%name feat
%prefix TILE
%startvalue TILE_WALL_MAX wall

%weight 10
%sdir dngn/trees
tree1 DNGN_TREE
tree2
tree3
tree4
tree5
tree6
tree7
tree8
tree9
tree10
tree11
tree12
tree13

%variation DNGN_TREE yellow
tree_fall1 DNGN_TREE_YELLOW
tree_fall4
tree_fall5
tree_fall9

%variation DNGN_TREE lightred
tree_fall2 DNGN_TREE_LIGHTRED
tree_fall3

%variation DNGN_TREE red
tree_fall6 DNGN_TREE_RED
tree_fall7
tree_fall8

%variation DNGN_TREE brown
tree_dead1 DNGN_TREE_DEAD
tree_dead2
tree_dead3
tree_dead4
tree_dead5

%variation DNGN_TREE blue
tree_of_woe1 DNGN_TREE_OF_WOE
tree_of_woe2
tree_of_woe3
tree_of_woe4

%variation DNGN_TREE lightblue
dead_tree_of_woe1 DNGN_DEAD_TREE_OF_WOE
dead_tree_of_woe2
dead_tree_of_woe3
dead_tree_of_woe4

%weight 10
mangrove1 DNGN_MANGROVE
%weight 8
mangrove2
%weight 5
mangrove3

tree_petrified1 DNGN_PETRIFIED_TREE
tree_petrified2
tree_petrified3

tree_demonic1 DNGN_DEMONIC_TREE
%syn DNGN_DEMONIC_TREE_1
tree_demonic2
%syn DNGN_DEMONIC_TREE_2
tree_demonic3
%syn DNGN_DEMONIC_TREE_3
tree_demonic4
%syn DNGN_DEMONIC_TREE_4
tree_demonic5
%syn DNGN_DEMONIC_TREE_5
tree_demonic6
%syn DNGN_DEMONIC_TREE_6
tree_demonic7
%syn DNGN_DEMONIC_TREE_7
tree_demonic8
%syn DNGN_DEMONIC_TREE_8
tree_demonic9
%syn DNGN_DEMONIC_TREE_9
tree_demonic10
%syn DNGN_DEMONIC_TREE_10
tree_demonic11
%syn DNGN_DEMONIC_TREE_11
tree_demonic12
%syn DNGN_DEMONIC_TREE_12
tree_demonic13
%syn DNGN_DEMONIC_TREE_13
tree_demonic14
%syn DNGN_DEMONIC_TREE_14
tree_demonic15
%syn DNGN_DEMONIC_TREE_15
tree_demonic16
%syn DNGN_DEMONIC_TREE_16

# We put the berserk icon on the dngn tilesheet for rendering purposes.
%sdir misc/icons
berserk AWOKEN_OVERLAY

## doors
%sdir dngn/doors
closed_door DNGN_CLOSED_DOOR
# Note that gates must come immediately after their non-gated counterpart tile.
gate_closed_left DNGN_GATE_CLOSED_LEFT
gate_closed_middle DNGN_GATE_CLOSED_MIDDLE
gate_closed_right DNGN_GATE_CLOSED_RIGHT
vgate_closed_up DNGN_VGATE_CLOSED_UP
vgate_closed_middle DNGN_VGATE_CLOSED_MIDDLE
vgate_closed_down DNGN_VGATE_CLOSED_DOWN
open_door DNGN_OPEN_DOOR
gate_open_left DNGN_GATE_OPEN_LEFT
gate_open_middle DNGN_GATE_OPEN_MIDDLE
gate_open_right DNGN_GATE_OPEN_RIGHT
vgate_open_up DNGN_VGATE_OPEN_UP
vgate_open_middle DNGN_VGATE_OPEN_MIDDLE
vgate_open_down DNGN_VGATE_OPEN_DOWN
runed_door DNGN_RUNED_DOOR
gate_runed_left DNGN_GATE_RUNED_LEFT
gate_runed_middle DNGN_GATE_RUNED_MIDDLE
gate_runed_right DNGN_GATE_RUNED_RIGHT
vgate_runed_up DNGN_VGATE_RUNED_UP
vgate_runed_middle DNGN_VGATE_RUNED_MIDDLE
vgate_runed_down DNGN_VGATE_RUNED_DOWN
sealed_door DNGN_SEALED_DOOR
gate_sealed_left DNGN_GATE_SEALED_LEFT
gate_sealed_middle DNGN_GATE_SEALED_MIDDLE
gate_sealed_right DNGN_GATE_SEALED_RIGHT
vgate_sealed_up DNGN_VGATE_SEALED_UP
vgate_sealed_middle DNGN_VGATE_SEALED_MIDDLE
vgate_sealed_down DNGN_VGATE_SEALED_DOWN
broken_door DNGN_BROKEN_DOOR
gate_broken_left DNGN_GATE_BROKEN_LEFT
gate_broken_middle DNGN_GATE_BROKEN_MIDDLE
gate_broken_right DNGN_GATE_BROKEN_RIGHT
vgate_broken_up DNGN_VGATE_BROKEN_UP
vgate_broken_middle DNGN_VGATE_BROKEN_MIDDLE
vgate_broken_down DNGN_VGATE_BROKEN_DOWN

