# Swedish translation for Chromium B.S.U.
# This file is put in the public domain.
#
# Translators:
# Daniel Nylander <po@danielnylander.se>, 2010-2011
# Niklas Åkerström <nille.kungen@gmail.com>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Chromium B.S.U.\n"
"Report-Msgid-Bugs-To: https://sf.net/p/chromium-bsu/bugs\n"
"POT-Creation-Date: 2016-09-06 12:13+0800\n"
"PO-Revision-Date: 2011-05-17 00:20+0000\n"
"Last-Translator: Niklas Åkerström <nille.kungen@gmail.com>\n"
"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: misc/chromium-bsu.desktop.in:3
msgid "Chromium B.S.U."
msgstr ""

#: misc/chromium-bsu.desktop.in:4
msgid "Shoot'em up space shooter"
msgstr "Rymdskjutspel (Shoot'em up)"

#: misc/chromium-bsu.desktop.in:5
msgid "Scrolling space shooter"
msgstr "Vertikalrullande skjutspel i rymdmiljö (Shoot'em up)"

#: misc/chromium-bsu.desktop.in:7
msgid "chromium-bsu"
msgstr ""

#: misc/chromium-bsu.desktop.in:12
msgid "Shooter;Space;"
msgstr ""

#: src/Audio.cpp:111
msgid "audio"
msgstr "ljud"

#: src/Audio.cpp:112
msgid "data"
msgstr "data"

#: src/Audio.cpp:114
#, c-format
msgid "UNKNOWN(type=%d)"
msgstr "OKÄND(typ=%d)"

#: src/Audio.cpp:125
#, c-format
msgid "%d CDROM drive(s).\n"
msgstr "%d CDROM-enhet(er).\n"

#: src/Audio.cpp:136
#, c-format
msgid "Tracks: %d\n"
msgstr "Spår: %d\n"

#: src/Audio.cpp:140
#, c-format
msgid "track %2d: %s\n"
msgstr "spår %2d: %s\n"

#: src/Audio.cpp:149
#, c-format
msgid ""
"\n"
" Data track(s) only. CD audio not available.\n"
"\n"
msgstr ""
"\n"
" Endast dataspår. CD-ljud ej tillgängligt. \n"
"\n"

#: src/Audio.cpp:155
#, c-format
msgid ""
"\n"
" use_cdrom enabled. Set to '0' in the configuration file to disable.\n"
msgstr ""
"\n"
" use_cdrom aktiverat. Ställ in till \"0\" i konfigurationsfilen för att inaktivera.\n"

#: src/Audio.cpp:156
#, c-format
msgid ""
" Press the 'N' key to skip to next CD track during a game.\n"
"\n"
msgstr ""
"Tryck 'N' för att skippa till nästa CD-spår under spelets gång. \n"
"\n"

#: src/Audio.cpp:167
#, c-format
msgid "ERROR! Could not access CDROM device %d : %s\n"
msgstr "FEL! Kunde inte komma åt CDROM-enheten %d : %s\n"

#: src/Audio.cpp:213
#, c-format
msgid "CDROM error in AudioOpenAL::pauseGameMusic(%d)\n"
msgstr "CDROM-fel i AudioOpenAL::pauseGameMusic(%d)\n"

#: src/Audio.cpp:214
#, c-format
msgid "CDROM status = %d\n"
msgstr "CDROM-status = %d\n"

#: src/Audio.cpp:283
#, c-format
msgid "Could not set CD volume, amixer returned status %d\n"
msgstr ""

#: src/Audio.cpp:310
#, c-format
msgid "Audio::setMusicIndex(%d)\n"
msgstr "Audio::setMusicIndex(%d)\n"

#: src/Audio.cpp:329
#, c-format
msgid "track %d is data - trying next track...\n"
msgstr "Spår %d är data - testar nästa spår... \n"

#: src/AudioOpenAL.cpp:143
#, c-format
msgid "alAttenuationScale == 0. Kludge it.\n"
msgstr ""

#: src/AudioOpenAL.cpp:160
#, c-format
msgid "AudioOpenAL::Audio done\n"
msgstr "AudioOpenAL::Audio klar\n"

#: src/AudioOpenAL.cpp:168
#, c-format
msgid "stopping OpenAL..."
msgstr "Stoppar OpenAL..."

