# This file is distributed under the same license as the Secret Maryo Chronicles package.
#
# Translation of Secret Maryo Chronicles to French
#
# Tester <joelekiffeur@yahoo.fr>, 2008.
# Dylan Aïssi <bob.dybian@gmail.com>, 2008.
msgid ""
msgstr ""
"Project-Id-Version: Secret Maryo Chronicles\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-09-15 09:30+0100\n"
"PO-Revision-Date: 2010-10-02 19:29+0100\n"
"Last-Translator: Arno <petit.loup.2911@gmail.com>\n"
"Language-Team: Français\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"X-Poedit-Language: French\n"
"X-Poedit-SourceCharset: utf-8\n"
"X-Poedit-KeywordsList: _;N_;UTF8_\n"
"X-Poedit-Basepath: ../../../../\n"
"X-Poedit-SearchPath-0: src\n"

#: src/audio/audio.cpp:706
msgid ""
"Music addon not detected.\n"
"You can download it from the Website."
msgstr ""
"Extension de musique non détectée.\n"
"Vous pouvez la télécharger sur le site web."

#: src/audio/random_sound.cpp:482
msgid "Filename"
msgstr "Nom du fichier"

#: src/audio/random_sound.cpp:482
msgid "Sound filename"
msgstr "Nom du fichier audio"

#: src/audio/random_sound.cpp:489
msgid "Continuous"
msgstr "Continu"

#: src/audio/random_sound.cpp:489
msgid "Check if the sound should be played continuously instead of randomly"
msgstr "Vérifie si le son doit être joué en permanence à la place d'une manière aléatoire"

#: src/audio/random_sound.cpp:496
msgid "Delay Minimum"
msgstr "Délai Minimum"

#: src/audio/random_sound.cpp:496
msgid "Minimal delay until played again"
msgstr "Délai minimal avant de rejouer"

#: src/audio/random_sound.cpp:504
#: src/audio/random_sound.cpp:520
msgid "Maximum"
msgstr "Maximum"

#: src/audio/random_sound.cpp:504
msgid "Maximal delay until played again"
msgstr "Délai maximal avant de rejouer"

#: src/audio/random_sound.cpp:512
msgid "Volume Minimum"
msgstr "Volume Minimum"

#: src/audio/random_sound.cpp:512
msgid "Minimal random volume for each play"
msgstr "Volume minimal aléatoire pour chaque lecture"

#: src/audio/random_sound.cpp:520
msgid "Maximal random volume for each play"
msgstr "Volume aléatoire maximal pour chaque lecture"

#: src/audio/random_sound.cpp:528
msgid "Volume Reduction Begin"
msgstr "Début de la Réduction du Volume"

#: src/audio/random_sound.cpp:528
msgid "Volume reduction begins gradually at this distance"
msgstr "La réduction du volume commence progressivement à cette distance"

#: src/audio/random_sound.cpp:536
msgid "End"
msgstr "Fin"

#: src/audio/random_sound.cpp:536
msgid "Volume reduction ends at this distance. Sound is not played beyond this."
msgstr "La réduction du volume se termine à cette distance. Le son n'est pas joué au-delà de celle-ci."

#: src/core/editor.cpp:343
msgid "Loading"
msgstr "Chargement"

#: src/core/editor.cpp:349
msgid "Editor enabled"
msgstr "Éditeur activé"

#: src/core/game_core.cpp:681
msgid "undefined"
msgstr "indéfini"

#: src/core/game_core.cpp:685
msgid "left"
msgstr "gauche"

#: src/core/game_core.cpp:689
msgid "right"
msgstr "droite"

#: src/core/game_core.cpp:693
msgid "up"
msgstr "haut"

#: src/core/game_core.cpp:697
msgid "down"
msgstr "bas"

#: src/core/game_core.cpp:701
msgid "top_left"
msgstr "haut_gauche"

#: src/core/game_core.cpp:705
msgid "top_right"
msgstr "haut_droite"

#: src/core/game_core.cpp:709
msgid "bottom_left"
msgstr "bas_gauche"

