# Traditional Chinese translation of the Chromium BSU package.
# This file is put in the public domain.
#
# Translators:
# Emmanuel Trillaud <etrillaud@gmail.com>, 2010
# Wei-Lun Chao <chaoweilun@gmail.com>, 2010
# Long Si-Tai-Zi <longsitaizi@gmail.com>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Chromium B.S.U.\n"
"Report-Msgid-Bugs-To: https://sf.net/p/chromium-bsu/bugs\n"
"POT-Creation-Date: 2016-09-06 12:13+0800\n"
"PO-Revision-Date: 2011-10-31 04:04+0000\n"
"Last-Translator: \n"
"Language-Team: Chinese (Simplified) <longsitaizi@gmail.com>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: misc/chromium-bsu.desktop.in:3
msgid "Chromium B.S.U."
msgstr ""

#: misc/chromium-bsu.desktop.in:4
msgid "Shoot'em up space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:5
msgid "Scrolling space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:7
msgid "chromium-bsu"
msgstr ""

#: misc/chromium-bsu.desktop.in:12
msgid "Shooter;Space;"
msgstr ""

#: src/Audio.cpp:111
msgid "audio"
msgstr "音频"

#: src/Audio.cpp:112
msgid "data"
msgstr "资料"

#: src/Audio.cpp:114
#, c-format
msgid "UNKNOWN(type=%d)"
msgstr "不明(型态=%d)"

#: src/Audio.cpp:125
#, c-format
msgid "%d CDROM drive(s).\n"
msgstr "%d 光驱。\n"

#: src/Audio.cpp:136
#, c-format
msgid "Tracks: %d\n"
msgstr "轨段：%d\n"

#: src/Audio.cpp:140
#, c-format
msgid "track %2d: %s\n"
msgstr "轨段 %2d：%s\n"

#: src/Audio.cpp:149
#, c-format
msgid ""
"\n"
" Data track(s) only. CD audio not available.\n"
"\n"
msgstr ""
"\n"
"只有资料轨段。CD 音频无法使用。\n"
"\n"

#: src/Audio.cpp:155
#, c-format
msgid ""
"\n"
" use_cdrom enabled. Set to '0' in the configuration file to disable.\n"
msgstr ""
"\n"
"use_cdrom 已启用。在组态文件中设置为「0」以停用。\n"

#: src/Audio.cpp:156
#, c-format
msgid ""
" Press the 'N' key to skip to next CD track during a game.\n"
"\n"
msgstr ""
" 在游戏期间按下「N」键以跳到下一个 CD 轨段。\n"
"\n"

#: src/Audio.cpp:167
#, c-format
msgid "ERROR! Could not access CDROM device %d : %s\n"
msgstr "错误！无法存取 CDROM 裝置 %d：%s\n"

#: src/Audio.cpp:213
#, c-format
msgid "CDROM error in AudioOpenAL::pauseGameMusic(%d)\n"
msgstr "CDROM 发生错误于 AudioOpenAL::pauseGameMusic(%d)\n"

#: src/Audio.cpp:214
#, c-format
msgid "CDROM status = %d\n"
msgstr "CDROM 狀态 = %d\n"

#: src/Audio.cpp:283
#, c-format
msgid "Could not set CD volume, amixer returned status %d\n"
msgstr ""

#: src/Audio.cpp:310
#, c-format
msgid "Audio::setMusicIndex(%d)\n"
msgstr "音频::setMusicIndex(%d)\n"

#: src/Audio.cpp:329
#, c-format
msgid "track %d is data - trying next track...\n"
msgstr "轨段 %d 是资料 - 尝试下一轨段…\n"

#: src/AudioOpenAL.cpp:143
#, c-format
msgid "alAttenuationScale == 0. Kludge it.\n"
msgstr "alAttenuationScale == 0. Kludge it。\n"

#: src/AudioOpenAL.cpp:160
#, c-format
msgid "AudioOpenAL::Audio done\n"
msgstr "AudioOpenAL::音频已完成\n"

#: src/AudioOpenAL.cpp:168
#, c-format
msgid "stopping OpenAL..."
msgstr "停止 OpenAL…"