#: src/AudioOpenAL.cpp:182
msgid "AudioOpenAL::~Audio()"
msgstr "AudioOpenAL::~Audio()"

#: src/AudioOpenAL.cpp:203
#, c-format
msgid "done.\n"
msgstr "klar.\n"

#: src/AudioOpenAL.cpp:249
#, c-format
msgid ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! ATTENTION !! - one or more errors were encountered during audio check.\n"
"!!                Audio will be disabled.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
msgstr ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! OBSERVERA !! - ett eller flera fel inträffade vid ljudkontrollen.\n"
"!!                Ljud kommer att vara inaktiverat.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"

#: src/AudioOpenAL.cpp:269
#, c-format
msgid "AudioOpenAL::initSound() begin...\n"
msgstr "AudioOpenAL::initSound() påbörjas...\n"

#: src/AudioOpenAL.cpp:273
#, c-format
msgid ""
"-OpenAL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenAL-----------------------------------------------------\n"
"Tillverkare: %s\n"
"Renderare  : %s\n"
"Version    : %s\n"

#: src/AudioOpenAL.cpp:279 src/MainSDL.cpp:116
#, c-format
msgid "------------------------------------------------------------\n"
msgstr "------------------------------------------------------------\n"

#: src/AudioOpenAL.cpp:311
#, c-format
msgid "Audio.cpp - init %s"
msgstr "Audio.cpp - initiera %s"

#: src/AudioOpenAL.cpp:324
#, c-format
msgid "Audio.cpp - init explosion %d"
msgstr "Audio.cpp - init explosion %d"

#: src/AudioOpenAL.cpp:337
#, c-format
msgid "Audio.cpp - init exploPop %d"
msgstr "Audio.cpp - init exploPop %d"

#: src/AudioOpenAL.cpp:350
msgid "Audio.cpp - initSound complete."
msgstr "Audio.cpp - initSound färdig."

#: src/AudioOpenAL.cpp:432
#, c-format
msgid "AudioOpenAL::setMusicMode(SoundType mode)\n"
msgstr "AudioOpenAL::setMusicMode(SoundType-läge)\n"

#: src/AudioOpenAL.cpp:471
#, c-format
msgid "AudioOpenAL::setSoundVolume(%f)\n"
msgstr "AudioOpenAL::setSoundVolume(%f)\n"

#: src/AudioOpenAL.cpp:516
#, c-format
msgid "Music volume = %f\n"
msgstr "Musikvolym = %f\n"

#: src/AudioOpenAL.cpp:532
#, c-format
msgid ""
"\n"
"ERROR! - sound enumerant index %d does not have valid filename!\n"
msgstr ""

#: src/AudioOpenAL.cpp:555
#, c-format
msgid "alutLoadWAVFile(\"%s\",...);\n"
msgstr "alutLoadWAVFile(\"%s\",...);\n"

#: src/AudioOpenAL.cpp:571
#, c-format
msgid "ERROR!! <%s> alGetError() = %s\n"
msgstr "FEL!! <%s> alGetError() = %s\n"

#: src/AudioOpenAL.cpp:576
#, c-format
msgid "ERROR!! <%s> alcGetError() = %s\n"
msgstr "FEL!! <%s> alcGetError() = %s\n"

#: src/AudioOpenAL.cpp:581
#, c-format
msgid "ERROR!! <%s> alutGetError() = %s\n"
msgstr "FEL!! <%s> alutGetError() = %s\n"

#: src/AudioOpenAL.cpp:738
#, c-format
msgid "ERROR: filename too long: \"%s\", line %d\n"
msgstr "FEL: filnamnet är för långt: \"%s\", rad %d\n"

#: src/AudioOpenAL.cpp:756
#, c-format
msgid "WARNING: MP3 support not available: \"%s\", line %d\n"
msgstr "VARNING: MP3-stöd inte tillgängligt: \"%s\", rad %d\n"

