# Bulgarian translation for Chromium B.S.U.
# This file is put in the public domain.
#
# Translators:
# Damyan Ivanov <dmn@debian.org>, 2009,2011
msgid ""
msgstr ""
"Project-Id-Version: Chromium B.S.U.\n"
"Report-Msgid-Bugs-To: https://sf.net/p/chromium-bsu/bugs\n"
"POT-Creation-Date: 2016-09-06 12:13+0800\n"
"PO-Revision-Date: 2011-03-22 15:18+0000\n"
"Last-Translator: Damyan Ivanov <dmn@debian.org>\n"
"Language-Team: Bulgarian <dict@fsa-bg.org>\n"
"Language: bg\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: misc/chromium-bsu.desktop.in:3
msgid "Chromium B.S.U."
msgstr ""

#: misc/chromium-bsu.desktop.in:4
msgid "Shoot'em up space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:5
msgid "Scrolling space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:7
msgid "chromium-bsu"
msgstr ""

#: misc/chromium-bsu.desktop.in:12
msgid "Shooter;Space;"
msgstr ""

#: src/Audio.cpp:111
msgid "audio"
msgstr "аудио"

#: src/Audio.cpp:112
msgid "data"
msgstr "данни"

#: src/Audio.cpp:114
#, c-format
msgid "UNKNOWN(type=%d)"
msgstr "НЕПОЗНАТ(тип=%d)"

#: src/Audio.cpp:125
#, c-format
msgid "%d CDROM drive(s).\n"
msgstr "%d компактдискови устройства.\n"

#: src/Audio.cpp:136
#, c-format
msgid "Tracks: %d\n"
msgstr "Пътечки: %d\n"

#: src/Audio.cpp:140
#, c-format
msgid "track %2d: %s\n"
msgstr "пътечка %2d: %s\n"

#: src/Audio.cpp:149
#, c-format
msgid ""
"\n"
" Data track(s) only. CD audio not available.\n"
"\n"
msgstr ""
"\n"
" Само пътечки с данни. Няма налично CD аудио.\n"
"\n"

#: src/Audio.cpp:155
#, c-format
msgid ""
"\n"
" use_cdrom enabled. Set to '0' in the configuration file to disable.\n"
msgstr ""
"\n"
" use_cdrom е разрешено. Задайте стойност „0“ в конфигурационния фаил за да го забраните.\n"

#: src/Audio.cpp:156
#, c-format
msgid ""
" Press the 'N' key to skip to next CD track during a game.\n"
"\n"
msgstr ""
" Използвайте клавиша „N“ за прескачане до следващата песен по време на игра.\n"
"\n"

#: src/Audio.cpp:167
#, c-format
msgid "ERROR! Could not access CDROM device %d : %s\n"
msgstr "ГРЕШКА! Няма достъп до цомпактдисково устройство %d : %s\n"

#: src/Audio.cpp:213
#, c-format
msgid "CDROM error in AudioOpenAL::pauseGameMusic(%d)\n"
msgstr "Грешка при работа с компактдисковото устройство в AudioOpenAL::pauseGameMusic(%d)\n"

#: src/Audio.cpp:214
#, c-format
msgid "CDROM status = %d\n"
msgstr "Състояние на компактдисково устройство: %d\n"

#: src/Audio.cpp:283
#, c-format
msgid "Could not set CD volume, amixer returned status %d\n"
msgstr ""

#: src/Audio.cpp:310
#, c-format
msgid "Audio::setMusicIndex(%d)\n"
msgstr "Audio::setMusicIndex(%d)\n"

#: src/Audio.cpp:329
#, c-format
msgid "track %d is data - trying next track...\n"
msgstr "пътечка №%d съдържа данни, опит със следващата...\n"

#: src/AudioOpenAL.cpp:143
#, c-format
msgid "alAttenuationScale == 0. Kludge it.\n"
msgstr "alAttenuationScale == 0. Хакване.\n"

#: src/AudioOpenAL.cpp:160
#, c-format
msgid "AudioOpenAL::Audio done\n"
msgstr "AudioOpenAL::Audio приключи\n"

#: src/AudioOpenAL.cpp:168
#, c-format
msgid "stopping OpenAL..."
msgstr "спиране на OpenAL..."

