# A note on variations. To create additional variations for weapons or armour,
# use the %enchant_variation command e.g.:
#
#    weapon_normal WEP_SOME_WEAPON
#    %enchant_variation WEP_SOME_WEAPON shiny
#    weapon_shiny WEP_SOME_WEAPON_SHINY
#    %enchant_variation WEP_SOME_WEAPON runed
#    weapon_runed WEP_SOME_WEAPON_RUNED
#    %enchant_variation WEP_SOME_WEAPON glowing
#    weapon_glowing WEP_SOME_WEAPON_GLOWING
#    %enchant_variation WEP_SOME_WEAPON randart
#    weapon_randart WEP_SOME_WEAPON_RANDART
#
# You can also use the same tile for multiple variations e.g.:
#
#    %enchant_variation WEP_SOME_WEAPON shiny runed glowing randart
#    weapon_magic WEP_SOME_WEAPON_MAGIC
#
# You can also give a single variation mutliple tiles that are chosen from
# randomly when the item is created e.g. to have two randart tiles:
#
#    %enchant_variation WEP_SOME_WEAPON randart
#    weapon_randart1 WEP_SOME_WEAPON_RANDART
#    weapon_randart2

##### Artefacts (fixed and unrandart)
%include dc-unrand.txt

urand_wyrmbane1 UNRAND_WYRMBANE1
urand_wyrmbane2 UNRAND_WYRMBANE2
urand_wyrmbane3 UNRAND_WYRMBANE3
urand_wyrmbane4 UNRAND_WYRMBANE4

#####NORMAL
%sdir item/weapon
%rim 0
##Maces and Flails
club WPN_CLUB
%enchant_variation WPN_CLUB shiny runed glowing randart
club2 WPN_CLUB_MAGIC
mace1 WPN_MACE
%enchant_variation WPN_MACE shiny runed glowing
mace2 WPN_MACE_MAGIC
%enchant_variation WPN_MACE randart
mace3 WPN_MACE_RANDART
mace_large1 WPN_GREAT_MACE
%enchant_variation WPN_GREAT_MACE shiny runed glowing
mace_large2 WPN_GREAT_MACE_MAGIC
%enchant_variation WPN_GREAT_MACE randart
mace_large3 WPN_GREAT_MACE_RANDART
flail1 WPN_FLAIL
%enchant_variation WPN_FLAIL shiny runed glowing
flail2 WPN_FLAIL_MAGIC
%enchant_variation WPN_FLAIL randart
flail3 WPN_FLAIL_RANDART
dire_flail1 WPN_DIRE_FLAIL
%enchant_variation WPN_DIRE_FLAIL shiny runed glowing
dire_flail2 WPN_DIRE_FLAIL_MAGIC
%enchant_variation WPN_DIRE_FLAIL randart
dire_flail3 WPN_DIRE_FLAIL_RANDART
morningstar1 WPN_MORNINGSTAR
%enchant_variation WPN_MORNINGSTAR shiny runed glowing
morningstar2 WPN_MORNINGSTAR_MAGIC
%enchant_variation WPN_MORNINGSTAR randart
morningstar3 WPN_MORNINGSTAR_RANDART
eveningstar1 WPN_EVENINGSTAR
%enchant_variation WPN_EVENINGSTAR shiny runed glowing
eveningstar2 WPN_EVENINGSTAR_MAGIC
%enchant_variation WPN_EVENINGSTAR randart
eveningstar3 WPN_EVENINGSTAR_RANDART
hammer1 WPN_HAMMER
%enchant_variation WPN_HAMMER shiny runed glowing
hammer2 WPN_HAMMER_MAGIC
%enchant_variation WPN_HAMMER randart
hammer3 WPN_HAMMER_RANDART
bullwhip WPN_WHIP
%enchant_variation WPN_WHIP shiny runed glowing
bullwhip2 WPN_WHIP_MAGIC
%enchant_variation WPN_WHIP randart
bullwhip3 WPN_WHIP_RANDART
giant_club WPN_GIANT_CLUB
%enchant_variation WPN_GIANT_CLUB shiny runed glowing
giant_club2 WPN_GIANT_CLUB_MAGIC
%enchant_variation WPN_GIANT_CLUB randart
giant_club3 WPN_GIANT_CLUB_RANDART
giant_spiked_club WPN_GIANT_SPIKED_CLUB
%enchant_variation WPN_GIANT_SPIKED_CLUB shiny runed glowing
giant_spiked_club2 WPN_GIANT_SPIKED_CLUB_MAGIC
%enchant_variation WPN_GIANT_SPIKED_CLUB randart
giant_spiked_club3 WPN_GIANT_SPIKED_CLUB_RANDART
demon_whip WPN_DEMON_WHIP
%enchant_variation WPN_DEMON_WHIP shiny runed glowing
demon_whip2 WPN_DEMON_WHIP_MAGIC
%enchant_variation WPN_DEMON_WHIP randart
demon_whip3 WPN_DEMON_WHIP_RANDART
sacred_scourge WPN_SACRED_SCOURGE

##Short Blades
dagger WPN_DAGGER
%enchant_variation WPN_DAGGER shiny runed glowing
dagger2 WPN_DAGGER_MAGIC
%enchant_variation WPN_DAGGER randart
dagger3 WPN_DAGGER_RANDART
short_sword1 WPN_SHORT_SWORD
%enchant_variation WPN_SHORT_SWORD shiny runed glowing
short_sword2 WPN_SHORT_SWORD_MAGIC
%enchant_variation WPN_SHORT_SWORD randart
short_sword3 WPN_SHORT_SWORD_RANDART
rapier1 WPN_RAPIER
%enchant_variation WPN_RAPIER shiny runed glowing
rapier2 WPN_RAPIER_MAGIC
%enchant_variation WPN_RAPIER randart
rapier3 WPN_RAPIER_RANDART
athame1 WPN_ATHAME
%enchant_variation WPN_ATHAME shiny runed glowing
athame2 WPN_ATHAME_MAGIC
%enchant_variation WPN_ATHAME randart
athame3 WPN_ATHAME_RANDART
quickblade1 WPN_QUICK_BLADE
%enchant_variation WPN_QUICK_BLADE shiny runed glowing
quickblade2 WPN_QUICK_BLADE_MAGIC
%enchant_variation WPN_QUICK_BLADE randart
quickblade3 WPN_QUICK_BLADE_RANDART

##Long Blades
falchion1 WPN_FALCHION
%enchant_variation WPN_FALCHION shiny runed glowing
falchion2 WPN_FALCHION_MAGIC
%enchant_variation WPN_FALCHION randart
falchion3 WPN_FALCHION_RANDART
scimitar1 WPN_SCIMITAR
%enchant_variation WPN_SCIMITAR shiny runed glowing
scimitar2 WPN_SCIMITAR_MAGIC
%enchant_variation WPN_SCIMITAR randart
scimitar3 WPN_SCIMITAR_RANDART
long_sword1 WPN_LONG_SWORD
%enchant_variation WPN_LONG_SWORD shiny runed glowing
long_sword2 WPN_LONG_SWORD_MAGIC
%enchant_variation WPN_LONG_SWORD randart
long_sword3 WPN_LONG_SWORD_RANDART
greatsword1 WPN_GREAT_SWORD
%enchant_variation WPN_GREAT_SWORD shiny runed glowing
greatsword2 WPN_GREAT_SWORD_MAGIC
%enchant_variation WPN_GREAT_SWORD randart
greatsword3 WPN_GREAT_SWORD_RANDART
double_sword WPN_DOUBLE_SWORD
%enchant_variation WPN_DOUBLE_SWORD shiny runed glowing
double_sword2 WPN_DOUBLE_SWORD_MAGIC
%enchant_variation WPN_DOUBLE_SWORD randart
double_sword3 WPN_DOUBLE_SWORD_RANDART
triple_sword WPN_TRIPLE_SWORD
%enchant_variation WPN_TRIPLE_SWORD shiny runed glowing
triple_sword2 WPN_TRIPLE_SWORD_MAGIC
%enchant_variation WPN_TRIPLE_SWORD randart
triple_sword3 WPN_TRIPLE_SWORD_RANDART
demon_blade WPN_DEMON_BLADE
%enchant_variation WPN_DEMON_BLADE shiny runed glowing
demon_blade2 WPN_DEMON_BLADE_MAGIC
%enchant_variation WPN_DEMON_BLADE randart
demon_blade3 WPN_DEMON_BLADE_RANDART
blessed_blade WPN_BLESSED_BLADE

