/***************************************************************************
 * video.cpp  -  General video functions
 *
 * Copyright (C) 2005 - 2011 Florian Richter
 ***************************************************************************/
/*
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3 of the License, or
   (at your option) any later version.
   
   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "../video/video.h"
#include "../gui/hud.h"
#include "../user/preferences.h"
#include "../core/framerate.h"
#include "../video/font.h"
#include "../core/game_core.h"
#include "../video/img_settings.h"
#include "../input/mouse.h"
#include "../video/renderer.h"
#include "../core/main.h"
#include "../core/math/utilities.h"
#include "../core/i18n.h"
#include "../core/math/size.h"
#include "../core/filesystem/filesystem.h"
#include "../core/filesystem/resource_manager.h"
#include "../gui/spinner.h"
// SDL
#include "SDL_opengl.h"
// CEGUI
#include "CEGUIDefaultResourceProvider.h"
#include "CEGUIDefaultLogger.h"
#include "CEGUIExceptions.h"
#include "CEGUIWindowFactoryManager.h"
#include "CEGUIImagesetManager.h"
#include "CEGUIFontManager.h"
#include "CEGUIWindowManager.h"
#include "CEGUISchemeManager.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "elements/CEGUIProgressBar.h"
#include "RendererModules/Null/CEGUINullRenderer.h"
// png
#include <png.h>
#ifndef PNG_COLOR_TYPE_RGBA
	#define PNG_COLOR_TYPE_RGBA PNG_COLOR_TYPE_RGB_ALPHA
#endif

namespace SMC
{

/* *** *** *** *** *** *** *** Video class *** *** *** *** *** *** *** *** *** *** */

cVideo :: cVideo( void )
{
	m_opengl_version = 0;

	m_double_buffer = 0;

	m_rgb_size[0] = 0;
	m_rgb_size[1] = 0;
	m_rgb_size[2] = 0;

	m_default_buffer = GL_BACK;
	m_max_texture_size = 512;
	
	m_audio_init_failed = 0;
	m_joy_init_failed = 0;
	m_geometry_quality = cPreferences::m_geometry_quality_default;
	m_texture_quality = cPreferences::m_texture_quality_default;

	SDL_VERSION( &wm_info.version );
#ifdef __unix__
	glx_context = NULL;
#endif
	m_render_thread = boost::thread();

	m_initialised = 0;
}

cVideo :: ~cVideo( void )
{

}

void cVideo :: Init_CEGUI_Fake( void ) const
{
	// create fake Resource Provider
	CEGUI::DefaultResourceProvider *rp = new CEGUI::DefaultResourceProvider();
	// set Resource Provider directories
	if( CEGUI::System::getDefaultXMLParserName().compare( "XercesParser" ) == 0 )
	{
		// This is needed for Xerces to specify the schemas location
		rp->setResourceGroupDirectory( "schemas", DATA_DIR "/" GAME_SCHEMA_DIR "/" );
	}
	// get a directory to dump the CEGUI log
#ifdef _WIN32
	// fixme : Workaround for std::string to CEGUI::String utf8 conversion. Check again if CEGUI 0.8 works with std::string utf8
	CEGUI::String log_dump_dir = (const CEGUI::utf8*)((Get_Temp_Directory() + "cegui.log").c_str());
#else
	CEGUI::String log_dump_dir = "/dev/null";
#endif
	// create fake system and renderer
	pGuiSystem = &CEGUI::System::create( CEGUI::NullRenderer::create(), rp, NULL, NULL, NULL, "", log_dump_dir );
}

void cVideo :: Delete_CEGUI_Fake( void ) const
{
	CEGUI::ResourceProvider *rp = pGuiSystem->getResourceProvider();
	CEGUI::Renderer *renderer = pGuiSystem->getRenderer();

	pGuiSystem->destroy();
	pGuiSystem = NULL;
	delete renderer;
	delete rp;
}

void cVideo :: Init_CEGUI( void ) const
{
	// create renderer
	try
	{
		pGuiRenderer = &CEGUI::OpenGLRenderer::create( CEGUI::Size( screen->w, screen->h ) );
	}
	// catch CEGUI Exceptions
	catch( CEGUI::Exception &ex )
	{
		printf( "CEGUI Exception occurred : %s\n", ex.getMessage().c_str() );
		exit( EXIT_FAILURE );
	}

	pGuiRenderer->enableExtraStateSettings( 1 );

	// create Resource Provider
	CEGUI::DefaultResourceProvider *rp = new CEGUI::DefaultResourceProvider();

	// set Resource Provider directories
	rp->setResourceGroupDirectory( "schemes", DATA_DIR "/" GUI_SCHEME_DIR "/" );
	rp->setResourceGroupDirectory( "imagesets", DATA_DIR "/" GUI_IMAGESET_DIR "/" );
	rp->setResourceGroupDirectory( "fonts", DATA_DIR "/" GUI_FONT_DIR "/" );
	rp->setResourceGroupDirectory( "looknfeels", DATA_DIR "/" GUI_LOOKNFEEL_DIR "/" );
	rp->setResourceGroupDirectory( "layouts", DATA_DIR "/" GUI_LAYOUT_DIR "/" );
	if( CEGUI::System::getDefaultXMLParserName().compare( "XercesParser" ) == 0 )
	{
		// Needed for Xerces to specify the schemas location
		rp->setResourceGroupDirectory( "schemas", DATA_DIR "/" GAME_SCHEMA_DIR "/" );
	}

	// create logger
	CEGUI::Logger *logger = new CEGUI::DefaultLogger();
	// set logging level
#ifdef _DEBUG
	logger->setLoggingLevel( CEGUI::Informative );
#else
	logger->setLoggingLevel( CEGUI::Errors );
#endif

	// set initial mouse position
	int mouse_x, mouse_y;
	SDL_GetMouseState( &mouse_x, &mouse_y );
	CEGUI::MouseCursor::setInitialMousePosition( CEGUI::Point( mouse_x, mouse_y ) );
	// add custom widgets
	CEGUI::WindowFactoryManager::addFactory<CEGUI::SMC_SpinnerFactory>();

	// create system
	try
	{
	// fixme : Workaround for std::string to CEGUI::String utf8 conversion. Check again if CEGUI 0.8 works with std::string utf8
	#ifdef _WIN32
		pGuiSystem = &CEGUI::System::create( *pGuiRenderer, rp, NULL, NULL, NULL, "", (const CEGUI::utf8*)((pResource_Manager->user_data_dir + "cegui.log").c_str()) );
	#else
		pGuiSystem = &CEGUI::System::create( *pGuiRenderer, rp, NULL, NULL, NULL, "", pResource_Manager->user_data_dir + "cegui.log" );
	#endif
	}
	// catch CEGUI Exceptions
	catch( CEGUI::Exception &ex )
	{
		printf( "CEGUI Exception occurred : %s\n", ex.getMessage().c_str() );
		exit( EXIT_FAILURE );
	}
}

void cVideo :: Init_CEGUI_Data( void ) const
{
	// set the default resource groups to be used
	CEGUI::Scheme::setDefaultResourceGroup( "schemes" );
	CEGUI::Imageset::setDefaultResourceGroup( "imagesets" );
	CEGUI::Font::setDefaultResourceGroup( "fonts" );
	CEGUI::WidgetLookManager::setDefaultResourceGroup( "looknfeels" );
	CEGUI::WindowManager::setDefaultResourceGroup( "layouts" );

	// load the scheme file, which auto-loads the imageset
	try
	{
		CEGUI::SchemeManager::getSingleton().create( "TaharezLook.scheme" );
	}
	// catch CEGUI Exceptions
	catch( CEGUI::Exception &ex )
	{
		printf( "CEGUI Scheme Exception occurred : %s\n", ex.getMessage().c_str() );
		exit( EXIT_FAILURE );
	}

	// default mouse cursor
	pGuiSystem->setDefaultMouseCursor( "TaharezLook", "MouseArrow" );
	// force new mouse image
	CEGUI::MouseCursor::getSingleton().setImage( &CEGUI::ImagesetManager::getSingleton().get( "TaharezLook" ).getImage( "MouseArrow" ) );
	// default tooltip
	pGuiSystem->setDefaultTooltip( "TaharezLook/Tooltip" );

	// create default root window
	CEGUI::Window *window_root = CEGUI::WindowManager::getSingleton().loadWindowLayout( "default.layout" );
	pGuiSystem->setGUISheet( window_root );
	window_root->activate();
}

void cVideo :: Init_SDL( void )
{
	if( SDL_Init( SDL_INIT_VIDEO ) == -1 )
	{
		printf( "Error : SDL initialization failed\nReason : %s\n", SDL_GetError() );
		exit( EXIT_FAILURE );
	}

	atexit( SDL_Quit );

	if( SDL_InitSubSystem( SDL_INIT_JOYSTICK ) == -1 )
	{
		printf( "Warning : SDL Joystick initialization failed\nReason : %s\n", SDL_GetError() );
		m_joy_init_failed = 1;
	}
	else
	{
		m_joy_init_failed = 0;
	}

	if( SDL_InitSubSystem( SDL_INIT_AUDIO ) == -1 )
	{
		printf( "Warning : SDL Audio initialization failed\nReason : %s\n", SDL_GetError() );
		m_audio_init_failed = 1;
	}
	else
	{
		m_audio_init_failed = 0;
	}

