIN_BOND
paralysed PARALYSED
bullseye BULLSEYE
vitrified VITRIFIED
curse_of_agony CURSE_OF_AGONY
regeneration REGENERATION
retreat RETREAT
vengeance VENGEANCE_TARGET
beogh_touch TOUCH_OF_BEOGH
rimeblight RIMEBLIGHT
arms UNDYING_ARMS
shadowless SHADOWLESS
bind BIND
weak_willed WEAK_WILLED
sign_of_ruin SIGN_OF_RUIN
doubled_vigour DOUBLED_VIGOUR
kinetic_grapnel KINETIC_GRAPNEL
tempered TEMPERED
heart HEART
unstable UNSTABLE
laced_with_chaos LACED_WITH_CHAOS
vexed VEXED
vampire_thrall VAMPIRE_THRALL
enkindled_1 ENKINDLED_1
enkindled_2 ENKINDLED_2
nobody_memory_1 NOBODY_MEMORY_1
nobody_memory_2 NOBODY_MEMORY_2
nobody_memory_3 NOBODY_MEMORY_3
pyrrhic PYRRHIC
magnetised MAGNETISED
figment FIGMENT
paradox PARADOX
warding WARDING
dim DIMMED
sentinel_mark SENTINEL_MARK
strong_willed STRONG_WILLED
tesseract_spawn TESSERACT_SPAWN
sundering SUNDERING
mute MUTE
exposed EXPOSED
stampede STAMPEDE

something_under SOMETHING_UNDER
new_stair NEW_STAIR
new_transporter NEW_TRANSPORTER

ellipsis ELLIPSIS

%sdir misc
out_of_sight MESH
out_of_range OOR_MESH
magicmap MAGIC_MAP_MESH
travel_exclusion TRAVEL_EXCLUSION_FG
travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_FG

%sdir misc/numbers
num0 NUM0
num1 NUM1
num2 NUM2
num3 NUM3
num4 NUM4
num5 NUM5
num6 NUM6
num7 NUM7
num8 NUM8
num9 NUM9

minus5 NUM_MINUS5
minus4 NUM_MINUS4
minus3 NUM_MINUS3
minus2 NUM_MINUS2
minus1 NUM_MINUS1
zero NUM_ZERO
plus1 NUM_PLUS1
plus2 NUM_PLUS2
plus3 NUM_PLUS3
plus4 NUM_PLUS4
plus5 NUM_PLUS5
plus6 NUM_PLUS6
plus7 NUM_PLUS7
plus8 NUM_PLUS8
plus9 NUM_PLUS9
plus10 NUM_PLUS10
plus11 NUM_PLUS11

%sdir misc/icons
demon_pentagram1 DEMON_NUM1
demon_pentagram2 DEMON_NUM2
demon_pentagram3 DEMON_NUM3
demon_pentagram4 DEMON_NUM4
demon_pentagram5 DEMON_NUM5
%rim 0

%sdir misc
ray ITEM_SLOT_SELECTED

mdam_lightly_damaged MDAM_LIGHTLY_DAMAGED
mdam_moderately_damaged MDAM_MODERATELY_DAMAGED
mdam_heavily_damaged MDAM_HEAVILY_DAMAGED
mdam_severely_damaged MDAM_SEVERELY_DAMAGED
mdam_almost_dead MDAM_ALMOST_DEAD

travel_path_from1 TRAVEL_PATH_FROM
travel_path_from2
travel_path_from3
travel_path_from4
travel_path_from5
travel_path_from6
travel_path_from7
travel_path_from8

travel_path_to1 TRAVEL_PATH_TO
travel_path_to2
travel_path_to3
travel_path_to4
travel_path_to5
travel_path_to6
travel_path_to7
travel_path_to8
