# German translation for Chromium B.S.U.
# This file is put in the public domain.
#
# Translators:
# Evgeni Golov <sargentd@die-welt.net>, 2011
# Sebastian Riemer <sebastian.riemer@gmx.de>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Chromium B.S.U.\n"
"Report-Msgid-Bugs-To: https://sf.net/p/chromium-bsu/bugs\n"
"POT-Creation-Date: 2016-09-06 12:13+0800\n"
"PO-Revision-Date: 2013-11-17 02:20+0000\n"
"Last-Translator: Sebastian Riemer <sebastian.riemer@gmx.de>\n"
"Language-Team: German (https://www.transifex.com/projects/p/chromium-bsu/language/de/\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: misc/chromium-bsu.desktop.in:3
msgid "Chromium B.S.U."
msgstr ""

#: misc/chromium-bsu.desktop.in:4
msgid "Shoot'em up space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:5
msgid "Scrolling space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:7
msgid "chromium-bsu"
msgstr ""

#: misc/chromium-bsu.desktop.in:12
msgid "Shooter;Space;"
msgstr ""

#: src/Audio.cpp:111
msgid "audio"
msgstr "Audio"

#: src/Audio.cpp:112
msgid "data"
msgstr "Daten"

#: src/Audio.cpp:114
#, c-format
msgid "UNKNOWN(type=%d)"
msgstr "UNBEKANNT(Typ=%d)"

#: src/Audio.cpp:125
#, c-format
msgid "%d CDROM drive(s).\n"
msgstr "%d CDROM Laufwerk(e).\n"

#: src/Audio.cpp:136
#, c-format
msgid "Tracks: %d\n"
msgstr "Tracks: %d\n"

#: src/Audio.cpp:140
#, c-format
msgid "track %2d: %s\n"
msgstr "Track %2d: %s\n"

#: src/Audio.cpp:149
#, c-format
msgid ""
"\n"
" Data track(s) only. CD audio not available.\n"
"\n"
msgstr ""
"\n"
" CD enthält nur Daten-Tracks. CD Audio wird nicht verfügbar sein.\n"
"\n"

#: src/Audio.cpp:155
#, c-format
msgid ""
"\n"
" use_cdrom enabled. Set to '0' in the configuration file to disable.\n"
msgstr ""
"\n"
" CDROM Nutzung (use_cdrom) aktiviert. Zum Deaktivieren setze diese in der Konfigurationsdatei auf '0'.\n"

#: src/Audio.cpp:156
#, c-format
msgid ""
" Press the 'N' key to skip to next CD track during a game.\n"
"\n"
msgstr ""
"Drücke 'N' um während des Spiels zum nächsten Titel der CD zu springen.\n"
"\n"

#: src/Audio.cpp:167
#, c-format
msgid "ERROR! Could not access CDROM device %d : %s\n"
msgstr "FEHLER! Konnte nicht auf das CDROM Laufwerk %d zugreifen: %s\n"

#: src/Audio.cpp:213
#, c-format
msgid "CDROM error in AudioOpenAL::pauseGameMusic(%d)\n"
msgstr "CDROM Fehler in AudioOpenAL::pauseGameMusic(%d)\n"

#: src/Audio.cpp:214
#, c-format
msgid "CDROM status = %d\n"
msgstr "CDROM Status = %d\n"

#: src/Audio.cpp:283
#, c-format
msgid "Could not set CD volume, amixer returned status %d\n"
msgstr "Konnte CD Lautstärke nicht setzen, amixer gab den Status %d zurück\n"

#: src/Audio.cpp:310
#, c-format
msgid "Audio::setMusicIndex(%d)\n"
msgstr "Audio::setMusicIndex(%d)\n"

#: src/Audio.cpp:329
#, c-format
msgid "track %d is data - trying next track...\n"
msgstr "Track %d ist ein Daten-Track, versuche den nächsten...\n"

#: src/AudioOpenAL.cpp:143
#, c-format
msgid "alAttenuationScale == 0. Kludge it.\n"
msgstr "alAttenuationScale == 0. Löse es behelfsweise.\n"

#: src/AudioOpenAL.cpp:160
#, c-format
msgid "AudioOpenAL::Audio done\n"
msgstr "AudioOpenAL::Audio fertig\n"

#: src/AudioOpenAL.cpp:168
#, c-format
msgid "stopping OpenAL..."
msgstr "beende OpenAL..."