#: src/AudioOpenAL.cpp:182
msgid "AudioOpenAL::~Audio()"
msgstr "AudioOpenAL::~Audio()"

#: src/AudioOpenAL.cpp:203
#, c-format
msgid "done.\n"
msgstr "готово.\n"

#: src/AudioOpenAL.cpp:249
#, c-format
msgid ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! ATTENTION !! - one or more errors were encountered during audio check.\n"
"!!                Audio will be disabled.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
msgstr ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! ВНИМАНИЕ !! — възникнаха грешки при проверка на звуковата сустема.\n"
"!!               Звуците ще бъдат забранени.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"

#: src/AudioOpenAL.cpp:269
#, c-format
msgid "AudioOpenAL::initSound() begin...\n"
msgstr "начало на AudioOpenAL::initSound()...\n"

#: src/AudioOpenAL.cpp:273
#, c-format
msgid ""
"-OpenAL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenAL-----------------------------------------------------\n"
"Доставчик  : %s\n"
"Превръщане : %s\n"
"Версия     : %s\n"

#: src/AudioOpenAL.cpp:279 src/MainSDL.cpp:116
#, c-format
msgid "------------------------------------------------------------\n"
msgstr "------------------------------------------------------------\n"

#: src/AudioOpenAL.cpp:311
#, c-format
msgid "Audio.cpp - init %s"
msgstr "Audio.cpp - инициализиране %s"

#: src/AudioOpenAL.cpp:324
#, c-format
msgid "Audio.cpp - init explosion %d"
msgstr "Audio.cpp - инициализиране на експолозия %d"

#: src/AudioOpenAL.cpp:337
#, c-format
msgid "Audio.cpp - init exploPop %d"
msgstr "Audio.cpp - инициализиране на exploPop %d"

#: src/AudioOpenAL.cpp:350
msgid "Audio.cpp - initSound complete."
msgstr "Audio.cpp - initSound завърши."

#: src/AudioOpenAL.cpp:432
#, c-format
msgid "AudioOpenAL::setMusicMode(SoundType mode)\n"
msgstr "AudioOpenAL::setMusicMode(SoundType mode)\n"

#: src/AudioOpenAL.cpp:471
#, c-format
msgid "AudioOpenAL::setSoundVolume(%f)\n"
msgstr "AudioOpenAL::setSoundVolume(%f)\n"

#: src/AudioOpenAL.cpp:516
#, c-format
msgid "Music volume = %f\n"
msgstr "Сила на музиката = %f\n"

#: src/AudioOpenAL.cpp:532
#, c-format
msgid ""
"\n"
"ERROR! - sound enumerant index %d does not have valid filename!\n"
msgstr ""
"\n"
"ГРЕШКА! - звуковият елемент с номер %d няма валидно име на файл!\n"

#: src/AudioOpenAL.cpp:555
#, c-format
msgid "alutLoadWAVFile(\"%s\",...);\n"
msgstr "alutLoadWAVFile(\"%s\",...);\n"

#: src/AudioOpenAL.cpp:571
#, c-format
msgid "ERROR!! <%s> alGetError() = %s\n"
msgstr "ГРЕШКА!! <%s> alGetError() = %s\n"

#: src/AudioOpenAL.cpp:576
#, c-format
msgid "ERROR!! <%s> alcGetError() = %s\n"
msgstr "ГРЕШКА!! <%s> alcGetError() = %s\n"

#: src/AudioOpenAL.cpp:581
#, c-format
msgid "ERROR!! <%s> alutGetError() = %s\n"
msgstr "ГРЕШКА!! <%s> alutGetError() = %s\n"

#: src/AudioOpenAL.cpp:738
#, c-format
msgid "ERROR: filename too long: \"%s\", line %d\n"
msgstr "ГРЕШКА: името на файла е твърде дълго: „%s“, ред %d\n"

#: src/AudioOpenAL.cpp:756
#, c-format
msgid "WARNING: MP3 support not available: \"%s\", line %d\n"
msgstr "ВНИМАНИЕ: не е налична поддръжка на MP3: „%s“, ред %d\n"

#: src/AudioOpenAL.cpp:767
#, c-format
msgid "WARNING: Ogg/Vorbis support not available: \"%s\", line %d\n"
msgstr "ВНИМАНИЕ: не е налична поддръжка на Ogg/Vorbis: „%s“, ред %d\n"