	// preload the sdl_image png library
	IMG_Init( IMG_INIT_PNG );

	SDL_EnableUNICODE( 1 );
	// hide by default
	SDL_ShowCursor( SDL_DISABLE );
}

void cVideo :: Init_Video( bool reload_textures_from_file /* = 0 */, bool use_preferences /* = 1 */ )
{
	Render_Finish();

	// set the video flags
	int flags = SDL_OPENGL | SDL_SWSURFACE;

	// only enter fullscreen if set in preferences
	if( use_preferences && pPreferences->m_video_fullscreen )
	{
		flags |= SDL_FULLSCREEN;
	}

	int screen_w, screen_h, screen_bpp;

	// full initialization
	if( use_preferences )
	{
		screen_w = pPreferences->m_video_screen_w;
		screen_h = pPreferences->m_video_screen_h;
		screen_bpp = pPreferences->m_video_screen_bpp;
	}
	// initialization with SDL defaults
	else
	{
		screen_w = 800;
		screen_h = 600;
		screen_bpp = 16;
	}

	// first initialization
	if( !m_initialised )
	{
		// Set Caption
		SDL_WM_SetCaption( CAPTION, NULL );
		// Set Icon
		std::string filename_icon = DATA_DIR "/" GAME_ICON_DIR "/window_32.png";
		if( File_Exists( filename_icon ) )
		{
			SDL_Surface *icon = IMG_Load( filename_icon.c_str() );
			SDL_WM_SetIcon( icon, NULL );
			SDL_FreeSurface( icon );
		}
		else
		{
			printf( "Warning : Window icon %s does not exist\n", filename_icon.c_str() );
		}
	}

	// test screen mode
	int screen_test = Test_Video( screen_w, screen_h, screen_bpp, flags );

	// failed
	if( screen_test == 0 )
	{
		printf( "Warning : Video Resolution %dx%d is not supported\n", screen_w, screen_h );

		// set lowest available settings
		screen_w = 640;
		screen_h = 480;
		screen_bpp = 0;

		// overwrite user settings
		if( use_preferences )
		{
			pPreferences->m_video_screen_w = screen_w;
			pPreferences->m_video_screen_h = screen_h;
		}
	}
	// can not handle bits per pixel
	else if( screen_test > 1 && screen_bpp > 0 && screen_test < screen_bpp )
	{
		printf( "Warning : Video Bpp %d is not supported but %d is\n", screen_bpp, screen_test );
		// set closest supported bpp
		screen_bpp = screen_test;

		// overwrite user settings
		if( use_preferences )
		{
			pPreferences->m_video_screen_bpp = screen_bpp;
		}
	}

	int screen_rgb_size[3];

	// set bit per pixel sizes
	if( screen_bpp == 8 )
	{
		screen_rgb_size[0] = 3;
		screen_rgb_size[1] = 3;
		screen_rgb_size[2] = 2;
	}
	else if( screen_bpp == 15 )
	{
		screen_rgb_size[0] = 5;
		screen_rgb_size[1] = 5;
		screen_rgb_size[2] = 5;
	}
	else if( screen_bpp == 24 )
	{
		screen_rgb_size[0] = 8;
		screen_rgb_size[1] = 8;
		screen_rgb_size[2] = 8;
	}
	// same as 24...
	else if( screen_bpp == 32 )
	{
		screen_rgb_size[0] = 8;
		screen_rgb_size[1] = 8;
		screen_rgb_size[2] = 8;
	}
	else // 16 and default
	{
		screen_rgb_size[0] = 5;
		screen_rgb_size[1] = 6;
		screen_rgb_size[2] = 5;
	}

	// request settings
	SDL_GL_SetAttribute( SDL_GL_RED_SIZE, screen_rgb_size[0] );
	SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, screen_rgb_size[1] );
	SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, screen_rgb_size[2] );
	// hangs on 16 bit
	//SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); 
	// not yet needed
	//SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
	SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
	// if vertical synchronization is enabled
	if( use_preferences && pPreferences->m_video_vsync )
	{
		SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 );
	}

	// if reinitialization
	if( m_initialised )
	{
		// check if CEGUI is initialized
		bool cegui_initialized = pGuiSystem->getGUISheet() != NULL;

		// show loading screen
		if( cegui_initialized )
		{
			Loading_Screen_Init();
		}

		// save textures
		pImage_Manager->Grab_Textures( reload_textures_from_file, cegui_initialized );
		pFont->Grab_Textures();
		pGuiRenderer->grabTextures();
		pImage_Manager->Delete_Hardware_Textures();

		// exit loading screen
		if( cegui_initialized )
		{
			Loading_Screen_Exit();
		}
	}

	// Note: As of SDL 1.2.10, if width and height are both 0, SDL_SetVideoMode will use the desktop resolution.
	screen = SDL_SetVideoMode( screen_w, screen_h, screen_bpp, flags );

	if( !screen )
	{
		printf( "Error : Screen mode creation failed\nReason : %s\n", SDL_GetError() );
		exit( EXIT_FAILURE );
	}

	// check if fullscreen got set
	if( use_preferences && pPreferences->m_video_fullscreen )
	{
		bool is_fullscreen = ( ( screen->flags & SDL_FULLSCREEN ) == SDL_FULLSCREEN );

		if( !is_fullscreen )
		{
			printf( "Warning : Fullscreen mode could not be set\n" );
		}
	}

	// check if double buffering got set
	int is_double_buffer;
	SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &is_double_buffer );
	m_double_buffer = is_double_buffer > 0;

	if( !m_double_buffer )
	{
		// only important on full initialization
		if( use_preferences )
		{
			printf( "Warning : Double Buffering could not be set\n" );
		}
	}

	// check if vertical synchronization got set
	if( use_preferences && pPreferences->m_video_vsync )
	{
		int is_vsync;
		// seems to return always true even if not available
		SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &is_vsync );

		if( !is_vsync )
		{
			printf( "Warning : VSync could not be set\n" );
		}
	}

	// get color bit size
	SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &m_rgb_size[0] );
	SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &m_rgb_size[1] );
	SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &m_rgb_size[2] );

	// check if color bit size is set as wanted
	if( use_preferences )
	{
		if( m_rgb_size[0] < screen_rgb_size[0] )
		{
			printf( "Warning : smaller red bit size %d as requested %d\n", m_rgb_size[0], screen_rgb_size[0] );
		}

		if( m_rgb_size[1] < screen_rgb_size[1] )
		{
			printf( "Warning : smaller green bit size %d as requested %d\n", m_rgb_size[1], screen_rgb_size[1] );
		}

		if( m_rgb_size[2] < screen_rgb_size[2] )
		{
			printf( "Warning : smaller blue bit size %d as requested %d\n", m_rgb_size[2], screen_rgb_size[2] );
		}
	}

	// remember default buffer
	glGetIntegerv( GL_DRAW_BUFFER, &m_default_buffer );
	// get maximum texture size
	glGetIntegerv( GL_MAX_TEXTURE_SIZE, &m_max_texture_size );

	/* check if accelerated visual
	int accelerated = 0;
	SDL_GL_GetAttribute( SDL_GL_ACCELERATED_VISUAL, &accelerated );
	printf( "accel %d\n", accelerated );*/

	// get window manager information
	if( !SDL_GetWMInfo( &wm_info ) )
	{
		printf( "Error: SDL_GetWMInfo not implemented\n" );
	}
#ifdef __unix__
	// get context
	glx_context = glXGetCurrentContext();
#endif

	// initialize opengl
	Init_OpenGL();

	// if reinitialization
	if( m_initialised )
	{
		// reset highest texture id
		pImage_Manager->m_high_texture_id = 0;

		/* restore GUI textures
		 * must be the first CEGUI call after the grabTextures function
		*/
		pGuiRenderer->restoreTextures();
		pFont->Restore_Textures();

		// send new size to CEGUI
		pGuiSystem->notifyDisplaySizeChanged( CEGUI::Size( static_cast<float>(screen_w), static_cast<float>(screen_h) ) );

		// check if CEGUI is initialized
		bool cegui_initialized = pGuiSystem->getGUISheet() != NULL;

		// show loading screen
		if( cegui_initialized )
		{
			Loading_Screen_Init();
		}

		// initialize new image cache
		if( reload_textures_from_file )
		{
			Init_Image_Cache( 0, cegui_initialized );
		}

		// restore textures
		pImage_Manager->Restore_Textures( cegui_initialized );

		// exit loading screen
		if( cegui_initialized )
		{
			Loading_Screen_Exit();
		}
	}
	// finished first initialization
	else
	{
		// get opengl version
		std::string version_str = reinterpret_cast<const char *>(glGetString( GL_VERSION ));
		// erase everything after X.X
		version_str.erase( 3 );

		m_opengl_version = string_to_float( version_str );

