# Spanish translation for Chromium B.S.U.
# This file is put in the public domain.
#
# Translators:
# Alwyn Malachi Berkeley <malachix@malachix.com>, 2009
# Jordi Ferré Nos <jordiferren@gmail.com>, 2010-2011
msgid ""
msgstr ""
"Project-Id-Version: Chromium B.S.U.\n"
"Report-Msgid-Bugs-To: https://sf.net/p/chromium-bsu/bugs\n"
"POT-Creation-Date: 2016-09-06 12:13+0800\n"
"PO-Revision-Date: 2011-03-22 15:18+0000\n"
"Last-Translator: Jordi Ferré Nos <jordiferren@gmail.com>\n"
"Language-Team: Spanish (https://www.transifex.com/projects/p/chromium-bsu/language/es/\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: misc/chromium-bsu.desktop.in:3
msgid "Chromium B.S.U."
msgstr ""

#: misc/chromium-bsu.desktop.in:4
msgid "Shoot'em up space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:5
msgid "Scrolling space shooter"
msgstr ""

#: misc/chromium-bsu.desktop.in:7
msgid "chromium-bsu"
msgstr ""

#: misc/chromium-bsu.desktop.in:12
msgid "Shooter;Space;"
msgstr ""

#: src/Audio.cpp:111
msgid "audio"
msgstr "audio"

#: src/Audio.cpp:112
msgid "data"
msgstr "datos"

#: src/Audio.cpp:114
#, c-format
msgid "UNKNOWN(type=%d)"
msgstr "DESCONOCIDO(tipo=%d)"

#: src/Audio.cpp:125
#, c-format
msgid "%d CDROM drive(s).\n"
msgstr "%d Dispositivo(s) de CDROM.\n"

#: src/Audio.cpp:136
#, c-format
msgid "Tracks: %d\n"
msgstr "Pistas de Audio: %d\n"

#: src/Audio.cpp:140
#, c-format
msgid "track %2d: %s\n"
msgstr "pista audio %2d: %s\n"

#: src/Audio.cpp:149
#, c-format
msgid ""
"\n"
" Data track(s) only. CD audio not available.\n"
"\n"
msgstr ""
"\n"
" Solo pistas de datos. El audio de CD no esta disponible.\n"
"\n"

#: src/Audio.cpp:155
#, c-format
msgid ""
"\n"
" use_cdrom enabled. Set to '0' in the configuration file to disable.\n"
msgstr ""
"\n"
" use_cdrom esta activado. Ponga '0' en el archivo de configuración para desactivar.\n"

#: src/Audio.cpp:156
#, c-format
msgid ""
" Press the 'N' key to skip to next CD track during a game.\n"
"\n"
msgstr ""
" Pulse la tecla 'N' para saltar a la próxima pista de audio durante el juego.\n"
"\n"

#: src/Audio.cpp:167
#, c-format
msgid "ERROR! Could not access CDROM device %d : %s\n"
msgstr "ERROR! No se pudo acceder al dispositivo de CDROM %d: %s\n"

#: src/Audio.cpp:213
#, c-format
msgid "CDROM error in AudioOpenAL::pauseGameMusic(%d)\n"
msgstr "Error de CDROM en AudioOpenAL::pauseGameMusic(%d)\n"

#: src/Audio.cpp:214
#, c-format
msgid "CDROM status = %d\n"
msgstr "Estado del CDROM = %d\n"

#: src/Audio.cpp:283
#, c-format
msgid "Could not set CD volume, amixer returned status %d\n"
msgstr ""

#: src/Audio.cpp:310
#, c-format
msgid "Audio::setMusicIndex(%d)\n"
msgstr "Audio::setMusicIndex(%d)\n"

#: src/Audio.cpp:329
#, c-format
msgid "track %d is data - trying next track...\n"
msgstr "Pista %d de datos - probando con la pista siguiente...\n"

#: src/AudioOpenAL.cpp:143
#, c-format
msgid "alAttenuationScale == 0. Kludge it.\n"
msgstr "alAttenuationScale == 0. Fijado.\n"

#: src/AudioOpenAL.cpp:160
#, c-format
msgid "AudioOpenAL::Audio done\n"
msgstr "AudioOpenAL::~Audio() terminado\n"

#: src/AudioOpenAL.cpp:168
#, c-format
msgid "stopping OpenAL..."
msgstr "deteniendo el OpenAL..."