#: src/AudioOpenAL.cpp:767
#, c-format
msgid "WARNING: Ogg/Vorbis support not available: \"%s\", line %d\n"
msgstr "VARNING: Ogg/Vorbis-stöd inte tillgängligt: \"%s\", rad %d\n"

#: src/AudioOpenAL.cpp:771
#, c-format
msgid "WARNING: file type not recognized: \"%s\": \"%s\", line %d\n"
msgstr "VARNING: filtypen känns inte igen: \"%s\": \"%s\", rad %d\n"

#: src/AudioOpenAL.cpp:786
#, c-format
msgid "music playlist:\n"
msgstr "musikspellista:\n"

#: src/AudioOpenAL.cpp:789
#, c-format
msgid " %2d : %s\n"
msgstr " %2d : %s\n"

#: src/AudioOpenAL.cpp:791
#, c-format
msgid "loaded %s\n"
msgstr "läste in %s\n"

#: src/AudioOpenAL.cpp:820
msgid "AudioOpenAL::setMusicIndex -- begin"
msgstr "AudioOpenAL::setMusicIndex -- start"

#: src/AudioOpenAL.cpp:833
msgid "AudioOpenAL::setMusicIndex -- before setting source buffer to 0"
msgstr ""

#: src/AudioOpenAL.cpp:836
msgid "AudioOpenAL::setMusicIndex -- after setting source buffer to 0"
msgstr ""

#: src/AudioOpenAL.cpp:871
msgid "AudioOpenAL::setMusicIndex -- end"
msgstr "AudioOpenAL::setMusicIndex -- slut"

#: src/AudioOpenAL.cpp:921 src/AudioOpenAL.cpp:954 src/AudioOpenAL.cpp:1004
#, c-format
msgid "WARNING: PlayList support not compiled in (AudioOpenAL.cpp): %s\n"
msgstr "VARNING: Stöd för spellista har inte kompilerats in (AudioOpenAL.cpp): %s\n"

#: src/AudioOpenAL.cpp:971
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadMP3\n"
msgstr "FEL: Kunde inte allokera minne i AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:977
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "FEL: Kunde inte öppna \"%s\" i AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:983
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "FEL: Kunde inte öppna \"%s\" i AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:991
#, c-format
msgid "ERROR: alutLoadMP3() failed in AudioOpenAL::loadMP3\n"
msgstr "FEL: alutLoadMP3() misslyckades i AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:1023
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadVorbis\n"
msgstr "FEL: Kunde inte allokera minne i AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1029
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "FEL: Kunde inte öppna \"%s\" i AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1035
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "FEL: Kunde inte öppna \"%s\" i AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1043
#, c-format
msgid "ERROR: alutLoadVorbis() failed in AudioOpenAL::loadVorbis\n"
msgstr "FEL: alutLoadVorbis() misslyckades i AudioOpenAL::loadVorbis\n"

#: src/AudioSDLMixer.cpp:65
#, c-format
msgid "ERROR initializing audio - AudioSDLMixer::initSound()\n"
msgstr "FEL: initierar ljud - AudioSDLMixer::initSound()\n"

#: src/Config.cpp:118
#, c-format
msgid "WARNING: Config::init() has already been called.\n"
msgstr "VARNING: Config::init() har redan anropats.\n"

#: src/Config.cpp:251
#, c-format
msgid "WARNING: could not read config file (%s)\n"
msgstr "VARNING: kunde inte läsa konfigurationsfilen (%s)\n"

#: src/Config.cpp:314
#, c-format
msgid "wrote config file (%s)\n"
msgstr "skrev konfigurationsfil (%s)\n"

#: src/Config.cpp:319
#, c-format
msgid "WARNING: could not write config file (%s)\n"
msgstr "VARNING: kunde inte skriva konfigurationsfil (%s)\n"

#: src/EnemyAircraft.cpp:111
#, c-format
msgid "%d EnemyAircraft allocated\n"
msgstr "%d EnemyAircraft allokerat\n"

#: src/EnemyAircraft_Straight.cpp:98
#, c-format
msgid "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"
msgstr "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"

#: src/EnemyFleet.cpp:243
#, c-format
msgid "num enemies on screen = %d\n"
msgstr "antal fiender på skärmen = %d\n"

#: src/Global.cpp:114
#, c-format
msgid "WARNING: Global::init() has already been called.\n"
msgstr "VARNING: Global::init() har redan anropats.\n"

#: src/Global.cpp:211
#, c-format
msgid "Starting up..."
msgstr "Startar upp..."