		// if below optimal version
		if( m_opengl_version < 1.4f )
		{
			if( m_opengl_version >= 1.3f )
			{
				printf( "Info : OpenGL Version %.1f is below the optimal version 1.4 and higher\n", m_opengl_version );
			}
			else
			{
				printf( "Warning : OpenGL Version %.1f is below version 1.3\n", m_opengl_version );
			}

		}

		m_initialised = 1;
	}
}

void cVideo :: Init_OpenGL( void )
{
	// viewport should cover the whole screen
	glViewport( 0, 0, pPreferences->m_video_screen_w, pPreferences->m_video_screen_h );

	// select the projection matrix
	glMatrixMode( GL_PROJECTION );
	// clear it
	glLoadIdentity();
	// Set up the orthographic projection matrix
	glOrtho( 0, static_cast<float>(pPreferences->m_video_screen_w), static_cast<float>(pPreferences->m_video_screen_h), 0, -1, 1 );
	
	// select the orthographic projection matrix
	glMatrixMode( GL_MODELVIEW );
	// clear it
	glLoadIdentity();

	// set the smooth shading model
	glShadeModel( GL_SMOOTH );

	// set clear color to black
	glClearColor( 0, 0, 0, 1 );

	// Z-Buffer
	glEnable( GL_DEPTH_TEST );

	// Depth function
	glDepthFunc( GL_LEQUAL );
	// Depth Buffer Setup
	glClearDepth( 1 );

	// Blending
	glEnable( GL_BLEND );
	// Blending function
	glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );

	// Alpha
	glEnable( GL_ALPHA_TEST );
	// Alpha function
	glAlphaFunc( GL_GREATER, 0.01f );

	// Geometry
	Init_Geometry();
	// texture detail
	Init_Texture_Detail();
	// Resolution Scale
	Init_Resolution_Scale();

	// clear screen
	glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

	SDL_GL_SwapBuffers();
}

void cVideo :: Init_Geometry( void )
{
	Render_Finish();

	// Geometry Anti-Aliasing
	if( m_geometry_quality > 0.5f )
	{
		// Point
		glEnable( GL_POINT_SMOOTH );
		glHint( GL_POINT_SMOOTH_HINT, GL_NICEST );
		// Line
		glEnable( GL_LINE_SMOOTH );
		glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
		// Polygon - does not display correctly with open source ATi drivers ( 18.2.2008 )
		//glEnable( GL_POLYGON_SMOOTH );
		// Geforce 4 440 MX hangs if enabled
		//glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
	}
	else
	{
		// Point
		glEnable( GL_POINT_SMOOTH );
		glHint( GL_POINT_SMOOTH_HINT, GL_FASTEST );
		// Line
		glEnable( GL_LINE_SMOOTH );
		glHint( GL_LINE_SMOOTH_HINT, GL_FASTEST );
	}

	/* Perspective Correction
	 * The quality of color, texture coordinate, and fog coordinate interpolation
	*/
	if( m_geometry_quality > 0.25f )
	{
		// high quality
		glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
	}
	else
	{
		// low quality
		glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
	}
}

void cVideo :: Init_Texture_Detail( void )
{
	Render_Finish();

	/* filter quality of generated mipmap images
	 * only available if OpenGL version is 1.4 or greater
	*/
	if( m_opengl_version >= 1.4f )
	{
		if( m_texture_quality > 0.2f )
		{
			glHint( GL_GENERATE_MIPMAP_HINT, GL_NICEST );
		}
		else
		{
			glHint( GL_GENERATE_MIPMAP_HINT, GL_FASTEST );
		}
	}
}

void cVideo :: Init_Resolution_Scale( void ) const
{
	// up scale
	global_upscalex = static_cast<float>(pPreferences->m_video_screen_w) / static_cast<float>(game_res_w);
	global_upscaley = static_cast<float>(pPreferences->m_video_screen_h) / static_cast<float>(game_res_h);
	// down scale
	global_downscalex = static_cast<float>(game_res_w) / static_cast<float>(pPreferences->m_video_screen_w);
	global_downscaley = static_cast<float>(game_res_h) / static_cast<float>(pPreferences->m_video_screen_h);
}

void cVideo :: Init_Image_Cache( bool recreate /* = 0 */, bool draw_gui /* = 0 */ )
{
	m_imgcache_dir = pResource_Manager->user_data_dir + USER_IMGCACHE_DIR;
	std::string imgcache_dir_active = m_imgcache_dir + "/" + int_to_string( pPreferences->m_video_screen_w ) + "x" + int_to_string( pPreferences->m_video_screen_h );

	// if cache is disabled
	if( !pPreferences->m_image_cache_enabled )
	{
		return;
	}

	// if not the same game version
	if( recreate || pPreferences->m_game_version != smc_version )
	{
		// delete all caches
		if( Dir_Exists( m_imgcache_dir ) )
		{
			try
			{
				Delete_Dir_And_Content( m_imgcache_dir );
			}
			// could happen if a file is locked or we have no write rights
			catch( const std::exception &ex )
			{
				printf( "%s\n", ex.what() );

				if( draw_gui )
				{
					// caching failed
					Loading_Screen_Draw_Text( _("Caching Images failed : Could not remove old images") );
					SDL_Delay( 2000 );
				}
			}
		}
		
		Create_Directory( m_imgcache_dir );
	}

	// no cache available
	if( !Dir_Exists( imgcache_dir_active ) )
	{
		Create_Directories( imgcache_dir_active + "/" GAME_PIXMAPS_DIR );
	}
	// cache available
	else
	{
		m_imgcache_dir = imgcache_dir_active;
		return;
	}

	// texture detail should be maximum for caching
	float real_texture_detail = m_texture_quality;
	m_texture_quality = 1;

	CEGUI::ProgressBar *progress_bar = NULL;

	if( draw_gui )
	{
		// get progress bar
		progress_bar = static_cast<CEGUI::ProgressBar *>(CEGUI::WindowManager::getSingleton().getWindow( "progress_bar" ));
		progress_bar->setProgress( 0 );

		// set loading screen text
		Loading_Screen_Draw_Text( _("Caching Images") );
	}

	// get all files
	vector<std::string> image_files = Get_Directory_Files( DATA_DIR "/" GAME_PIXMAPS_DIR, ".settings", 1 );

	unsigned int loaded_files = 0;
	unsigned int file_count = image_files.size();

	// create directories, load images and save to cache
	for( vector<std::string>::iterator itr = image_files.begin(); itr != image_files.end(); ++itr )
	{
		// get filename
		std::string filename = (*itr);

		// remove data dir
		std::string cache_filename = filename.substr( strlen( DATA_DIR "/" ) );

		// if directory
		if( filename.rfind( "." ) == std::string::npos )
		{
			if( !Dir_Exists( imgcache_dir_active + "/" + cache_filename ) )
			{
				Create_Directory( imgcache_dir_active + "/" + cache_filename );
			}

			loaded_files++;
			continue;
		}

		bool settings_file = 0;

		// Don't use .settings file type directly for image loading
		if( filename.rfind( ".settings" ) != std::string::npos )
		{
			settings_file = 1;
			filename.erase( filename.rfind( ".settings" ) );
			filename.insert( filename.length(), ".png" );
		}

		// load software image
		cSoftware_Image software_image = Load_Image( filename );
		SDL_Surface *sdl_surface = software_image.m_sdl_surface;
		cImage_Settings_Data *settings = software_image.m_settings;

		// failed to load image
		if( !sdl_surface )
		{
			continue;
		}

		/* don't cache if no image settings or images without the width and height set
		 * as there is currently no support to get the old and real image size
		 * and thus the scaled down (cached) image size is used which is wrong
		*/
		if( !settings || !settings->m_width || !settings->m_height )
		{
			if( settings )
			{
				debug_print( "Info : %s has no image settings image size set and will not get cached\n", cache_filename.c_str() );
			}
			else
			{
				debug_print( "Info : %s has no image settings and will not get cached\n", cache_filename.c_str() );
			}
			SDL_FreeSurface( sdl_surface );
			continue;
		}

		// create final image
		sdl_surface = Convert_To_Final_Software_Image( sdl_surface );

		// get final size for this resolution
		cSize_Int size = settings->Get_Surface_Size( sdl_surface );
		delete settings;
		int new_width = size.m_width;
		int new_height = size.m_height;

		// apply maximum texture size
		Apply_Max_Texture_Size( new_width, new_height );

		// does not need to be downsampled
		if( new_width >= sdl_surface->w && new_height >= sdl_surface->h )
		{
			SDL_FreeSurface( sdl_surface );
			continue;
		}

		// calculate block reduction
		int reduce_block_x = sdl_surface->w / new_width;
		int reduce_block_y = sdl_surface->h / new_height;

		// create downsampled image
		unsigned int image_bpp = sdl_surface->format->BytesPerPixel;
		unsigned char *image_downsampled = new unsigned char[new_width * new_height * image_bpp];
		bool downsampled = Downscale_Image( static_cast<unsigned char*>(sdl_surface->pixels), sdl_surface->w, sdl_surface->h, image_bpp, image_downsampled, reduce_block_x, reduce_block_y );
		
		SDL_FreeSurface( sdl_surface );