#: src/AudioOpenAL.cpp:182
msgid "AudioOpenAL::~Audio()"
msgstr "AudioOpenAL::~Audio()"

#: src/AudioOpenAL.cpp:203
#, c-format
msgid "done.\n"
msgstr "已完成。\n"

#: src/AudioOpenAL.cpp:249
#, c-format
msgid ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! ATTENTION !! - one or more errors were encountered during audio check.\n"
"!!                Audio will be disabled.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
msgstr ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! 注意 !! - 在音频检查期间遇到一个或更多错误。\n"
"!!                音频將被停用。\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"

#: src/AudioOpenAL.cpp:269
#, c-format
msgid "AudioOpenAL::initSound() begin...\n"
msgstr "AudioOpenAL::initSound() 开始…\n"

#: src/AudioOpenAL.cpp:273
#, c-format
msgid ""
"-OpenAL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenAL-----------------------------------------------------\n"
"供应商    ：%s\n"
"渲染    ：%s\n"
"版本      ：%s\n"

#: src/AudioOpenAL.cpp:279 src/MainSDL.cpp:116
#, c-format
msgid "------------------------------------------------------------\n"
msgstr "------------------------------------------------------------\n"

#: src/AudioOpenAL.cpp:311
#, c-format
msgid "Audio.cpp - init %s"
msgstr "Audio.cpp - 初始 %s"

#: src/AudioOpenAL.cpp:324
#, c-format
msgid "Audio.cpp - init explosion %d"
msgstr "Audio.cpp - 初始爆炸 %d"

#: src/AudioOpenAL.cpp:337
#, c-format
msgid "Audio.cpp - init exploPop %d"
msgstr "Audio.cpp - init exploPop %d"

#: src/AudioOpenAL.cpp:350
msgid "Audio.cpp - initSound complete."
msgstr "Audio.cpp - initSound 完成。"

#: src/AudioOpenAL.cpp:432
#, c-format
msgid "AudioOpenAL::setMusicMode(SoundType mode)\n"
msgstr "AudioOpenAL::setMusicMode(SoundType 模式)\n"

#: src/AudioOpenAL.cpp:471
#, c-format
msgid "AudioOpenAL::setSoundVolume(%f)\n"
msgstr "AudioOpenAL::setSoundVolume(%f)\n"

#: src/AudioOpenAL.cpp:516
#, c-format
msgid "Music volume = %f\n"
msgstr "音乐音量 = %f\n"

#: src/AudioOpenAL.cpp:532
#, c-format
msgid ""
"\n"
"ERROR! - sound enumerant index %d does not have valid filename!\n"
msgstr ""
"\n"
"错误！- 声音无序索引 %d 沒有有效文件名！\n"

#: src/AudioOpenAL.cpp:555
#, c-format
msgid "alutLoadWAVFile(\"%s\",...);\n"
msgstr "alutLoadWAVFile(\"%s\",...);\n"

#: src/AudioOpenAL.cpp:571
#, c-format
msgid "ERROR!! <%s> alGetError() = %s\n"
msgstr "错误 !!<%s> alGetError() = %s\n"

#: src/AudioOpenAL.cpp:576
#, c-format
msgid "ERROR!! <%s> alcGetError() = %s\n"
msgstr "错误 !!<%s> alcGetError() = %s\n"

#: src/AudioOpenAL.cpp:581
#, c-format
msgid "ERROR!! <%s> alutGetError() = %s\n"
msgstr "错误 !!<%s> alutGetError() = %s\n"

#: src/AudioOpenAL.cpp:738
#, c-format
msgid "ERROR: filename too long: \"%s\", line %d\n"
msgstr "错误：文件名太长：\"%s\", 列 %d\n"

#: src/AudioOpenAL.cpp:756
#, c-format
msgid "WARNING: MP3 support not available: \"%s\", line %d\n"
msgstr "警告：MP3 支持无法使用：\"%s\", 列 %d\n"

#: src/AudioOpenAL.cpp:767
#, c-format
msgid "WARNING: Ogg/Vorbis support not available: \"%s\", line %d\n"
msgstr "警告：Ogg/Vorbis 支持无法使用：\"%s\", 列 %d\n"