# Clear doors.
closed_clear_door DNGN_CLOSED_CLEAR_DOOR
gate_closed_clear_left DNGN_GATE_CLOSED_CLEAR_LEFT
gate_closed_clear_middle DNGN_GATE_CLOSED_CLEAR_MIDDLE
gate_closed_clear_right DNGN_GATE_CLOSED_CLEAR_RIGHT
vgate_closed_clear_up DNGN_VGATE_CLOSED_CLEAR_UP
vgate_closed_clear_middle DNGN_VGATE_CLOSED_CLEAR_MIDDLE
vgate_closed_clear_down DNGN_VGATE_CLOSED_CLEAR_DOWN
open_clear_door DNGN_OPEN_CLEAR_DOOR
gate_open_clear_left DNGN_GATE_OPEN_CLEAR_LEFT
gate_open_clear_middle DNGN_GATE_OPEN_CLEAR_MIDDLE
gate_open_clear_right DNGN_GATE_OPEN_CLEAR_RIGHT
vgate_open_clear_up DNGN_VGATE_OPEN_CLEAR_UP
vgate_open_clear_middle DNGN_VGATE_OPEN_CLEAR_MIDDLE
vgate_open_clear_down DNGN_VGATE_OPEN_CLEAR_DOWN
runed_clear_door DNGN_RUNED_CLEAR_DOOR
gate_runed_clear_left DNGN_GATE_RUNED_CLEAR_LEFT
gate_runed_clear_middle DNGN_GATE_RUNED_CLEAR_MIDDLE
gate_runed_clear_right DNGN_GATE_RUNED_CLEAR_RIGHT
vgate_runed_clear_up DNGN_VGATE_RUNED_CLEAR_UP
vgate_runed_clear_middle DNGN_VGATE_RUNED_CLEAR_MIDDLE
vgate_runed_clear_down DNGN_VGATE_RUNED_CLEAR_DOWN
sealed_clear_door DNGN_SEALED_CLEAR_DOOR
gate_sealed_clear_left DNGN_GATE_SEALED_CLEAR_LEFT
gate_sealed_clear_middle DNGN_GATE_SEALED_CLEAR_MIDDLE
gate_sealed_clear_right DNGN_GATE_SEALED_CLEAR_RIGHT
vgate_sealed_clear_up DNGN_VGATE_SEALED_CLEAR_UP
vgate_sealed_clear_middle DNGN_VGATE_SEALED_CLEAR_MIDDLE
vgate_sealed_clear_down DNGN_VGATE_SEALED_CLEAR_DOWN
broken_clear_door DNGN_BROKEN_CLEAR_DOOR
gate_broken_clear_left DNGN_GATE_BROKEN_CLEAR_LEFT
gate_broken_clear_middle DNGN_GATE_BROKEN_CLEAR_MIDDLE
gate_broken_clear_right DNGN_GATE_BROKEN_CLEAR_RIGHT
vgate_broken_clear_up DNGN_VGATE_BROKEN_CLEAR_UP
vgate_broken_clear_middle DNGN_VGATE_BROKEN_CLEAR_MIDDLE
vgate_broken_clear_down DNGN_VGATE_BROKEN_CLEAR_DOWN

# Crypt doors
closed_door_crypt DNGN_CLOSED_DOOR_CRYPT
gate_closed_left_crypt DNGN_GATE_CLOSED_LEFT_CRYPT
gate_closed_middle_crypt DNGN_GATE_CLOSED_MIDDLE_CRYPT
gate_closed_right_crypt DNGN_GATE_CLOSED_RIGHT_CRYPT
vgate_closed_up_crypt DNGN_VGATE_CLOSED_UP_CRYPT
vgate_closed_middle_crypt DNGN_VGATE_CLOSED_MIDDLE_CRYPT
vgate_closed_down_crypt DNGN_VGATE_CLOSED_DOWN_CRYPT
open_door_crypt DNGN_OPEN_DOOR_CRYPT
gate_open_left_crypt DNGN_GATE_OPEN_LEFT_CRYPT
gate_open_middle_crypt DNGN_GATE_OPEN_MIDDLE_CRYPT
gate_open_right_crypt DNGN_GATE_OPEN_RIGHT_CRYPT
vgate_open_up_crypt DNGN_VGATE_OPEN_UP_CRYPT
vgate_open_middle_crypt DNGN_VGATE_OPEN_MIDDLE_CRYPT
vgate_open_down_crypt DNGN_VGATE_OPEN_DOWN_CRYPT
broken_door_crypt DNGN_BROKEN_DOOR_CRYPT
gate_broken_left_crypt DNGN_GATE_BROKEN_LEFT_CRYPT
gate_broken_middle_crypt DNGN_GATE_BROKEN_MIDDLE_CRYPT
gate_broken_right_crypt DNGN_GATE_BROKEN_RIGHT_CRYPT
vgate_broken_up_crypt DNGN_VGATE_BROKEN_UP_CRYPT
vgate_broken_middle_crypt DNGN_VGATE_BROKEN_MIDDLE_CRYPT
vgate_broken_down_crypt DNGN_VGATE_BROKEN_DOWN_CRYPT

## Alternate doors for vaults, etc. Should be in the order listed above for
## doors which also provide gateways; otherwise detected, closed, open, broken,
## or closed, open, broken.
%sdir dngn/vaults
cigotuvi_door_closed DNGN_FLESHY_ORIFICE
cigotuvi_door_open
cigotuvi_door_ruined