		// if image is available
		if( downsampled )
		{
			// save as png
			if( settings_file )
			{
				cache_filename.insert( cache_filename.length(), ".png" );
			}

			// save image
			Save_Surface( imgcache_dir_active + "/" + cache_filename, image_downsampled, new_width, new_height, image_bpp );
		}

		delete[] image_downsampled;

		// count files
		loaded_files++;

		// draw
		if( draw_gui )
		{
			// update progress
			progress_bar->setProgress( static_cast<float>(loaded_files) / static_cast<float>(file_count) );

		#ifdef _DEBUG
			// update filename
			cGL_Surface *surface_filename = pFont->Render_Text( pFont->m_font_small, filename, white );
			// draw filename
			surface_filename->Blit( game_res_w * 0.2f, game_res_h * 0.8f, 0.1f );
		#endif
			Loading_Screen_Draw();
		#ifdef _DEBUG
			// delete
			delete surface_filename;
		#endif
		}
	}

	// set back texture detail
	m_texture_quality = real_texture_detail;
	// set directory after surfaces got loaded from Load_GL_Surface()
	m_imgcache_dir = imgcache_dir_active;
}

int cVideo :: Test_Video( int width, int height, int bpp, int flags /* = 0 */ ) const
{
	// auto set the video flags
	if( !flags )
	{
		flags = SDL_OPENGL | SDL_SWSURFACE;

		// if fullscreen is set
		if( pPreferences->m_video_fullscreen )
		{
			flags |= SDL_FULLSCREEN;
		}
	}

	return SDL_VideoModeOK( width, height, bpp, flags );
}

vector<cSize_Int> cVideo :: Get_Supported_Resolutions( int flags /* = 0 */ ) const
{
	vector<cSize_Int> valid_resolutions;

	// auto set the video flags
	if( !flags )
	{
		// always set fullscreen
		flags = SDL_OPENGL | SDL_SWSURFACE | SDL_FULLSCREEN;
	}

	SDL_Rect** modes = SDL_ListModes( NULL, flags );
	bool create_default_list = 0;

	// no dimension is available
	if( modes == NULL )
	{
		create_default_list = 1;
	}
	// any dimension is allowed
	else if( modes == (SDL_Rect**)-1 )
	{
		create_default_list = 1;
	}
	else
	{
		for( int i = 0; modes[i]; ++i )
		{
			valid_resolutions.push_back( cSize_Int( modes[i]->w, modes[i]->h ) );
		}
	}

	if( create_default_list )
	{
		valid_resolutions.push_back( cSize_Int( 2048, 1536 ) );
		valid_resolutions.push_back( cSize_Int( 1600, 1200 ) );
		valid_resolutions.push_back( cSize_Int( 1280, 1024 ) );
		valid_resolutions.push_back( cSize_Int( 1024, 768 ) );
		valid_resolutions.push_back( cSize_Int( 800, 600 ) );
		valid_resolutions.push_back( cSize_Int( 640, 480 ) );
	}

	return valid_resolutions;
}

void cVideo :: Make_GL_Context_Current( void )
{
	// scoped context lock here
#ifdef _WIN32
	if( wglGetCurrentContext() != wm_info.hglrc )
	{
		wglMakeCurrent( GetDC( wm_info.window ), wm_info.hglrc );
	}
#elif __unix__
	if( glx_context != NULL )
	{
		glXMakeCurrent( wm_info.info.x11.gfxdisplay, wm_info.info.x11.window, glx_context );
	}
#elif __APPLE__
	// party time
#endif

	// update info (needed?)
	SDL_GetWMInfo( &wm_info );
}

void cVideo :: Make_GL_Context_Inactive( void )
{
#ifdef _WIN32
	wglMakeCurrent( NULL, NULL );
#elif __unix__
	glXMakeCurrent( wm_info.info.x11.gfxdisplay, None, NULL );
#elif __APPLE__
	// party time
#endif

	// update info (needed?)
	SDL_GetWMInfo( &wm_info );
}

void cVideo :: Render_From_Thread( void )
{
	Make_GL_Context_Current();

	pRenderer_current->Render();
	// under linux with sofware mesa 7.9 it only showed the rendered output with SDL_GL_SwapBuffers()

	// update performance timer
	//pFramerate->m_perf_timer[PERF_RENDER_GAME]->Update();

	Make_GL_Context_Inactive();
}

void cVideo :: Render( bool threaded /* = 0 */ )
{
	Render_Finish();

	if( threaded )
	{
		pGuiSystem->renderGUI();

		// update performance timer
		pFramerate->m_perf_timer[PERF_RENDER_GUI]->Update();

		SDL_GL_SwapBuffers();

		// update performance timer
		pFramerate->m_perf_timer[PERF_RENDER_BUFFER]->Update();

		// switch active renderer
		cRenderQueue *new_render = pRenderer;
		pRenderer = pRenderer_current;
		pRenderer_current = new_render;

		// move objects that should render more than once
		if( !pRenderer->m_render_data.empty() )
		{
			pRenderer_current->m_render_data.insert( pRenderer_current->m_render_data.begin(), pRenderer->m_render_data.begin(), pRenderer->m_render_data.end() );
			pRenderer->m_render_data.clear();
		}
		
		// make main thread inactive
		Make_GL_Context_Inactive();
		// start render thread
		m_render_thread = boost::thread(&cVideo::Render_From_Thread, this);
	}
	// single thread mode
	else
	{
		pRenderer->Render();

		// update performance timer
		pFramerate->m_perf_timer[PERF_RENDER_GAME]->Update();

		pGuiSystem->renderGUI();

		// update performance timer
		pFramerate->m_perf_timer[PERF_RENDER_GUI]->Update();

		SDL_GL_SwapBuffers();

		// update performance timer
		pFramerate->m_perf_timer[PERF_RENDER_BUFFER]->Update();
	}
}

void cVideo :: Render_Finish( void )
{
#ifndef SMC_RENDER_THREAD_TEST
	return;
#endif
	if( m_render_thread.joinable() )
	{
		m_render_thread.join();
	}

	// todo : use opengl in only one thread
	Make_GL_Context_Current();
}

void cVideo :: Toggle_Fullscreen( void )
{
	Render_Finish();

	// toggle fullscreen
	pPreferences->m_video_fullscreen = !pPreferences->m_video_fullscreen;

	// save clear color
	GLclampf clear_color[4];
	glGetFloatv( GL_COLOR_CLEAR_VALUE, clear_color );

#ifdef _WIN32
	// windows needs reinitialization
	Init_Video();
#else
	// works only for X11 platforms
	SDL_WM_ToggleFullScreen( screen );
#endif

	// set back clear color
	glClearColor( clear_color[0], clear_color[1], clear_color[2], clear_color[3] );
}

cGL_Surface *cVideo :: Get_Surface( std::string filename, bool print_errors /* = 1 */ )
{
	// .settings file type can't be used directly
	if( filename.find( ".settings" ) != std::string::npos )
	{
		filename.erase( filename.find( ".settings" ) );
		filename.insert( filename.length(), ".png" );
	}

	// pixmaps dir must be given
	if( filename.find( DATA_DIR "/" GAME_PIXMAPS_DIR "/" ) == std::string::npos )
	{
		filename.insert( 0, DATA_DIR "/" GAME_PIXMAPS_DIR "/" );
	}

	// check if already loaded
	cGL_Surface *image = pImage_Manager->Get_Pointer( filename );
	// already loaded
	if( image )
	{
		return image;
	}

	// load new image
	image = Load_GL_Surface( filename, 1, print_errors );
	// add new image
	if( image )
	{
		pImage_Manager->Add( image );
	}

	return image;
}

cVideo::cSoftware_Image cVideo :: Load_Image( std::string filename, bool load_settings /* = 1 */, bool print_errors /* = 1 */ ) const
{
	// pixmaps dir must be given
	if( filename.find( DATA_DIR "/" GAME_PIXMAPS_DIR "/" ) == std::string::npos ) 
	{
		filename.insert( 0, DATA_DIR "/" GAME_PIXMAPS_DIR "/" );
	}

	cSoftware_Image software_image = cSoftware_Image();
	SDL_Surface *sdl_surface = NULL;
	cImage_Settings_Data *settings = NULL;

	// load settings if available
	if( load_settings )
	{
		std::string settings_file = filename;

		// if not already set
		if( settings_file.rfind( ".settings" ) == std::string::npos )
		{
			settings_file.erase( settings_file.rfind( "." ) + 1 );
			settings_file.insert( settings_file.rfind( "." ) + 1, "settings" );
		}

		// if a settings file exists
		if( File_Exists( settings_file ) )
		{
			settings = pSettingsParser->Get( settings_file );

			// add cache dir and remove data dir
			std::string img_filename_cache = m_imgcache_dir + "/" + settings_file.substr( strlen( DATA_DIR "/" ) ) + ".png";

			// check if image cache file exists
			if( File_Exists( img_filename_cache ) )
			{
				sdl_surface = IMG_Load( img_filename_cache.c_str() );
			}
			// image given in base settings
			else if( !settings->m_base.empty() )
			{
				// use current directory
				std::string img_filename = filename.substr( 0, filename.rfind( "/" ) + 1 ) + settings->m_base;