#: src/AudioOpenAL.cpp:771
#, c-format
msgid "WARNING: file type not recognized: \"%s\": \"%s\", line %d\n"
msgstr "警告：文件类型无法识别：\"%s\":\"%s\", 列 %d\n"

#: src/AudioOpenAL.cpp:786
#, c-format
msgid "music playlist:\n"
msgstr "音乐播放清单：\n"

#: src/AudioOpenAL.cpp:789
#, c-format
msgid " %2d : %s\n"
msgstr " %2d：%s\n"

#: src/AudioOpenAL.cpp:791
#, c-format
msgid "loaded %s\n"
msgstr "已载入 %s\n"

#: src/AudioOpenAL.cpp:820
msgid "AudioOpenAL::setMusicIndex -- begin"
msgstr "AudioOpenAL::setMusicIndex -- 开始"

#: src/AudioOpenAL.cpp:833
msgid "AudioOpenAL::setMusicIndex -- before setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- 设置来源缓冲区为 0 之前"

#: src/AudioOpenAL.cpp:836
msgid "AudioOpenAL::setMusicIndex -- after setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- 设置来源缓冲区为 0 之后"

#: src/AudioOpenAL.cpp:871
msgid "AudioOpenAL::setMusicIndex -- end"
msgstr "AudioOpenAL::setMusicIndex -- 结束"

#: src/AudioOpenAL.cpp:921 src/AudioOpenAL.cpp:954 src/AudioOpenAL.cpp:1004
#, c-format
msgid "WARNING: PlayList support not compiled in (AudioOpenAL.cpp): %s\n"
msgstr "警告：播放清单支持无法在 (AudioOpenAL.cpp) 中编译：%s\n"

#: src/AudioOpenAL.cpp:971
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadMP3\n"
msgstr "错误：无法在 AudioOpenAL::loadMP3 中配置记忆体\n"

#: src/AudioOpenAL.cpp:977
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "错误：无法在 AudioOpenAL::loadMP3 中开启「%s」\n"

#: src/AudioOpenAL.cpp:983
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "错误：无法在 AudioOpenAL::loadMP3 中开启「%s」\n"

#: src/AudioOpenAL.cpp:991
#, c-format
msgid "ERROR: alutLoadMP3() failed in AudioOpenAL::loadMP3\n"
msgstr "错误：alutLoadMP3() 在 AudioOpenAL::loadMP3 中失败\n"

#: src/AudioOpenAL.cpp:1023
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadVorbis\n"
msgstr "错误：无法在 AudioOpenAL::loadVorbis 中配置记忆体\n"

#: src/AudioOpenAL.cpp:1029
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "错误：无法在 AudioOpenAL::loadVorbis 中开启「%s」\n"

#: src/AudioOpenAL.cpp:1035
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "错误：无法在 AudioOpenAL::loadVorbis 中开启「%s」\n"

#: src/AudioOpenAL.cpp:1043
#, c-format
msgid "ERROR: alutLoadVorbis() failed in AudioOpenAL::loadVorbis\n"
msgstr "错误：alutLoadVorbis() 在 AudioOpenAL::loadVorbis 中失败\n"

#: src/AudioSDLMixer.cpp:65
#, c-format
msgid "ERROR initializing audio - AudioSDLMixer::initSound()\n"
msgstr "初始化音频 - AudioSDLMixer::initSound() 时发生错误\n"

#: src/Config.cpp:118
#, c-format
msgid "WARNING: Config::init() has already been called.\n"
msgstr "警告：Config::init() 已呼叫。\n"

#: src/Config.cpp:251
#, c-format
msgid "WARNING: could not read config file (%s)\n"
msgstr "警告：无法读取组态文件 (%s)\n"

#: src/Config.cpp:314
#, c-format
msgid "wrote config file (%s)\n"
msgstr "已写入组态文件 (%s)\n"

#: src/Config.cpp:319
#, c-format
msgid "WARNING: could not write config file (%s)\n"
msgstr "警告：无法写入组态文件 (%s)\n"

#: src/EnemyAircraft.cpp:111
#, c-format
msgid "%d EnemyAircraft allocated\n"
msgstr "%d EnemyAircraft 配置\n"