#: src/AudioOpenAL.cpp:771
#, c-format
msgid "WARNING: file type not recognized: \"%s\": \"%s\", line %d\n"
msgstr "ВНИМАНИЕ: типа на файла не е разпознат: „%s“: „%s“, ред %d\n"

#: src/AudioOpenAL.cpp:786
#, c-format
msgid "music playlist:\n"
msgstr "списък с музика:\n"

#: src/AudioOpenAL.cpp:789
#, c-format
msgid " %2d : %s\n"
msgstr " %2d : %s\n"

#: src/AudioOpenAL.cpp:791
#, c-format
msgid "loaded %s\n"
msgstr "зареди се %s\n"

#: src/AudioOpenAL.cpp:820
msgid "AudioOpenAL::setMusicIndex -- begin"
msgstr "AudioOpenAL::setMusicIndex -- начало"

#: src/AudioOpenAL.cpp:833
msgid "AudioOpenAL::setMusicIndex -- before setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- преди установяване на буфера-източник на 0"

#: src/AudioOpenAL.cpp:836
msgid "AudioOpenAL::setMusicIndex -- after setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- след установяване на буфера-източник на 0"

#: src/AudioOpenAL.cpp:871
msgid "AudioOpenAL::setMusicIndex -- end"
msgstr "AudioOpenAL::setMusicIndex -- край"

#: src/AudioOpenAL.cpp:921 src/AudioOpenAL.cpp:954 src/AudioOpenAL.cpp:1004
#, c-format
msgid "WARNING: PlayList support not compiled in (AudioOpenAL.cpp): %s\n"
msgstr "ВНИМАНИЕ: не е включена поддръжка на списъци за изпълнение (AudioOpenAL.cpp): %s\n"

#: src/AudioOpenAL.cpp:971
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadMP3\n"
msgstr "ГРЕШКА: Не може да се задели памет в AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:977
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "ГРЕШКА: Не може да се отвори „%s“ в AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:983
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "ГРЕШКА: Не може да се отвори „%s“ в AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:991
#, c-format
msgid "ERROR: alutLoadMP3() failed in AudioOpenAL::loadMP3\n"
msgstr "ГРЕШКА: alutLoadMP3() пропадна в AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:1023
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadVorbis\n"
msgstr "ГРЕШКА: Не може да се задели памет в AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1029
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "ГРЕШКА: Не може да се отвори „%s“ в AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1035
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "ГРЕШКА: Не може да се отвори „%s“ в AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1043
#, c-format
msgid "ERROR: alutLoadVorbis() failed in AudioOpenAL::loadVorbis\n"
msgstr "ГРЕШКА: alutLoadVorbis() пропадна в AudioOpenAL::loadVorbis\n"

#: src/AudioSDLMixer.cpp:65
#, c-format
msgid "ERROR initializing audio - AudioSDLMixer::initSound()\n"
msgstr "ГРЕШКА при инициализиране на звука - AudioSDLMixer::initSound()\n"

#: src/Config.cpp:118
#, c-format
msgid "WARNING: Config::init() has already been called.\n"
msgstr "ВНИМАНИЕ: Config::init() веше е извикана.\n"

#: src/Config.cpp:251
#, c-format
msgid "WARNING: could not read config file (%s)\n"
msgstr "ВНИМАНИЕ: неуспех при четене на файла с настройки (%s)\n"

#: src/Config.cpp:314
#, c-format
msgid "wrote config file (%s)\n"
msgstr "файлът с настройки (%s) е записан\n"

#: src/Config.cpp:319
#, c-format
msgid "WARNING: could not write config file (%s)\n"
msgstr "ВНИМАНИЕ: неуспех при запазване на файла с настройки (%s)\n"

#: src/EnemyAircraft.cpp:111
#, c-format
msgid "%d EnemyAircraft allocated\n"
msgstr "заделени %d EnemyAircraft\n"

#: src/EnemyAircraft_Straight.cpp:98
#, c-format
msgid "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"
msgstr "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"

#: src/EnemyFleet.cpp:243
#, c-format
msgid "num enemies on screen = %d\n"
msgstr "брой врагове на екрана = %d\n"