#: src/Global.cpp:242
#, c-format
msgid "...startup complete.\n"
msgstr "...uppstart färdig.\n"

#: src/Global.cpp:249
#, c-format
msgid "Shutting down...\n"
msgstr "Stänger av...\n"

#: src/Global.cpp:262
#, c-format
msgid "...shutdown complete.\n"
msgstr "...avstängning färdig.\n"

#: src/Global.cpp:269
#, c-format
msgid "deleteTextures()\n"
msgstr "deleteTextures()\n"

#: src/Global.cpp:289
#, c-format
msgid "Global::loadTextures()\n"
msgstr "Global::loadTextures()\n"

#: src/Global.cpp:352
#, c-format
msgid "Generating random sequences\n"
msgstr "Genererar slumpmässiga sekvenser\n"

#: src/HeroAmmo.cpp:167
#, c-format
msgid "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"
msgstr "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"

#: src/HeroAmmo.cpp:190
#, c-format
msgid "%p <--%p--> %p\n"
msgstr "%p <--%p--> %p\n"

#: src/HiScore.cpp:58
#, c-format
msgid "nobody"
msgstr "ingen"

#: src/HiScore.cpp:83
#, c-format
msgid "WARNING: HiScore::init() has already been called.\n"
msgstr "VARNING: HiScore::init() har redan anropats.\n"

#: src/HiScore.cpp:241
#, c-format
msgid "WARNING: could not write score file (%s)\n"
msgstr "VARNING: kunde inte skriva poängfil (%s)\n"

#: src/HiScore.cpp:276
#, fuzzy, c-format
msgid "WARNING: error reading score file (%s)\n"
msgstr "VARNING: kunde inte läsa poängfil (%s)\n"

#: src/HiScore.cpp:319 src/HiScore.cpp:321 src/HiScore.cpp:323
#: src/HiScore.cpp:343 src/HiScore.cpp:345 src/HiScore.cpp:347
#, fuzzy, c-format
msgid "WARNING: error reading old score file (%s)\n"
msgstr "VARNING: kunde inte läsa poängfil (%s)\n"

#: src/HiScore.cpp:332
#, c-format
msgid "WARNING: empty score file (%s)\n"
msgstr "VARNING: tom poängfil (%s)\n"

#: src/HiScore.cpp:357
#, c-format
msgid "WARNING: could not read score file (%s)\n"
msgstr "VARNING: kunde inte läsa poängfil (%s)\n"

#: src/HiScore.cpp:449
#, c-format
msgid "high scores:\n"
msgstr "poänglista:\n"

#: src/HiScore.cpp:455
#, c-format
msgid "%02d/%02d/%04d %16s %d\n"
msgstr "%02d/%02d/%04d %16s %d\n"

#: src/main.cpp:124
#, c-format
msgid ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U. options\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : run in fullscreen mode\n"
"   -w/--window         : run in windowed mode\n"
"   -v/--vidmode <mode> : mode 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : do not initialize audio\n"
"  -nb/--noblend        : disable blending (OpenGL)\n"
"  -nt/--notexborder    : do not set tex border color (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"
msgstr ""
"\n"
"--------------------------------------------------\n"
"Flaggor för Chromium B.S.U.\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : kör i helskärmsläge\n"
"   -w/--window         : kör i fönsterläge\n"
"   -v/--vidmode <läge> : läge 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : initiera inte ljud\n"
"  -nb/--noblend        : inaktivera blending (OpenGL)\n"
"  -nt/--notexborder    : ställ inte i texturramfärg (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"

#: src/main.cpp:237
#, c-format
msgid "!! ERROR !! - "
msgstr "!! FEL !! - "