#: src/AudioOpenAL.cpp:182
msgid "AudioOpenAL::~Audio()"
msgstr "AudioOpenAL::~Audio()"

#: src/AudioOpenAL.cpp:203
#, c-format
msgid "done.\n"
msgstr "hecho.\n"

#: src/AudioOpenAL.cpp:249
#, c-format
msgid ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! ATTENTION !! - one or more errors were encountered during audio check.\n"
"!!                Audio will be disabled.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
msgstr ""
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"!! Atención !! - Uno o mas errores se encontraron durante la verificación\n"
"!!               del audio.\n"
"!!               El audio sera apagado.\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"

#: src/AudioOpenAL.cpp:269
#, c-format
msgid "AudioOpenAL::initSound() begin...\n"
msgstr "AudioOpenAL::initSound() empezar...\n"

#: src/AudioOpenAL.cpp:273
#, c-format
msgid ""
"-OpenAL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenAL-----------------------------------------------------\n"
"Proveedor   : %s\n"
"Renderizado : %s\n"
"Versión     : %s\n"

#: src/AudioOpenAL.cpp:279 src/MainSDL.cpp:116
#, c-format
msgid "------------------------------------------------------------\n"
msgstr "------------------------------------------------------------\n"

#: src/AudioOpenAL.cpp:311
#, c-format
msgid "Audio.cpp - init %s"
msgstr "Audio.cpp - init %s"

#: src/AudioOpenAL.cpp:324
#, c-format
msgid "Audio.cpp - init explosion %d"
msgstr "Audio.cpp - init explosion %d"

#: src/AudioOpenAL.cpp:337
#, c-format
msgid "Audio.cpp - init exploPop %d"
msgstr "Audio.cpp - init exploPop %d"

#: src/AudioOpenAL.cpp:350
msgid "Audio.cpp - initSound complete."
msgstr "Audio.cpp - initSound completo."

#: src/AudioOpenAL.cpp:432
#, c-format
msgid "AudioOpenAL::setMusicMode(SoundType mode)\n"
msgstr "AudioOpenAL::setMusicMode(SoundType mode)\n"

#: src/AudioOpenAL.cpp:471
#, c-format
msgid "AudioOpenAL::setSoundVolume(%f)\n"
msgstr "AudioOpenAL::setSoundVolume(%f)\n"

#: src/AudioOpenAL.cpp:516
#, c-format
msgid "Music volume = %f\n"
msgstr "Volumen de la música = %f\n"

#: src/AudioOpenAL.cpp:532
#, c-format
msgid ""
"\n"
"ERROR! - sound enumerant index %d does not have valid filename!\n"
msgstr ""
"\n"
"ERROR! - índice %d de sonido no tiene un nombre de archivo valido!\n"

#: src/AudioOpenAL.cpp:555
#, c-format
msgid "alutLoadWAVFile(\"%s\",...);\n"
msgstr "alutLoadWAVFile(\"%s\",...);\n"

#: src/AudioOpenAL.cpp:571
#, c-format
msgid "ERROR!! <%s> alGetError() = %s\n"
msgstr "ERROR!! <%s> alGetError() = %s\n"

#: src/AudioOpenAL.cpp:576
#, c-format
msgid "ERROR!! <%s> alcGetError() = %s\n"
msgstr "ERROR!! <%s> alcGetError() = %s\n"

#: src/AudioOpenAL.cpp:581
#, c-format
msgid "ERROR!! <%s> alutGetError() = %s\n"
msgstr "ERROR!! <%s> alutGetError() = %s\n"

#: src/AudioOpenAL.cpp:738
#, c-format
msgid "ERROR: filename too long: \"%s\", line %d\n"
msgstr "ERROR: nombre de archivo demasíado largo: \"%s\", línea %d\n"

#: src/AudioOpenAL.cpp:756
#, c-format
msgid "WARNING: MP3 support not available: \"%s\", line %d\n"
msgstr "ADVERTENCIA: soporte MP3 no disponible: \"%s\", línea %d\n"

#: src/AudioOpenAL.cpp:767
#, c-format
msgid "WARNING: Ogg/Vorbis support not available: \"%s\", line %d\n"
msgstr "ADVERTENCIA: Ogg/Vorbis no disponible: \"%s\", línea %d\n"

#: src/AudioOpenAL.cpp:771
#, c-format
msgid "WARNING: file type not recognized: \"%s\": \"%s\", line %d\n"
msgstr "ADVERTENCIA: tipo de archivo no reconocido: \"%s\": \"%s\", línea %d\n"