# Place new door tiles before this point, otherwise they can't be used as
# door overrides.

%sdir dngn/gateways
stone_arch DNGN_STONE_ARCH

%sdir dngn/statues
orcish_idol DNGN_ORCISH_IDOL
metal_statue DNGN_METAL_STATUE
# dungeon statues
%weight 5
statue_dwarf DNGN_GRANITE_STATUE
%syn DNGN_STATUE_DWARF
statue_archer
%syn DNGN_STATUE_ARCHER
statue_tengu
%syn DNGN_STATUE_TENGU
statue_centaur
%syn DNGN_STATUE_CENTAUR
statue_snail
%syn DNGN_STATUE_SNAIL
statue_cat
%syn DNGN_STATUE_CAT
statue_princess
%syn DNGN_STATUE_PRINCESS
%weight 8
statue_mermaid
%syn DNGN_STATUE_MERMAID
statue_naga
%syn DNGN_STATUE_NAGA
statue_dragon
%syn DNGN_STATUE_DRAGON
statue_hydra
%syn DNGN_STATUE_HYDRA
%weight 3
statue_angel
%syn DNGN_STATUE_ANGEL
statue_elephant
%syn DNGN_STATUE_ELEPHANT
statue_wraith
%syn DNGN_STATUE_WRAITH
statue_imp
%syn DNGN_STATUE_IMP
statue_orb
%syn DNGN_STATUE_ORB
statue_cerebov
%syn DNGN_STATUE_CEREBOV
statue_demonic_bust
%syn DNGN_STATUE_DEMONIC_BUST
statue_twins
%syn DNGN_STATUE_TWINS
statue_orb_guardian
%syn DNGN_STATUE_ORB_GUARDIAN
statue_sword
%syn DNGN_STATUE_SWORD
statue_axe
%syn DNGN_STATUE_AXE
statue_polearm
%syn DNGN_STATUE_POLEARM
%weight 1
statue_sigmund
%syn DNGN_STATUE_SIGMUND
statue_ancient_hero
%syn DNGN_STATUE_ANCIENT_HERO
statue_ancient_evil
%syn DNGN_STATUE_ANCIENT_EVIL
statue_triangle
%syn DNGN_STATUE_TRIANGLE
%weight 3
statue_maw
%syn DNGN_STATUE_MAW
statue_tentacles
%syn DNGN_STATUE_TENTACLES

# Depths and Zot statues
%weight 5
statue_depths_tengu DNGN_GRANITE_STATUE_DEPTHS
%syn DNGN_STATUE_DEPTHS_TENGU
statue_depths_spriggan
%syn DNGN_STATUE_DEPTHS_SPRIGGAN
%weight 3
statue_depths_asmodeus
%syn DNGN_STATUE_DEPTHS_ASMODEUS
statue_depths_tomes
%syn DNGN_STATUE_DEPTHS_TOMES
%weight 1
statue_depths_seraph
%syn DNGN_STATUE_DEPTHS_SERAPH
statue_depths_fangs
%syn DNGN_STATUE_DEPTHS_FANGS

%weight 6
statue_depths_zot_dragon DNGN_GRANITE_STATUE_DEPTHS_ZOT
%syn DNGN_STATUE_DEPTHS_ZOT_DRAGON
statue_depths_zot_orb_guardian
%syn DNGN_STATUE_DEPTHS_ZOT_ORB_GUARDIAN
statue_depths_zot_tentacles
%syn DNGN_STATUE_DEPTHS_ZOT_TENTACLES
%weight 4
statue_depths_zot_angel
%syn DNGN_STATUE_DEPTHS_ZOT_ANGEL
statue_depths_zot_devil
%syn DNGN_STATUE_DEPTHS_ZOT_DEVIL
%weight 2
statue_depths_zot_cerebov
%syn DNGN_STATUE_DEPTHS_ZOT_CEREBOV
statue_depths_zot_lich
%syn DNGN_STATUE_DEPTHS_ZOT_LICH
%weight 1
statue_depths_zot_ancient_evil
%syn DNGN_STATUE_DEPTHS_ZOT_ANCIENT_EVIL

%weight 7
statue_zot_orb DNGN_GRANITE_STATUE_ZOT
%syn DNGN_STATUE_ZOT_ORB
statue_zot_serpent
%syn DNGN_STATUE_ZOT_SERPENT
%weight 5
statue_zot_old_guardian
%syn DNGN_STATUE_ZOT_OLD_GUARDIAN
statue_zot_tornado
%syn DNGN_STATUE_ZOT_TORNADO
%weight 1
statue_zot_oldest_guardian
%syn DNGN_STATUE_ZOT_OLDEST_GUARDIAN

# damaged statues
%weight 1
crumbled_column_1 DNGN_CRUMBLED_COLUMN
crumbled_column_2
crumbled_column_3
crumbled_column_4
crumbled_column_5
crumbled_column_6

# depths statues, damaged or not
depths_column DEPTHS_COLUMN
depths_crumbled_column DEPTHS_CRUMBLED_COLUMN

# Statues in Dis
statue_iron DNGN_STATUE_IRON

# The zot orb statues.
zot_fire_orb_statue DNGN_ZOT_FIRE_STATUE
zot_winter_orb_statue DNGN_ZOT_WINTER_STATUE
zot_entropy_orb_statue DNGN_ZOT_ENTROPY_STATUE

## Features only used in certain minivaults
%sdir dngn/vaults

##

## Renamed statues for undead vaults: gravestones
gravestone_blank DNGN_GRAVESTONE
gravestone_writing1
gravestone_writing2
necropolis_gravestone_0 DNGN_NECROPOLIS_GRAVESTONE
necropolis_gravestone_1
necropolis_gravestone_2
zshrine DNGN_ZONGULDROK_SHRINE

# start TAG_MAJOR_VERSION == 34
teleporter_ice_cave DNGN_TELEPORTER_ICE_CAVE
# end TAG_MAJOR_VERSION

## golden statues for Gozag and TSO
golden_statue_1 DNGN_GOLDEN_STATUE
golden_statue_2
golden_iron_statue DNGN_GOLDEN_IRON_STATUE