#: src/main.cpp:261
#, c-format
msgid "Extensions :"
msgstr "Tillägg :"

#: src/MainGL.cpp:86
#, c-format
msgid "initGL()\n"
msgstr "initGL()\n"

#: src/MainGL.cpp:148
#, c-format
msgid "error loading font: %s\n"
msgstr "fel vid inläsning av typsnitt: %s\n"

#: src/MainGL.cpp:153
#, c-format
msgid "error loading font\n"
msgstr "fel vid inläsning av typsnitt\n"

#: src/MainGL.cpp:183
#, c-format
msgid "!!MainGL::drawGL() HUH?\n"
msgstr "!!MainGL::drawGL() HUH?\n"

#: src/MainGL.cpp:311
#, c-format
msgid ""
"new high score!\n"
"\n"
"%d"
msgstr ""
"nytt högsta poäng!\n"
"\n"
"%d"

#: src/MainGL.cpp:316
#, c-format
msgid ""
"n o t   b a d !\n"
"rank : %d\n"
"\n"
"%d"
msgstr ""
"i n t e   i l l a !\n"
"rank : %d\n"
"\n"
"%d"

#: src/MainGL.cpp:321
msgid "l o s e r"
msgstr "f ö r l o r a r e"

#: src/MainGL.cpp:379
#, c-format
msgid ""
"congratulations!\n"
" \n"
"l e v e l\n"
" %d \n"
"c o m p l e t e\n"
" \n"
msgstr ""
"gratulerar!\n"
" \n"
"n i v å\n"
" %d \n"
"a v k l a r a d\n"
" \n"

#: src/MainGLUT.cpp:77
#, c-format
msgid "MainGLUT::run()\n"
msgstr "MainGLUT::run()\n"

#: src/MainGLUT.cpp:93 src/MainSDL.cpp:298
#, c-format
msgid "ERROR!!! OpenGL error: %s\n"
msgstr "FEL!!! OpenGL-fel: %s\n"

#: src/MainGLUT.cpp:235
#, c-format
msgid "key = %d\n"
msgstr "tangent = %d\n"

#: src/MainSDL.cpp:76
#, c-format
msgid "Couldn't initialize SDL: %s\n"
msgstr "Kunde inte initiera SDL: %s\n"

#: src/MainSDL.cpp:79
#, c-format
msgid "SDL initialized.\n"
msgstr "SDL initierad.\n"

#: src/MainSDL.cpp:85
#, c-format
msgid "num joysticks = %d\n"
msgstr "antal styrspakar = %d\n"

#: src/MainSDL.cpp:87
#, c-format
msgid "   joystick 0 = %p\n"
msgstr "   styrspak 0 = %p\n"

#: src/MainSDL.cpp:93
#, c-format
msgid "no joysticks found\n"
msgstr "inga styrspakar hittades\n"

#: src/MainSDL.cpp:102 src/MainSDL.cpp:384
#, c-format
msgid "Couldn't set video mode: %s\n"
msgstr "Kunde inte ställa in grafikläge: %s\n"

#: src/MainSDL.cpp:110
#, c-format
msgid ""
"-OpenGL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenGL-----------------------------------------------------\n"
"Tillverkare: %s\n"
"Renderare  : %s\n"
"Version    : %s\n"

#: src/MainSDL.cpp:227
#, c-format
msgid "init----> %3.2ffps gameSpeed = %g\n"
msgstr "init----> %3.2ffps gameSpeed = %g\n"

#: src/MainSDL.cpp:234
#, c-format
msgid "init----> %3.2ffps targetAdj = %g, tmp = %g\n"
msgstr "init----> %3.2ffps targetAdj = %g, tmp = %g\n"

#: src/MainSDL.cpp:247
#, c-format
msgid "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"
msgstr "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"

#: src/MainSDL.cpp:269
#, c-format
msgid ""
"%d speed adjustments required.\n"
"NOTE: The game was not able to maintain a steady 50 frames per\n"
"      second. You should consider reducing your screen resolution\n"
"      or lowering the graphics detail setting.\n"
"      -OR-\n"
"      make sure that you aren't running any system monitoring\n"
"      tools (like 'top', 'xosview', etc.) These kinds of tools\n"
"      can make it difficult to maintain a steady frame rate.\n"
msgstr ""