#: src/EnemyAircraft_Straight.cpp:98
#, c-format
msgid "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"
msgstr "EnemyAircraft_Straight %p…pos[1] = %g，vel[1] = %g\n"

#: src/EnemyFleet.cpp:243
#, c-format
msgid "num enemies on screen = %d\n"
msgstr "屏幕上敌人数量 = %d\n"

#: src/Global.cpp:114
#, c-format
msgid "WARNING: Global::init() has already been called.\n"
msgstr "警告：Global::init() 已呼叫。\n"

#: src/Global.cpp:211
#, c-format
msgid "Starting up..."
msgstr "开始启动…"

#: src/Global.cpp:242
#, c-format
msgid "...startup complete.\n"
msgstr "...启动完成。\n"

#: src/Global.cpp:249
#, c-format
msgid "Shutting down...\n"
msgstr "关闭…\n"

#: src/Global.cpp:262
#, c-format
msgid "...shutdown complete.\n"
msgstr "...关闭完成。\n"

#: src/Global.cpp:269
#, c-format
msgid "deleteTextures()\n"
msgstr "deleteTextures()\n"

#: src/Global.cpp:289
#, c-format
msgid "Global::loadTextures()\n"
msgstr "Global::loadTextures()\n"

#: src/Global.cpp:352
#, c-format
msgid "Generating random sequences\n"
msgstr "产生随机序列\n"

#: src/HeroAmmo.cpp:167
#, c-format
msgid "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"
msgstr "HeroAmmo::addAmmo(%d，<%f %f %f> )\n"

#: src/HeroAmmo.cpp:190
#, c-format
msgid "%p <--%p--> %p\n"
msgstr "%p <--%p--> %p\n"

#: src/HiScore.cpp:58
#, c-format
msgid "nobody"
msgstr "沒有任何人"

#: src/HiScore.cpp:83
#, c-format
msgid "WARNING: HiScore::init() has already been called.\n"
msgstr "警告：HiScore::init() 已呼叫。\n"

#: src/HiScore.cpp:241
#, c-format
msgid "WARNING: could not write score file (%s)\n"
msgstr "警告：无法写入分数文件 (%s)\n"

#: src/HiScore.cpp:276
#, fuzzy, c-format
msgid "WARNING: error reading score file (%s)\n"
msgstr "警告：无法读取分数文件 (%s)\n"

#: src/HiScore.cpp:319 src/HiScore.cpp:321 src/HiScore.cpp:323
#: src/HiScore.cpp:343 src/HiScore.cpp:345 src/HiScore.cpp:347
#, fuzzy, c-format
msgid "WARNING: error reading old score file (%s)\n"
msgstr "警告：无法读取分数文件 (%s)\n"

#: src/HiScore.cpp:332
#, c-format
msgid "WARNING: empty score file (%s)\n"
msgstr "警告：空的分数文件 (%s)\n"

#: src/HiScore.cpp:357
#, c-format
msgid "WARNING: could not read score file (%s)\n"
msgstr "警告：无法读取分数文件 (%s)\n"

#: src/HiScore.cpp:449
#, c-format
msgid "high scores:\n"
msgstr "高分：\n"

#: src/HiScore.cpp:455
#, c-format
msgid "%02d/%02d/%04d %16s %d\n"
msgstr "%02d/%02d/%04d %16s %d\n"

#: src/main.cpp:124
#, c-format
msgid ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U. options\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : run in fullscreen mode\n"
"   -w/--window         : run in windowed mode\n"
"   -v/--vidmode <mode> : mode 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : do not initialize audio\n"
"  -nb/--noblend        : disable blending (OpenGL)\n"
"  -nt/--notexborder    : do not set tex border color (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"
msgstr ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U.选項\n"
"--------------------------------------------------\n"
"  -f/--fullscreen     ：在全屏幕模式中运行\n"
"  -w/--window         ：在窗口模式中运行\n"
"  -v/--vidmode <mode> ：模式 0 =  512 x  384\n"
"                      ：     1 =  640 x  480\n"
"                      ：     2 =  800 x  600\n"
"                      ：     3 = 1024 x  768\n"
"                      ：     4 = 1280 x  960\n"
" -na /--noaudio       ：不初始化音频\n"
" -nb /--noblend       ：停用混色 (OpenGL)\n"
" -nt /--notexborder   ：不设置 tex 边框顏色 (OpenGL)\n"
" -V/--version         ：show version information\n"
"--------------------------------------------------\n"
"\n"