## blue iron statues for Oka
oka_iron_statue_1 DNGN_OKA_IRON_STATUE
oka_iron_statue_2

#### Random tile animation for statuary starts here.

## silver statues for Zin and the Vaults
%weight 10
silver_statue_0 DNGN_SILVER_STATUE
%weight 1
silver_statue_1
silver_statue_2

## chaotic scintillating statues for Xom, Nem, and Klowns
%weight 60
scintillating_statue_0 DNGN_SCINTILLATING_STATUE
%weight 15
scintillating_statue_1
%weight 3
scintillating_statue_2
scintillating_statue_3
scintillating_statue_4

## Renamed statues for menageries, kennels, experiments, etc
mystic_cage_0 DNGN_MYSTIC_CAGE
mystic_cage_1
mystic_cage_2

#### Random tile animation for statuary ends here.
#### Cycling tile animation for statuary starts here.
#### Weights need to be weight 1 for that code to work properly

## magical conduits for themed magic branches, portals, vaults
## conj, hex, summ / tloc, necro, alch, fire, ice, air, earth

%weight 1
arcane_conduit_0 ARCANE_CONDUIT
arcane_conduit_1
arcane_conduit_2
arcane_conduit_3
misfortune_conduit_0 MISFORTUNE_CONDUIT
misfortune_conduit_1
misfortune_conduit_2
misfortune_conduit_3
dimensional_conduit_0 DIMENSIONAL_CONDUIT
dimensional_conduit_1
dimensional_conduit_2
dimensional_conduit_3
soul_conduit_0 SOUL_CONDUIT
soul_conduit_1
soul_conduit_2
soul_conduit_3
alchemical_conduit_0 ALCHEMICAL_CONDUIT
alchemical_conduit_1
alchemical_conduit_2
alchemical_conduit_3
fiery_conduit_0 FIERY_CONDUIT
fiery_conduit_1
fiery_conduit_2
fiery_conduit_3
icy_conduit_0 ICY_CONDUIT
icy_conduit_1
icy_conduit_2
icy_conduit_3
earthen_conduit_0 EARTHEN_CONDUIT
earthen_conduit_1
earthen_conduit_2
earthen_conduit_3
storm_conduit_0 STORM_CONDUIT
storm_conduit_1
storm_conduit_2
storm_conduit_3

#### Cycling tile animation for statuary ends here.

## machinery for wizlabs and Zot and nowhere else
enigmatic_dynamo DNGN_ENIGMATIC_DYNAMO
nascence_circuit DNGN_NASCENCE_CIRCUIT

## sarcophagus for ragdoll_tomb_raider
sarcophagus_sealed DNGN_SARCOPHAGUS_SEALED

## sideways sarcophagi for tomb:1
sarcophagus_pedestal_left DNGN_SARCOPHAGUS_PEDESTAL_LEFT
sarcophagus_pedestal_right DNGN_SARCOPHAGUS_PEDESTAL_RIGHT

## Animating statues for dis_mu and grunt_dis_stairs_iron_hall
statue_elephant_jade DNGN_STATUE_ELEPHANT_JADE
statue_iron_golem DNGN_STATUE_IRON_GOLEM

## The edge of the level for wizlab_golubria.
dimension_edge DNGN_DIMENSION_EDGE

## The disco ball in pan_disco_hall.
disco_ball DNGN_DISCO_BALL

## The Orb of Zot's pedestal
orb_dais DNGN_ORB_DAIS

## Loose floor deco.
mop_1 DNGN_MOP
mop_2 DNGN_MOP_BLOODY
yak_fur DNGN_YAK_FUR
lectern DNGN_LECTERN
flower_pot_1 DNGN_FLOWER_POT
flower_pot_broken_1 DNGN_FLOWER_POT_BROKEN
flower_pot_2 DNGN_DARK_FLOWER_POT
flower_pot_broken_2 DNGN_DARK_FLOWER_POT_BROKEN
djembe_set DNGN_DJEMBE
ensign_beogh DNGN_ENSIGN_BEOGH
ensign_dark DNGN_ENSIGN_DARK
ensign_gehenna DNGN_ENSIGN_GEHENNA
bottled_spirits DNGN_BOTTLED_SPIRITS
assortment_of_trash0 DNGN_ASSORTMENT_OF_TRASH
assortment_of_trash1
assortment_of_trash2
## preferably have more of these
%weight 10
skull_pike_1 DNGN_SKULL_PIKE
%weight 2
skull_pike_2
## Worth considering mostly behind glass with WALL_STUDIO bookcases.
stacked_books_1 DNGN_STACKED_BOOKS
stacked_books_2
stacked_books_3
## Ideally we'd actually have all fountains vary across branches using these as
## a base, but this would need dry fountain and eye fountain variations drawn.
fountain_double_decker DNGN_FOUNTAIN_NOVELTY_FANCY
fountain_octopode DNGN_FOUNTAIN_NOVELTY_OCTOPODE
fountain_stone_lantern DNGN_FOUNTAIN_NOVELTY_LANTERN
fountain_xom DNGN_FOUNTAIN_NOVELTY_XOM
##
stone_smooth_beogh_0 STONE_SMOOTH_WALL_BEOGH
stone_smooth_beogh_1
gilded_reliquary DNGN_GILDED_RELIQUARY

mould_patch_gulch0 DNGN_MOULD_PATCH_GULCH
mould_patch_gulch1

%sdir dngn/wall
spike_launcher DNGN_SPIKE_LAUNCHER

## Wall assets are not usable as is, edit on them top of the
## desired wall texture as needed (ie TILE_NAME_banner_beogh)