#: src/MainSDL.cpp:281
#, c-format
msgid "exit.\n"
msgstr "avsluta.\n"

#: src/MainSDL.cpp:306
#, c-format
msgid "ERROR!!! SDL error '%s'\n"
msgstr "FEL!!! SDL-fel \"%s\"\n"

#: src/MainSDL.cpp:372
#, fuzzy, c-format
msgid "Couldn't create window: %s\n"
msgstr "Kunde inte ställa in grafikläge: %s\n"

#: src/MainSDL.cpp:378
#, fuzzy, c-format
msgid "Couldn't create context: %s\n"
msgstr "GLC: kunde inte ställa in kontext"

#: src/MainSDL.cpp:389
#, c-format
msgid "video mode set "
msgstr "grafikläge inställt "

#: src/MainSDL.cpp:398
#, c-format
msgid "(bpp=%d RGB=%d%d%d depth=%d)\n"
msgstr "(bpp=%d RGB=%d%d%d djup=%d)\n"

#: src/MainSDL_Event.cpp:53
#, c-format
msgid "%-5d SDL_ACTIVEEVENT  \n"
msgstr "%-5d SDL_ACTIVEEVENT  \n"

#: src/MainSDL_Event.cpp:54
#, c-format
msgid "%-5d SDL_KEYDOWN  \n"
msgstr "%-5d SDL_KEYDOWN  \n"

#: src/MainSDL_Event.cpp:55
#, c-format
msgid "%-5d SDL_KEYUP  \n"
msgstr "%-5d SDL_KEYUP  \n"

#: src/MainSDL_Event.cpp:56
#, c-format
msgid "%-5d SDL_MOUSEMOTION  \n"
msgstr "%-5d SDL_MOUSEMOTION  \n"

#: src/MainSDL_Event.cpp:57
#, c-format
msgid "%-5d SDL_MOUSEBUTTONDOWN  \n"
msgstr "%-5d SDL_MOUSEBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:58
#, c-format
msgid "%-5d SDL_MOUSEBUTTONUP  \n"
msgstr "%-5d SDL_MOUSEBUTTONUP  \n"

#: src/MainSDL_Event.cpp:59
#, c-format
msgid "%-5d SDL_JOYBUTTONDOWN  \n"
msgstr "%-5d SDL_JOYBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:60
#, c-format
msgid "%-5d SDL_JOYBUTTONUP  \n"
msgstr "%-5d SDL_JOYBUTTONUP  \n"

#: src/MainSDL_Event.cpp:284
#, c-format
msgid "MainSDL::getEvent HUH?\n"
msgstr "MainSDL::getEvent HUH?\n"

#: src/MainSDL_Event.cpp:294
#, c-format
msgid ""
"buffer = \"%s\n"
"\""
msgstr ""
"buffert = \"%s\n"
"\""

#: src/MainSDL_Event.cpp:475
#, c-format
msgid "key '%s' pressed\n"
msgstr "tangent \"%s\" nedtryckt\n"

#: src/MainSDL_Event.cpp:476
#, c-format
msgid "game->gameFrame = %d\n"
msgstr "game->gameFrame = %d\n"

#: src/MainSDL_Event.cpp:640
#, c-format
msgid "MainSDL::grabMouse(%d)\n"
msgstr "MainSDL::grabMouse(%d)\n"

#: src/MenuGL.cpp:43
msgid "  d o   n o t   a l l o w  -a n y-   e n e m i e s   g e t   p a s t   y o u !"
msgstr " l å t   i n t e   - n å g o n -   f i e n d e   k o m m a   f ö r b i   d i g !"

#: src/MenuGL.cpp:44
msgid "  e v e r y   e n e m y   t h a t   g e t s   b y   c o s t s   y o u   a   l i f e !"
msgstr " v a r j e   f i e n d e   s o m   k o m m e r   f ö r b i   k o s t a r   d i g   e t t   l i v !"