##Axes
hand_axe1 WPN_HAND_AXE
%enchant_variation WPN_HAND_AXE shiny runed glowing
hand_axe2 WPN_HAND_AXE_MAGIC
%enchant_variation WPN_HAND_AXE randart
hand_axe3 WPN_HAND_AXE_RANDART
war_axe1 WPN_WAR_AXE
%enchant_variation WPN_WAR_AXE shiny runed glowing
war_axe2 WPN_WAR_AXE_MAGIC
%enchant_variation WPN_WAR_AXE randart
war_axe3 WPN_WAR_AXE_RANDART
broad_axe1 WPN_BROAD_AXE
%enchant_variation WPN_BROAD_AXE shiny runed glowing
broad_axe2 WPN_BROAD_AXE_MAGIC
%enchant_variation WPN_BROAD_AXE randart
broad_axe3 WPN_BROAD_AXE_RANDART
battle_axe1 WPN_BATTLEAXE
%enchant_variation WPN_BATTLEAXE shiny runed glowing
battle_axe2 WPN_BATTLEAXE_MAGIC
%enchant_variation WPN_BATTLEAXE randart
battle_axe3 WPN_BATTLEAXE_RANDART
executioner_axe1 WPN_EXECUTIONERS_AXE
%enchant_variation WPN_EXECUTIONERS_AXE shiny runed glowing
executioner_axe2 WPN_EXECUTIONERS_AXE_MAGIC
%enchant_variation WPN_EXECUTIONERS_AXE randart
executioner_axe3 WPN_EXECUTIONERS_AXE_RANDART

##Polearms
spear1 WPN_SPEAR
%enchant_variation WPN_SPEAR shiny runed glowing
spear2 WPN_SPEAR_MAGIC
%enchant_variation WPN_SPEAR randart
spear3 WPN_SPEAR_RANDART
trident1 WPN_TRIDENT
%enchant_variation WPN_TRIDENT shiny runed glowing
trident2 WPN_TRIDENT_MAGIC
%enchant_variation WPN_TRIDENT randart
trident3 WPN_TRIDENT_RANDART
halberd1 WPN_HALBERD
%enchant_variation WPN_HALBERD shiny runed glowing
halberd2 WPN_HALBERD_MAGIC
%enchant_variation WPN_HALBERD randart
halberd3 WPN_HALBERD_RANDART
scythe1 WPN_SCYTHE
%enchant_variation WPN_SCYTHE shiny runed glowing
scythe2 WPN_SCYTHE_MAGIC
%enchant_variation WPN_SCYTHE randart
scythe3 WPN_SCYTHE_RANDART
glaive1 WPN_GLAIVE
%enchant_variation WPN_GLAIVE shiny runed glowing
glaive2 WPN_GLAIVE_MAGIC
%enchant_variation WPN_GLAIVE randart
glaive3 WPN_GLAIVE_RANDART
bardiche1 WPN_BARDICHE
%enchant_variation WPN_BARDICHE shiny runed glowing
bardiche2 WPN_BARDICHE_MAGIC
%enchant_variation WPN_BARDICHE randart
bardiche3 WPN_BARDICHE_RANDART
partisan1 WPN_PARTISAN
%enchant_variation WPN_PARTISAN shiny runed glowing
partisan2 WPN_PARTISAN_MAGIC
%enchant_variation WPN_PARTISAN randart
partisan3 WPN_PARTISAN_RANDART

demon_trident WPN_DEMON_TRIDENT
%enchant_variation WPN_DEMON_TRIDENT shiny runed glowing
demon_trident2 WPN_DEMON_TRIDENT_MAGIC
%enchant_variation WPN_DEMON_TRIDENT randart
demon_trident3 WPN_DEMON_TRIDENT_RANDART
trishula WPN_TRISHULA

##Staves
staff WPN_STAFF
quarterstaff WPN_QUARTERSTAFF
%enchant_variation WPN_QUARTERSTAFF shiny runed glowing
quarterstaff2 WPN_QUARTERSTAFF_MAGIC
%enchant_variation WPN_QUARTERSTAFF randart
quarterstaff3 WPN_QUARTERSTAFF_RANDART
lajatang1 WPN_LAJATANG
%enchant_variation WPN_LAJATANG shiny runed glowing
lajatang2 WPN_LAJATANG_MAGIC
%enchant_variation WPN_LAJATANG randart
lajatang3 WPN_LAJATANG_RANDART

staff_mummy WPN_STAFF_MUMMY
xmas-scythe WPN_XMAS_SCYTHE
april_staff1 WPN_APRIL_STAFF1
april_staff2 WPN_APRIL_STAFF2
%rim 1


##Ranged
%sdir item/weapon/ranged
blowgun1 WPN_BLOWGUN
%enchant_variation WPN_BLOWGUN shiny runed glowing randart
blowgun2 WPN_BLOWGUN_MAGIC

sling1 WPN_SLING
%enchant_variation WPN_SLING shiny runed glowing
sling2 WPN_SLING_MAGIC
%enchant_variation WPN_SLING randart
sling3 WPN_SLING_RANDART

%rim 0
shortbow1 WPN_SHORTBOW
%enchant_variation WPN_SHORTBOW shiny runed glowing
shortbow2 WPN_SHORTBOW_MAGIC
%enchant_variation WPN_SHORTBOW randart
shortbow3 WPN_SHORTBOW_RANDART
orcbow1 WPN_ORCBOW
%enchant_variation WPN_ORCBOW shiny runed glowing
orcbow2 WPN_ORCBOW_MAGIC
%enchant_variation WPN_ORCBOW randart
orcbow3 WPN_ORCBOW_RANDART
longbow1 WPN_LONGBOW
%enchant_variation WPN_LONGBOW shiny runed glowing
longbow2 WPN_LONGBOW_MAGIC
%enchant_variation WPN_LONGBOW randart
longbow3 WPN_LONGBOW_RANDART

hand_cannon WPN_HAND_CANNON
%enchant_variation WPN_HAND_CANNON shiny runed glowing
hand_cannon2 WPN_HAND_CANNON_MAGIC
%enchant_variation WPN_HAND_CANNON randart
hand_cannon3 WPN_HAND_CANNON_RANDART
arbalest1 WPN_ARBALEST
%enchant_variation WPN_ARBALEST shiny runed glowing
arbalest2 WPN_ARBALEST_MAGIC
%enchant_variation WPN_ARBALEST randart
arbalest3 WPN_ARBALEST_RANDART
triple_crossbow WPN_TRIPLE_CROSSBOW
%enchant_variation WPN_TRIPLE_CROSSBOW shiny runed glowing randart
triple_crossbow2 WPN_TRIPLE_CROSSBOW_MAGIC

%sdir item/weapon/brands
%rim 0
# The order of weapon brands must be identical to the one defined
# in item-prop-enum.h.
i-flaming BRAND_FLAMING BRAND_WEP_FIRST
i-freezing BRAND_FREEZING
i-holy_wrath BRAND_HOLY_WRATH
i-electrocution BRAND_ELECTROCUTION
# start TAG_MAJOR_VERSION == 34
i-confusion BRAND_ORC_SLAYING
i-confusion BRAND_DRAGON_SLAYING
# end TAG_MAJOR_VERSION
i-venom BRAND_VENOM
i-protection BRAND_PROTECTION
i-draining BRAND_DRAINING
i-speed BRAND_SPEED
i-heavy BRAND_HEAVY
# start TAG_MAJOR_VERSION == 34
i-flaming BRAND_FLAME
i-freezing BRAND_FROST
# end TAG_MAJOR_VERSION
i-vampirism BRAND_VAMPIRISM
i-pain BRAND_PAIN
%rim 1
i-antimagic BRAND_ANTIMAGIC
%rim 0
i-distortion BRAND_DISTORTION
# start TAG_MAJOR_VERSION == 34
i-confusion BRAND_REACHING
i-returning BRAND_RETURNING
# end TAG_MAJOR_VERSION
i-chaos BRAND_CHAOS
# start TAG_MAJOR_VERSION == 34
i-evasion BRAND_EVASION
i-confusion BRAND_CONFUSION
# end TAG_MAJOR_VERSION
i-penetration BRAND_PENETRATION
i-reaping BRAND_REAPING
i-spectral BRAND_SPECTRAL
i-sickness BRAND_REBUKE
i-valour BRAND_VALOUR
i-entangling BRAND_ENTANGLING
i-sundering BRAND_SUNDERING
i-concussion BRAND_CONCUSSION
i-devious BRAND_DEVIOUS BRAND_WEP_LAST
# missile-only brands, order doesn't matter
i-dispersal BRAND_DISPERSAL
i-explosion BRAND_EXPLOSION
i-venom BRAND_POISONED
i-curare BRAND_CURARE
i-electrocution BRAND_ELECTRIC
# start TAG_MAJOR_VERSION == 34
i-sickness BRAND_SICKNESS
i-slowing BRAND_SLOWING
i-paralysis BRAND_PARALYSIS
# end TAG_MAJOR_VERSION
i-frenzy BRAND_FRENZY
# start TAG_MAJOR_VERSION == 34
i-sleep BRAND_SLEEP
# end TAG_MAJOR_VERSION
i-blinding BRAND_BLINDING
i-acid BRAND_ACID
i-foul_flame BRAND_FOUL_FLAME