#: src/Global.cpp:114
#, c-format
msgid "WARNING: Global::init() has already been called.\n"
msgstr "ВНИМАНИЕ: Global::init() веше е извикана.\n"

#: src/Global.cpp:211
#, c-format
msgid "Starting up..."
msgstr "Стартиране…"

#: src/Global.cpp:242
#, c-format
msgid "...startup complete.\n"
msgstr "...стартирането е завършено.\n"

#: src/Global.cpp:249
#, c-format
msgid "Shutting down...\n"
msgstr "Изключване…\n"

#: src/Global.cpp:262
#, c-format
msgid "...shutdown complete.\n"
msgstr "...изключването завърши.\n"

#: src/Global.cpp:269
#, c-format
msgid "deleteTextures()\n"
msgstr "deleteTextures()\n"

#: src/Global.cpp:289
#, c-format
msgid "Global::loadTextures()\n"
msgstr "Global::loadTextures()\n"

#: src/Global.cpp:352
#, c-format
msgid "Generating random sequences\n"
msgstr "Генериране на случайни числа\n"

#: src/HeroAmmo.cpp:167
#, c-format
msgid "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"
msgstr "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"

#: src/HeroAmmo.cpp:190
#, c-format
msgid "%p <--%p--> %p\n"
msgstr "%p <--%p--> %p\n"

#: src/HiScore.cpp:58
#, c-format
msgid "nobody"
msgstr "никой"

#: src/HiScore.cpp:83
#, c-format
msgid "WARNING: HiScore::init() has already been called.\n"
msgstr "ВНИМАНИЕ: HiScore::init() веше е извикана.\n"

#: src/HiScore.cpp:241
#, c-format
msgid "WARNING: could not write score file (%s)\n"
msgstr "ВНИМАНИЕ: неуспех при запазване на файла с постижения (%s)\n"

#: src/HiScore.cpp:276
#, fuzzy, c-format
msgid "WARNING: error reading score file (%s)\n"
msgstr "ВНИМАНИЕ: неуспех при четене на файла с постижения (%s)\n"

#: src/HiScore.cpp:319 src/HiScore.cpp:321 src/HiScore.cpp:323
#: src/HiScore.cpp:343 src/HiScore.cpp:345 src/HiScore.cpp:347
#, fuzzy, c-format
msgid "WARNING: error reading old score file (%s)\n"
msgstr "ВНИМАНИЕ: неуспех при четене на файла с постижения (%s)\n"

#: src/HiScore.cpp:332
#, c-format
msgid "WARNING: empty score file (%s)\n"
msgstr "ВНИМАНИЕ: празен файл с постижения (%s)\n"

#: src/HiScore.cpp:357
#, c-format
msgid "WARNING: could not read score file (%s)\n"
msgstr "ВНИМАНИЕ: неуспех при четене на файла с постижения (%s)\n"

#: src/HiScore.cpp:449
#, c-format
msgid "high scores:\n"
msgstr "постижения:\n"

#: src/HiScore.cpp:455
#, c-format
msgid "%02d/%02d/%04d %16s %d\n"
msgstr "%02d/%02d/%04d %16s %d\n"

#: src/main.cpp:124
#, c-format
msgid ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U. options\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : run in fullscreen mode\n"
"   -w/--window         : run in windowed mode\n"
"   -v/--vidmode <mode> : mode 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : do not initialize audio\n"
"  -nb/--noblend        : disable blending (OpenGL)\n"
"  -nt/--notexborder    : do not set tex border color (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"
msgstr ""
"\n"
"--------------------------------------------------\n"
"Опции за Chromium B.S.U.\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : използване на целия екран\n"
"   -w/--window         : използване на прозорец\n"
"   -v/--vidmode <mode> : видео режим 0 =  512 x  384\n"
"                       :             1 =  640 x  480\n"
"                       :             2 =  800 x  600\n"
"                       :             3 = 1024 x  768\n"
"                       :             4 = 1280 x  960\n"
"  -na/--noaudio        : без звук\n"
"  -nb/--noblend        : без преливане (OpenGL)\n"
"  -nt/--notexborder    : без цвят за контур на текста (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"

#: src/main.cpp:237
#, c-format
msgid "!! ERROR !! - "
msgstr "!! ГРЕШКА !! — "

#: src/main.cpp:261
#, c-format
msgid "Extensions :"
msgstr "Разширения :"