# A couple of placeholders in case we absolutely need
# to add some more tiles for vault design.
# (In response to error messages, basically.)
misc/error PLACEHOLDER1
misc/error PLACEHOLDER2
misc/error PLACEHOLDER3

%sdir dngn/traps
## traps
# start TAG_MAJOR_VERSION == 34
bolt DNGN_TRAP_BOLT
spear DNGN_TRAP_SPEAR
# end TAG_MAJOR_VERSION
net DNGN_TRAP_NET
alarm DNGN_TRAP_ALARM
shaft DNGN_TRAP_SHAFT
tyrant DNGN_TRAP_TYRANT
archmage DNGN_TRAP_ARCHMAGE
harlequin0 DNGN_TRAP_HARLEQUIN
harlequin1
harlequin2
harlequin3
harlequin4
devourer DNGN_TRAP_DEVOURER
dispersal DNGN_TRAP_DISPERSAL
dispersal_inactive DNGN_TRAP_DISPERSAL_INACTIVE
teleport DNGN_TRAP_TELEPORT
teleport_permanent DNGN_TRAP_TELEPORT_PERMANENT
zot DNGN_TRAP_ZOT
passage_of_golubria DNGN_TRAP_GOLUBRIA
pressure_plate DNGN_TRAP_PLATE
binding_sigil DNGN_BINDING_SIGIL

# order matters (tilepick.c tileidx_feature())
cobweb_none_0 DNGN_TRAP_WEB
cobweb_none_1
cobweb_none_2
cobweb_none_3
cobweb_none_4
cobweb_N    DNGN_TRAP_WEB_N
cobweb_E    DNGN_TRAP_WEB_E
cobweb_NE   DNGN_TRAP_WEB_NE
cobweb_S    DNGN_TRAP_WEB_S
cobweb_NS   DNGN_TRAP_WEB_NS
cobweb_ES   DNGN_TRAP_WEB_ES
cobweb_NES  DNGN_TRAP_WEB_NES
cobweb_W    DNGN_TRAP_WEB_W
cobweb_NW   DNGN_TRAP_WEB_NW
cobweb_EW   DNGN_TRAP_WEB_EW
cobweb_NEW  DNGN_TRAP_WEB_NEW
cobweb_SW   DNGN_TRAP_WEB_SW
cobweb_NSW  DNGN_TRAP_WEB_NSW
cobweb_ESW  DNGN_TRAP_WEB_ESW
cobweb_NESW DNGN_TRAP_WEB_NESW

## stairs
%sdir dngn/gateways
exit_dungeon DNGN_EXIT_DUNGEON
stone_stairs_down DNGN_STONE_STAIRS_DOWN
stone_stairs_up DNGN_STONE_STAIRS_UP
escape_hatch_down DNGN_ESCAPE_HATCH_DOWN
escape_hatch_up DNGN_ESCAPE_HATCH_UP
shoals_stairs_down DNGN_SHOALS_STAIRS_DOWN
shoals_stairs_up DNGN_SHOALS_STAIRS_UP
metal_stairs_down DNGN_METAL_STAIRS_DOWN
metal_stairs_up DNGN_METAL_STAIRS_UP
zot_stairs_down DNGN_ZOT_STAIRS_DOWN
zot_stairs_up DNGN_ZOT_STAIRS_UP
slimy_stairs_down DNGN_SLIMY_STAIRS_DOWN
slimy_stairs_up DNGN_SLIMY_STAIRS_UP
enter DNGN_ENTER
%rim 1
return DNGN_RETURN
%rim 0
sealed_stairs_up DNGN_SEALED_STAIRS_UP
sealed_stairs_down DNGN_SEALED_STAIRS_DOWN
one_way_stairs_up DNGN_ONE_WAY_STAIRS_UP
one_way_stairs_down DNGN_ONE_WAY_STAIRS_DOWN

%sdir dngn/shops
##enter_shop DNGN_ENTER_SHOP
%shrink 0
%back enter_shop
shop_general SHOP_GENERAL
shop_weapon SHOP_WEAPONS
shop_armour SHOP_ARMOUR
# start TAG_MAJOR_VERSION == 34
shop_food SHOP_FOOD
# end TAG_MAJOR_VERSION
shop_books SHOP_BOOKS
shop_scrolls SHOP_SCROLLS
shop_wands SHOP_WANDS
shop_jewellery SHOP_JEWELLERY
shop_potions SHOP_POTIONS
shop_gadgets SHOP_GADGETS
%back none
%shrink 1
abandoned_shop DNGN_ABANDONED_SHOP