i-chaotic MODIFIER_CHAOTIC

%rim 1
%sdir item/weapon/ranged

######OBJ_MISSILES
stone MI_STONE
# flying stone
effect/stone0 MI_STONE0

sling_bullet1 MI_SLING_BULLET
%enchant_variation MI_SLING_BULLET shiny runed glowing randart
sling_bullet2 MI_SLING_BULLET_MAGIC
steel_sling_bullet1 MI_SLING_BULLET_STEEL
%enchant_variation MI_SLING_BULLET_STEEL shiny runed glowing randart
steel_sling_bullet2 MI_SLING_BULLET_STEEL_MAGIC
silver_sling_bullet1 MI_SLING_BULLET_SILVER
%enchant_variation MI_SLING_BULLET_SILVER shiny runed glowing randart
silver_sling_bullet2 MI_SLING_BULLET_SILVER_MAGIC
# flying bullets
effect/sling_bullet0 MI_SLING_BULLET0
%enchant_variation MI_SLING_BULLET0 shiny runed glowing randart
effect/sling_bullet_runed0 MI_SLING_BULLET0_MAGIC
effect/steel_sling_bullet0 MI_SLING_BULLET_STEEL0
%enchant_variation MI_SLING_BULLET_STEEL0 shiny runed glowing randart
effect/steel_sling_bullet_runed0 MI_SLING_BULLET_STEEL0_MAGIC
effect/silver_sling_bullet0 MI_SLING_BULLET_SILVER0
%enchant_variation MI_SLING_BULLET_SILVER0 shiny runed glowing randart
effect/silver_sling_bullet_runed0 MI_SLING_BULLET_SILVER0_MAGIC

arrow1 MI_ARROW
%enchant_variation MI_ARROW shiny runed glowing randart
arrow2 MI_ARROW_MAGIC
steel_arrow1 MI_ARROW_STEEL
%enchant_variation MI_ARROW_STEEL shiny runed glowing randart
steel_arrow2 MI_ARROW_STEEL_MAGIC
silver_arrow1 MI_ARROW_SILVER
%enchant_variation MI_ARROW_SILVER shiny runed glowing randart
silver_arrow2 MI_ARROW_SILVER_MAGIC
# flying arrows
effect/arrow0 MI_ARROW0
effect/arrow1 MI_ARROW1
effect/arrow2 MI_ARROW2
effect/arrow3 MI_ARROW3
effect/arrow4 MI_ARROW4
effect/arrow5 MI_ARROW5
effect/arrow6 MI_ARROW6
effect/arrow7 MI_ARROW7

crossbow_bolt1 MI_BOLT
%enchant_variation MI_BOLT shiny runed glowing randart
crossbow_bolt2 MI_BOLT_MAGIC
steel_crossbow_bolt1 MI_BOLT_STEEL
%enchant_variation MI_BOLT_STEEL shiny runed glowing randart
steel_crossbow_bolt2 MI_BOLT_STEEL_MAGIC
silver_crossbow_bolt1 MI_BOLT_SILVER
%enchant_variation MI_BOLT_SILVER shiny runed glowing randart
silver_crossbow_bolt2 MI_BOLT_SILVER_MAGIC
# flying bolts
effect/bolt0 MI_BOLT0
effect/bolt1 MI_BOLT1
effect/bolt2 MI_BOLT2
effect/bolt3 MI_BOLT3
effect/bolt4 MI_BOLT4
effect/bolt5 MI_BOLT5
effect/bolt6 MI_BOLT6
effect/bolt7 MI_BOLT7

%rim 0
boomerang1 MI_BOOMERANG
%enchant_variation MI_BOOMERANG shiny runed glowing randart
boomerang2 MI_BOOMERANG_MAGIC
silver_boomerang MI_BOOMERANG_SILVER
# flying boomerangs
effect/boomerang0 MI_BOOMERANG0
effect/boomerang1 MI_BOOMERANG1
effect/boomerang2 MI_BOOMERANG2
effect/boomerang3 MI_BOOMERANG3

%rim 1
dart1 MI_DART
%enchant_variation MI_DART shiny runed glowing randart
dart2 MI_DART_MAGIC
dart-a MI_DART_BLINDING
dart-c MI_DART_CURARE
dart-d MI_DART_FRENZY
dart-p MI_DART_POISONED
dart-t MI_DART_DISJUNCTION

# flying needles
effect/needle0 MI_DART0
effect/needle1 MI_DART1
effect/needle2 MI_DART2
effect/needle3 MI_DART3
effect/needle4 MI_DART4
effect/needle5 MI_DART5
effect/needle6 MI_DART6
effect/needle7 MI_DART7

%rim 0
javelin1 MI_JAVELIN
%enchant_variation MI_JAVELIN shiny runed glowing randart
javelin2 MI_JAVELIN_MAGIC
steel_javelin1 MI_JAVELIN_STEEL
%enchant_variation MI_JAVELIN_STEEL shiny runed glowing randart
steel_javelin2 MI_JAVELIN_STEEL_MAGIC
silver_javelin1 MI_JAVELIN_SILVER
%enchant_variation MI_JAVELIN_SILVER shiny runed glowing randart
silver_javelin2 MI_JAVELIN_SILVER_MAGIC
%rim 1
# flying javelins
effect/javelin0 MI_JAVELIN0
effect/javelin1 MI_JAVELIN1
effect/javelin2 MI_JAVELIN2
effect/javelin3 MI_JAVELIN3
effect/javelin4 MI_JAVELIN4
effect/javelin5 MI_JAVELIN5
effect/javelin6 MI_JAVELIN6
effect/javelin7 MI_JAVELIN7

throwing_net MI_THROWING_NET
# flying nets
effect/throwing_net0 MI_THROWING_NET0
effect/throwing_net1 MI_THROWING_NET1
effect/throwing_net2 MI_THROWING_NET2
effect/throwing_net3 MI_THROWING_NET3
effect/throwing_net4 MI_THROWING_NET4
effect/throwing_net5 MI_THROWING_NET5
effect/throwing_net6 MI_THROWING_NET6
effect/throwing_net7 MI_THROWING_NET7

%rim 0
rock MI_LARGE_ROCK
# flying rock
effect/rock0 MI_LARGE_ROCK0

%rim 0
# slugs
effect/slug0 MI_SLUG0
effect/slug1 MI_SLUG1
effect/slug2 MI_SLUG2
effect/slug3 MI_SLUG3
effect/slug4 MI_SLUG4
effect/slug5 MI_SLUG5
effect/slug6 MI_SLUG6
effect/slug7 MI_SLUG7