#: src/MainGL.cpp:86
#, c-format
msgid "initGL()\n"
msgstr "initGL()\n"

#: src/MainGL.cpp:148
#, c-format
msgid "error loading font: %s\n"
msgstr "грешка при зареждане на шрифт: %s\n"

#: src/MainGL.cpp:153
#, c-format
msgid "error loading font\n"
msgstr "грешка при зареждане на шрифт\n"

#: src/MainGL.cpp:183
#, c-format
msgid "!!MainGL::drawGL() HUH?\n"
msgstr "!!MainGL::drawGL() Ъ?\n"

#: src/MainGL.cpp:311
#, c-format
msgid ""
"new high score!\n"
"\n"
"%d"
msgstr ""
"нов рекорд!\n"
"\n"
"%d"

#: src/MainGL.cpp:316
#, c-format
msgid ""
"n o t   b a d !\n"
"rank : %d\n"
"\n"
"%d"
msgstr ""
"н е   е   з л е !\n"
"класиране : %d\n"
"\n"
"%d"

#: src/MainGL.cpp:321
msgid "l o s e r"
msgstr "с л а б а к"

#: src/MainGL.cpp:379
#, c-format
msgid ""
"congratulations!\n"
" \n"
"l e v e l\n"
" %d \n"
"c o m p l e t e\n"
" \n"
msgstr ""
"поздравления!\n"
" \n"
"н и в о\n"
" %d \n"
"п р и к л ю ч е н о\n"
" \n"

#: src/MainGLUT.cpp:77
#, c-format
msgid "MainGLUT::run()\n"
msgstr "MainGLUT::run()\n"

#: src/MainGLUT.cpp:93 src/MainSDL.cpp:298
#, c-format
msgid "ERROR!!! OpenGL error: %s\n"
msgstr "ГРЕШКА!!! грешка в OpenGL: %s\n"

#: src/MainGLUT.cpp:235
#, c-format
msgid "key = %d\n"
msgstr "ключ = %d\n"

#: src/MainSDL.cpp:76
#, c-format
msgid "Couldn't initialize SDL: %s\n"
msgstr "Неуспех при инициализиране на SDL: %s\n"

#: src/MainSDL.cpp:79
#, c-format
msgid "SDL initialized.\n"
msgstr "SDL е инициализирана.\n"

#: src/MainSDL.cpp:85
#, c-format
msgid "num joysticks = %d\n"
msgstr "брой джойстици = %d\n"

#: src/MainSDL.cpp:87
#, c-format
msgid "   joystick 0 = %p\n"
msgstr "   джойстик 0 = %p\n"

#: src/MainSDL.cpp:93
#, c-format
msgid "no joysticks found\n"
msgstr "не са открити джойстици\n"

#: src/MainSDL.cpp:102 src/MainSDL.cpp:384
#, c-format
msgid "Couldn't set video mode: %s\n"
msgstr "Неуспех при установяване на видео-режима: %s\n"

#: src/MainSDL.cpp:110
#, c-format
msgid ""
"-OpenGL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenGL-----------------------------------------------------\n"
"Доставчик  : %s\n"
"Превръщане : %s\n"
"Версия     : %s\n"

#: src/MainSDL.cpp:227
#, c-format
msgid "init----> %3.2ffps gameSpeed = %g\n"
msgstr "init----> %3.2ffps gameSpeed = %g\n"

#: src/MainSDL.cpp:234
#, c-format
msgid "init----> %3.2ffps targetAdj = %g, tmp = %g\n"
msgstr "init----> %3.2ffps targetAdj = %g, tmp = %g\n"

#: src/MainSDL.cpp:247
#, c-format
msgid "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"
msgstr "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"

#: src/MainSDL.cpp:269
#, c-format
msgid ""
"%d speed adjustments required.\n"
"NOTE: The game was not able to maintain a steady 50 frames per\n"
"      second. You should consider reducing your screen resolution\n"
"      or lowering the graphics detail setting.\n"
"      -OR-\n"
"      make sure that you aren't running any system monitoring\n"
"      tools (like 'top', 'xosview', etc.) These kinds of tools\n"
"      can make it difficult to maintain a steady frame rate.\n"
msgstr ""
"%d необходима е корекция на скоростта.\n"
"ЗАБЕЛЕЖКА: Играта не успя да поддържа 50 кадъра в секунда\n"
"      Опитайте да намалите разделителната способност или \n"
"      да намалите детайлите.\n"
"      —ИЛИ—\n"
"      проверете дали не използвате инструменти за следене\n"
"      на натоварването (като „top“, „xosview“, и т.н.).\n"
"      Понякога те могат да попречат на достигането на стабилна\n"
"      скорост на видеото.\n"