#: src/AudioOpenAL.cpp:786
#, c-format
msgid "music playlist:\n"
msgstr "lista de reproducción:\n"

#: src/AudioOpenAL.cpp:789
#, c-format
msgid " %2d : %s\n"
msgstr " %2d : %s\n"

#: src/AudioOpenAL.cpp:791
#, c-format
msgid "loaded %s\n"
msgstr "%s cargado\n"

#: src/AudioOpenAL.cpp:820
msgid "AudioOpenAL::setMusicIndex -- begin"
msgstr "AudioOpenAL::setMusicIndex -- iniciado"

#: src/AudioOpenAL.cpp:833
msgid "AudioOpenAL::setMusicIndex -- before setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- antes de configurar el buffer a 0"

#: src/AudioOpenAL.cpp:836
msgid "AudioOpenAL::setMusicIndex -- after setting source buffer to 0"
msgstr "AudioOpenAL::setMusicIndex -- despues de configurar el buffer a 0"

#: src/AudioOpenAL.cpp:871
msgid "AudioOpenAL::setMusicIndex -- end"
msgstr "AudioOpenAL::setMusicIndex -- fin"

#: src/AudioOpenAL.cpp:921 src/AudioOpenAL.cpp:954 src/AudioOpenAL.cpp:1004
#, c-format
msgid "WARNING: PlayList support not compiled in (AudioOpenAL.cpp): %s\n"
msgstr "ADVERTENCIA: El soporte de la lista de reproducción no esta compilada en (AudioOpenAL.cpp): %s\n"

#: src/AudioOpenAL.cpp:971
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadMP3\n"
msgstr "ERROR: No pudo asignar memoria en AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:977
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "ERROR: No se pudo abrir \"%s\" en AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:983
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadMP3\n"
msgstr "ERROR: No se pudo abrir \"%s\" en AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:991
#, c-format
msgid "ERROR: alutLoadMP3() failed in AudioOpenAL::loadMP3\n"
msgstr "ERROR: alutLoadMP3() fallo en AudioOpenAL::loadMP3\n"

#: src/AudioOpenAL.cpp:1023
#, c-format
msgid "ERROR: Could not allocate memory in AudioOpenAL::loadVorbis\n"
msgstr "ERROR: no se pudo asignar memoria en AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1029
#, c-format
msgid "ERROR: Could not open \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "ERROR: No se pudo abrir \"%s\" en AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1035
#, fuzzy, c-format
msgid "ERROR: Could not read from \"%s\" in AudioOpenAL::loadVorbis\n"
msgstr "ERROR: No se pudo abrir \"%s\" en AudioOpenAL::loadVorbis\n"

#: src/AudioOpenAL.cpp:1043
#, c-format
msgid "ERROR: alutLoadVorbis() failed in AudioOpenAL::loadVorbis\n"
msgstr "ERROR: alutLoadVorbis() fallo en AudioOpenAL::loadVorbis\n"

#: src/AudioSDLMixer.cpp:65
#, c-format
msgid "ERROR initializing audio - AudioSDLMixer::initSound()\n"
msgstr "ERROR inicializando el audio - AudioSDLMixer::initSound()\n"

#: src/Config.cpp:118
#, c-format
msgid "WARNING: Config::init() has already been called.\n"
msgstr "ADVERTENCIA: Config::init() ya ha sido llamado.\n"

#: src/Config.cpp:251
#, c-format
msgid "WARNING: could not read config file (%s)\n"
msgstr "ADVERTENCIA: no pudo leer el archivo de configuración (%s)\n"

#: src/Config.cpp:314
#, c-format
msgid "wrote config file (%s)\n"
msgstr "escribio archivo de configuración(%s)\n"

#: src/Config.cpp:319
#, c-format
msgid "WARNING: could not write config file (%s)\n"
msgstr "ADVERTENCIA: no pudo escribir archivo de configuración (%s)\n"

#: src/EnemyAircraft.cpp:111
#, c-format
msgid "%d EnemyAircraft allocated\n"
msgstr "%d EnemyAircraft asignados\n"

#: src/EnemyAircraft_Straight.cpp:98
#, c-format
msgid "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"
msgstr "EnemyAircraft_Straight %p ... pos[1] = %g, vel[1] = %g\n"

#: src/EnemyFleet.cpp:243
#, c-format
msgid "num enemies on screen = %d\n"
msgstr "num enemigos en pantalla = %d\n"

#: src/Global.cpp:114
#, c-format
msgid "WARNING: Global::init() has already been called.\n"
msgstr "ADVERTENCIA: Global::init() ya ha sido llamado.\n"

#: src/Global.cpp:211
#, c-format
msgid "Starting up..."
msgstr "Iniciando..."