######OBJ_ARMOUR
%sdir item/armour
robe1 ARM_ROBE
robe2
%enchant_variation ARM_ROBE shiny runed glowing
robe_ego1 ARM_ROBE_MAGIC
robe_ego2
%enchant_variation ARM_ROBE randart
robe_art1 ARM_ROBE_RANDART
robe_art2

leather_armour1 ARM_LEATHER_ARMOUR
%enchant_variation ARM_LEATHER_ARMOUR shiny runed glowing
leather_armour2 ARM_LEATHER_ARMOUR_MAGIC
%enchant_variation ARM_LEATHER_ARMOUR randart
leather_armour3 ARM_LEATHER_ARMOUR_RANDART

ring_mail1 ARM_RING_MAIL
%enchant_variation ARM_RING_MAIL shiny runed glowing
ring_mail2 ARM_RING_MAIL_MAGIC
%enchant_variation ARM_RING_MAIL randart
ring_mail3 ARM_RING_MAIL_RANDART

scale_mail1 ARM_SCALE_MAIL
%enchant_variation ARM_SCALE_MAIL shiny runed glowing
scale_mail2 ARM_SCALE_MAIL_MAGIC
%enchant_variation ARM_SCALE_MAIL randart
scale_mail3 ARM_SCALE_MAIL_RANDART

chain_mail1 ARM_CHAIN_MAIL
%enchant_variation ARM_CHAIN_MAIL shiny runed glowing
chain_mail2 ARM_CHAIN_MAIL_MAGIC
%enchant_variation ARM_CHAIN_MAIL randart
chain_mail3 ARM_CHAIN_MAIL_RANDART

plate1 ARM_PLATE_ARMOUR
%enchant_variation ARM_PLATE_ARMOUR shiny runed glowing
plate2 ARM_PLATE_ARMOUR_MAGIC
%enchant_variation ARM_PLATE_ARMOUR randart
plate3 ARM_PLATE_ARMOUR_RANDART

crystal_plate ARM_CRYSTAL_PLATE_ARMOUR
%enchant_variation ARM_CRYSTAL_PLATE_ARMOUR shiny runed glowing
crystal_plate2 ARM_CRYSTAL_PLATE_ARMOUR_MAGIC
%enchant_variation ARM_CRYSTAL_PLATE_ARMOUR randart
crystal_plate3 ARM_CRYSTAL_PLATE_ARMOUR_RANDART

animal_skin1 ARM_ANIMAL_SKIN
%enchant_variation ARM_ANIMAL_SKIN shiny runed glowing
animal_skin2 ARM_ANIMAL_SKIN_MAGIC
%enchant_variation ARM_ANIMAL_SKIN randart
animal_skin3 ARM_ANIMAL_SKIN_RANDART

troll_leather_armour ARM_TROLL_LEATHER_ARMOUR
%enchant_variation ARM_TROLL_LEATHER_ARMOUR randart
troll_leather_armour_art ARM_TROLL_LEATHER_ARMOUR_RANDART
fire_dragon_armour ARM_FIRE_DRAGON_ARMOUR
%enchant_variation ARM_FIRE_DRAGON_ARMOUR randart
fire_dragon_armour_art ARM_FIRE_DRAGON_ARMOUR_RANDART
ice_dragon_armour ARM_ICE_DRAGON_ARMOUR
%enchant_variation ARM_ICE_DRAGON_ARMOUR randart
ice_dragon_armour_art ARM_ICE_DRAGON_ARMOUR_RANDART
steam_dragon_armour ARM_STEAM_DRAGON_ARMOUR
%enchant_variation ARM_STEAM_DRAGON_ARMOUR randart
steam_dragon_armour_art ARM_STEAM_DRAGON_ARMOUR_RANDART
acid_dragon_armour ARM_ACID_DRAGON_ARMOUR
%enchant_variation ARM_ACID_DRAGON_ARMOUR randart
acid_dragon_armour_art ARM_ACID_DRAGON_ARMOUR_RANDART
quicksilver_dragon_armour ARM_QUICKSILVER_DRAGON_ARMOUR
%enchant_variation ARM_QUICKSILVER_DRAGON_ARMOUR randart
quicksilver_dragon_armour_art ARM_QUICKSILVER_DRAGON_ARMOUR_RANDART
storm_dragon_armour ARM_STORM_DRAGON_ARMOUR
%enchant_variation ARM_STORM_DRAGON_ARMOUR randart
storm_dragon_armour_art ARM_STORM_DRAGON_ARMOUR_RANDART
shadow_dragon_armour ARM_SHADOW_DRAGON_ARMOUR
%enchant_variation ARM_SHADOW_DRAGON_ARMOUR randart
shadow_dragon_armour_art ARM_SHADOW_DRAGON_ARMOUR_RANDART
golden_dragon_armour ARM_GOLDEN_DRAGON_ARMOUR
%enchant_variation ARM_GOLDEN_DRAGON_ARMOUR randart
golden_dragon_armour_art ARM_GOLDEN_DRAGON_ARMOUR_RANDART
swamp_dragon_armour ARM_SWAMP_DRAGON_ARMOUR
%enchant_variation ARM_SWAMP_DRAGON_ARMOUR randart
swamp_dragon_armour_art ARM_SWAMP_DRAGON_ARMOUR_RANDART
pearl_dragon_armour ARM_PEARL_DRAGON_ARMOUR
%enchant_variation ARM_PEARL_DRAGON_ARMOUR randart
pearl_dragon_armour_art ARM_PEARL_DRAGON_ARMOUR_RANDART

deep_troll_leather DEEP_TROLL_LEATHER
iron_troll_leather IRON_TROLL_LEATHER

%rim 1
cloak1_leather ARM_CLOAK
%enchant_variation ARM_CLOAK shiny runed
cloak2 ARM_CLOAK_MAGIC
%enchant_variation ARM_CLOAK glowing
cloak3 ARM_CLOAK_GLOWING
%enchant_variation ARM_CLOAK randart
cloak4 ARM_CLOAK_RANDART

scarf1 ARM_SCARF
%enchant_variation ARM_SCARF shiny
scarf2_1 ARM_SCARF_SHINY
%enchant_variation ARM_SCARF runed
scarf2_2 ARM_SCARF_RUNED
%enchant_variation ARM_SCARF glowing
scarf2_3 ARM_SCARF_GLOWING
%enchant_variation ARM_SCARF randart
scarf3 ARM_SCARF_RANDART

barding1 ARM_BARDING
%enchant_variation ARM_BARDING shiny runed glowing
barding2 ARM_BARDING_MAGIC
%enchant_variation ARM_BARDING randart
barding3 ARM_BARDING_RANDART

%sdir item/armour/shields

%rim 0
orb ARM_ORB
%enchant_variation ARM_ORB randart
orb_randart1 ARM_ORB_RANDART
orb_randart2
orb_randart3
orb_randart4

buckler1 ARM_BUCKLER
%enchant_variation ARM_BUCKLER shiny runed glowing
buckler2 ARM_BUCKLER_MAGIC
%enchant_variation ARM_BUCKLER randart
buckler3 ARM_BUCKLER_RANDART
%rim 1

buckler_spriggan ARM_BUCKLER_SPRIGGAN

kite_shield1 ARM_KITE_SHIELD
%enchant_variation ARM_KITE_SHIELD shiny runed glowing
kite_shield2 ARM_KITE_SHIELD_MAGIC
%enchant_variation ARM_KITE_SHIELD randart
kite_shield3 ARM_KITE_SHIELD_RANDART

tower_shield1 ARM_TOWER_SHIELD
%enchant_variation ARM_TOWER_SHIELD shiny runed glowing
tower_shield2 ARM_TOWER_SHIELD_MAGIC
%enchant_variation ARM_TOWER_SHIELD randart
tower_shield3 ARM_TOWER_SHIELD_RANDART

kite_shield_dd KITE_SHIELD_DEEP_DWARF
kite_shield_dd_scion KITE_SHIELD_DEEP_DWARF_SCION
tower_shield_dd_dk TOWER_SHIELD_DEEP_DWARF_DEATH_KNIGHT
%rim 0
kite_shield_donald KITE_SHIELD_DONALD
tower_shield_louise TOWER_SHIELD_LOUISE
%rim 1

%sdir item/armour/headgear
#####ARM_HELMET
elven_leather_helm THELM_CAP
cap_jester THELM_CAP_JESTER
hat_explorer THELM_HAT_EXPLORER
hat_explorer2 THELM_HAT_EXPLORER2
hat_wiglaf THELM_HAT_WIGLAF
santa_hat THELM_HAT_SANTA
april_hat1 THELM_HAT_APRIL1
april_hat2 THELM_HAT_APRIL2

%rim 0
hat1 THELM_HAT
hat_archer
%syn THELM_ARCHER
%enchant_variation THELM_HAT shiny runed glowing
hat2 THELM_HAT_MAGIC
hat_archer2
%syn THELM_ARCHER2
%enchant_variation THELM_HAT randart
hat3 THELM_HAT_RANDART
wizard_hat
%syn THELM_HAT_WIZARD

helmet1 THELM_HELM
helmet2
helmet3
helmet4
helmet5
%enchant_variation THELM_HELM shiny runed glowing
helmet_ego1 THELM_HELM_MAGIC
helmet_ego2
helmet_ego3
helmet_ego4
%enchant_variation THELM_HELM randart
helmet_art1 THELM_HELM_RANDART
helmet_art2
helmet_art3