				// not found
				if( !File_Exists( img_filename ) )
				{
					// use data dir
					img_filename = settings->m_base;

					// pixmaps dir must be given
					if( img_filename.find( DATA_DIR "/" GAME_PIXMAPS_DIR "/" ) == std::string::npos )
					{
						img_filename.insert( 0, DATA_DIR "/" GAME_PIXMAPS_DIR "/" );
					}
				}

				sdl_surface = IMG_Load( img_filename.c_str() );
			}
		}
	}

	// if not set in image settings and file exists
	if( !sdl_surface && File_Exists( filename ) && ( !settings || settings->m_base.empty() ) )
	{
		sdl_surface = IMG_Load( filename.c_str() );
	}

	if( !sdl_surface )
	{
		if( settings )
		{
			delete settings;
			settings = NULL;
		}

		if( print_errors )
		{
			printf( "Error loading image : %s\nReason : %s\n", filename.c_str(), SDL_GetError() );
		}

		return software_image;
	}

	software_image.m_sdl_surface = sdl_surface;
	software_image.m_settings = settings;
	return software_image;
}

cGL_Surface *cVideo :: Load_GL_Surface( std::string filename, bool use_settings /* = 1 */, bool print_errors /* = 1 */ )
{
	// pixmaps dir must be given
	if( filename.find( DATA_DIR "/" GAME_PIXMAPS_DIR "/" ) == std::string::npos ) 
	{
		filename.insert( 0, DATA_DIR "/" GAME_PIXMAPS_DIR "/" );
	}

	// load software image
	cSoftware_Image software_image = Load_Image( filename, use_settings, print_errors );
	SDL_Surface *sdl_surface = software_image.m_sdl_surface;
	cImage_Settings_Data *settings = software_image.m_settings;

	// final surface
	cGL_Surface *image = NULL;

	// with settings
	if( settings )
	{
		// get the size
		cSize_Int size = settings->Get_Surface_Size( sdl_surface );
		Apply_Max_Texture_Size( size.m_width, size.m_height );
		// get basic settings surface
		image = pVideo->Create_Texture( sdl_surface, settings->m_mipmap, size.m_width, size.m_height );
		// apply settings
		settings->Apply( image );
		delete settings;
	}
	// without settings
	else
	{
		image = Create_Texture( sdl_surface );
	}
	// set filename
	if( image )
	{
		image->m_filename = filename;
	}
	// print error
	else if( print_errors )
	{
		printf( "Error loading image : %s\nReason : %s\n", filename.c_str(), SDL_GetError() );
	}

	return image;
}

SDL_Surface *cVideo :: Convert_To_Final_Software_Image( SDL_Surface *surface ) const
{
	// get power of two size
	const unsigned int width = Get_Power_of_2( surface->w );
	const unsigned int height = Get_Power_of_2( surface->h );

	// if it needs to be changed
	if( width != surface->w || height != surface->h || surface->format->BitsPerPixel != 32 )
	{
		// create power of 2 and 32 bits per pixel surface
		SDL_Surface *final = SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, 32,
		#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff );
		#else
				0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 );
		#endif

		// set the entire surface alpha to 0
		SDL_SetAlpha( surface, 0, SDL_ALPHA_TRANSPARENT );
		// blit to 32 bit surface
		SDL_BlitSurface( surface, NULL, final, NULL );
		// delete original surface
		SDL_FreeSurface( surface );
		// set new surface
		surface = final;
	}

	return surface;
}

cGL_Surface *cVideo :: Create_Texture( SDL_Surface *surface, bool mipmap /* = 0 */, unsigned int force_width /* = 0 */, unsigned int force_height /* = 0 */ ) const
{
	if( !surface )
	{
		return NULL;
	}

	// create final image
	surface = Convert_To_Final_Software_Image( surface );

	/* todo : Make this a render request because it forces an early thread render finish as opengl commands are used directly.
	 * Reduces performance if the render thread is on. It's usually called from the text rendering in cTimeDisplay::Update.
	*/
	pVideo->Render_Finish();

	// create one texture
	GLuint image_num = 0;
	glGenTextures( 1, &image_num );

	// if image id is 0 it failed
	if( !image_num )
	{
		printf( "Error : GL image generation failed\n" );
		SDL_FreeSurface( surface );
		return NULL;
	}
	
	// set highest texture id
	if( pImage_Manager->m_high_texture_id < image_num )
	{
		pImage_Manager->m_high_texture_id = image_num;
	}

	int width = surface->w;
	int height = surface->h;

	// forced size is set
	if( force_width > 0 && force_height > 0 )
	{
		// get power of two size
		force_width = Get_Power_of_2( force_width );
		force_height = Get_Power_of_2( force_height );

		// apply forced size
		if( force_width != width || force_height != height )
		{
			width = force_width;
			height = force_height;
		}
	}

	// texture size
	int texture_width = width;
	int texture_height = height;
	// check if the image size is greater than the maximum texture size
	Apply_Max_Texture_Size( texture_width, texture_height );

	// scale to new size
	if( texture_width != surface->w || texture_height != surface->h )
	{
		int reduce_block_x = surface->w / texture_width;
		int reduce_block_y = surface->h / texture_height;

		// create scaled image
		unsigned char *new_pixels = static_cast<unsigned char*>(SDL_malloc( texture_width * texture_height * 4 ));
		Downscale_Image( static_cast<unsigned char*>(surface->pixels), surface->w, surface->h, surface->format->BytesPerPixel, new_pixels, reduce_block_x, reduce_block_y );
		SDL_free( surface->pixels );
		surface->pixels = new_pixels;
	}
	// set SDL_image pixel store mode
	else
	{
		glPixelStorei( GL_UNPACK_ROW_LENGTH, surface->pitch / surface->format->BytesPerPixel );
	}

	// use the generated texture
	glBindTexture( GL_TEXTURE_2D, image_num );

	// set texture wrap modes which control how to interpret texture coordinates
	glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
	glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
	// set texture magnification function
	glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
	// upload to OpenGL texture
	Create_GL_Texture( texture_width, texture_height, surface->pixels, mipmap );

	// unset pixel store mode
	glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );

	SDL_FreeSurface( surface );

	// create OpenGL surface class
	cGL_Surface *image = new cGL_Surface();
	image->m_image = image_num;
	image->m_tex_w = texture_width;
	image->m_tex_h = texture_height;
	image->m_start_w = static_cast<float>(width);
	image->m_start_h = static_cast<float>(height);
	image->m_w = image->m_start_w;
	image->m_h = image->m_start_h;
	image->m_col_w = image->m_w;
	image->m_col_h = image->m_h;

	// if debug build check for errors
#ifdef _DEBUG
	// glGetError only saves one error flag
	GLenum error = glGetError();

	if( error != GL_NO_ERROR )
	{
		printf( "CreateTexture : GL Error found : %s\n", gluErrorString( error ) );
	}
#endif

	return image;
}

void cVideo :: Create_GL_Texture( unsigned int width, unsigned int height, const void *pixels, bool mipmap /* = 0 */ ) const
{
	// unsigned byte is an unsigned 8-bit integer (1 byte)
	// create mipmaps
	if( mipmap )
	{
		// enable mipmap filter
		glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );

		// if OpenGL 1.4 or higher
		if( m_opengl_version >= 1.4f )
		{
			// use glTexImage2D to create Mipmaps
			glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1 );
			// copy the software bitmap into the opengl texture
			glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels );
		}
		// OpenGL below 1.4
		else
		{
			// use glu to create Mipmaps
			gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels );
		}
	}
	// no mipmaps
	else
	{
		// default texture minifying function
		glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
		// copy the software bitmap into the opengl texture
		glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels );
	}
}

Color cVideo :: Get_Pixel( int x, int y ) const
{
	GLubyte *pixel = new GLubyte[3];
	// read it
	glReadPixels( x, y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, pixel );

	// convert to color
	Color color = Color( pixel[0], pixel[1], pixel[2] );
	// delete data
	delete[] pixel;

	return color;
}

void cVideo :: Clear_Screen( void ) const
{
	pRenderer->Add( new cClear_Request() );
}

void cVideo :: Draw_Rect( const GL_rect *rect, float z, const Color *color, cRect_Request *request /* = NULL */ ) const
{
	if( !rect )
	{
		Draw_Rect( 0, 0, static_cast<float>(game_res_w), static_cast<float>(game_res_h), z, color, request );
	}
	else
	{
		Draw_Rect( rect->m_x, rect->m_y, rect->m_w, rect->m_h, z, color, request );
	}
}

void cVideo :: Draw_Rect( float x, float y, float width, float height, float z, const Color *color, cRect_Request *request /* = NULL */ ) const
{
	if( !color || height == 0 || width == 0 )
	{
		return;
	}

	bool create_request = 0;

	if( !request )
	{
		create_request = 1;
		// create request
		request = new cRect_Request();
	}

	// rect
	request->m_rect.m_x = x;
	request->m_rect.m_y = y;
	request->m_rect.m_w = width;
	request->m_rect.m_h = height;

	// z position
	request->m_pos_z = z;