#: src/main.cpp:237
#, c-format
msgid "!! ERROR !! - "
msgstr "!! 错误 !! - "

#: src/main.cpp:261
#, c-format
msgid "Extensions :"
msgstr "延伸："

#: src/MainGL.cpp:86
#, c-format
msgid "initGL()\n"
msgstr "initGL()\n"

#: src/MainGL.cpp:148
#, c-format
msgid "error loading font: %s\n"
msgstr "载入字型时发生错误：%s\n"

#: src/MainGL.cpp:153
#, c-format
msgid "error loading font\n"
msgstr "载入字型时发生错误\n"

#: src/MainGL.cpp:183
#, c-format
msgid "!!MainGL::drawGL() HUH?\n"
msgstr "!!MainGL::drawGL() 呃？\n"

#: src/MainGL.cpp:311
#, c-format
msgid ""
"new high score!\n"
"\n"
"%d"
msgstr ""
"新高分！\n"
"\n"
"%d"

#: src/MainGL.cpp:316
#, c-format
msgid ""
"n o t   b a d !\n"
"rank : %d\n"
"\n"
"%d"
msgstr ""
"不 错 噢！\n"
"分级：%d\n"
"\n"
"%d"

#: src/MainGL.cpp:321
msgid "l o s e r"
msgstr "失 败 者"

#: src/MainGL.cpp:379
#, c-format
msgid ""
"congratulations!\n"
" \n"
"l e v e l\n"
" %d \n"
"c o m p l e t e\n"
" \n"
msgstr ""
"恭喜！\n"
"\n"
" 过\n"
"%d\n"
" 关\n"
"\n"

#: src/MainGLUT.cpp:77
#, c-format
msgid "MainGLUT::run()\n"
msgstr "MainGLUT::run()\n"

#: src/MainGLUT.cpp:93 src/MainSDL.cpp:298
#, c-format
msgid "ERROR!!! OpenGL error: %s\n"
msgstr "错误!!! OpenGL 错误：%s\n"

#: src/MainGLUT.cpp:235
#, c-format
msgid "key = %d\n"
msgstr "键 = %d\n"

#: src/MainSDL.cpp:76
#, c-format
msgid "Couldn't initialize SDL: %s\n"
msgstr "无法初始化 SDL：%s\n"

#: src/MainSDL.cpp:79
#, c-format
msgid "SDL initialized.\n"
msgstr "SDL 已初始化。\n"

#: src/MainSDL.cpp:85
#, c-format
msgid "num joysticks = %d\n"
msgstr "摇杆数量 = %d\n"

#: src/MainSDL.cpp:87
#, c-format
msgid "   joystick 0 = %p\n"
msgstr "   摇杆 0=%p\n"

#: src/MainSDL.cpp:93
#, c-format
msgid "no joysticks found\n"
msgstr "找不到任何摇杆\n"

#: src/MainSDL.cpp:102 src/MainSDL.cpp:384
#, c-format
msgid "Couldn't set video mode: %s\n"
msgstr "无法设置视频模式：%s\n"

#: src/MainSDL.cpp:110
#, c-format
msgid ""
"-OpenGL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenGL-----------------------------------------------------\n"
"供应商    ：%s\n"
"渲染    ：%s\n"
"版本      ：%s\n"

#: src/MainSDL.cpp:227
#, c-format
msgid "init----> %3.2ffps gameSpeed = %g\n"
msgstr "init----> %3.2ffps 游戏速度 = %g\n"

#: src/MainSDL.cpp:234
#, c-format
msgid "init----> %3.2ffps targetAdj = %g, tmp = %g\n"
msgstr "init----> %3.2ffps targetAdj = %g，tmp = %g\n"

#: src/MainSDL.cpp:247
#, c-format
msgid "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"
msgstr "adjust--> %3.2f targetAdj = %g -- game-> speedAdj = %g\n"