%sdir item/armour
###### GLOVES
glove1 ARM_GLOVES
%enchant_variation ARM_GLOVES shiny
glove2 ARM_GLOVES_SHINY
%enchant_variation ARM_GLOVES runed
glove3 ARM_GLOVES_RUNED
%enchant_variation ARM_GLOVES glowing
glove4 ARM_GLOVES_GLOWING
%enchant_variation ARM_GLOVES randart
glove5 ARM_GLOVES_RANDART

###### BOOTS
%rim 1
boots1 ARM_BOOTS
boots2
%enchant_variation ARM_BOOTS shiny runed glowing
boots_ego1 ARM_BOOTS_MAGIC
boots_ego2
%enchant_variation ARM_BOOTS randart
boots_art1 ARM_BOOTS_RANDART
boots_art2
april_boots1 ARM_BOOTS_APRIL1
april_boots2 ARM_BOOTS_APRIL2

### Armour brands
# The order of armour brands must be identical to the one defined
# in item-prop-enum.h.
%sdir item/armour/brands
# start TAG_MAJOR_VERSION == 34
i-running BRAND_ARM_RUNNING BRAND_ARM_FIRST
i-fire-res BRAND_ARM_FIRE_RESISTANCE
# end TAG_MAJOR_VERSION
# start TAG_MAJOR_VERSION == 35
# i-fire-res BRAND_ARM_FIRE_RESISTANCE BRAND_ARM_FIRST
# end TAG_MAJOR_VERSION
i-cold-res BRAND_ARM_COLD_RESISTANCE
i-poison-res BRAND_ARM_POISON_RESISTANCE
i-see-invis BRAND_ARM_SEE_INVISIBLE
i-invisibility BRAND_ARM_INVISIBILITY
i-strength BRAND_ARM_STRENGTH
i-dexterity BRAND_ARM_DEXTERITY
i-intelligence BRAND_ARM_INTELLIGENCE
i-ponderous BRAND_ARM_PONDEROUSNESS
i-flying BRAND_ARM_FLYING
i-magic-res BRAND_ARM_MAGIC_RESISTANCE
i-protection BRAND_ARM_PROTECTION
%rim 0
i-stealth BRAND_ARM_STEALTH
%rim 1
i-resistance BRAND_ARM_RESISTANCE
i-positive-energy BRAND_ARM_POSITIVE_ENERGY
i-archmagi BRAND_ARM_ARCHMAGI
i-corrosion-res BRAND_ARM_CORROSION_RESISTANCE
i-reflection BRAND_ARM_REFLECTION
i-spirit BRAND_ARM_SPIRIT_SHIELD
i-hurling BRAND_ARM_HURLING
# start TAG_MAJOR_VERSION == 34
i-jumping BRAND_ARM_JUMPING
# end TAG_MAJOR_VERSION
i-repulsion BRAND_ARM_REPULSION
# start TAG_MAJOR_VERSION == 34
i-cloud-immune BRAND_ARM_CLOUD_IMMUNE
# end TAG_MAJOR_VERSION
i-harm BRAND_ARM_HARM
i-shadows BRAND_ARM_SHADOWS
%rim 0
i-lunging BRAND_ARM_LUNGING
i-infusion BRAND_ARM_INFUSION
i-light BRAND_ARM_LIGHT
i-rage BRAND_ARM_RAGE
i-mayhem BRAND_ARM_MAYHEM
i-guile BRAND_ARM_GUILE
i-energy BRAND_ARM_ENERGY
i-sniping BRAND_ARM_SNIPING
i-ice BRAND_ARM_ICE
i-fire BRAND_ARM_FIRE
i-air BRAND_ARM_AIR
i-earth BRAND_ARM_EARTH
i-archery BRAND_ARM_ARCHERY
i-command BRAND_ARM_COMMAND
i-death BRAND_ARM_DEATH
i-resonance BRAND_ARM_RESONANCE
i-parrying BRAND_ARM_PARRYING
i-glass BRAND_ARM_GLASS
i-fire BRAND_ARM_PYROMANIA
i-stardust BRAND_ARM_STARDUST
i-mesmerism BRAND_ARM_MESMERISM
i-attunement BRAND_ARM_ATTUNEMENT BRAND_ARM_LAST
%rim 1

###########OBJ_WANDS
%sdir item/wand
%rim 0
gem_iron WAND_OFFSET UNSEEN_WAND
gem_brass
gem_bone
gem_wood
gem_copper
gem_gold
gem_silver
gem_bronze
gem_ivory
gem_glass
gem_lead
gem_plastic
%rim 1

%sdir item/wand
#### These must be in the same order as the enum in item-prop-enum.h!
i-flame WAND_FLAME WAND_ID_FIRST
# start TAG_MAJOR_VERSION == 34
i-flame WAND_REMOVEME
i-slowing WAND_REMOVEME9
i-hasting WAND_REMOVEME7
i-flame WAND_REMOVEME2
i-heal_wounds WAND_REMOVEME6
# end TAG_MAJOR_VERSION
i-paralysis WAND_PARALYSIS
# start TAG_MAJOR_VERSION == 34
i-flame WAND_REMOVEME3
i-flame WAND_REMOVEME4
i-confusion WAND_REMOVEME10
i-flame WAND_REMOVEME5
# end TAG_MAJOR_VERSION
i-digging WAND_DIGGING
i-iceblast WAND_ICEBLAST
# start TAG_MAJOR_VERSION == 34
i-teleportation WAND_REMOVEME8
i-lightning WAND_REMOVEME11
# end TAG_MAJOR_VERSION
i-polymorph WAND_POLYMORPH
i-charming WAND_CHARMING
i-acid WAND_ACID
# start TAG_MAJOR_VERSION == 34
i-random_effects WAND_REMOVEME14
# end TAG_MAJOR_VERSION
i-mindburst WAND_MINDBURST
# start TAG_MAJOR_VERSION == 34
i-clouds WAND_REMOVEME13
i-scattershot WAND_REMOVEME12
# end TAG_MAJOR_VERSION
i-light WAND_LIGHT
i-quicksilver WAND_QUICKSILVER
i-roots WAND_ROOTS
i-disruption WAND_WARPING WAND_ID_LAST

################# Skeletons
%sdir item/food
# start TAG_MAJOR_VERSION == 34
bread_ration FOOD_RATION UNSEEN_FOOD FOOD_RATION_FIRST FOOD_RATION_INVENTORY
meat_ration
cheese
honeycomb FOOD_HONEYCOMB
sausage
pizza FOOD_PIZZA
beef_jerky
apple FOOD_FRUIT_FIRST FOOD_APPLE
apricot
banana
choko
grape
lemon
orange
pear
snozzcumber
strawberry FOOD_FRUIT_LAST
fruit FOOD_FRUIT_INVENTORY FOOD_RATION_LAST
# end TAG_MAJOR_VERSION

%rim 0
bone_humanoid1 FOOD_BONE_HUMANOID
bone_humanoid2
bone_humanoid3
bone_humanoid4
bone1 FOOD_BONE
bone2
bone3
bone4

# start TAG_MAJOR_VERSION == 34
%rim 1
chunk FOOD_CHUNK
%back chunk
chunk_brands/i-decay FOOD_CHUNK_ROTTING
chunk_brands/i-forbidden FOOD_CHUNK_FORBIDDEN
chunk_brands/i-inedible FOOD_CHUNK_INEDIBLE
%back none
chunk_brands/i-decay FOOD_ROTTING
chunk_brands/i-forbidden FOOD_FORBIDDEN
chunk_brands/i-inedible FOOD_INEDIBLE
# end TAG_MAJOR_VERSION

#################OBJ_UNKNOWN_I
##################OBJ_SCROLLS
%sdir item/scroll
scroll SCROLL UNSEEN_SCROLL