#: src/Global.cpp:242
#, c-format
msgid "...startup complete.\n"
msgstr "...inicio completo.\n"

#: src/Global.cpp:249
#, c-format
msgid "Shutting down...\n"
msgstr "Apagando...\n"

#: src/Global.cpp:262
#, c-format
msgid "...shutdown complete.\n"
msgstr "...cierre completo.\n"

#: src/Global.cpp:269
#, c-format
msgid "deleteTextures()\n"
msgstr "deleteTextures()\n"

#: src/Global.cpp:289
#, c-format
msgid "Global::loadTextures()\n"
msgstr "Global::loadTextures()\n"

#: src/Global.cpp:352
#, c-format
msgid "Generating random sequences\n"
msgstr "Asignando al azar\n"

#: src/HeroAmmo.cpp:167
#, c-format
msgid "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"
msgstr "HeroAmmo::addAmmo(%d, <%f %f %f> )\n"

#: src/HeroAmmo.cpp:190
#, c-format
msgid "%p <--%p--> %p\n"
msgstr "%p <--%p--> %p\n"

#: src/HiScore.cpp:58
#, c-format
msgid "nobody"
msgstr "nadie"

#: src/HiScore.cpp:83
#, c-format
msgid "WARNING: HiScore::init() has already been called.\n"
msgstr "ADVERTENCIA: HiScore::init() ha sido conseguido.\n"

#: src/HiScore.cpp:241
#, c-format
msgid "WARNING: could not write score file (%s)\n"
msgstr "ADVERTENCIA: no se pudo escribir el archivo de puntuacion(%s)\n"

#: src/HiScore.cpp:276
#, fuzzy, c-format
msgid "WARNING: error reading score file (%s)\n"
msgstr "ADVERTENCIA: no se pudo leer el archivo del resultado(%s)\n"

#: src/HiScore.cpp:319 src/HiScore.cpp:321 src/HiScore.cpp:323
#: src/HiScore.cpp:343 src/HiScore.cpp:345 src/HiScore.cpp:347
#, fuzzy, c-format
msgid "WARNING: error reading old score file (%s)\n"
msgstr "ADVERTENCIA: no se pudo leer el archivo del resultado(%s)\n"

#: src/HiScore.cpp:332
#, c-format
msgid "WARNING: empty score file (%s)\n"
msgstr "ADVERTENCIA: archivo de resultados vacío (%s)\n"

#: src/HiScore.cpp:357
#, c-format
msgid "WARNING: could not read score file (%s)\n"
msgstr "ADVERTENCIA: no se pudo leer el archivo del resultado(%s)\n"

#: src/HiScore.cpp:449
#, c-format
msgid "high scores:\n"
msgstr "mejores puntuaciones:\n"

#: src/HiScore.cpp:455
#, c-format
msgid "%02d/%02d/%04d %16s %d\n"
msgstr "%02d/%02d/%04d %16s %d\n"

#: src/main.cpp:124
#, c-format
msgid ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U. options\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : run in fullscreen mode\n"
"   -w/--window         : run in windowed mode\n"
"   -v/--vidmode <mode> : mode 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : do not initialize audio\n"
"  -nb/--noblend        : disable blending (OpenGL)\n"
"  -nt/--notexborder    : do not set tex border color (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"
msgstr ""
"\n"
"--------------------------------------------------\n"
"Chromium B.S.U. Opciones\n"
"--------------------------------------------------\n"
"   -f/--fullscreen     : cambia a modo pantalla completa\n"
"   -w/--window         : cambia a modo ventana\n"
"   -v/--vidmode <modo> : Modo 0 =  512 x  384\n"
"                       :      1 =  640 x  480\n"
"                       :      2 =  800 x  600\n"
"                       :      3 = 1024 x  768\n"
"                       :      4 = 1280 x  960\n"
"  -na/--noaudio        : sin sonido\n"
"  -nb/--noblend        : sin mezclar (OpenGL)\n"
"  -nt/--notexborder    : no establecer el limite tex color (OpenGL)\n"
"  -V/--version         : show version information\n"
"--------------------------------------------------\n"
"\n"

#: src/main.cpp:237
#, c-format
msgid "!! ERROR !! - "
msgstr "!! ERROR !! - "