#: src/MainSDL.cpp:269
#, c-format
msgid ""
"%d speed adjustments required.\n"
"NOTE: The game was not able to maintain a steady 50 frames per\n"
"      second. You should consider reducing your screen resolution\n"
"      or lowering the graphics detail setting.\n"
"      -OR-\n"
"      make sure that you aren't running any system monitoring\n"
"      tools (like 'top', 'xosview', etc.) These kinds of tools\n"
"      can make it difficult to maintain a steady frame rate.\n"
msgstr ""
"%d 需要调整速度\n"
"注意：游戏无法保持每秒稳定 50 讯框。\n"
"     您应该考虑减少您的屏幕解析度\n"
"     或降低图形细节设置。\n"
"     -或者-\n"
"     确定您沒有正在执行任何系統监控\n"
"     工具 (像是 'top'，'xosview'，etc.) 这类工具\n"
"     有可能让它难以保持稳定的帧率。\n"

#: src/MainSDL.cpp:281
#, c-format
msgid "exit.\n"
msgstr "退出。\n"

#: src/MainSDL.cpp:306
#, c-format
msgid "ERROR!!! SDL error '%s'\n"
msgstr "错误!!! SDL 错误 '%s'\n"

#: src/MainSDL.cpp:372
#, fuzzy, c-format
msgid "Couldn't create window: %s\n"
msgstr "无法设置视频模式：%s\n"

#: src/MainSDL.cpp:378
#, fuzzy, c-format
msgid "Couldn't create context: %s\n"
msgstr "GLC：无法设置狀态组合"

#: src/MainSDL.cpp:389
#, c-format
msgid "video mode set "
msgstr "视频模式设置 "

#: src/MainSDL.cpp:398
#, c-format
msgid "(bpp=%d RGB=%d%d%d depth=%d)\n"
msgstr "(bpp=%d RGB=%d%d%d depth=%d)\n"

#: src/MainSDL_Event.cpp:53
#, c-format
msgid "%-5d SDL_ACTIVEEVENT  \n"
msgstr "%-5d SDL_ACTIVEEVENT \n"

#: src/MainSDL_Event.cpp:54
#, c-format
msgid "%-5d SDL_KEYDOWN  \n"
msgstr "%-5d SDL_KEYDOWN  \n"

#: src/MainSDL_Event.cpp:55
#, c-format
msgid "%-5d SDL_KEYUP  \n"
msgstr "%-5d SDL_KEYUP  \n"

#: src/MainSDL_Event.cpp:56
#, c-format
msgid "%-5d SDL_MOUSEMOTION  \n"
msgstr "%-5d SDL_MOUSEMOTION  \n"

#: src/MainSDL_Event.cpp:57
#, c-format
msgid "%-5d SDL_MOUSEBUTTONDOWN  \n"
msgstr "%-5d SDL_MOUSEBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:58
#, c-format
msgid "%-5d SDL_MOUSEBUTTONUP  \n"
msgstr "%-5d SDL_MOUSEBUTTONUP  \n"

#: src/MainSDL_Event.cpp:59
#, c-format
msgid "%-5d SDL_JOYBUTTONDOWN  \n"
msgstr "%-5d SDL_JOYBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:60
#, c-format
msgid "%-5d SDL_JOYBUTTONUP  \n"
msgstr "%-5d SDL_JOYBUTTONUP  \n"

#: src/MainSDL_Event.cpp:284
#, c-format
msgid "MainSDL::getEvent HUH?\n"
msgstr "MainSDL::getEvent 呃？\n"

#: src/MainSDL_Event.cpp:294
#, c-format
msgid ""
"buffer = \"%s\n"
"\""
msgstr ""
"缓冲区 =「%s\n"
"」"

#: src/MainSDL_Event.cpp:475
#, c-format
msgid "key '%s' pressed\n"
msgstr "键「%s」已按\n"

#: src/MainSDL_Event.cpp:476
#, c-format
msgid "game->gameFrame = %d\n"
msgstr "game->gameFrame = %d\n"

#: src/MainSDL_Event.cpp:640
#, c-format
msgid "MainSDL::grabMouse(%d)\n"
msgstr "MainSDL::grabMouse(%d)\n"

#: src/MenuGL.cpp:43
msgid "  d o   n o t   a l l o w  -a n y-   e n e m i e s   g e t   p a s t   y o u !"
msgstr "  不 要 让 -任 何- 敌 人 从 您 身 旁 经 过！"