#### Automatic animation starts here.

%sdir dngn/gateways
%rim 0
enter_zot_closed DNGN_ENTER_ZOT_CLOSED
enter_zot_open DNGN_ENTER_ZOT_OPEN
return_zot DNGN_RETURN_ZOT
enter_temple DNGN_ENTER_TEMPLE
exit_temple DNGN_EXIT_TEMPLE
enter_orc DNGN_ENTER_ORC
exit_orc DNGN_EXIT_ORC
enter_elf DNGN_ENTER_ELF
exit_elf DNGN_EXIT_ELF
enter_lair DNGN_ENTER_LAIR
exit_lair DNGN_EXIT_LAIR
enter_snake DNGN_ENTER_SNAKE
exit_snake DNGN_EXIT_SNAKE
enter_swamp DNGN_ENTER_SWAMP
exit_swamp DNGN_EXIT_SWAMP
enter_spider DNGN_ENTER_SPIDER
exit_spider DNGN_EXIT_SPIDER
enter_shoals DNGN_ENTER_SHOALS
exit_shoals DNGN_EXIT_SHOALS
enter_slime DNGN_ENTER_SLIME
exit_slime DNGN_EXIT_SLIME
enter_vaults_closed DNGN_EXIT_VAULTS_CLOSED
enter_vaults_open DNGN_ENTER_VAULTS
exit_vaults DNGN_EXIT_VAULTS_OPEN
enter_depths DNGN_ENTER_DEPTHS
return_depths DNGN_RETURN_DEPTHS
enter_crypt DNGN_ENTER_CRYPT
exit_crypt DNGN_EXIT_CRYPT
enter_tomb DNGN_ENTER_TOMB
exit_tomb DNGN_EXIT_TOMB
enter_hell1 DNGN_ENTER_HELL
enter_hell2
enter_hell3
return_vestibule DNGN_RETURN_VESTIBULE
stone_arch_hell DNGN_STONE_ARCH_HELL
enter_dis1 DNGN_ENTER_DIS
enter_dis2
enter_dis3
enter_gehenna1 DNGN_ENTER_GEHENNA
enter_gehenna2
enter_gehenna3
enter_cocytus1 DNGN_ENTER_COCYTUS
enter_cocytus2
enter_cocytus3
enter_tartarus1 DNGN_ENTER_TARTARUS
enter_tartarus2
enter_tartarus3
return_hell DNGN_RETURN_HELL

enter_abyss1 DNGN_ENTER_ABYSS
enter_abyss2
enter_abyss3
exit_abyss DNGN_EXIT_ABYSS
exit_abyss_flickering
abyssal_stair DNGN_ABYSSAL_STAIR

enter_pandemonium DNGN_ENTER_PANDEMONIUM
portal DNGN_PORTAL
portal_rotated
expired_portal DNGN_PORTAL_EXPIRED
starry_portal DNGN_STARRY_PORTAL
%rim 1
transit_pandemonium DNGN_TRANSIT_PANDEMONIUM
%rim 0
exit_pandemonium DNGN_EXIT_PANDEMONIUM
exit_pandemonium_flickering

# portal vault entrances
necropolis_portal DNGN_PORTAL_NECROPOLIS
necropolis_gone DNGN_NECROPOLIS_GONE
necropolis_exit0 DNGN_EXIT_NECROPOLIS
necropolis_exit1
volcano_portal DNGN_PORTAL_VOLCANO
volcano_gone DNGN_PORTAL_VOLCANO_GONE
volcano_exit DNGN_EXIT_VOLCANO
sewer_portal DNGN_PORTAL_SEWER
sewer_exit DNGN_EXIT_SEWER
sewer_portal_rusted DNGN_PORTAL_SEWER_RUSTED
ice_cave_portal DNGN_PORTAL_ICE_CAVE
ice_cave_gone DNGN_PORTAL_ICE_CAVE_GONE
glacial_chasm_portal DNGN_PORTAL_GLACIAL_CHASM
glacial_chasm_gone DNGN_PORTAL_GLACIAL_CHASM_GONE
wizlab_portal0 DNGN_PORTAL_WIZARD_LAB
wizlab_portal1
wizlab_portal2
wizlab_portal3
wizlab_portal4
wizlab_portal5
wizlab_portal6
wizlab_portal7
wizlab_gone DNGN_PORTAL_WIZLAB_GONE
ossuary_portal DNGN_PORTAL_OSSUARY
ossuary_exit DNGN_EXIT_OSSUARY
ossuary_gone DNGN_PORTAL_OSSUARY_GONE
bailey_portal DNGN_PORTAL_BAILEY
bailey_exit DNGN_EXIT_BAILEY
bailey_gone DNGN_PORTAL_BAILEY_GONE
gauntlet_portal DNGN_PORTAL_GAUNTLET
gauntlet_gone DNGN_PORTAL_GAUNTLET_GONE
trove_portal DNGN_PORTAL_TROVE
trove_gone DNGN_PORTAL_TROVE_GONE
bazaar_portal DNGN_PORTAL_BAZAAR
bazaar_gone DNGN_PORTAL_BAZAAR_GONE
zig_portal DNGN_PORTAL_ZIGGURAT
zig_used DNGN_PORTAL_ZIGGURAT_GONE
desolation_portal DNGN_PORTAL_DESOLATION
desolation_exit DNGN_EXIT_DESOLATION
desolation_portal_closed DNGN_PORTAL_DESOLATION_GONE
gulch_portal DNGN_PORTAL_GULCH
gulch_exit DNGN_EXIT_GULCH
gulch_portal_rusted DNGN_PORTAL_GULCH_GONE
crucible_exit DNGN_EXIT_CRUCIBLE