#: src/MenuGL.cpp:45
msgid "  a l l o w   p o w e r - u p s   t o   p a s s   b y   f o r   b i g   p o i n t s !"
msgstr " l å t   p o w e r - u p s   g å   f ö r b i   d i g   f ö r   h ö g r e   p o ä n g !"

#: src/MenuGL.cpp:46
msgid "  c r a s h   i n t o   e n e m i e s   t o   d e s t r o y   t h e m !"
msgstr " k r a s c h a   i n   i   f i e n d e r   f ö r   a t t   f ö r s t ö r a   d e m !"

#: src/MenuGL.cpp:47
msgid "  r i g h t   c l i c k   t w i c e   t o   s e l f - d e s t r u c t !"
msgstr " h ö g e r k l i c k a   t v å   g å n g e r   f ö r   a t t   f ö r s t ö r a   d i g   s j ä l v !"

#: src/MenuGL.cpp:48
msgid "  s e l f - d e s t r u c t   t o   p r e s e r v e   y o u r   a m m u n i t i o n !"
msgstr " f ö r s t ö r   d i g   s j ä l v   f ö r   a t t   s p a r a   d i n   a m m u n i t i o n !"

#: src/MenuGL.cpp:49
msgid "  d o w n l o a d   C h r o m i u m   B. S. U.   a t   http://chromium-bsu.sf.net/"
msgstr "  h ä m t a   C h r o m i u m   B. S. U.   p å   http://chromium-bsu.sf.net/"

#: src/MenuGL.cpp:70
msgid "n e w    g a m e"
msgstr "n y t t   s p e l"

#: src/MenuGL.cpp:71
msgid "l e v e l"
msgstr "n i v å"

#: src/MenuGL.cpp:72
msgid "s k i l l"
msgstr "s v å r i g h e t s g r a d"

#: src/MenuGL.cpp:73
msgid "g f x    d e t a i l"
msgstr "g r a f i k n i v å"

#: src/MenuGL.cpp:74
msgid "f u l l s c r e e n"
msgstr "h e l s k ä r m"

#: src/MenuGL.cpp:75
msgid "s c r e e n    s i z e"
msgstr "s k ä r m s t o r l e k"

#: src/MenuGL.cpp:76
msgid "s o u n d    f x    v o l u m e"
msgstr "v o l y m - l j u d e f f e k t e r"

#: src/MenuGL.cpp:77
msgid "m u s i c    v o l u m e"
msgstr "m u s i k v o l y m"

#: src/MenuGL.cpp:78
msgid "m o v e m e n t   s p e e d"
msgstr "f ö r f l y t t n i n g s h a s t i g h e t"

#: src/MenuGL.cpp:79
msgid "q u i t"
msgstr "a v s l u t a"

#: src/MenuGL.cpp:143 src/MenuGL.cpp:417
#, c-format
msgid "ATTENTION: Using 'thin' text to improve framerate...\n"
msgstr ""

#: src/MenuGL.cpp:147
#, c-format
msgid "MenuGL::createLists\n"
msgstr "MenuGL::createLists\n"

#: src/MenuGL.cpp:162
msgid "fish in a barrel"
msgstr "fisk i en tunna"

#: src/MenuGL.cpp:163
msgid "wimp"
msgstr "kyckling"

#: src/MenuGL.cpp:164
msgid "easy"
msgstr "lätt"

#: src/MenuGL.cpp:165
msgid "normal"
msgstr "normal"

#: src/MenuGL.cpp:166
msgid "experienced"
msgstr "erfaren"

#: src/MenuGL.cpp:167
msgid "fun"
msgstr "roligt"

#: src/MenuGL.cpp:168
msgid "insane"
msgstr "galet"

#: src/MenuGL.cpp:169
msgid "impossible"
msgstr "omöjligt"

#: src/MenuGL.cpp:170
msgid "-"
msgstr "-"

#: src/MenuGL.cpp:292 src/MenuGL.cpp:320
msgid "high scores"
msgstr "högsta poäng"

#: src/MenuGL.cpp:349
msgid "the"
msgstr ""

#: src/MenuGL.cpp:353
msgid "reptile"
msgstr "reptil"