	// color
	request->m_color = *color;

	if( create_request )
	{
		// add request
		pRenderer->Add( request );
	}
}

void cVideo :: Draw_Gradient( const GL_rect *rect, float z, const Color *color_1, const Color *color_2, ObjectDirection direction, cGradient_Request *request /* = NULL */ ) const
{
	if( !rect )
	{
		Draw_Gradient( 0, 0, static_cast<float>(game_res_w), static_cast<float>(game_res_h), z, color_1, color_2, direction, request );
	}
	else
	{
		Draw_Gradient( rect->m_x, rect->m_y, rect->m_w, rect->m_h, z, color_1, color_2, direction, request );
	}
}

void cVideo :: Draw_Gradient( float x, float y, float width, float height, float z, const Color *color_1, const Color *color_2, ObjectDirection direction, cGradient_Request *request /* = NULL */ ) const
{
	if( !color_1 || !color_2 || height == 0 || width == 0 )
	{
		return;
	}

	bool create_request = 0;

	if( !request )
	{
		create_request = 1;
		// create request
		request = new cGradient_Request();
	}

	// rect
	request->m_rect.m_x = x;
	request->m_rect.m_y = y;
	request->m_rect.m_w = width;
	request->m_rect.m_h = height;

	// z position
	request->m_pos_z = z;

	// color
	request->m_color_1 = *color_1;
	request->m_color_2 = *color_2;

	// direction
	request->m_dir = direction;

	if( create_request )
	{
		// add request
		pRenderer->Add( request );
	}
}

void cVideo :: Draw_Circle( float x, float y, float radius, float z, const Color *color, cCircle_Request *request /* = NULL */ ) const
{
	if( !color || radius <= 0 )
	{
		return;
	}

	bool create_request = 0;

	if( !request )
	{
		create_request = 1;
		// create request
		request = new cCircle_Request();
	}

	// position
	request->m_pos.m_x = x;
	request->m_pos.m_y = y;
	// radius
	request->m_radius = radius;

	// z position
	request->m_pos_z = z;

	// color
	request->m_color = *color;

	if( create_request )
	{
		// add request
		pRenderer->Add( request );
	}
}

void cVideo :: Draw_Line( const GL_line *line, float z, const Color *color, cLine_Request *request /* = NULL */ ) const
{
	if( !line )
	{
		return;
	}

	Draw_Line( line->m_x1, line->m_y1, line->m_x2, line->m_y2, z, color, request );
}

void cVideo :: Draw_Line( float x1, float y1, float x2, float y2, float z, const Color *color, cLine_Request *request /* = NULL */ ) const
{
	if( !color )
	{
		return;
	}

	bool create_request = 0;

	if( !request )
	{
		create_request = 1;
		// create request
		request = new cLine_Request();
	}

	// line
	request->m_line.m_x1 = x1;
	request->m_line.m_y1 = y1;
	request->m_line.m_x2 = x2;
	request->m_line.m_y2 = y2;

	// z position
	request->m_pos_z = z;

	// color
	request->m_color = *color;

	if( create_request )
	{
		// add request
		pRenderer->Add( request );
	}
}

float cVideo :: Get_Scale( const cGL_Surface *image, float width, float height, bool only_downscale /* = 1 */ ) const
{
	if( !image )
	{
		return 0;
	}

	// change size
	if( !( only_downscale && image->m_h <= height && image->m_w <= width ) )
	{
		float zoom = width / image->m_w;

		if( height / image->m_h < zoom ) // if height is smaller
		{
			zoom = height / image->m_h;
		}

		return zoom;
	}

	return 1;
}

void cVideo :: Apply_Max_Texture_Size( int &width, int &height ) const
{
	if( width > m_max_texture_size )
	{
		// change height to keep aspect ratio
		int scale_down = width / m_max_texture_size;

		if( scale_down < 1 )
		{
			debug_print( "Warning : image height scale down %d is invalid\n", scale_down );
			scale_down = 1;
		}

		height = height / scale_down;
		width = m_max_texture_size;
	}
	if( height > m_max_texture_size )
	{
		// change width to keep aspect ratio
		int scale_down = height / m_max_texture_size;

		if( scale_down < 1 )
		{
			debug_print( "Warning : image width scale down %d is invalid\n", scale_down );
			scale_down = 1;
		}

		width = width / scale_down;
		height = m_max_texture_size;
	}
}

/* function from Jonathan Dummer
 * from image helper functions
 * MIT license
*/
bool cVideo :: Downscale_Image( const unsigned char* const orig, int width, int height, int channels, unsigned char* resampled, int block_size_x, int block_size_y ) const
{
	// error check
	if( width <= 0 || height <= 0 || channels <= 0 || orig == NULL || resampled == NULL || block_size_x <= 0 || block_size_y <= 0 )
	{
		// invalid argument
		return 0;
	}

	int mip_width = width / block_size_x;
	int mip_height = height / block_size_y;

	// check size
	if( mip_width < 1 )
	{
		mip_width = 1;
	}
	if( mip_height < 1 )
	{
		mip_height = 1;
	}

	int j, i, c;

	for( j = 0; j < mip_height; ++j )
	{
		for( i = 0; i < mip_width; ++i )
		{
			for( c = 0; c < channels; ++c )
			{
				const int index = (j * block_size_y) * width * channels + (i * block_size_x) * channels + c;
				int sum_value;
				int u,v;
				int u_block = block_size_x;
				int v_block = block_size_y;
				int block_area;

				/* do a bit of checking so we don't over-run the boundaries
				 * necessary for non-square textures!
				 */
				if( block_size_x * (i + 1) > width )
				{
					u_block = width - i * block_size_y;
				}
				if( block_size_y * (j + 1) > height )
				{
					v_block = height - j * block_size_y;
				}
				block_area = u_block * v_block;

				/* for this pixel, see what the average
				 * of all the values in the block are.
				 * note: start the sum at the rounding value, not at 0
				 */
				sum_value = block_area >> 1;
				for( v = 0; v < v_block; ++v )
				{
					for( u = 0; u < u_block; ++u )
					{
						sum_value += orig[index + v * width * channels + u * channels];
					}
				}

				resampled[j * mip_width * channels + i * channels + c] = sum_value / block_area;
			}
		}
	}

	return 1;
}

void cVideo :: Save_Screenshot( void )
{
	Render_Finish();

	std::string filename;
	
	for( unsigned int i = 1; i < 1000; i++ )
	{
		filename = pResource_Manager->user_data_dir + USER_SCREENSHOT_DIR "/" + int_to_string( i ) + ".png";

		if( !File_Exists( filename ) )
		{
			// create image data
			GLubyte *data = new GLubyte[pPreferences->m_video_screen_w * pPreferences->m_video_screen_h * 3];
			// read opengl screen
			glReadPixels( 0, 0, pPreferences->m_video_screen_w, pPreferences->m_video_screen_h, GL_RGB, GL_UNSIGNED_BYTE, static_cast<GLvoid *>(data) );
			// save
			Save_Surface( filename, data, pPreferences->m_video_screen_w, pPreferences->m_video_screen_h, 3, 1 );
			// clear data
			delete[] data;

			// show info
			pHud_Debug->Set_Text( "Screenshot " + int_to_string( i ) + _(" saved"), speedfactor_fps * 2.5f );

			// finished
			return;
		}
	}
}

void cVideo :: Save_Surface( const std::string &filename, const unsigned char *data, unsigned int width, unsigned int height, unsigned int bpp /* = 4 */, bool reverse_data /* = 0 */ ) const
{
	FILE *fp = NULL;

	// fixme : Check if there is a more portable way f.e. with imbue()
	#ifdef _WIN32
		fp = _wfopen( utf8_to_ucs2( filename ).c_str(), L"wb" );
	#else
		fp = fopen( filename.c_str(), "wb" );
	#endif

	if( !fp )
	{
		printf( "Warning: cVideo :: Save_Surface : Could not create file for writing\n" );
		return;
	}

	int png_color_type;

	if( bpp == 4 )
	{
		png_color_type = PNG_COLOR_TYPE_RGBA;
	}
	else if( bpp == 3 )
	{
		png_color_type = PNG_COLOR_TYPE_RGB;
	}
	else
	{
		printf( "Warning: cVideo :: Save_Surface : %s Unknown bytes per pixel %d\n", filename.c_str(), bpp );
		fclose( fp );
		return;
	}

	png_structp png_ptr = png_create_write_struct( PNG_LIBPNG_VER_STRING, NULL, NULL, NULL );
	png_infop info_ptr = png_create_info_struct( png_ptr );

	png_init_io( png_ptr, fp );

	png_set_IHDR( png_ptr, info_ptr,
		width, height, 8 /* bit depth */, png_color_type,
		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT );

	png_write_info( png_ptr, info_ptr );

	png_uint_32 png_height = height;
	png_uint_32 row_bytes = width * bpp;

	png_byte *image = new png_byte[png_height * row_bytes];
	png_bytep *row_pointers = new png_bytep[png_height];

	// create image data
	int img_size = png_height * row_bytes;
	for( int i = 0; i < img_size; ++i )
	{
		image[i] = data[i];
	}