#: src/MainSDL.cpp:281
#, c-format
msgid "exit.\n"
msgstr "изход.\n"

#: src/MainSDL.cpp:306
#, c-format
msgid "ERROR!!! SDL error '%s'\n"
msgstr "ГРЕШКА!!! грешка в SDL: %s\n"

#: src/MainSDL.cpp:372
#, fuzzy, c-format
msgid "Couldn't create window: %s\n"
msgstr "Неуспех при установяване на видео-режима: %s\n"

#: src/MainSDL.cpp:378
#, fuzzy, c-format
msgid "Couldn't create context: %s\n"
msgstr "GLC: неуспех при установяване на контекст"

#: src/MainSDL.cpp:389
#, c-format
msgid "video mode set "
msgstr "видео-режимът е установен"

#: src/MainSDL.cpp:398
#, c-format
msgid "(bpp=%d RGB=%d%d%d depth=%d)\n"
msgstr "(bpp=%d RGB=%d%d%d depth=%d)\n"

#: src/MainSDL_Event.cpp:53
#, c-format
msgid "%-5d SDL_ACTIVEEVENT  \n"
msgstr "%-5d SDL_ACTIVEEVENT  \n"

#: src/MainSDL_Event.cpp:54
#, c-format
msgid "%-5d SDL_KEYDOWN  \n"
msgstr "%-5d SDL_KEYDOWN  \n"

#: src/MainSDL_Event.cpp:55
#, c-format
msgid "%-5d SDL_KEYUP  \n"
msgstr "%-5d SDL_KEYUP  \n"

#: src/MainSDL_Event.cpp:56
#, c-format
msgid "%-5d SDL_MOUSEMOTION  \n"
msgstr "%-5d SDL_MOUSEMOTION  \n"

#: src/MainSDL_Event.cpp:57
#, c-format
msgid "%-5d SDL_MOUSEBUTTONDOWN  \n"
msgstr "%-5d SDL_MOUSEBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:58
#, c-format
msgid "%-5d SDL_MOUSEBUTTONUP  \n"
msgstr "%-5d SDL_MOUSEBUTTONUP  \n"

#: src/MainSDL_Event.cpp:59
#, c-format
msgid "%-5d SDL_JOYBUTTONDOWN  \n"
msgstr "%-5d SDL_JOYBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:60
#, c-format
msgid "%-5d SDL_JOYBUTTONUP  \n"
msgstr "%-5d SDL_JOYBUTTONUP  \n"

#: src/MainSDL_Event.cpp:284
#, c-format
msgid "MainSDL::getEvent HUH?\n"
msgstr "MainSDL::getEvent Ъ?\n"

#: src/MainSDL_Event.cpp:294
#, c-format
msgid ""
"buffer = \"%s\n"
"\""
msgstr ""
"буфер = \"%s\n"
"\""

#: src/MainSDL_Event.cpp:475
#, c-format
msgid "key '%s' pressed\n"
msgstr "натиснат е клавиша „%s“\n"

#: src/MainSDL_Event.cpp:476
#, c-format
msgid "game->gameFrame = %d\n"
msgstr "game->gameFrame = %d\n"

#: src/MainSDL_Event.cpp:640
#, c-format
msgid "MainSDL::grabMouse(%d)\n"
msgstr "MainSDL::grabMouse(%d)\n"

#: src/MenuGL.cpp:43
msgid "  d o   n o t   a l l o w  -a n y-   e n e m i e s   g e t   p a s t   y o u !"
msgstr "  н е   п о з в о л я в а й т е   н а   в р а г о в е т е   д а   п р е м и н а т !"

#: src/MenuGL.cpp:44
msgid "  e v e r y   e n e m y   t h a t   g e t s   b y   c o s t s   y o u   a   l i f e !"
msgstr "  в с е к и   п р е м и н а л   в р а г   с т р у в а   е д и н   ж и в о т !"