#: src/AudioOpenAL.cpp:182
msgid "AudioOpenAL::~Audio()"
msgstr "AudioOpenAL::~Audio()"

#: src/AudioOpenAL.cpp:203
#, c-format
msgid "done.\n"
msgstr "fertig.\n"

#: src/AudioOpenAL.cpp:249
#, c-format
msgid ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! ATTENTION !! - one or more errors were encountered during audio check.\n"
"!!                Audio will be disabled.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
msgstr ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! ACHTUNG !! - Während des Audio-Checks wurden ein oder mehrere Fehler festgestellt.\n"
"!!                Audio wird deaktiviert.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"

#: src/AudioOpenAL.cpp:269
#, c-format
msgid "AudioOpenAL::initSound() begin...\n"
msgstr "AudioOpenAL::initSound() Start...\n"

#: src/AudioOpenAL.cpp:273
#, c-format
msgid ""
"-OpenAL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenAL-----------------------------------------------------\n"
"Hersteller : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"

#: src/AudioOpenAL.cpp:279 src/MainSDL.cpp:116
#, c-format
msgid "------------------------------------------------------------\n"
msgstr "------------------------------------------------------------\n"

#: src/AudioOpenAL.cpp:311
#, c-format
msgid "Audio.cpp - init %s"
msgstr "Audio.cpp - initialisiere %s"

#: src/AudioOpenAL.cpp:324
#, c-format
msgid "Audio.cpp - init explosion %d"
msgstr "Audio.cpp - initialisiere Explosion %d"

#: src/AudioOpenAL.cpp:337
#, c-format
msgid "Audio.cpp - init exploPop %d"
msgstr "Audio.cpp - initialisiere exploPop %d"

#: src/AudioOpenAL.cpp:350
msgid "Audio.cpp - initSound complete."
msgstr "Audio.cpp - initSound fertig."

#: src/AudioOpenAL.cpp:432
#, c-format
msgid "AudioOpenAL::setMusicMode(SoundType mode)\n"
msgstr "AudioOpenAL::setMusicMode(SoundType mode)\n"

#: src/AudioOpenAL.cpp:471
#, c-format
msgid "AudioOpenAL::setSoundVolume(%f)\n"
msgstr "AudioOpenAL::setSoundVolume(%f)\n"

#: src/AudioOpenAL.cpp:516
#, c-format
msgid "Music volume = %f\n"
msgstr "Musik Lautstärke = %f\n"

#: src/AudioOpenAL.cpp:532
#, c-format
msgid ""
"\n"
"ERROR! - sound enumerant index %d does not have valid filename!\n"
msgstr ""
"\n"
"FEHLER! - Geräusch am Index %d hat keinen gültigen Dateinamen!\n"

#: src/AudioOpenAL.cpp:555
#, c-format
msgid "alutLoadWAVFile(\"%s\",...);\n"
msgstr "alutLoadWAVFile(\"%s\",...);\n"

#: src/AudioOpenAL.cpp:571
#, c-format
msgid "ERROR!! <%s> alGetError() = %s\n"
msgstr "FEHLER!! <%s> alGetError() = %s\n"

#: src/AudioOpenAL.cpp:576
#, c-format
msgid "ERROR!! <%s> alcGetError() = %s\n"
msgstr "FEHLER!! <%s> alcGetError() = %s\n"

#: src/AudioOpenAL.cpp:581
#, c-format
msgid "ERROR!! <%s> alutGetError() = %s\n"
msgstr "FEHLER!! <%s> alutGetError() = %s\n"

#: src/AudioOpenAL.cpp:738
#, c-format
msgid "ERROR: filename too long: \"%s\", line %d\n"
msgstr "FEHLER: Dateiname zu lang: \"%s\", Zeile %d\n"

#: src/AudioOpenAL.cpp:756
#, c-format
msgid "WARNING: MP3 support not available: \"%s\", line %d\n"
msgstr "WARNUNG: MP3 Unterstützung nicht verfügbar: \"%s\", Zeile %d\n"

#: src/AudioOpenAL.cpp:767
#, c-format
msgid "WARNING: Ogg/Vorbis support not available: \"%s\", line %d\n"
msgstr "WARNUNG: Ogg/Vorbis Unterstützung nicht verfügbar: \"%s\", Zeile %d\n"