#### These must be in the same order as the enum in item-prop-enum.h!
%sdir item/scroll
%back scroll-yellow
i-identify SCR_IDENTIFY SCR_ID_FIRST
%back scroll-purple
i-teleportation SCR_TELEPORTATION
%back scroll-blue
i-fear SCR_FEAR
%back scroll-grey
i-noise SCR_NOISE
# start TAG_MAJOR_VERSION == 34
%back scroll-yellow
i-remove_curse SCR_REMOVE_CURSE
# end TAG_MAJOR_VERSION
# aka scroll of summoning
%back scroll-brown
i-unholy_creation SCR_UNHOLY_CREATION
%back scroll-green
i-enchant-weapon SCR_ENCHANT_WEAPON
i-enchant_armour SCR_ENCHANT_ARMOUR
%back scroll-red
i-torment SCR_TORMENT
%back scroll-grey
# start TAG_MAJOR_VERSION == 34
i-random_uselessness SCR_RANDOM_USELESSNESS
%back scroll-grey
i-curse_weapon SCR_CURSE_WEAPON
i-curse_armour SCR_CURSE_ARMOUR
# end TAG_MAJOR_VERSION
i-immolation SCR_IMMOLATION
%back scroll-purple
i-blinking SCR_BLINKING
%back scroll-yellow
i-magic_mapping SCR_REVELATION
%back scroll-blue
i-fog SCR_FOG
%back scroll-cyan
i-acquirement SCR_ACQUIREMENT
%back scroll-green
# start TAG_MAJOR_VERSION == 34
i-enchant-weapon SCR_ENCHANT_WEAPON_II
# end TAG_MAJOR_VERSION
i-brand-weapon SCR_BRAND_WEAPON
# start TAG_MAJOR_VERSION == 34
i-recharging SCR_RECHARGING
i-enchant-weapon SCR_ENCHANT_WEAPON_III
%back scroll-red
i-holy_word SCR_HOLY_WORD
# end TAG_MAJOR_VERSION
%back scroll-red
i-vulnerability SCR_VULNERABILITY
%back scroll-red
i-silence SCR_SILENCE
%back scroll-yellow
i-amnesia SCR_AMNESIA
# start TAG_MAJOR_VERSION == 34
%back scroll-grey
i-curse-jewellery SCR_CURSE_JEWELLERY
# end TAG_MAJOR_VERSION
%back scroll-brown
i-poison SCR_POISON
%back scroll-grey
i-butterflies SCR_BUTTERFLIES SCR_ID_LAST
%back none

##################OBJ_JEWELLERY
############ring
%sdir item/ring
%rim 0
wooden RING_NORMAL_OFFSET UNSEEN_RING
silver
gold
iron
steel
tourmaline
brass
copper
granite
ivory
ruby
tiger_eye
jade
glass
agate
clay
diamond
emerald
gold_green
gold_red
opal
pearl
coral
gold_blue
plain_red
plain_yellow
plain_black
bronze
moonstone

###########randarts
%sdir item/ring/randarts
four-colour RING_RANDART_OFFSET
green
ice
blood
dark
red-blue
double
anvil
eye
flower
zircon
fire
pink
bronze-flower
snake

###########icons
%sdir item/ring
#### These must be in the same order as the enum in item-prop-enum.h!
# start TAG_MAJOR_VERSION == 34
i-protection RING_REGENERATION RING_ID_FIRST
i-protection RING_PROTECTION
# end TAG_MAJOR_VERSION
# start TAG_MAJOR_VERSION == 35
# i-protection RING_PROTECTION RING_ID_FIRST
# end TAG_MAJOR_VERSION
i-r-fire RING_PROTECTION_FROM_FIRE
i-r-poison RING_POISON_RESISTANCE
i-r-cold RING_PROTECTION_FROM_COLD
i-str RING_STRENGTH
i-slaying RING_SLAYING
i-see-invis RING_SEE_INVISIBLE
i-r-corrosion RING_RESIST_CORROSION
# start TAG_MAJOR_VERSION == 34
i-attention RING_ATTENTION
i-teleport RING_TELEPORTATION
# end TAG_MAJOR_VERSION
i-evasion RING_EVASION
# start TAG_MAJOR_VERSION == 34
i-s-attr RING_SUSTAIN_ATTRIBUTES
# end TAG_MAJOR_VERSION
i-stealth RING_STEALTH
i-dex RING_DEXTERITY
i-int RING_INTELLIGENCE
i-wizardry RING_WIZARDRY
i-magical-power RING_MAGICAL_POWER
i-flight RING_FLIGHT
i-positive-energy RING_POSITIVE_ENERGY
# start TAG_MAJOR_VERSION == 34
i-willpower RING_WILLPOWER
i-fire RING_FIRE
i-ice RING_ICE
i-c-teleport RING_TELEPORT_CONTROL RING_ID_LAST
# end TAG_MAJOR_VERSION
# start TAG_MAJOR_VERSION == 35
# i-willpower RING_WILLPOWER RING_ID_LAST
# end TAG_MAJOR_VERSION

############amulets
%sdir item/amulet
sapphire AMU_NORMAL_OFFSET UNSEEN_AMULET
zirconium
golden
emerald
garnet
bronze
brass
copper
ruby
citrine
bone
platinum
jade
fluorescent
amethyst
cameo
pearl
blue
peridot
jasper
diamond
malachite
steel
cabochon
silver
soapstone
lapis_lazuli
filigree
beryl

###########randarts
%sdir item/amulet/randarts
azure AMU_RANDART_OFFSET
cluster
drop
knot
scarab
skull
spider
sun

###########icons
%sdir item/amulet
# These must be in the same order as the enum in item-prop-enum.h!
# start TAG_MAJOR_VERSION == 34
i-rage AMU_RAGE AMU_ID_FIRST
i-harm AMU_HARM
i-acrobat AMU_ACROBAT
# end TAG_MAJOR_VERSION
# start TAG_MAJOR_VERSION == 35
# i-acrobat AMU_ACROBAT AMU_ID_FIRST
# end TAG_MAJOR_VERSION
i-m-regeneration AMU_MANA_REGENERATION
# start TAG_MAJOR_VERSION == 34
i-gourmand AMU_THE_GOURMAND
i-rage AMU_REMOVEME1
i-rage AMU_REMOVEME2
i-inaccuracy AMU_INACCURACY
# end TAG_MAJOR_VERSION
i-rage AMU_NOTHING
i-spirit AMU_GUARDIAN_SPIRIT
i-faith AMU_FAITH
i-reflection AMU_REFLECTION
i-regeneration AMU_REGENERATION
i-wildshape AMU_WILDSHAPE
i-alchemy AMU_ALCHEMY
i-dissipation AMU_DISSIPATION AMU_ID_LAST

####################OBJ_POTIONS
%sdir item/potion
unknown POTION_OFFSET UNSEEN_POTION
brilliant_blue
black
silver
cyan
magenta
orange
dark
ruby
yellow
emerald
brown
pink
white
bubbly
cloudy
effervescent
fizzy
golden
murky
puce
purple_red
sky_blue

%sdir item/potion
%back i-label
# These must be in the same order as the enum in enum.h!
i-curing POT_CURING POT_ID_FIRST
i-heal-wounds POT_HEAL_WOUNDS
i-haste POT_HASTE
i-might POT_MIGHT
i-brilliance POT_BRILLIANCE
i-attraction POT_ATTRACTION
# start TAG_MAJOR_VERSION == 34
i-gain-strength POT_REMOVEME2
i-gain-dexterity POT_REMOVEME3
i-gain-intelligence POT_REMOVEME4
# end TAG_MAJOR_VERSION
i-flight POT_ENLIGHTENMENT
# start TAG_MAJOR_VERSION == 34
i-poison POT_POISON
i-slowing POT_SLOWING
# end TAG_MAJOR_VERSION
i-cancel POT_CANCELLATION
i-ambrosia POT_AMBROSIA
i-invisibility POT_INVISIBILITY
# start TAG_MAJOR_VERSION == 34
i-porridge POT_PORRIDGE
# end TAG_MAJOR_VERSION
i-confusion POT_MOONSHINE
# start TAG_MAJOR_VERSION == 34
i-decay POT_REMOVEME5
i-confusion POT_REMOVE_ME
# end TAG_MAJOR_VERSION
i-experience POT_EXPERIENCE
i-magic POT_MAGIC
# start TAG_MAJOR_VERSION == 34
i-restore-abilities POT_REMOVEME6
i-strong-poison POT_REMOVEME7
# end TAG_MAJOR_VERSION
i-berserk-rage POT_BERSERK_RAGE
# start TAG_MAJOR_VERSION == 34
i-cure-mutation POT_REMOVEME8
# end TAG_MAJOR_VERSION
i-mutation POT_MUTATION
i-resistance POT_RESISTANCE
# start TAG_MAJOR_VERSION == 34
i-blood POT_BLOOD
i-coagulated-blood POT_BLOOD_COAGULATED
# start TAG_MAJOR_VERSION == 34
i-lignify POT_LIGNIFY
i-good-mutation POT_REMOVEME9
# (corresponds to POT_DUMMY_AGILITY)
i-attraction POT_REMOVEME10 POT_ID_LAST
# end TAG_MAJOR_VERSION
# start TAG_MAJOR_VERSION == 35
# i-lignify POT_LIGNIFY POT_ID_LAST
# end TAG_MAJOR_VERSION
%back none
%rim 1