#: src/MenuGL.cpp:45
msgid "  a l l o w   p o w e r - u p s   t o   p a s s   b y   f o r   b i g   p o i n t s !"
msgstr "  п р е м и н а л и т е   п о д о б р е н и я   н о с я т   т о ч к и !"

#: src/MenuGL.cpp:46
msgid "  c r a s h   i n t o   e n e m i e s   t o   d e s t r o y   t h e m !"
msgstr "  б л ъ с к а й т е   с е   в ъ в   в р а г о в е т е   з а   д а   г и   у н и щ о ж и т е !"

#: src/MenuGL.cpp:47
msgid "  r i g h t   c l i c k   t w i c e   t o   s e l f - d e s t r u c t !"
msgstr "  д в о й н о   д я с н о   щ р а к в а н е   з а   с а м о р а з р у ш е н и е !"

#: src/MenuGL.cpp:48
msgid "  s e l f - d e s t r u c t   t o   p r e s e r v e   y o u r   a m m u n i t i o n !"
msgstr "  с а м о р а з р у ш е н и е т о   с ъ х р а н я в а   м у н и ц и и т е !"

#: src/MenuGL.cpp:49
msgid "  d o w n l o a d   C h r o m i u m   B. S. U.   a t   http://chromium-bsu.sf.net/"
msgstr "  и з т е г л е т е   C h r o m i u m   B. S. U.   о т   http://chromium-bsu.sf.net/"

#: src/MenuGL.cpp:70
msgid "n e w    g a m e"
msgstr "н о в а    и г р а"

#: src/MenuGL.cpp:71
msgid "l e v e l"
msgstr "н и в о"

#: src/MenuGL.cpp:72
msgid "s k i l l"
msgstr "т р у д н о с т"

#: src/MenuGL.cpp:73
msgid "g f x    d e t a i l"
msgstr "д е т а й н о с т   н а   г р а ф и к а т а"

#: src/MenuGL.cpp:74
msgid "f u l l s c r e e n"
msgstr "ц я л   е к р а н"

#: src/MenuGL.cpp:75
msgid "s c r e e n    s i z e"
msgstr "р а з м е р   н а   и г р а л н о т о   п о л е"

#: src/MenuGL.cpp:76
msgid "s o u n d    f x    v o l u m e"
msgstr "с и л а   н а   з в у к о в и т е   е ф е к т и"

#: src/MenuGL.cpp:77
msgid "m u s i c    v o l u m e"
msgstr "с и л а   н а   ф о н о в а т а   м у з и к а"

#: src/MenuGL.cpp:78
msgid "m o v e m e n t   s p e e d"
msgstr "с к о р о с т   н а   д в и ж е н и е"

#: src/MenuGL.cpp:79
msgid "q u i t"
msgstr "и з х о д"

#: src/MenuGL.cpp:143 src/MenuGL.cpp:417
#, c-format
msgid "ATTENTION: Using 'thin' text to improve framerate...\n"
msgstr "ВНИМАНИЕ: Използва се „тънък“ текст за подобряване на скоростта…\n"

#: src/MenuGL.cpp:147
#, c-format
msgid "MenuGL::createLists\n"
msgstr "MenuGL::createLists\n"

#: src/MenuGL.cpp:162
msgid "fish in a barrel"
msgstr "със затворени очи"

#: src/MenuGL.cpp:163
msgid "wimp"
msgstr "за пеленачета"

#: src/MenuGL.cpp:164
msgid "easy"
msgstr "лесно"

#: src/MenuGL.cpp:165
msgid "normal"
msgstr "нормално"

#: src/MenuGL.cpp:166
msgid "experienced"
msgstr "за опитни"

#: src/MenuGL.cpp:167
msgid "fun"
msgstr "купон"

#: src/MenuGL.cpp:168
msgid "insane"
msgstr "лудост"

#: src/MenuGL.cpp:169
msgid "impossible"
msgstr "невъзможно"

#: src/MenuGL.cpp:170
msgid "-"
msgstr "-"

#: src/MenuGL.cpp:292 src/MenuGL.cpp:320
msgid "high scores"
msgstr "рекорди"

#: src/MenuGL.cpp:349
msgid "the"
msgstr "проектът"