#: src/AudioOpenAL.cpp:771
#, c-format
msgid "WARNING: file type not recognized: \"%s\": \"%s\", line %d\n"
msgstr "WARNUNG: Dateityp nicht erkannt: \"%s\": \"%s\", Zeile %d\n"

#: src/AudioOpenAL.cpp:786
#, c-format
msgid "music playlist:\n"
msgstr "Musik Wiedergabeliste:\n"

#: src/AudioOpenAL.cpp:789
#, c-format
msgid " %2d : %s\n"
msgstr " %2d : %s\n"

#: src/AudioOpenAL.cpp:791
#, c-format
msgid "loaded %s\n"
msgstr "%s geladen\n"

#: src/AudioOpenAL.cpp:820
msgid "AudioOpenAL::setMusicIndex -- begin"
msgstr "AudioOpenAL::setMusicIndex -- Start"

#: src/AudioOpenAL.cpp:833
msgid "AudioOpenAL::setMusicIndex -- before setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- vor dem Setzen des Quellpuffers auf 0"

#: src/AudioOpenAL.cpp:836
msgid "AudioOpenAL::setMusicIndex -- after setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- nach dem Setzen des Quellpuffers auf 0"

#: src/AudioOpenAL.cpp:871
msgid "AudioOpenAL::setMusicIndex -- end"
msgstr "AudioOpenAL::setMusicIndex -- Ende"

#: src/AudioOpenAL.cpp:921 src/AudioOpenAL.cpp:954 src/AudioOpenAL.cpp:1004
#, c-format
msgid "WARNING: PlayList support not compiled in (AudioOpenAL.cpp): %s\n"
msgstr "WARNUNG: Wiedergabelisten Unterstützung ist nicht einkompiliert (AudioOpenAL.cpp): %s\n"

#: src/AudioOpenAL.cpp:971
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadMP3\n"
msgstr "FEHLER: Konnte Speicher in AudioOpenAL::loadMP3 nicht reservieren\n"

#: src/AudioOpenAL.cpp:977
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "FEHLER: Konnte \"%s\" nicht öffnen in AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:983
#, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "FEHLER: Konnte nicht von \"%s\" lesen in AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:991
#, c-format
msgid "ERROR: alutLoadMP3() failed in AudioOpenAL::loadMP3\n"
msgstr "FEHLER: alutLoadMP3() fehlgeschlagen in AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:1023
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadVorbis\n"
msgstr "FEHLER: Konnte Speicher in AudioOpenAL::loadVorbis nicht reservieren\n"

#: src/AudioOpenAL.cpp:1029
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "FEHLER: Konnte \"%s\" nicht öffnen in AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1035
#, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "FEHLER: Konnte nicht von \"%s\" lesen in AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1043
#, c-format
msgid "ERROR: alutLoadVorbis() failed in AudioOpenAL::loadVorbis\n"
msgstr "FEHLER: alutLoadVorbis() fehlgeschlagen in AudioOpenAL::loadVorbis\n"

#: src/AudioSDLMixer.cpp:65
#, c-format
msgid "ERROR initializing audio - AudioSDLMixer::initSound()\n"
msgstr "FEHLER beim Initialisieren von Audio - AudioSDLMixer::initSound()\n"

#: src/Config.cpp:118
#, c-format
msgid "WARNING: Config::init() has already been called.\n"
msgstr "WARNUNG: Config::init() wurde bereits ausgeführt.\n"

#: src/Config.cpp:251
#, c-format
msgid "WARNING: could not read config file (%s)\n"
msgstr "WARNUNG: Konnte Konfigurationsdatei nicht lesen (%s)\n"

#: src/Config.cpp:314
#, c-format
msgid "wrote config file (%s)\n"
msgstr "Konfigurationsdatei geschrieben (%s)\n"

#: src/Config.cpp:319
#, c-format
msgid "WARNING: could not write config file (%s)\n"
msgstr "WARNUNG: Konnte Konfigurationsdatei nicht schreiben (%s)\n"

#: src/EnemyAircraft.cpp:111
#, c-format
msgid "%d EnemyAircraft allocated\n"
msgstr "%d EnemyAircraft Objekte allokiert\n"

#: src/EnemyAircraft_Straight.cpp:98
#, c-format
msgid "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"
msgstr "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"

#: src/EnemyFleet.cpp:243
#, c-format
msgid "num enemies on screen = %d\n"
msgstr "Anzahl Gegner auf dem Schirm = %d\n"

#: src/Global.cpp:114
#, c-format
msgid "WARNING: Global::init() has already been called.\n"
msgstr "WARNUNG: Global::init() wurde bereits ausgeführt.\n"

#: src/Global.cpp:211
#, c-format
msgid "Starting up..."
msgstr "Starte..."