#: src/MenuGL.cpp:44
msgid "  e v e r y   e n e m y   t h a t   g e t s   b y   c o s t s   y o u   a   l i f e !"
msgstr "  每 一 个 经 过 您 的 敌 人 都 会 减 少 您 的 生 命！"

#: src/MenuGL.cpp:45
msgid "  a l l o w   p o w e r - u p s   t o   p a s s   b y   f o r   b i g   p o i n t s !"
msgstr "  允 许 能 源 器 经 过 以 得 到 高 额 点 数！"

#: src/MenuGL.cpp:46
msgid "  c r a s h   i n t o   e n e m i e s   t o   d e s t r o y   t h e m !"
msgstr "  在 敌 人 之 中 爆 炸 以 毁 灭 它 们！"

#: src/MenuGL.cpp:47
msgid "  r i g h t   c l i c k   t w i c e   t o   s e l f - d e s t r u c t !"
msgstr "  连 按 鼠 标 右 键 两 次 启 动 自 我 毁 灭！"

#: src/MenuGL.cpp:48
msgid "  s e l f - d e s t r u c t   t o   p r e s e r v e   y o u r   a m m u n i t i o n !"
msgstr "  自 我 毁 灭 以 保 护 您 的 弹 药 库！"

#: src/MenuGL.cpp:49
msgid "  d o w n l o a d   C h r o m i u m   B. S. U.   a t   http://chromium-bsu.sf.net/"
msgstr "  从 http://chromium-bsu.sf.net/ 下 载 C h r o m i u m   B. S. U."

#: src/MenuGL.cpp:70
msgid "n e w    g a m e"
msgstr "新 游 戏"

#: src/MenuGL.cpp:71
msgid "l e v e l"
msgstr "等 级"

#: src/MenuGL.cpp:72
msgid "s k i l l"
msgstr "技 巧"

#: src/MenuGL.cpp:73
msgid "g f x    d e t a i l"
msgstr "显 示 细 节"

#: src/MenuGL.cpp:74
msgid "f u l l s c r e e n"
msgstr "全 屏 幕"

#: src/MenuGL.cpp:75
msgid "s c r e e n    s i z e"
msgstr "画 面 尺 寸"

#: src/MenuGL.cpp:76
msgid "s o u n d    f x    v o l u m e"
msgstr "音 效 音 量"

#: src/MenuGL.cpp:77
msgid "m u s i c    v o l u m e"
msgstr "音 乐 音 量"

#: src/MenuGL.cpp:78
msgid "m o v e m e n t   s p e e d"
msgstr "鼠 标 速 度"

#: src/MenuGL.cpp:79
msgid "q u i t"
msgstr "退 出"

#: src/MenuGL.cpp:143 src/MenuGL.cpp:417
#, c-format
msgid "ATTENTION: Using 'thin' text to improve framerate...\n"
msgstr "注意：使用「细体」文字以改善帧率…\n"

#: src/MenuGL.cpp:147
#, c-format
msgid "MenuGL::createLists\n"
msgstr "MenuGL::createLists\n"

#: src/MenuGL.cpp:162
msgid "fish in a barrel"
msgstr "瓮中捉鳖"

#: src/MenuGL.cpp:163
msgid "wimp"
msgstr "傻瓜"

#: src/MenuGL.cpp:164
msgid "easy"
msgstr "容易"

#: src/MenuGL.cpp:165
msgid "normal"
msgstr "一般"

#: src/MenuGL.cpp:166
msgid "experienced"
msgstr "熟练"

#: src/MenuGL.cpp:167
msgid "fun"
msgstr "娱乐"

#: src/MenuGL.cpp:168
msgid "insane"
msgstr "狂暴"

#: src/MenuGL.cpp:169
msgid "impossible"
msgstr "不可能"

#: src/MenuGL.cpp:170
msgid "-"
msgstr "-"

#: src/MenuGL.cpp:292 src/MenuGL.cpp:320
msgid "high scores"
msgstr "高分"

#: src/MenuGL.cpp:349
msgid "the"
msgstr " "

#: src/MenuGL.cpp:353
msgid "reptile"
msgstr "爬蟲"