#: src/MenuGL.cpp:353
msgid "reptile"
msgstr "за интегриране"

#: src/MenuGL.cpp:357
msgid "labour"
msgstr "на"

#: src/MenuGL.cpp:361
msgid "project"
msgstr "влечугите"

#: src/MenuGL.cpp:422
#, c-format
msgid "ATTENTION: Reverting to 'thick' text...\n"
msgstr "ВНИМАНИЕ: Връщане към „дебел“ текст…\n"

#: src/MenuGL.cpp:473
#, c-format
msgid "low"
msgstr "ниска"

#: src/MenuGL.cpp:474
#, c-format
msgid "med"
msgstr "средна"

#: src/MenuGL.cpp:475
#, c-format
msgid "high"
msgstr "висока"

#: src/MenuGL.cpp:480
#, c-format
msgid "%dx%d"
msgstr "%dx%d"

#: src/MenuGL.cpp:484
#, c-format
msgid "true"
msgstr "да"

#: src/MenuGL.cpp:485
#, c-format
msgid "false"
msgstr "не"

#: src/MenuGL.cpp:791 src/MenuGL.cpp:864 src/MenuGL.cpp:935
#, c-format
msgid "---- error setting full screen mode ----"
msgstr "---- грешка при установяване на режим „цял екран“ ----"

#: src/MenuGL.cpp:793
#, c-format
msgid "---- error setting window mode ----"
msgstr "---- грешка при установяване на режим „прозорец“ ----"

#: src/MenuGL.cpp:834
#, c-format
msgid "---- you must complete level %d before you can select level %d ----"
msgstr "---- трябва да преминете ниво %d преди да можете да изберете ниво %d ----"

#: src/MenuGL.cpp:850 src/MenuGL.cpp:921
#, c-format
msgid "---- error setting screen size ----"
msgstr "---- грешка при настройване на размера на екрана ----"

#: src/PowerUps.cpp:180
#, c-format
msgid "active power ups = %d\n"
msgstr "активни подобрения = %d\n"

#: src/PowerUps.cpp:368
#, c-format
msgid "?? PowerUp::seal()"
msgstr "?? PowerUp::seal()"

#: src/ScreenItemAdd.cpp:107
#, c-format
msgid "ScreenItemAdd::putScreenItems() Hero??? HUH???\n"
msgstr "ScreenItemAdd::putScreenItems() Герой??? Ъ???\n"

#: src/StatusDisplay.cpp:653 src/StatusDisplay.cpp:657
msgid "p a u s e d"
msgstr "п а у з а"

#: src/StatusDisplay.cpp:677
msgid "do not let -any- ships past you! each one costs you a life!"
msgstr "не позволявайте на НИКАКВИ кораби да преминат! всеки преминал кораб струва един живот!"

#: src/StatusDisplay.cpp:688
msgid "let super shields pass by for an extra life!"
msgstr "пропуснатите супер щитове носят по един живот!"

#: src/TextFTGL.cpp:35
#, c-format
msgid "FTGL: error loading font: %s\n"
msgstr "FTGL: грешка при зареждане на шрифт: %s\n"

#: src/TextFTGL.cpp:38
msgid "FTGL: error loading font"
msgstr "FTGL: грешка при зареждане на шрифт"

#. TRANSLATORS: If using the FTGL backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation.
#.
#. TRANSLATORS: If using the GLC backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation. The GLC renderer will fall back on other fonts
#. if some characters are not available though, so choose a font
#. that your language looks good in.
#.
#: src/TextFTGL.cpp:105 src/TextGLC.cpp:41
msgid "Gothic Uralic"
msgstr "Gothic Uralic"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:135
msgid "/usr/share/fonts/truetype/uralic/gothub__.ttf"
msgstr "/usr/share/fonts/truetype/uralic/gothub__.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:141
msgid "/usr/share/fonts/truetype/uralic/gothu___.ttf"
msgstr "/usr/share/fonts/truetype/uralic/gothu___.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:148
msgid "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"
msgstr "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:154
msgid "/usr/share/fonts/TTF/uralic/GOTHU___.TTF"
msgstr "/usr/share/fonts/TTF/uralic/GOTHU___.TTF"

#: src/TextGLC.cpp:30
msgid "GLC: couldn't set context"
msgstr "GLC: неуспех при установяване на контекст"