#: src/Global.cpp:242
#, c-format
msgid "...startup complete.\n"
msgstr "...Start abgeschlossen.\n"

#: src/Global.cpp:249
#, c-format
msgid "Shutting down...\n"
msgstr "Beende...\n"

#: src/Global.cpp:262
#, c-format
msgid "...shutdown complete.\n"
msgstr "...Beenden abgeschlossen.\n"

#: src/Global.cpp:269
#, c-format
msgid "deleteTextures()\n"
msgstr "deleteTextures()\n"

#: src/Global.cpp:289
#, c-format
msgid "Global::loadTextures()\n"
msgstr "Global::loadTextures()\n"

#: src/Global.cpp:352
#, c-format
msgid "Generating random sequences\n"
msgstr "Generiere zufällige Sequenzen\n"

#: src/HeroAmmo.cpp:167
#, c-format
msgid "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"
msgstr "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"

#: src/HeroAmmo.cpp:190
#, c-format
msgid "%p <--%p--> %p\n"
msgstr "%p <--%p--> %p\n"

#: src/HiScore.cpp:58
#, c-format
msgid "nobody"
msgstr "Niemand"

#: src/HiScore.cpp:83
#, c-format
msgid "WARNING: HiScore::init() has already been called.\n"
msgstr "WARNUNG: HiScore::init() wurde bereits ausgeführt.\n"

#: src/HiScore.cpp:241
#, c-format
msgid "WARNING: could not write score file (%s)\n"
msgstr "WARNUNG: konnte Bestenlisten-Datei nicht schreiben (%s)\n"

#: src/HiScore.cpp:276
#, c-format
msgid "WARNING: error reading score file (%s)\n"
msgstr "WARNUNG: Fehler beim Lesen der Bestenlisten-Datei (%s)\n"

#: src/HiScore.cpp:319 src/HiScore.cpp:321 src/HiScore.cpp:323
#: src/HiScore.cpp:343 src/HiScore.cpp:345 src/HiScore.cpp:347
#, c-format
msgid "WARNING: error reading old score file (%s)\n"
msgstr "WARNUNG: Fehler beim Lesen der veralteten Bestenlisten-Datei (%s)\n"

#: src/HiScore.cpp:332
#, c-format
msgid "WARNING: empty score file (%s)\n"
msgstr "WARNUNG: leere Bestenlisten-Datei (%s)\n"

#: src/HiScore.cpp:357
#, c-format
msgid "WARNING: could not read score file (%s)\n"
msgstr "WARNUNG: konnte Bestenlisten-Datei nicht lesen (%s)\n"

#: src/HiScore.cpp:449
#, c-format
msgid "high scores:\n"
msgstr "Bestenliste:\n"

#: src/HiScore.cpp:455
#, c-format
msgid "%02d/%02d/%04d %16s %d\n"
msgstr "%02d/%02d/%04d %16s %d\n"

#: src/main.cpp:124
#, c-format
msgid ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U. options\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : run in fullscreen mode\n"
"   -w/--window         : run in windowed mode\n"
"   -v/--vidmode <mode> : mode 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : do not initialize audio\n"
"  -nb/--noblend        : disable blending (OpenGL)\n"
"  -nt/--notexborder    : do not set tex border color (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"
msgstr ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U. Optionen\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : starte im Vollbild Modus\n"
"   -w/--window         : starte im Fenster Modus\n"
"   -v/--vidmode <Modus> : Modus 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : deaktiviere den Ton\n"
"  -nb/--noblend        : deaktiviere Blending (OpenGL)\n"
"  -nt/--notexborder    : setze keine Textur-Kanten-Farbe (OpenGL)\n"
"  -V/--version         : zeige Versionsinformationen\n"
"--------------------------------------------------\n"
"\n"