	// create row pointers
	if( reverse_data )
	{
		for( unsigned int i = 0; i < png_height; i++ )
		{
			// reverse direction because of opengl glReadPixels
			row_pointers[png_height - 1 - i] = image + (i * row_bytes);
		}
	}
	else
	{
		for( unsigned int i = 0; i < png_height; i++ )
		{
			row_pointers[i] = image + (i * row_bytes);
		}
	}

	png_write_image( png_ptr, row_pointers );
	png_write_end( png_ptr, info_ptr );
	png_destroy_write_struct( &png_ptr, &info_ptr );

	delete []image;
	delete []row_pointers;

	fclose( fp );
}

/* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */

void Draw_Effect_Out( Effect_Fadeout effect /* = EFFECT_OUT_RANDOM */, float speed /* = 1 */ )
{
	if( effect == EFFECT_OUT_RANDOM )
	{
		effect = static_cast<Effect_Fadeout>( ( rand() % (EFFECT_OUT_AMOUNT - 1) ) + 1 );
	}

	switch( effect )
	{
	case EFFECT_OUT_BLACK:
	{
		Color color = static_cast<Uint8>(0);

		for( float i = 1; i > 0; i -= ( speed / 30 ) * pFramerate->m_speed_factor )
		{
			color.alpha = static_cast<Uint8>( 45 - ( 45 * i ) );

			// create request
			cRect_Request *request = new cRect_Request();
			pVideo->Draw_Rect( NULL, 0.9f, &color, request );
			
			request->m_render_count = 2;

			// add request
			pRenderer->Add( request );

			pVideo->Render();

			pFramerate->Update();
			// maximum fps
			Correct_Frame_Time( 100 );
		}
		
		break;
	}
	case EFFECT_OUT_HORIZONTAL_VERTICAL:
	{
		int hor = ( rand() % 2 ) - 1;
		float pos = 0;
		float pos_end = 0;

		// horizontal
		if( hor )
		{
			pos = static_cast<float>(game_res_w);
		}
		// vertical
		else
		{
			pos = static_cast<float>(game_res_h);
		}

		Color color = Color( static_cast<Uint8>( 0 ), 0, 0, 0 );
		float alpha = 10.0f;

		while( pos > pos_end * 0.5f )
		{
			// fade alpha in
			if( alpha < 255.0f )
			{
				alpha += 10 * pFramerate->m_speed_factor;

				if( alpha > 255.0f )
				{
					alpha = 255.0f;
				}

				color.alpha = static_cast<Uint8>(alpha);
			}

			// draw gradient
			cGradient_Request *gradient_request = new cGradient_Request();

			// horizontal
			if( hor )
			{
				pos -= 20 * pFramerate->m_speed_factor;
				pos_end = static_cast<float>(game_res_w) - pos;
				// left
				pVideo->Draw_Gradient( 0, 0, pos_end, static_cast<float>(game_res_h), 0.9f, &color, &black, DIR_HORIZONTAL, gradient_request );
			}
			// vertical
			else
			{
				pos -= 15 * pFramerate->m_speed_factor;
				pos_end = static_cast<float>(game_res_h) - pos;
				// top
				pVideo->Draw_Gradient( 0, 0, static_cast<float>(game_res_w), pos_end, 0.9f, &color, &black, DIR_VERTICAL, gradient_request );
			}

			gradient_request->m_render_count = 2;
			// add request
			pRenderer->Add( gradient_request );

			gradient_request = new cGradient_Request();

			// horizontal
			if( hor )
			{
				// right
				pVideo->Draw_Gradient( static_cast<float>(game_res_w) - pos_end, 0, pos_end, static_cast<float>(game_res_h), 0.9f, &color, &black, DIR_HORIZONTAL, gradient_request );
			}
			// vertical
			else
			{
				// down
				pVideo->Draw_Gradient( 0, static_cast<float>(game_res_h) - pos_end, static_cast<float>(game_res_w), pos_end, 0.9f, &color, &black, DIR_VERTICAL, gradient_request );
			}

			gradient_request->m_render_count = 2;
			// add request
			pRenderer->Add( gradient_request );

			// draw game
			Draw_Game();

			pVideo->Render();

			pFramerate->Update();
			// maximum fps
			Correct_Frame_Time( 100 );
		}
		break;
	}
	case EFFECT_OUT_BIG_ITEM:
	{
		float f = 0.1f;
		cGL_Surface *image = NULL;

		// item based on the camera x position
		if( pActive_Camera->m_x < 2000 )
		{
			image = pVideo->Get_Surface( "game/items/mushroom_red.png" );
		}
		else if( pActive_Camera->m_x < 5000 )
		{
			image = pVideo->Get_Surface( "game/items/fireplant.png" );
		}
		else if( pActive_Camera->m_x < 10000 )
		{
			image = pVideo->Get_Surface( "game/items/mushroom_green.png" );
		}
		else if( pActive_Camera->m_x < 20000 )
		{
			image = pVideo->Get_Surface( "game/items/star.png" );
		}
		else
		{
			image = pVideo->Get_Surface( "game/items/moon_1.png" );
		}

		Color color = white;

		while( f < 50 )
		{
			Draw_Game();

			f += 0.9f * pFramerate->m_speed_factor * speed * ( f / 7 );

			color = Color( static_cast<Uint8>( 255 - ( f * 4 ) ), 255 - static_cast<Uint8>( f * 4 ), 255 - static_cast<Uint8>( f * 4 ), 200 - static_cast<Uint8>( f * 4 ) );

			// ## item
			// create request
			cSurface_Request *request = new cSurface_Request();
			image->Blit( ( game_res_w * 0.5f ) - ( ( image->m_w * f ) / 2 ) , game_res_h * 0.5f - ( ( image->m_h * f ) / 2 ), 0.9f, request );

			request->m_blend_sfactor = GL_SRC_ALPHA;
			request->m_blend_dfactor = GL_ONE;

			request->m_color = color;

			// scale
			request->m_scale_x = f;
			request->m_scale_y = f;

			// add request
			pRenderer->Add( request );
			

			// ## additional black fadeout
			color = Color( 0, 0, 0, static_cast<Uint8>( 50 + ( f * 4 ) ) );

			// create request
			cRect_Request *rect_request = new cRect_Request();
			pVideo->Draw_Rect( NULL, 0.901f, &color, rect_request );

			// add request
			pRenderer->Add( rect_request );

			pVideo->Render();
			pFramerate->Update();
		}

		break;
	}
	case EFFECT_OUT_RANDOM_COLOR_BOOST:
	{
		unsigned int rand_color_num = ( rand() % 4 );

		Color rand_color;

		// red
		if( rand_color_num == 0 )
		{
			rand_color = Color( static_cast<Uint8>( 1 ), 20, 20, 4 );
		}
		// green
		else if( rand_color_num == 1 )
		{
			rand_color = Color( static_cast<Uint8>( 20 ), 1, 20, 4 );
		}
		// blue
		else if( rand_color_num == 2 )
		{
			rand_color = Color( static_cast<Uint8>( 20 ), 20, 1, 4 );
		}
		// yellow
		else
		{
			rand_color = Color( static_cast<Uint8>( 1 ), 1, 40, 4 );
		}

		// rect size
		float rect_size = 1.0f;

		while( rect_size < 200.0f )
		{
			rect_size += 4.0f * pFramerate->m_speed_factor;

			for( unsigned int g = 0; g < 50; g++ )
			{
				// create request
				cRect_Request *request = new cRect_Request();
				pVideo->Draw_Rect( Get_Random_Float( -rect_size * 0.5f, game_res_w - rect_size * 0.5f ), Get_Random_Float( -rect_size * 0.5f, game_res_h - rect_size * 0.5f ), rect_size, rect_size, 0.9f, &rand_color, request );

				request->m_render_count = 2;

				request->m_blend_sfactor = GL_SRC_ALPHA;
				request->m_blend_dfactor = GL_ONE_MINUS_SRC_COLOR;

				// add request
				pRenderer->Add( request );
			}

			pVideo->Render();
			pFramerate->Update();
		}
		break;
	}
	case EFFECT_OUT_BLACK_TILED_RECTS:
	{
		// grid settings
		const unsigned int tiles_num_hor = 8;
		const unsigned int tiles_num_ver = 6;
		const unsigned int tiles_num = tiles_num_hor * tiles_num_ver;

		// the grid
		float grid[tiles_num_ver][tiles_num_hor];

		// init grid
		for( unsigned int i = 0; i < tiles_num_ver; i++ )
		{
			for( unsigned int j = 0; j < tiles_num_hor; j++ )
			{
				grid[i][j] = 0.0f;
			}
		}
		
		unsigned int selected_tile_x = 0;
		unsigned int selected_tile_y = 0;

		unsigned int activated_tiles = 0;

		GL_rect dest( 0, 0, static_cast<float>(game_res_w) / tiles_num_hor, static_cast<float>(game_res_h) / tiles_num_ver );
		Color color = black;