#: src/MenuGL.cpp:357
msgid "labour"
msgstr ""

#: src/MenuGL.cpp:361
msgid "project"
msgstr "projekt"

#: src/MenuGL.cpp:422
#, c-format
msgid "ATTENTION: Reverting to 'thick' text...\n"
msgstr ""

#: src/MenuGL.cpp:473
#, c-format
msgid "low"
msgstr "låg"

#: src/MenuGL.cpp:474
#, c-format
msgid "med"
msgstr "med"

#: src/MenuGL.cpp:475
#, c-format
msgid "high"
msgstr "hög"

#: src/MenuGL.cpp:480
#, c-format
msgid "%dx%d"
msgstr "%dx%d"

#: src/MenuGL.cpp:484
#, c-format
msgid "true"
msgstr "sant"

#: src/MenuGL.cpp:485
#, c-format
msgid "false"
msgstr "falskt"

#: src/MenuGL.cpp:791 src/MenuGL.cpp:864 src/MenuGL.cpp:935
#, c-format
msgid "---- error setting full screen mode ----"
msgstr "---- fel vid inställning av helskärmsläge ----"

#: src/MenuGL.cpp:793
#, c-format
msgid "---- error setting window mode ----"
msgstr "---- fel vid inställning av fönsterläge ----"

#: src/MenuGL.cpp:834
#, c-format
msgid "---- you must complete level %d before you can select level %d ----"
msgstr "---- du måste klara av nivå %d innan du kan välja nivå %d ----"

#: src/MenuGL.cpp:850 src/MenuGL.cpp:921
#, c-format
msgid "---- error setting screen size ----"
msgstr "---- fel vid inställning av skärmstorlek ----"

#: src/PowerUps.cpp:180
#, c-format
msgid "active power ups = %d\n"
msgstr ""

#: src/PowerUps.cpp:368
#, c-format
msgid "?? PowerUp::seal()"
msgstr "?? PowerUp::seal()"

#: src/ScreenItemAdd.cpp:107
#, c-format
msgid "ScreenItemAdd::putScreenItems() Hero??? HUH???\n"
msgstr "ScreenItemAdd::putScreenItems() Hero??? HUH???\n"

#: src/StatusDisplay.cpp:653 src/StatusDisplay.cpp:657
msgid "p a u s e d"
msgstr "p a u s a d"

#: src/StatusDisplay.cpp:677
msgid "do not let -any- ships past you! each one costs you a life!"
msgstr "låt inte -några- skepp passera dig! varje skepp kostar dig ett liv!"

#: src/StatusDisplay.cpp:688
msgid "let super shields pass by for an extra life!"
msgstr "låt supersköldar passera dig för att få ett extraliv!"

#: src/TextFTGL.cpp:35
#, c-format
msgid "FTGL: error loading font: %s\n"
msgstr "FTGL: fel vid inläsning av typsnitt: %s\n"

#: src/TextFTGL.cpp:38
msgid "FTGL: error loading font"
msgstr "FTGL: fel vid inläsning av typsnitt"

#. TRANSLATORS: If using the FTGL backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation.
#.
#. TRANSLATORS: If using the GLC backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation. The GLC renderer will fall back on other fonts
#. if some characters are not available though, so choose a font
#. that your language looks good in.
#.
#: src/TextFTGL.cpp:105 src/TextGLC.cpp:41
msgid "Gothic Uralic"
msgstr "DejaVu Sans"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:135
msgid "/usr/share/fonts/truetype/uralic/gothub__.ttf"
msgstr "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans-Bold.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:141
msgid "/usr/share/fonts/truetype/uralic/gothu___.ttf"
msgstr "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:148
msgid "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"
msgstr "/usr/share/fonts/TTF/dejavu/DejaVuSans-Bold.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:154
msgid "/usr/share/fonts/TTF/uralic/GOTHU___.TTF"
msgstr "/usr/share/fonts/TTF/dejavu/DejaVuSans.ttf"

#: src/TextGLC.cpp:30
msgid "GLC: couldn't set context"
msgstr "GLC: kunde inte ställa in kontext"