#: src/main.cpp:237
#, c-format
msgid "!! ERROR !! - "
msgstr "!! FEHLER !! - "

#: src/main.cpp:261
#, c-format
msgid "Extensions :"
msgstr "Erweiterungen:"

#: src/MainGL.cpp:86
#, c-format
msgid "initGL()\n"
msgstr "initGL()\n"

#: src/MainGL.cpp:148
#, c-format
msgid "error loading font: %s\n"
msgstr "Fehler beim Laden der Schriftart: %s\n"

#: src/MainGL.cpp:153
#, c-format
msgid "error loading font\n"
msgstr "Fehler beim Laden der Schriftart\n"

#: src/MainGL.cpp:183
#, c-format
msgid "!!MainGL::drawGL() HUH?\n"
msgstr "!!MainGL::drawGL() BITTE?\n"

#: src/MainGL.cpp:311
#, c-format
msgid ""
"new high score!\n"
"\n"
"%d"
msgstr ""
"Neuer Rekord!\n"
"\n"
"%d"

#: src/MainGL.cpp:316
#, c-format
msgid ""
"n o t   b a d !\n"
"rank : %d\n"
"\n"
"%d"
msgstr ""
"n i c h t   s c h l e c h t !\n"
"Platz: %d\n"
"\n"
"%d"

#: src/MainGL.cpp:321
msgid "l o s e r"
msgstr "V e r l i e r e r"

#: src/MainGL.cpp:379
#, c-format
msgid ""
"congratulations!\n"
" \n"
"l e v e l\n"
" %d \n"
"c o m p l e t e\n"
" \n"
msgstr ""
"Glückwunsch!\n"
" \n"
"L e v e l\n"
" %d \n"
"b e e n d e t\n"
" \n"

#: src/MainGLUT.cpp:77
#, c-format
msgid "MainGLUT::run()\n"
msgstr "MainGLUT::run()\n"

#: src/MainGLUT.cpp:93 src/MainSDL.cpp:298
#, c-format
msgid "ERROR!!! OpenGL error: %s\n"
msgstr "FEHLER!!! OpenGL Fehler: %s\n"

#: src/MainGLUT.cpp:235
#, c-format
msgid "key = %d\n"
msgstr "Taste = %d\n"

#: src/MainSDL.cpp:76
#, c-format
msgid "Couldn't initialize SDL: %s\n"
msgstr "Konnte SDL nicht initialisieren: %s\n"

#: src/MainSDL.cpp:79
#, c-format
msgid "SDL initialized.\n"
msgstr "SDL initialisiert.\n"

#: src/MainSDL.cpp:85
#, c-format
msgid "num joysticks = %d\n"
msgstr "Anzahl Joysticks = %d\n"

#: src/MainSDL.cpp:87
#, c-format
msgid "   joystick 0 = %p\n"
msgstr "   Joystick 0 = %p\n"

#: src/MainSDL.cpp:93
#, c-format
msgid "no joysticks found\n"
msgstr "Keine Joysticks gefunden\n"

#: src/MainSDL.cpp:102 src/MainSDL.cpp:384
#, c-format
msgid "Couldn't set video mode: %s\n"
msgstr "Konnte Video Modus nicht setzen: %s\n"

#: src/MainSDL.cpp:110
#, c-format
msgid ""
"-OpenGL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenGL-----------------------------------------------------\n"
"Hersteller : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"

#: src/MainSDL.cpp:227
#, c-format
msgid "init----> %3.2ffps gameSpeed = %g\n"
msgstr "init----> %3.2ffps gameSpeed = %g\n"

#: src/MainSDL.cpp:234
#, c-format
msgid "init----> %3.2ffps targetAdj = %g, tmp = %g\n"
msgstr "init----> %3.2ffps targetAdj = %g, tmp = %g\n"

#: src/MainSDL.cpp:247
#, c-format
msgid "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"
msgstr "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"