%sdir item/gizmo
gizmo0 GIZMO
gizmo1
gizmo2
gizmo3
gizmo4
gizmo5
gizmo6
gizmo7
gizmo8
gizmo9

####################OBJ_UNKNOWN_II
#####################OBJ_BOOKS
%sdir item/book
light_gray BOOK UNSEEN_BOOK
dark_blue
dark_green
cyan
red
purple
tan
book_of_the_dead
dark_gray
light_blue
light_green
turquoise
pink
magenta
yellow
white
parchment
leather
tan
plaid
light_brown
dark_brown
bronze
copper
silver
gold
metal_blue
metal_cyan
metal_green
cloth
############manuals
manual1 BOOK_MANUAL
manual2
# randarts
%sdir item/book/artefact
%enchant_variation BOOK randart
wrinkled BOOK_RANDART
vellum
velvet
thick
buckle
bookmark
thin

# parchments
%sdir item/parchment
%rim 0

parchment_multi_left_conj PARCHMENT_LEFT_CONJURATIONS PARCHMENT_LEFT_FIRST
parchment_multi_left_hexes PARCHMENT_LEFT_HEXES
parchment_multi_left_fire PARCHMENT_LEFT_FIRE
parchment_multi_left_ice PARCHMENT_LEFT_ICE
parchment_multi_left_necro PARCHMENT_LEFT_NECROMANCY
parchment_multi_left_summ PARCHMENT_LEFT_SUMMONING
parchment_multi_left_tloc PARCHMENT_LEFT_TRANSLOCATIONS
parchment_multi_left_alch PARCHMENT_LEFT_ALCHEMY
parchment_multi_left_earth PARCHMENT_LEFT_EARTH
parchment_multi_left_air PARCHMENT_LEFT_AIR
parchment_multi_left_forge PARCHMENT_LEFT_FORGECRAFT

parchment_multi_left_conj_high PARCHMENT_LEFT_CONJURATIONS_HIGH PARCHMENT_LEFT_HIGH_FIRST
parchment_multi_left_hexes_high PARCHMENT_LEFT_HEXES_HIGH
parchment_multi_left_fire_high PARCHMENT_LEFT_FIRE_HIGH
parchment_multi_left_ice_high PARCHMENT_LEFT_ICE_HIGH
parchment_multi_left_necro_high PARCHMENT_LEFT_NECROMANCY_HIGH
parchment_multi_left_summ_high PARCHMENT_LEFT_SUMMONING_HIGH
parchment_multi_left_tloc_high PARCHMENT_LEFT_TRANSLOCATIONS_HIGH
parchment_multi_left_alch_high PARCHMENT_LEFT_ALCHEMY_HIGH
parchment_multi_left_earth_high PARCHMENT_LEFT_EARTH_HIGH
parchment_multi_left_air_high PARCHMENT_LEFT_AIR_HIGH
parchment_multi_left_forge_high PARCHMENT_LEFT_FORGECRAFT_HIGH

parchment_multi_right_conj PARCHMENT_RIGHT_CONJURATIONS PARCHMENT_RIGHT_FIRST
parchment_multi_right_hexes PARCHMENT_RIGHT_HEXES
parchment_multi_right_fire PARCHMENT_RIGHT_FIRE
parchment_multi_right_ice PARCHMENT_RIGHT_ICE
parchment_multi_right_necro PARCHMENT_RIGHT_NECROMANCY
parchment_multi_right_summ PARCHMENT_RIGHT_SUMMONING
parchment_multi_right_tloc PARCHMENT_RIGHT_TRANSLOCATIONS
parchment_multi_right_alch PARCHMENT_RIGHT_ALCHEMY
parchment_multi_right_earth PARCHMENT_RIGHT_EARTH
parchment_multi_right_air PARCHMENT_RIGHT_AIR
parchment_multi_right_forge PARCHMENT_RIGHT_FORGECRAFT

parchment_multi_right_conj_high PARCHMENT_RIGHT_CONJURATIONS_HIGH PARCHMENT_RIGHT_HIGH_FIRST
parchment_multi_right_hexes_high PARCHMENT_RIGHT_HEXES_HIGH
parchment_multi_right_fire_high PARCHMENT_RIGHT_FIRE_HIGH
parchment_multi_right_ice_high PARCHMENT_RIGHT_ICE_HIGH
parchment_multi_right_necro_high PARCHMENT_RIGHT_NECROMANCY_HIGH
parchment_multi_right_summ_high PARCHMENT_RIGHT_SUMMONING_HIGH
parchment_multi_right_tloc_high PARCHMENT_RIGHT_TRANSLOCATIONS_HIGH
parchment_multi_right_alch_high PARCHMENT_RIGHT_ALCHEMY_HIGH
parchment_multi_right_earth_high PARCHMENT_RIGHT_EARTH_HIGH
parchment_multi_right_air_high PARCHMENT_RIGHT_AIR_HIGH
parchment_multi_right_forge_high PARCHMENT_RIGHT_FORGECRAFT_HIGH

parchment_single_conj PARCHMENT_SINGLE_CONJURATIONS PARCHMENT_SINGLE_FIRST
parchment_single_hexes PARCHMENT_SINGLE_HEXES
parchment_single_fire PARCHMENT_SINGLE_FIRE
parchment_single_ice PARCHMENT_SINGLE_ICE
parchment_single_necro PARCHMENT_SINGLE_NECROMANCY
parchment_single_summ PARCHMENT_SINGLE_SUMMONING
parchment_single_tloc PARCHMENT_SINGLE_TRANSLOCATIONS
parchment_single_alch PARCHMENT_SINGLE_ALCHEMY
parchment_single_earth PARCHMENT_SINGLE_EARTH
parchment_single_air PARCHMENT_SINGLE_AIR
parchment_single_forge PARCHMENT_SINGLE_FORGECRAFT

parchment_single_conj_high PARCHMENT_SINGLE_CONJURATIONS_HIGH PARCHMENT_SINGLE_FIRST_HIGH
parchment_single_hexes_high PARCHMENT_SINGLE_HEXES_HIGH
parchment_single_fire_high PARCHMENT_SINGLE_FIRE_HIGH
parchment_single_ice_high PARCHMENT_SINGLE_ICE_HIGH
parchment_single_necro_high PARCHMENT_SINGLE_NECROMANCY_HIGH
parchment_single_summ_high PARCHMENT_SINGLE_SUMMONING_HIGH
parchment_single_tloc_high PARCHMENT_SINGLE_TRANSLOCATIONS_HIGH
parchment_single_alch_high PARCHMENT_SINGLE_ALCHEMY_HIGH
parchment_single_earth_high PARCHMENT_SINGLE_EARTH_HIGH
parchment_single_air_high PARCHMENT_SINGLE_AIR_HIGH
parchment_single_forge_high PARCHMENT_SINGLE_FORGECRAFT_HIGH

base_parchment_low_level PARCHMENT_LOW
base_parchment_mid_level PARCHMENT_MID
base_parchment_high_level PARCHMENT_HIGH

#####################OBJ_STAVES
%rim 1
%sdir item/staff
staff00 STAFF_OFFSET UNSEEN_STAFF
staff01
staff02
staff03
staff04
staff05
staff06
staff07
staff08
staff09
%rim 0
staff-artefact1 STAFF_RANDART_OFFSET
staff-artefact2
staff-artefact3
staff-artefact4
staff-artefact5
staff-artefact6
staff-artefact7
%rim 1

# These must be in the same order as the enum in item-prop-enum.h!
# start TAG_MAJOR_VERSION == 34
i-staff_wizardry STAFF_WIZARDRY STAFF_ID_FIRST
i-staff_power STAFF_POWER
i-staff_fire STAFF_FIRE
# end TAG_MAJOR_VERSION
# start TAG_MAJOR_VERSION == 35
# i-staff_fire STAFF_FIRE STAFF_ID_FIRST
# end TAG_MAJOR_VERSION
i-staff_cold STAFF_COLD
i-staff_poison STAFF_POISON
# start TAG_MAJOR_VERSION == 34
i-staff_energy STAFF_ENERGY
# end TAG_MAJOR_VERSION
i-staff_necromancy STAFF_NECROMANCY
i-staff_conjuration STAFF_CONJURATION
# start TAG_MAJOR_VERSION == 34
i-staff_enchantment STAFF_ENCHANTMENT
i-staff_summoning STAFF_SUMMONING
# end TAG_MAJOR_VERSION
i-staff_air STAFF_AIR
# start TAG_MAJOR_VERSION == 34
i-staff_earth STAFF_EARTH
%rim 0
i-staff_channeling STAFF_CHANNELING STAFF_ID_LAST
# end TAG_MAJOR_VERSION
# start TAG_MAJOR_VERSION == 35
# i-staff_earth STAFF_EARTH STAFF_ID_LAST
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
%sdir item/rod
rod00 ROD
rod01
rod02
rod03
rod04
rod05
rod06
rod07
rod08
rod09