#: src/main.cpp:261
#, c-format
msgid "Extensions :"
msgstr "Extensiones:"

#: src/MainGL.cpp:86
#, c-format
msgid "initGL()\n"
msgstr "initGL()\n"

#: src/MainGL.cpp:148
#, c-format
msgid "error loading font: %s\n"
msgstr "error al cargar el texto: %s\n"

#: src/MainGL.cpp:153
#, c-format
msgid "error loading font\n"
msgstr "error al cargar el texto\n"

#: src/MainGL.cpp:183
#, c-format
msgid "!!MainGL::drawGL() HUH?\n"
msgstr "!!MainGL::drawGL() HUH?\n"

#: src/MainGL.cpp:311
#, c-format
msgid ""
"new high score!\n"
"\n"
"%d"
msgstr ""
"nueva mejor puntuacion!\n"
"\n"
"%d"

#: src/MainGL.cpp:316
#, c-format
msgid ""
"n o t   b a d !\n"
"rank : %d\n"
"\n"
"%d"
msgstr ""
"n o  e s t a   m a l !\n"
"rango : %d\n"
"\n"
"%d"

#: src/MainGL.cpp:321
msgid "l o s e r"
msgstr "has perdido"

#: src/MainGL.cpp:379
#, c-format
msgid ""
"congratulations!\n"
" \n"
"l e v e l\n"
" %d \n"
"c o m p l e t e\n"
" \n"
msgstr ""
"felicidades!\n"
" \n"
"n i v e l\n"
" %d \n"
"c o m p l e t a d o\n"
" \n"

#: src/MainGLUT.cpp:77
#, c-format
msgid "MainGLUT::run()\n"
msgstr "MainGLUT::run()\n"

#: src/MainGLUT.cpp:93 src/MainSDL.cpp:298
#, c-format
msgid "ERROR!!! OpenGL error: %s\n"
msgstr "ERROR!!! OpenGL error: %s\n"

#: src/MainGLUT.cpp:235
#, c-format
msgid "key = %d\n"
msgstr "key = %d\n"

#: src/MainSDL.cpp:76
#, c-format
msgid "Couldn't initialize SDL: %s\n"
msgstr "No se puede iniciar SDL: %s\n"

#: src/MainSDL.cpp:79
#, c-format
msgid "SDL initialized.\n"
msgstr "SDL inicializadas.\n"

#: src/MainSDL.cpp:85
#, c-format
msgid "num joysticks = %d\n"
msgstr "número de joysticks = %d\n"

#: src/MainSDL.cpp:87
#, c-format
msgid "   joystick 0 = %p\n"
msgstr "   joystick 0 = %p\n"

#: src/MainSDL.cpp:93
#, c-format
msgid "no joysticks found\n"
msgstr "joysticks no encontrados\n"

#: src/MainSDL.cpp:102 src/MainSDL.cpp:384
#, c-format
msgid "Couldn't set video mode: %s\n"
msgstr "No pudo establecer el modo video: %s\n"

#: src/MainSDL.cpp:110
#, c-format
msgid ""
"-OpenGL-----------------------------------------------------\n"
"Vendor     : %s\n"
"Renderer   : %s\n"
"Version    : %s\n"
msgstr ""
"-OpenGL-----------------------------------------------------\n"
"Proveedor   : %s\n"
"Renderizado : %s\n"
"Versión     : %s\n"

#: src/MainSDL.cpp:227
#, c-format
msgid "init----> %3.2ffps gameSpeed = %g\n"
msgstr "init----> %3.2ffps gameSpeed = %g\n"

#: src/MainSDL.cpp:234
#, c-format
msgid "init----> %3.2ffps targetAdj = %g, tmp = %g\n"
msgstr "init----> %3.2ffps targetAdj = %g, tmp = %g\n"

#: src/MainSDL.cpp:247
#, c-format
msgid "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"
msgstr "adjust--> %3.2f targetAdj = %g -- game->speedAdj = %g\n"