#: src/MainSDL.cpp:269
#, c-format
msgid ""
"%d speed adjustments required.\n"
"NOTE: The game was not able to maintain a steady 50 frames per\n"
"      second. You should consider reducing your screen resolution\n"
"      or lowering the graphics detail setting.\n"
"      -OR-\n"
"      make sure that you aren't running any system monitoring\n"
"      tools (like 'top', 'xosview', etc.) These kinds of tools\n"
"      can make it difficult to maintain a steady frame rate.\n"
msgstr ""
"%d Geschwindigkeitsanpassungen benötigt.\n"
"BEACHTE:\n"
"      Das Spiel konnte nicht dauerhaft 50 Frames pro Sekunde\n"
"      anzeigen. Du solltest in Betracht ziehen die Auflösung\n"
"      oder die Details zu verringern.\n"
"      -ODER-\n"
"      Vergewissere dich, dass bei dir keine System-Überwachungs-\n"
"      Programme (wie 'top', 'xosview', etc.) laufen. Solche\n"
"      Programme verhindern oft eine stabile Frame Rate.\n"

#: src/MainSDL.cpp:281
#, c-format
msgid "exit.\n"
msgstr "beendet.\n"

#: src/MainSDL.cpp:306
#, c-format
msgid "ERROR!!! SDL error '%s'\n"
msgstr "FEHLER!!! SDL Fehler '%s'\n"

#: src/MainSDL.cpp:372
#, c-format
msgid "Couldn't create window: %s\n"
msgstr "Konnte Fenster nicht erstellen: %s\n"

#: src/MainSDL.cpp:378
#, c-format
msgid "Couldn't create context: %s\n"
msgstr "Konnte Kontext nicht erstellen: %s\n"

#: src/MainSDL.cpp:389
#, c-format
msgid "video mode set "
msgstr "Video Modus gesetzt"

#: src/MainSDL.cpp:398
#, c-format
msgid "(bpp=%d RGB=%d%d%d depth=%d)\n"
msgstr "(bpp=%d RGB=%d%d%d depth=%d)\n"

#: src/MainSDL_Event.cpp:53
#, c-format
msgid "%-5d SDL_ACTIVEEVENT  \n"
msgstr "%-5d SDL_ACTIVEEVENT  \n"

#: src/MainSDL_Event.cpp:54
#, c-format
msgid "%-5d SDL_KEYDOWN  \n"
msgstr "%-5d SDL_KEYDOWN  \n"

#: src/MainSDL_Event.cpp:55
#, c-format
msgid "%-5d SDL_KEYUP  \n"
msgstr "%-5d SDL_KEYUP  \n"

#: src/MainSDL_Event.cpp:56
#, c-format
msgid "%-5d SDL_MOUSEMOTION  \n"
msgstr "%-5d SDL_MOUSEMOTION  \n"

#: src/MainSDL_Event.cpp:57
#, c-format
msgid "%-5d SDL_MOUSEBUTTONDOWN  \n"
msgstr "%-5d SDL_MOUSEBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:58
#, c-format
msgid "%-5d SDL_MOUSEBUTTONUP  \n"
msgstr "%-5d SDL_MOUSEBUTTONUP  \n"

#: src/MainSDL_Event.cpp:59
#, c-format
msgid "%-5d SDL_JOYBUTTONDOWN  \n"
msgstr "%-5d SDL_JOYBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:60
#, c-format
msgid "%-5d SDL_JOYBUTTONUP  \n"
msgstr "%-5d SDL_JOYBUTTONUP  \n"

#: src/MainSDL_Event.cpp:284
#, c-format
msgid "MainSDL::getEvent HUH?\n"
msgstr "MainSDL::getEvent BITTE?\n"

#: src/MainSDL_Event.cpp:294
#, c-format
msgid ""
"buffer = \"%s\n"
"\""
msgstr ""
"Puffer = \"%s\n"
"\""

#: src/MainSDL_Event.cpp:475
#, c-format
msgid "key '%s' pressed\n"
msgstr "Taste '%s' gedrückt\n"

#: src/MainSDL_Event.cpp:476
#, c-format
msgid "game->gameFrame = %d\n"
msgstr "game->gameFrame = %d\n"

#: src/MainSDL_Event.cpp:640
#, c-format
msgid "MainSDL::grabMouse(%d)\n"
msgstr "MainSDL::grabMouse(%d)\n"

#: src/MenuGL.cpp:43
msgid "  d o   n o t   a l l o w  -a n y-   e n e m i e s   g e t   p a s t   y o u !"
msgstr "  L a s s e  -k e i n e n-  G e g n e r  a n  d i r  v o r b e i !"