# These must be in the same order as the enum in item-prop-enum.h!
%sdir misc
error ROD_LIGHTNING ROD_ID_FIRST
error ROD_SUMMONING
error ROD_IGNITION
error ROD_CLOUDS
error ROD_DESTRUCTION
error ROD_INACCURACY
error ROD_WARDING
error ROD_SHADOWS
error ROD_IRON
error ROD_VENOM ROD_ID_LAST
%rim 1
# end TAG_MAJOR_VERSION

#OBJ_ORBS
%sdir item/misc
orb_of_zot1 ORB UNSEEN_ORB
orb_of_zot2
orb_of_zot3
orb_of_zot4
orb_of_zot5
uncollected_orb UNCOLLECTED_ORB

#OBJ_MISCELLANY
# start TAG_MAJOR_VERSION == 34
misc_bottle MISC_BOTTLED_EFREET
%rim 0
misc_crystal MISC_CRYSTAL_BALL_OF_ENERGY UNSEEN_MISC
misc_fan MISC_FAN_OF_GALES
misc_fan_inert MISC_FAN_OF_GALES_INERT
misc_lamp MISC_LAMP_OF_FIRE
misc_lamp_inert MISC_LAMP_OF_FIRE_INERT
misc_stone MISC_STONE_OF_TREMORS
misc_stone_inert MISC_STONE_OF_TREMORS_INERT
# end TAG_MAJOR_VERSION
misc_phial MISC_PHIAL_OF_FLOODS
misc_phial_inert MISC_PHIAL_OF_FLOODS_INERT
misc_lightning_rod MISC_LIGHTNING_ROD
misc_lightning_rod_inert MISC_LIGHTNING_ROD_INERT
misc_tremorstones MISC_TIN_OF_TREMORSTONES
misc_tremorstones_inert MISC_TIN_OF_TREMORSTONES_INERT
misc_vane MISC_CONDENSER_VANE
misc_vane_inert MISC_CONDENSER_VANE_INERT
%rim 1
# start TAG_MAJOR_VERSION == 34
misc_lantern MISC_LANTERN_OF_SHADOWS
# end TAG_MAJOR_VERSION
misc_horn MISC_HORN_OF_GERYON
misc_box_of_beasts MISC_BOX_OF_BEASTS
misc_box_of_beasts_inert MISC_BOX_OF_BEASTS_INERT
%rim 0
misc_sack MISC_SACK_OF_SPIDERS
misc_sack_inert MISC_SACK_OF_SPIDERS_INERT
misc_phantom_mirror MISC_PHANTOM_MIRROR
misc_zigfig MISC_ZIGGURAT
misc_quad MISC_QUAD_DAMAGE
misc_tambourine MISC_TAMBOURINE
misc_tambourine_inert MISC_TAMBOURINE_INERT
misc_voucher MISC_SHOP_VOUCHER
%sdir item/misc/runes
generic MISC_RUNE_OF_ZOT
rune_tartarus RUNE_TARTARUS
rune_cocytus RUNE_COCYTUS
rune_dis RUNE_DIS
rune_gehenna RUNE_GEHENNA
rune_cerebov RUNE_CEREBOV
rune_gloorx_vloq RUNE_GLOORX_VLOQ
rune_mnoleg RUNE_MNOLEG
rune_lom_lobon RUNE_LOM_LOBON
rune_snake RUNE_SNAKE
rune_swamp RUNE_SWAMP
rune_shoals RUNE_SHOALS
rune_spider RUNE_SPIDER
rune_slime RUNE_SLIME
rune_vaults RUNE_VAULTS
rune_tomb RUNE_TOMB
rune_abyss RUNE_ABYSS
rune_demonic_1 RUNE_DEMONIC
rune_demonic_2
rune_demonic_3
rune_demonic_4
rune_demonic_5
rune_demonic_6
rune_elven RUNE_ELVEN

#OBJ_GEMS
%sdir item/gem
dungeon_found_whole GEM_DUNGEON
dungeon_found_broken
orc_found_whole GEM_ORC
orc_found_broken
elf_found_whole GEM_ELF
elf_found_broken
lair_found_whole GEM_LAIR
lair_found_broken
swamp_found_whole GEM_SWAMP
swamp_found_broken
shoals_found_whole GEM_SHOALS
shoals_found_broken
snake_found_whole GEM_SNAKE
snake_found_broken
spider_found_whole GEM_SPIDER
spider_found_broken
slime_found_whole GEM_SLIME
slime_found_broken
vaults_found_whole GEM_VAULTS
vaults_found_broken
crypt_found_whole GEM_CRYPT
crypt_found_broken
tomb_found_whole GEM_TOMB
tomb_found_broken
depths_found_whole GEM_DEPTHS
depths_found_broken
zot_found_whole GEM_ZOT
zot_found_broken

generic_unfound GEM_GENERIC
generic_unfound_broken

#OBJ_TALISMANS
%sdir item/talisman
%rim 0
snake TALISMAN_SNAKE
maw TALISMAN_MAW
blade TALISMAN_BLADE
statue TALISMAN_STATUE
dragon TALISMAN_DRAGON
storm TALISMAN_STORM
death TALISMAN_DEATH
vampire TALISMAN_VAMPIRE
rimehorn TALISMAN_RIMEHORN
spider TALISMAN_SPIDER
quill TALISMAN_QUILL
hive TALISMAN_HIVE
water TALISMAN_AQUA
sphinx TALISMAN_SPHINX
lupine TALISMAN_WEREWOLF
inkwell TALISMAN_INKWELL
fortress TALISMAN_FORTRESS
scarab TALISMAN_SCARAB
medusa TALISMAN_MEDUSA
protean TALISMAN_PROTEAN
eel TALISMAN_EEL
spore TALISMAN_SPORE

#OBJ_BAUBLES
%sdir item/misc
%rim 0
bauble_flux BAUBLE_FLUX

%sdir item/misc/uncollected_runes
generic MISC_UNCOLLECTED_RUNE_OF_ZOT
rune_tartarus UNCOLLECTED_RUNE_TARTARUS
rune_cocytus UNCOLLECTED_RUNE_COCYTUS
rune_dis UNCOLLECTED_RUNE_DIS
rune_gehenna UNCOLLECTED_RUNE_GEHENNA
rune_cerebov UNCOLLECTED_RUNE_CEREBOV
rune_gloorx_vloq UNCOLLECTED_RUNE_GLOORX_VLOQ
rune_mnoleg UNCOLLECTED_RUNE_MNOLEG
rune_lom_lobon UNCOLLECTED_RUNE_LOM_LOBON
rune_snake UNCOLLECTED_RUNE_SNAKE
rune_swamp UNCOLLECTED_RUNE_SWAMP
rune_shoals UNCOLLECTED_RUNE_SHOALS
rune_spider UNCOLLECTED_RUNE_SPIDER
rune_slime UNCOLLECTED_RUNE_SLIME
rune_vaults UNCOLLECTED_RUNE_VAULTS
rune_tomb UNCOLLECTED_RUNE_TOMB
rune_abyss UNCOLLECTED_RUNE_ABYSS
rune_demonic UNCOLLECTED_RUNE_DEMONIC
rune_elven UNCOLLECTED_RUNE_ELVEN

#OBJ_CORPSES
#handled in dc-corpse.txt

#OBJ_GOLD
%sdir item/gold
01 GOLD01
02 GOLD02
03 GOLD03
04 GOLD04
05 GOLD05
06 GOLD06
07 GOLD07
08 GOLD08
09 GOLD09
10 GOLD10
16 GOLD16
19 GOLD19
23 GOLD23
25 GOLD25

#Local tile GUI
%sdir gui/commands
page_next ITEM_PAGE_NEXT
page_previous ITEM_PAGE_PREVIOUS