portal_unknown DNGN_UNKNOWN_PORTAL

%sdir dngn/altars
zin1 DNGN_ALTAR_ZIN
zin2
zin3
zin4
zin5
zin6
shining_one DNGN_ALTAR_SHINING_ONE
kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA
yredelemnul DNGN_ALTAR_YREDELEMNUL
%weight 3
xom0 DNGN_ALTAR_XOM
%weight 1
xom1
xom2
xom3
xom4
xom5
xom6
xom7
vehumet1 DNGN_ALTAR_VEHUMET
vehumet2
okawaru DNGN_ALTAR_OKAWARU
makhleb_flame1 DNGN_ALTAR_MAKHLEB
makhleb_flame2
makhleb_flame3
makhleb_flame4
makhleb_flame5
makhleb_flame6
makhleb_flame7
makhleb_flame8
sif_muna1 DNGN_ALTAR_SIF_MUNA
sif_muna2
sif_muna3
sif_muna4
trog DNGN_ALTAR_TROG
nemelex1 DNGN_ALTAR_NEMELEX_XOBEH
nemelex2
nemelex3
nemelex4
nemelex5
elyvilon DNGN_ALTAR_ELYVILON
lugonu DNGN_ALTAR_LUGONU
beogh DNGN_ALTAR_BEOGH
jiyva01 DNGN_ALTAR_JIYVA
jiyva02
jiyva03
jiyva04
jiyva05
jiyva06
jiyva07
jiyva08
jiyva09
jiyva10
jiyva11
jiyva12
fedhas DNGN_ALTAR_FEDHAS
cheibriados DNGN_ALTAR_CHEIBRIADOS
ashenzari DNGN_ALTAR_ASHENZARI
dithmenos1 DNGN_ALTAR_DITHMENOS
dithmenos2
dithmenos3
dithmenos4
gozag0 DNGN_ALTAR_GOZAG
gozag1
gozag2
qazlal0 DNGN_ALTAR_QAZLAL
qazlal1
qazlal2
ru DNGN_ALTAR_RU
pakellas0 DNGN_ALTAR_PAKELLAS
pakellas1
pakellas2
pakellas3
uskayaw DNGN_ALTAR_USKAYAW
hep0 DNGN_ALTAR_HEPLIAKLQANA
hep1
hep2
hep3
hep4
hep5
wu_jian DNGN_ALTAR_WU_JIAN
ignis DNGN_ALTAR_IGNIS
ecumenical DNGN_ALTAR_ECUMENICAL
unknown DNGN_UNKNOWN_ALTAR

%sdir dngn/floor
runelight0 DNGN_RUNELIGHT
runelight1
runelight2
runelight3

%sdir dngn/decor
blue_fountain DNGN_FOUNTAIN DNGN_BLUE_FOUNTAIN
blue_fountain2

sparkling_fountain DNGN_SPARKLING_FOUNTAIN
sparkling_fountain2
blood_fountain DNGN_BLOOD_FOUNTAIN
blood_fountain2
eyes_fountain DNGN_EYES_FOUNTAIN
dry_fountain DNGN_DRY_FOUNTAIN

%variation DNGN_DRY_FOUNTAIN white
%desat 30
%lum 30 80
%desat 0
%lum 0 45
%repeat DNGN_DRY_FOUNTAIN DNGN_DRY_FOUNTAIN_WHITE
%resetcol

decorative_floor DNGN_DECORATIVE_FLOOR

%weight 8
cache_of_fruit_0 DNGN_CACHE_OF_FRUIT
cache_of_fruit_1
%weight 10
cache_of_fruit_2
cache_of_meat_0 DNGN_CACHE_OF_MEAT
%weight 3
%syn DNGN_CACHE_OF_PIZZA
cache_of_meat_1
cache_of_baked_goods_1 DNGN_CACHE_OF_BAKED_GOODS
cache_of_baked_goods_2
garden_patch DNGN_GARDEN_PATCH
%weight 10
flower_patch_0 DNGN_FLOWER_PATCH
%weight 7
flower_patch_1
flower_patch_2
%weight 3
flower_patch_3

%sdir dngn
# Remove this entry when TAG_MAJOR_VERSION == 34 is false.
teleporter DNGN_TELEPORTER

transporter DNGN_TRANSPORTER
transporter_landing_site DNGN_TRANSPORTER_LANDING

mould_patch0 DNGN_MOULD_PATCH
mould_patch1

purified_mutation_catalyst DNGN_PURIFIED_MUTATION_CATALYST
empty_mutation_catalyst DNGN_EMPTY_MUTATION_CATALYST