#: src/MenuGL.cpp:44
msgid "  e v e r y   e n e m y   t h a t   g e t s   b y   c o s t s   y o u   a   l i f e !"
msgstr "  G e g n e r  k o m m t  d u r c h  -->  e i n  L e b e n  w e n i g e r !"

#: src/MenuGL.cpp:45
msgid "  a l l o w   p o w e r - u p s   t o   p a s s   b y   f o r   b i g   p o i n t s !"
msgstr "  L a s s e  P o w e r - U p s  v o r b e i  f ü r  m e h r  P u n k t e !"

#: src/MenuGL.cpp:46
msgid "  c r a s h   i n t o   e n e m i e s   t o   d e s t r o y   t h e m !"
msgstr "  R a m m e  G e g n e r ,  u m  s i e  z u  z e r s t ö r e n !"

#: src/MenuGL.cpp:47
msgid "  r i g h t   c l i c k   t w i c e   t o   s e l f - d e s t r u c t !"
msgstr "  D o p p e l - R e c h t s - K l i c k  f ü r  S e l b s t z e r s t ö r u n g !"

#: src/MenuGL.cpp:48
msgid "  s e l f - d e s t r u c t   t o   p r e s e r v e   y o u r   a m m u n i t i o n !"
msgstr "  S e l b s t z e r s t ö r u n g  z u m  M u n i t i o n  s i c h e r n !"

#: src/MenuGL.cpp:49
msgid "  d o w n l o a d   C h r o m i u m   B. S. U.   a t   http://chromium-bsu.sf.net/"
msgstr "  L a d e  C h r o m i u m  B . S. U .  v o n  http://chromium-bsu.sf.net/"

#: src/MenuGL.cpp:70
msgid "n e w    g a m e"
msgstr "N e u e s   S p i e l"

#: src/MenuGL.cpp:71
msgid "l e v e l"
msgstr "L e v e l"

#: src/MenuGL.cpp:72
msgid "s k i l l"
msgstr "S t u f e"

#: src/MenuGL.cpp:73
msgid "g f x    d e t a i l"
msgstr "G r a f i k   D e t a i l"

#: src/MenuGL.cpp:74
msgid "f u l l s c r e e n"
msgstr "V o l l b i l d"

#: src/MenuGL.cpp:75
msgid "s c r e e n    s i z e"
msgstr "B i l d s c h i r m   G r ö ß e"

#: src/MenuGL.cpp:76
msgid "s o u n d    f x    v o l u m e"
msgstr "S o u n d   L a u t s t ä r k e"

#: src/MenuGL.cpp:77
msgid "m u s i c    v o l u m e"
msgstr "M u s i k   L a u t s t ä r k e"

#: src/MenuGL.cpp:78
msgid "m o v e m e n t   s p e e d"
msgstr "B e w e g u n g s   T e m p o"

#: src/MenuGL.cpp:79
msgid "q u i t"
msgstr "B e e n d e n"

#: src/MenuGL.cpp:143 src/MenuGL.cpp:417
#, c-format
msgid "ATTENTION: Using 'thin' text to improve framerate...\n"
msgstr "ACHTUNG: Benutze 'dünne' Schrift um die Framerate zu verbessern...\n"

#: src/MenuGL.cpp:147
#, c-format
msgid "MenuGL::createLists\n"
msgstr "MenuGL::createLists\n"

#: src/MenuGL.cpp:162
msgid "fish in a barrel"
msgstr "Kinderspiel"

#: src/MenuGL.cpp:163
msgid "wimp"
msgstr "Feigling"

#: src/MenuGL.cpp:164
msgid "easy"
msgstr "leicht"

#: src/MenuGL.cpp:165
msgid "normal"
msgstr "normal"

#: src/MenuGL.cpp:166
msgid "experienced"
msgstr "erfahren"

#: src/MenuGL.cpp:167
msgid "fun"
msgstr "Spaß"

#: src/MenuGL.cpp:168
msgid "insane"
msgstr "wahnsinnig"

#: src/MenuGL.cpp:169
msgid "impossible"
msgstr "unmöglich"

#: src/MenuGL.cpp:170
msgid "-"
msgstr "-"

#: src/MenuGL.cpp:292 src/MenuGL.cpp:320
msgid "high scores"
msgstr "Bestenliste"

#: src/MenuGL.cpp:349
msgid "the"
msgstr "the"

#: src/MenuGL.cpp:353
msgid "reptile"
msgstr "reptile"