#: src/MainSDL.cpp:269
#, c-format
msgid ""
"%d speed adjustments required.\n"
"NOTE: The game was not able to maintain a steady 50 frames per\n"
"      second. You should consider reducing your screen resolution\n"
"      or lowering the graphics detail setting.\n"
"      -OR-\n"
"      make sure that you aren't running any system monitoring\n"
"      tools (like 'top', 'xosview', etc.) These kinds of tools\n"
"      can make it difficult to maintain a steady frame rate.\n"
msgstr ""
"%d Se requieren ajustes de velocidad.\n"
"CONSEJO: El juego no puede mantenerse a 50 frames por segundo.\n"
"       Reduce la resolución del monitor o baja los detalles gráficos.\n"
"      -O BIEN-\n"
"      Asegúrate de que no este funcionando ningún monitoreo del sistema.\n"
"      herramientas (como 'top', 'xosview', etc.) Este tipo de herramientas\n"
"      pueden complicar que se mantenga un ratio de velocidad estable.\n"

#: src/MainSDL.cpp:281
#, c-format
msgid "exit.\n"
msgstr "salida.\n"

#: src/MainSDL.cpp:306
#, c-format
msgid "ERROR!!! SDL error '%s'\n"
msgstr "ERROR!!! SDL error '%s'\n"

#: src/MainSDL.cpp:372
#, fuzzy, c-format
msgid "Couldn't create window: %s\n"
msgstr "No pudo establecer el modo video: %s\n"

#: src/MainSDL.cpp:378
#, fuzzy, c-format
msgid "Couldn't create context: %s\n"
msgstr "GLC: no se pudo establecer el contexto"

#: src/MainSDL.cpp:389
#, c-format
msgid "video mode set "
msgstr "modo de video establecido"

#: src/MainSDL.cpp:398
#, c-format
msgid "(bpp=%d RGB=%d%d%d depth=%d)\n"
msgstr "(bpp=%d RGB=%d%d%d profundidad=%d)\n"

#: src/MainSDL_Event.cpp:53
#, c-format
msgid "%-5d SDL_ACTIVEEVENT  \n"
msgstr "%-5d SDL_ACTIVEEVENT  \n"

#: src/MainSDL_Event.cpp:54
#, c-format
msgid "%-5d SDL_KEYDOWN  \n"
msgstr "%-5d SDL_KEYDOWN  \n"

#: src/MainSDL_Event.cpp:55
#, c-format
msgid "%-5d SDL_KEYUP  \n"
msgstr "%-5d SDL_KEYUP  \n"

#: src/MainSDL_Event.cpp:56
#, c-format
msgid "%-5d SDL_MOUSEMOTION  \n"
msgstr "%-5d SDL_MOUSEMOTION  \n"

#: src/MainSDL_Event.cpp:57
#, c-format
msgid "%-5d SDL_MOUSEBUTTONDOWN  \n"
msgstr "%-5d SDL_MOUSEBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:58
#, c-format
msgid "%-5d SDL_MOUSEBUTTONUP  \n"
msgstr "%-5d SDL_MOUSEBUTTONUP  \n"

#: src/MainSDL_Event.cpp:59
#, c-format
msgid "%-5d SDL_JOYBUTTONDOWN  \n"
msgstr "%-5d SDL_JOYBUTTONDOWN  \n"

#: src/MainSDL_Event.cpp:60
#, c-format
msgid "%-5d SDL_JOYBUTTONUP  \n"
msgstr "%-5d SDL_JOYBUTTONUP  \n"

#: src/MainSDL_Event.cpp:284
#, c-format
msgid "MainSDL::getEvent HUH?\n"
msgstr "MainSDL::getEvent HUH?\n"

#: src/MainSDL_Event.cpp:294
#, c-format
msgid ""
"buffer = \"%s\n"
"\""
msgstr ""
"Buffer = \"%s\n"
"\""

#: src/MainSDL_Event.cpp:475
#, c-format
msgid "key '%s' pressed\n"
msgstr "clave '%s' apret\n"

#: src/MainSDL_Event.cpp:476
#, c-format
msgid "game->gameFrame = %d\n"
msgstr "game->gameFrame = %d\n"

#: src/MainSDL_Event.cpp:640
#, c-format
msgid "MainSDL::grabMouse(%d)\n"
msgstr "MainSDL::grabMouse(%d)\n"

#: src/MenuGL.cpp:43
msgid "  d o   n o t   a l l o w  -a n y-   e n e m i e s   g e t   p a s t   y o u !"
msgstr "  n o  p e r m i t a s  p a s a r  a  n i n g u n  e n e m i g o "

#: src/MenuGL.cpp:44
msgid "  e v e r y   e n e m y   t h a t   g e t s   b y   c o s t s   y o u   a   l i f e !"
msgstr "  c a d a  e n e m i g o  q u e  p a s a  t e  c u e s t a  u n a  v i d a"