#### Automatic animation ends here.
## Miscellaneous entries that get drawn on the background.
## Flavour is fixed again.
%sdir misc/blood
blood_red00 BLOOD
blood_red01
blood_red02
blood_red03
blood_red04
blood_red05
blood_red06
blood_red07
blood_red08
blood_red09
blood_red10
blood_red11
blood_red12
blood_red13
blood_red14
blood_red15
blood_red16
blood_red17
blood_red18
blood_red19
blood_red20
blood_red21
blood_red22
blood_red23
blood_red24
blood_red25
blood_red26
blood_red27
blood_red28
blood_red29
wall_blood00_s WALL_BLOOD_S
wall_blood01_s
wall_blood03_s
wall_blood04_s
wall_blood05_s
wall_blood06_s
wall_blood07_s
wall_blood08_s
wall_blood09_s
wall_blood10_s
wall_blood11_s
wall_blood12_s
wall_blood13_s
wall_blood14_s
wall_blood15_s
wall_blood16_s
wall_blood17_s
wall_blood18_s
wall_blood00_w WALL_BLOOD_W
wall_blood01_w
wall_blood03_w
wall_blood04_w
wall_blood05_w
wall_blood06_w
wall_blood07_w
wall_blood08_w
wall_blood09_w
wall_blood10_w
wall_blood11_w
wall_blood12_w
wall_blood13_w
wall_blood14_w
wall_blood15_w
wall_blood16_w
wall_blood17_w
wall_blood18_w
wall_blood00_n WALL_BLOOD_N
wall_blood01_n
wall_blood03_n
wall_blood04_n
wall_blood05_n
wall_blood06_n
wall_blood07_n
wall_blood08_n
wall_blood09_n
wall_blood10_n
wall_blood11_n
wall_blood12_n
wall_blood13_n
wall_blood14_n
wall_blood15_n
wall_blood16_n
wall_blood17_n
wall_blood18_n
wall_blood00_e WALL_BLOOD_E
wall_blood01_e
wall_blood03_e
wall_blood04_e
wall_blood05_e
wall_blood06_e
wall_blood07_e
wall_blood08_e
wall_blood09_e
wall_blood10_e
wall_blood11_e
wall_blood12_e
wall_blood13_e
wall_blood14_e
wall_blood15_e
wall_blood16_e
wall_blood17_e
wall_blood18_e
wall_old_blood00 WALL_OLD_BLOOD
wall_old_blood01
wall_old_blood02
wall_old_blood03
wall_old_blood04
wall_old_blood05
wall_old_blood06
wall_old_blood07
wall_old_blood08
wall_old_blood09
%sdir misc
effect/halo_range HALO_RANGE
effect/umbra0 UMBRA
effect/umbra1
effect/umbra2
effect/umbra3
effect/orb_glow0 ORB_GLOW
effect/orb_glow1
effect/quad_glow QUAD_GLOW
effect/disjunct0 DISJUNCT
effect/disjunct1
effect/disjunct2
effect/disjunct3
landing LANDING
effect/heataura0 HEAT_AURA
effect/heataura1
effect/heataura2
halo_friendly HALO_FRIENDLY
halo_gd_neutral HALO_GD_NEUTRAL
halo_neutral HALO_NEUTRAL
halo_summoner HALO_SUMMONER
monster_threat_trivial THREAT_TRIVIAL
monster_threat_easy THREAT_EASY
monster_threat_tough THREAT_TOUGH
monster_threat_nasty THREAT_NASTY
ghost_threat_trivial THREAT_GHOST_TRIVIAL
ghost_threat_easy THREAT_GHOST_EASY
ghost_threat_tough THREAT_GHOST_TOUGH
ghost_threat_nasty THREAT_GHOST_NASTY
monster_threat_unusual THREAT_UNUSUAL

travel_exclusion TRAVEL_EXCLUSION_BG
travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_BG

effect/sanctuary SANCTUARY
effect/blood_for_blood BLOOD_FOR_BLOOD
effect/blasphemy BLASPHEMY
mold_small1 MOLD
mold_small2
mold_small3
mold_small4
mold_glowing1 GLOWING_MOLD
mold_glowing2
mold_glowing3
mold_glowing4
effect/silenced SILENCED
%shrink 0
%sdir mon/tentacles/kraken_corners
kraken_corner_NW KRAKEN_OVERLAY_NW
kraken_corner_NE KRAKEN_OVERLAY_NE
kraken_corner_SE KRAKEN_OVERLAY_SE
kraken_corner_SW KRAKEN_OVERLAY_SW
%sdir mon/tentacles/kraken_zombie_corners
kraken_zombie_corner_NW KRAKEN_ZOMBIE_OVERLAY_NW
kraken_zombie_corner_NE KRAKEN_ZOMBIE_OVERLAY_NE
kraken_zombie_corner_SE KRAKEN_ZOMBIE_OVERLAY_SE
kraken_zombie_corner_SW KRAKEN_ZOMBIE_OVERLAY_SW
%sdir mon/tentacles/kraken_simulacrum_corners
kraken_simulacrum_corner_NW KRAKEN_SIMULACRUM_OVERLAY_NW
kraken_simulacrum_corner_NE KRAKEN_SIMULACRUM_OVERLAY_NE
kraken_simulacrum_corner_SE KRAKEN_SIMULACRUM_OVERLAY_SE
kraken_simulacrum_corner_SW KRAKEN_SIMULACRUM_OVERLAY_SW
%sdir mon/tentacles/kraken_spectral_corners
kraken_spectral_corner_NW KRAKEN_SPECTRAL_OVERLAY_NW
kraken_spectral_corner_NE KRAKEN_SPECTRAL_OVERLAY_NE
kraken_spectral_corner_SE KRAKEN_SPECTRAL_OVERLAY_SE
kraken_spectral_corner_SW KRAKEN_SPECTRAL_OVERLAY_SW
%sdir mon/tentacles/eldritch_corners
eldritch_corner_NW ELDRITCH_OVERLAY_NW
eldritch_corner_NE ELDRITCH_OVERLAY_NE
eldritch_corner_SE ELDRITCH_OVERLAY_SE
eldritch_corner_SW ELDRITCH_OVERLAY_SW
%sdir mon/tentacles/starspawn_corners
starspawn_corner_NW STARSPAWN_OVERLAY_NW
starspawn_corner_NE STARSPAWN_OVERLAY_NE
starspawn_corner_SE STARSPAWN_OVERLAY_SE
starspawn_corner_SW STARSPAWN_OVERLAY_SW
%sdir mon/tentacles/vine_corners
vine_corner_NW VINE_OVERLAY_NW
vine_corner_NE VINE_OVERLAY_NE
vine_corner_SE VINE_OVERLAY_SE
vine_corner_SW VINE_OVERLAY_SW

%texture none
%start
%pal 140 140 85 150
%blank 32 32
%rim 1
%finish HIGHLIGHT_DARK_YELLOW
%syn RAY_OUT_OF_RANGE

%start
%pal 255 255 100 150
%blank 32 32
%finish HIGHLIGHT_YELLOW
%syn RAY

%start
%pal 255 255 100 190
%blank 32 32
%finish HIGHLIGHT_BRIGHT_YELLOW
%syn RAY_MULTI

%sdir effect
east_wind OVERLAY_EAST_WIND