#: src/MenuGL.cpp:357
msgid "labour"
msgstr "labour"

#: src/MenuGL.cpp:361
msgid "project"
msgstr "project"

#: src/MenuGL.cpp:422
#, c-format
msgid "ATTENTION: Reverting to 'thick' text...\n"
msgstr "ACHTUNG: Kehre zurück zu 'dicker' Schrift...\n"

#: src/MenuGL.cpp:473
#, c-format
msgid "low"
msgstr "niedrig"

#: src/MenuGL.cpp:474
#, c-format
msgid "med"
msgstr "mittel"

#: src/MenuGL.cpp:475
#, c-format
msgid "high"
msgstr "hoch"

#: src/MenuGL.cpp:480
#, c-format
msgid "%dx%d"
msgstr "%dx%d"

#: src/MenuGL.cpp:484
#, c-format
msgid "true"
msgstr "an"

#: src/MenuGL.cpp:485
#, c-format
msgid "false"
msgstr "aus"

#: src/MenuGL.cpp:791 src/MenuGL.cpp:864 src/MenuGL.cpp:935
#, c-format
msgid "---- error setting full screen mode ----"
msgstr "---- Fehler beim Wechsel in den Vollbildmodus ----"

#: src/MenuGL.cpp:793
#, c-format
msgid "---- error setting window mode ----"
msgstr "---- Fehler beim Wechsel in den Fenstermodus ----"

#: src/MenuGL.cpp:834
#, c-format
msgid "---- you must complete level %d before you can select level %d ----"
msgstr "---- du musst Level %d fertig haben, um Level %d auszuwählen ----"

#: src/MenuGL.cpp:850 src/MenuGL.cpp:921
#, c-format
msgid "---- error setting screen size ----"
msgstr "---- Fehler beim Setzen der Auflösung ----"

#: src/PowerUps.cpp:180
#, c-format
msgid "active power ups = %d\n"
msgstr "Aktive Power-Ups = %d\n"

#: src/PowerUps.cpp:368
#, c-format
msgid "?? PowerUp::seal()"
msgstr "?? PowerUp::seal()"

#: src/ScreenItemAdd.cpp:107
#, c-format
msgid "ScreenItemAdd::putScreenItems() Hero??? HUH???\n"
msgstr "ScreenItemAdd::putScreenItems() Hero??? HUH???\n"

#: src/StatusDisplay.cpp:653 src/StatusDisplay.cpp:657
msgid "p a u s e d"
msgstr "p a u s i e r t"

#: src/StatusDisplay.cpp:677
msgid "do not let -any- ships past you! each one costs you a life!"
msgstr "Lasse -keine- Raumschiffe durch! Jedes kostet dich ein Leben!"

#: src/StatusDisplay.cpp:688
msgid "let super shields pass by for an extra life!"
msgstr "Lasse Super-Schilde durch, um ein extra Leben zu erhalten!"

#: src/TextFTGL.cpp:35
#, c-format
msgid "FTGL: error loading font: %s\n"
msgstr "FTGL: Fehler beim Laden der Schriftart: %s\n"

#: src/TextFTGL.cpp:38
msgid "FTGL: error loading font"
msgstr "FTGL: Fehler beim Laden der Schriftart"

#. TRANSLATORS: If using the FTGL backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation.
#.
#. TRANSLATORS: If using the GLC backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation. The GLC renderer will fall back on other fonts
#. if some characters are not available though, so choose a font
#. that your language looks good in.
#.
#: src/TextFTGL.cpp:105 src/TextGLC.cpp:41
msgid "Gothic Uralic"
msgstr "DejaVu Sans"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:135
msgid "/usr/share/fonts/truetype/uralic/gothub__.ttf"
msgstr "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans-Bold.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:141
msgid "/usr/share/fonts/truetype/uralic/gothu___.ttf"
msgstr "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:148
msgid "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"
msgstr "/usr/share/fonts/TTF/dejavu/DejaVuSans-Bold.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:154
msgid "/usr/share/fonts/TTF/uralic/GOTHU___.TTF"
msgstr "/usr/share/fonts/TTF/dejavu/DejaVuSans.ttf"

#: src/TextGLC.cpp:30
msgid "GLC: couldn't set context"
msgstr "GLC: konnte den Kontext nicht setzen"