		// update until the latest tile did fade in
		while( grid[selected_tile_y][selected_tile_x] < 60.0f )
		{
			// if not all activated
			if( activated_tiles < tiles_num )
			{
				// find an unused rect
				while( grid[selected_tile_y][selected_tile_x] > 0.1f )
				{
					unsigned int temp = rand() % tiles_num;

					selected_tile_y = temp / tiles_num_hor;
					selected_tile_x = temp % tiles_num_hor;
				}

				// activate it
				grid[selected_tile_y][selected_tile_x] = 0.2f;
				activated_tiles++;
			}
			
			// fade in and draw all activated tiles
			for( unsigned int x = 0; x < tiles_num_hor; x++ )
			{
				for( unsigned int y = 0; y < tiles_num_ver; y++ )
				{
					// not activated
					if( grid[y][x] < 0.1f )
					{
						continue;
					}

					// fade in
					if( grid[y][x] < 120.0f )
					{
						grid[y][x] += pFramerate->m_speed_factor;
						
						if( grid[y][x] > 120.0f )
						{
							grid[y][x] = 120.0f;
						}
					}

					// set position
					dest.m_x = x * dest.m_w;
					dest.m_y = y * dest.m_h;
					// set alpha
					color.alpha = static_cast<Uint8>(grid[y][x] * 0.4f);

					// create request
					cRect_Request *request = new cRect_Request();
					pVideo->Draw_Rect( &dest, 0.9f, &color, request );

					// rotation
					request->m_rot_z = grid[y][x] * 5.0f;

					// scale
					request->m_scale_x = 0.1f + (grid[y][x] * 0.02f);
					request->m_scale_y = request->m_scale_x;
					request->m_rect.m_x -= ( dest.m_w * 0.5f ) * ( request->m_scale_x - 1.0f );
					request->m_rect.m_y -= ( dest.m_h * 0.5f ) * ( request->m_scale_y - 1.0f );


					request->m_render_count = 2;
					// add request
					pRenderer->Add( request );
				}
			}

			pVideo->Render();
			pFramerate->Update();
			// correction needed
			Correct_Frame_Time( speedfactor_fps * 2 );
		}
		break;
	}
	case EFFECT_OUT_FIXED_COLORBOX:
	{
		Color start_color;

		const unsigned int rand_color = ( rand() % 2 );

		// green
		if( rand_color == 0 )
		{
			start_color = Color( static_cast<Uint8>(10), 55, 10, 250 );
		}
		// blue
		else
		{
			start_color = Color( static_cast<Uint8>(10), 10, 55, 250 );
		}

		Color color = start_color;
		float color_mod = 1.0f;

		// position
		float pos_x = 0;
		float pos_y = 0;
		// size
		float rect_size = 20;
		// rect used for grid drawing
		GL_rect rect;

		// animate until size reached the limit
		while( rect_size < 35 )
		{
			// add size
			rect_size += 0.3f * pFramerate->m_speed_factor;

			// change color modification
			if( color_mod > 0.0f )
			{
				color_mod -= 0.04f * pFramerate->m_speed_factor;

				if( color_mod < 0.0f )
				{
					color_mod = 0.0f;
				}

				// darken color
				color.red = static_cast<Uint8>(start_color.red * color_mod);
				color.green = static_cast<Uint8>(start_color.green * color_mod);
				color.blue = static_cast<Uint8>(start_color.blue * color_mod);
				color.alpha = static_cast<Uint8>(rect_size * 0.3f);
			}

			// continuous random position advance
			float random = Get_Random_Float( 2.0f, 3.0f );
			pos_x -= random;
			pos_y -= random + Get_Random_Float( 0.1f, 0.1f );

			// draw rects as a net
			// horizontal
			for( rect.m_x = pos_x; rect.m_x < game_res_w; rect.m_x += 20 + ( rect_size * color_mod ) )
			{
				// vertical
				for( rect.m_y = pos_y; rect.m_y < game_res_h; rect.m_y += 20 + ( rect_size * color_mod ) )
				{
					rect.m_w = Get_Random_Float( 1.0f, 0.2f + ( rect_size * 1.5f ) );
					rect.m_h = Get_Random_Float( 1.0f, 0.2f + ( rect_size * 1.5f ) );

					// create request
					cRect_Request *request = new cRect_Request();
					pVideo->Draw_Rect( &rect, 0.9f, &color, request );

					request->m_render_count = 2;

					// add request
					pRenderer->Add( request );
				}
			}

			Color rect_color;
			rect_color.red = static_cast<Uint8>(start_color.red * 0.1f * color_mod);
			rect_color.green = static_cast<Uint8>(start_color.green * 0.1f * color_mod);
			rect_color.blue = static_cast<Uint8>(start_color.blue * 0.1f * color_mod);
			rect_color.alpha = static_cast<Uint8>(rect_size * 3);
			// create request
			cRect_Request *request = new cRect_Request();
			pVideo->Draw_Rect( NULL, 0.9f, &rect_color, request );
			
			request->m_render_count = 2;

			request->m_blend_sfactor = GL_SRC_ALPHA;
			request->m_blend_dfactor = GL_ONE_MINUS_SRC_COLOR;

			// add request
			pRenderer->Add( request );

			pVideo->Render();
			pFramerate->Update();
			// correction needed
			Correct_Frame_Time( speedfactor_fps * 2 );
		}
		break;
	}
	default:
		break;  // be happy
	}
	
	pFramerate->Update();
}

void Draw_Effect_In( Effect_Fadein effect /* = EFFECT_IN_RANDOM */, float speed /* = 1 */ )
{
	// Clear render cache
	pRenderer->Clear( 1 );

	if( effect == EFFECT_IN_RANDOM )
	{
		effect = static_cast<Effect_Fadein>( ( rand() % (EFFECT_IN_AMOUNT - 1) ) + 1 );
	}

	switch( effect )
	{
	case EFFECT_IN_BLACK:
	{
		Color color = static_cast<Uint8>(0);

		for( float i = 1; i > 0; i -= ( speed / 30 ) * pFramerate->m_speed_factor )
		{
			color.alpha = static_cast<Uint8>( 255 * i );

			// create request
			cRect_Request *request = new cRect_Request();
			pVideo->Draw_Rect( NULL, 0.9f, &color, request );

			// add request
			pRenderer->Add( request );

			Draw_Game();

			pVideo->Render();

			pFramerate->Update();
			// maximum fps
			Correct_Frame_Time( 100 );
		}
		
		break;
	}
	default:
		break;  // be happy
	}
	
	pFramerate->Update();
}

void Loading_Screen_Init( void )
{
	if( CEGUI::WindowManager::getSingleton().isWindowPresent( "loading" ) )
	{
		printf( "Warning: Loading Screen already initialized." );
		return;
	}

	CEGUI::Window *guisheet = pGuiSystem->getGUISheet();

	// hide all windows
	for( unsigned int i = 0, gui_windows = guisheet->getChildCount(); i < gui_windows; i++ )
	{
		guisheet->getChildAtIdx( i )->hide();
	}

	// Create loading window
	CEGUI::Window *loading_window = CEGUI::WindowManager::getSingleton().loadWindowLayout( "loading.layout" );
	guisheet->addChildWindow( loading_window );

	// set info text
	CEGUI::Window *text_default = static_cast<CEGUI::Window *>(CEGUI::WindowManager::getSingleton().getWindow( "text_loading" ));
	text_default->setText( _("Loading") );
}

void Loading_Screen_Draw_Text( const std::string &str_info /* = "Loading" */ )
{
	// set info text
	CEGUI::Window *text_default = static_cast<CEGUI::Window *>(CEGUI::WindowManager::getSingleton().getWindow( "text_loading" ));
	if( !text_default )
	{
		printf( "Warning: Loading Screen not initialized." );
		return;
	}
	text_default->setText( reinterpret_cast<const CEGUI::utf8*>(str_info.c_str()) );

	Loading_Screen_Draw();
}

void Loading_Screen_Draw( void )
{
	// limit fps or vsync will slow down the loading
	if( !Is_Frame_Time( 60 ) )
	{
		pRenderer->Fake_Render();
		return;
	}

	// clear screen
	pVideo->Clear_Screen();
	pVideo->Draw_Rect( NULL, 0.00001f, &black );

	// Render
	pRenderer->Render();
	pGuiSystem->renderGUI();
	SDL_GL_SwapBuffers();
}

void Loading_Screen_Exit( void )
{
	CEGUI::Window *loading_window = CEGUI::WindowManager::getSingleton().getWindow( "loading" );

	// loading window is present
	if( loading_window )
	{
		CEGUI::Window *guisheet = pGuiSystem->getGUISheet();

		// delete loading window
		guisheet->removeChildWindow( loading_window );
		CEGUI::WindowManager::getSingleton().destroyWindow( loading_window );

		// show windows again
		// fixme : this should only show the hidden windows again
		for( unsigned int i = 0, gui_windows = guisheet->getChildCount(); i < gui_windows; i++ )
		{
			guisheet->getChildAtIdx( i )->show();
		}
	}
}

/* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */

cVideo *pVideo = NULL;

CEGUI::OpenGLRenderer *pGuiRenderer = NULL;
CEGUI::System *pGuiSystem = NULL;

SDL_Surface *screen = NULL;

/* *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** */

} // namespace SMC