#: src/MenuGL.cpp:357
msgid "labour"
msgstr "劳力"

#: src/MenuGL.cpp:361
msgid "project"
msgstr "项目"

#: src/MenuGL.cpp:422
#, c-format
msgid "ATTENTION: Reverting to 'thick' text...\n"
msgstr "注意：还原成「粗体」文字…\n"

#: src/MenuGL.cpp:473
#, c-format
msgid "low"
msgstr "低"

#: src/MenuGL.cpp:474
#, c-format
msgid "med"
msgstr "中"

#: src/MenuGL.cpp:475
#, c-format
msgid "high"
msgstr "高"

#: src/MenuGL.cpp:480
#, c-format
msgid "%dx%d"
msgstr ""

#: src/MenuGL.cpp:484
#, c-format
msgid "true"
msgstr "真"

#: src/MenuGL.cpp:485
#, c-format
msgid "false"
msgstr "假"

#: src/MenuGL.cpp:791 src/MenuGL.cpp:864 src/MenuGL.cpp:935
#, c-format
msgid "---- error setting full screen mode ----"
msgstr "---- 设置全屏幕模式时发生错误 ----"

#: src/MenuGL.cpp:793
#, c-format
msgid "---- error setting window mode ----"
msgstr "---- 设置窗口模式时发生错误 ----"

#: src/MenuGL.cpp:834
#, c-format
msgid "---- you must complete level %d before you can select level %d ----"
msgstr "---- 在您可以选取等级 %2$d 之前，您必須完成等级 %1$d ----"

#: src/MenuGL.cpp:850 src/MenuGL.cpp:921
#, c-format
msgid "---- error setting screen size ----"
msgstr "---- 设置屏幕大小时发生错误 ----"

#: src/PowerUps.cpp:180
#, c-format
msgid "active power ups = %d\n"
msgstr "作用中的动力提升 = %d\n"

#: src/PowerUps.cpp:368
#, c-format
msgid "?? PowerUp::seal()"
msgstr "?? PowerUp::seal()"

#: src/ScreenItemAdd.cpp:107
#, c-format
msgid "ScreenItemAdd::putScreenItems() Hero??? HUH???\n"
msgstr "ScreenItemAdd::putScreenItems() 英雄??? 呃???\n"

#: src/StatusDisplay.cpp:653 src/StatusDisplay.cpp:657
msgid "p a u s e d"
msgstr "暂 停"

#: src/StatusDisplay.cpp:677
msgid "do not let -any- ships past you! each one costs you a life!"
msgstr "不要让 *任何* 的船只从您旁边越过！每一个都会损耗您的生命！"

#: src/StatusDisplay.cpp:688
msgid "let super shields pass by for an extra life!"
msgstr "让超级防护罩从旁越过以得到额外的生命！"

#: src/TextFTGL.cpp:35
#, c-format
msgid "FTGL: error loading font: %s\n"
msgstr "FTGL：载入字型时发生错误：%s\n"

#: src/TextFTGL.cpp:38
msgid "FTGL: error loading font"
msgstr "FTGL：载入字型时发生错误"

#. TRANSLATORS: If using the FTGL backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation.
#.
#. TRANSLATORS: If using the GLC backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation. The GLC renderer will fall back on other fonts
#. if some characters are not available though, so choose a font
#. that your language looks good in.
#.
#: src/TextFTGL.cpp:105 src/TextGLC.cpp:41
msgid "Gothic Uralic"
msgstr "Gothic Uralic"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:135
msgid "/usr/share/fonts/truetype/uralic/gothub__.ttf"
msgstr "/usr/share/fonts/truetype/uralic/gothub__.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:141
msgid "/usr/share/fonts/truetype/uralic/gothu___.ttf"
msgstr "/usr/share/fonts/truetype/uralic/gothu___.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:148
msgid "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"
msgstr "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:154
msgid "/usr/share/fonts/TTF/uralic/GOTHU___.TTF"
msgstr "/usr/share/fonts/TTF/uralic/GOTHU___.TTF"

#: src/TextGLC.cpp:30
msgid "GLC: couldn't set context"
msgstr "GLC：无法设置狀态组合"