#: src/MenuGL.cpp:45
msgid "  a l l o w   p o w e r - u p s   t o   p a s s   b y   f o r   b i g   p o i n t s !"
msgstr "  p e r m i t e  p a s a r  l o s  p o w e r u p s  p a r a  g a n a r   m a s  p u n t o s "

#: src/MenuGL.cpp:46
msgid "  c r a s h   i n t o   e n e m i e s   t o   d e s t r o y   t h e m !"
msgstr "  e s t r e l l a t e  c o n t r a l o s  e n e m i g o s  p a r a  d e s t r u i r l o s"

#: src/MenuGL.cpp:47
msgid "  r i g h t   c l i c k   t w i c e   t o   s e l f - d e s t r u c t !"
msgstr " t o c a  e l  b o t o n  d e r e c h o  d e l  r a t o n  d o s  v e c e s  p a r a  a u t o d e s t r u i r t e"

#: src/MenuGL.cpp:48
msgid "  s e l f - d e s t r u c t   t o   p r e s e r v e   y o u r   a m m u n i t i o n !"
msgstr "  a u t o d e s t r u y e t e  p a r a  p r e s e r v a r  l a  m u n i c i o n ! "

#: src/MenuGL.cpp:49
msgid "  d o w n l o a d   C h r o m i u m   B. S. U.   a t   http://chromium-bsu.sf.net/"
msgstr "  d e s c a r g a   d e   C h r o m i u m  B. S. U.   a   http://chromium-bsu.sf.net/"

#: src/MenuGL.cpp:70
msgid "n e w    g a m e"
msgstr "n u e v a  p a r t i d a"

#: src/MenuGL.cpp:71
msgid "l e v e l"
msgstr "n i v e l"

#: src/MenuGL.cpp:72
msgid "s k i l l"
msgstr "d i f i c u l t a d"

#: src/MenuGL.cpp:73
msgid "g f x    d e t a i l"
msgstr "d e t a l l e  g r a f i c o"

#: src/MenuGL.cpp:74
msgid "f u l l s c r e e n"
msgstr "p a n t a l l a  c o m p l e t a"

#: src/MenuGL.cpp:75
msgid "s c r e e n    s i z e"
msgstr "t a m a n o  de  p a n t a l l a"

#: src/MenuGL.cpp:76
msgid "s o u n d    f x    v o l u m e"
msgstr "v o l u m e n  d e  l o s  e f e c t o s"

#: src/MenuGL.cpp:77
msgid "m u s i c    v o l u m e"
msgstr "v o l u m e n  d e  l a  m u s i c a"

#: src/MenuGL.cpp:78
msgid "m o v e m e n t   s p e e d"
msgstr "v e l o c i d a d  d e  m o v i m i e n t o"

#: src/MenuGL.cpp:79
msgid "q u i t"
msgstr "s a l i r"

#: src/MenuGL.cpp:143 src/MenuGL.cpp:417
#, c-format
msgid "ATTENTION: Using 'thin' text to improve framerate...\n"
msgstr "ATTENTION: Usando texto 'thin' para mejorar el ratio de frames.\n"

#: src/MenuGL.cpp:147
#, c-format
msgid "MenuGL::createLists\n"
msgstr "MenuGL::createLists\n"

#: src/MenuGL.cpp:162
msgid "fish in a barrel"
msgstr "pescados en barril"

#: src/MenuGL.cpp:163
msgid "wimp"
msgstr "debiles"

#: src/MenuGL.cpp:164
msgid "easy"
msgstr "facil"

#: src/MenuGL.cpp:165
msgid "normal"
msgstr "normal"

#: src/MenuGL.cpp:166
msgid "experienced"
msgstr "experimentado"

#: src/MenuGL.cpp:167
msgid "fun"
msgstr "divertido"

#: src/MenuGL.cpp:168
msgid "insane"
msgstr "locura"

#: src/MenuGL.cpp:169
msgid "impossible"
msgstr "imposible"

#: src/MenuGL.cpp:170
msgid "-"
msgstr "-"

#: src/MenuGL.cpp:292 src/MenuGL.cpp:320
msgid "high scores"
msgstr "mejores puntuaciones"

#: src/MenuGL.cpp:349
msgid "the"
msgstr "the"

#: src/MenuGL.cpp:353
msgid "reptile"
msgstr "reptile"

#: src/MenuGL.cpp:357
msgid "labour"
msgstr "labour"

#: src/MenuGL.cpp:361
msgid "project"
msgstr "project"

#: src/MenuGL.cpp:422
#, c-format
msgid "ATTENTION: Reverting to 'thick' text...\n"
msgstr "ATTENTION: Reverting to 'thick' text...\n"

#: src/MenuGL.cpp:473
#, c-format
msgid "low"
msgstr "bajo"

#: src/MenuGL.cpp:474
#, c-format
msgid "med"
msgstr "medio"

#: src/MenuGL.cpp:475
#, c-format
msgid "high"
msgstr "alto"

#: src/MenuGL.cpp:480
#, c-format
msgid "%dx%d"
msgstr "%dx%d"

#: src/MenuGL.cpp:484
#, c-format
msgid "true"
msgstr "cierto"

#: src/MenuGL.cpp:485
#, c-format
msgid "false"
msgstr "falso"

#: src/MenuGL.cpp:791 src/MenuGL.cpp:864 src/MenuGL.cpp:935
#, c-format
msgid "---- error setting full screen mode ----"
msgstr "---- error cambiando a pantalla completa ----"

#: src/MenuGL.cpp:793
#, c-format
msgid "---- error setting window mode ----"
msgstr "---- error cambiando a modo ventana ----"

#: src/MenuGL.cpp:834
#, c-format
msgid "---- you must complete level %d before you can select level %d ----"
msgstr "---- debes completar el nivel %d antes de que pueda seleccionar el nivel %d ----"

#: src/MenuGL.cpp:850 src/MenuGL.cpp:921
#, c-format
msgid "---- error setting screen size ----"
msgstr "---- error cambiando el tamaño de pantalla ----"

#: src/PowerUps.cpp:180
#, c-format
msgid "active power ups = %d\n"
msgstr "power-ups activos = %d\n"

#: src/PowerUps.cpp:368
#, c-format
msgid "?? PowerUp::seal()"
msgstr "?? PowerUp::seal()"

#: src/ScreenItemAdd.cpp:107
#, c-format
msgid "ScreenItemAdd::putScreenItems() Hero??? HUH???\n"
msgstr "ScreenItemAdd::putScreenItems() Héroe??? HUH???\n"

#: src/StatusDisplay.cpp:653 src/StatusDisplay.cpp:657
msgid "p a u s e d"
msgstr "p a u s a d o"

#: src/StatusDisplay.cpp:677
msgid "do not let -any- ships past you! each one costs you a life!"
msgstr "no dejes que pase ninguna nave! cada una te cuesta una vida!"

#: src/StatusDisplay.cpp:688
msgid "let super shields pass by for an extra life!"
msgstr "deja pasar los escudos y consigue una vida adicional!"

#: src/TextFTGL.cpp:35
#, c-format
msgid "FTGL: error loading font: %s\n"
msgstr "FTGL: error cargando texto: %s\n"

#: src/TextFTGL.cpp:38
msgid "FTGL: error loading font"
msgstr "FTGL: error cargando texto"

#. TRANSLATORS: If using the FTGL backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation.
#.
#. TRANSLATORS: If using the GLC backend, this should be the font
#. name of a font that contains all the Unicode characters in use in
#. your translation. The GLC renderer will fall back on other fonts
#. if some characters are not available though, so choose a font
#. that your language looks good in.
#.
#: src/TextFTGL.cpp:105 src/TextGLC.cpp:41
msgid "Gothic Uralic"
msgstr "Gothic Uralic"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:135
msgid "/usr/share/fonts/truetype/uralic/gothub__.ttf"
msgstr "/usr/share/fonts/truetype/uralic/gothub__.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Debian it should be the Debian path.
#.
#: src/TextFTGL.cpp:141
msgid "/usr/share/fonts/truetype/uralic/gothu___.ttf"
msgstr "/usr/share/fonts/truetype/uralic/gothu___.ttf"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a bold
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:148
msgid "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"
msgstr "/usr/share/fonts/TTF/uralic/GOTHUB__.TTF"

#. TRANSLATORS: If using the FTGL backend, this should be the path of a
#. font that contains all the Unicode characters in use in	your translation.
#. If the font is available in Mandrake it should be the Mandrake path.
#.
#: src/TextFTGL.cpp:154
msgid "/usr/share/fonts/TTF/uralic/GOTHU___.TTF"
msgstr "/usr/share/fonts/TTF/uralic/GOTHUB___.TTF"

#: src/TextGLC.cpp:30
msgid "GLC: couldn't set context"
msgstr "GLC: no se pudo establecer el contexto"