#: src/core/game_core.cpp:713
msgid "bottom_right"
msgstr "bas_droite"

#: src/core/game_core.cpp:717
msgid "left_top"
msgstr "gauche_haut"

#: src/core/game_core.cpp:721
msgid "left_bottom"
msgstr "gauche_bas"

#: src/core/game_core.cpp:725
msgid "right_top"
msgstr "droite_haut"

#: src/core/game_core.cpp:729
msgid "right_bottom"
msgstr "droite_bas"

#: src/core/game_core.cpp:733
msgid "horizontal"
msgstr "horizontal"

#: src/core/game_core.cpp:737
msgid "vertical"
msgstr "vertical"

#: src/core/game_core.cpp:741
msgid "all"
msgstr "tout"

#: src/core/game_core.cpp:745
msgid "first"
msgstr "premier"

#: src/core/game_core.cpp:749
msgid "last"
msgstr "dernier"

#: src/core/game_core.cpp:1065
msgid "default"
msgstr "défaut"

#: src/core/game_core.cpp:1069
msgid "white"
msgstr "blanc"

#: src/core/game_core.cpp:1073
msgid "black"
msgstr "noir"

#: src/core/game_core.cpp:1077
msgid "red"
msgstr "rouge"

#: src/core/game_core.cpp:1081
msgid "orange"
msgstr "orange"

#: src/core/game_core.cpp:1085
msgid "yellow"
msgstr "jaune"

#: src/core/game_core.cpp:1089
msgid "green"
msgstr "vert"

#: src/core/game_core.cpp:1093
msgid "blue"
msgstr "bleu"

#: src/core/game_core.cpp:1097
msgid "brown"
msgstr "marron"

#: src/core/game_core.cpp:1101
msgid "grey"
msgstr "gris"

#: src/core/game_core.cpp:1274
msgid "Loading Images"
msgstr "Chargement des Images"

#: src/core/game_core.cpp:1421
msgid "Loading Sounds"
msgstr "Chargement des Sons"

#: src/core/main.cpp:860
msgid "Loading Level failed : "
msgstr "Échec du chargement du Niveau : "

#: src/enemies/eato.cpp:336
#: src/enemies/flyon.cpp:673
#: src/enemies/furball.cpp:863
#: src/enemies/gee.cpp:670
#: src/enemies/krush.cpp:452
#: src/enemies/rokko.cpp:608
#: src/enemies/spikeball.cpp:632
#: src/enemies/thromp.cpp:780
#: src/enemies/turtle.cpp:1022
#: src/enemies/bosses/turtle_boss.cpp:1140
msgid "Direction"
msgstr "Direction"

#: src/enemies/eato.cpp:352
#: src/enemies/flyon.cpp:685
#: src/enemies/thromp.cpp:792
msgid "Image directory"
msgstr "Répertoire des images"

#: src/enemies/eato.cpp:352
#: src/enemies/flyon.cpp:685
#: src/enemies/thromp.cpp:792
msgid "Directory containing the images"
msgstr "Répertoire contenant les images"

#: src/enemies/flyon.cpp:673
#: src/enemies/rokko.cpp:608
#: src/enemies/thromp.cpp:780
msgid "Direction it moves into."
msgstr "Direction qui ce déplace dedans."

#: src/enemies/flyon.cpp:692
#: src/enemies/gee.cpp:680
#: src/enemies/thromp.cpp:799
msgid "Distance"
msgstr "Distance"

#: src/enemies/flyon.cpp:692
msgid "Movable Distance into its direction"
msgstr "Distance de Déplacement dans sa direction"

#: src/enemies/flyon.cpp:700
#: src/enemies/rokko.cpp:620
#: src/enemies/static.cpp:387
#: src/enemies/thromp.cpp:807
msgid "Speed"
msgstr "Vitesse"

#: src/enemies/flyon.cpp:700
msgid "Initial speed when jumping out"
msgstr "Vitesse initiale lors d'un saut"

#: src/enemies/furball.cpp:863
#: src/enemies/gee.cpp:670
#: src/enemies/krush.cpp:452
#: src/enemies/spikeball.cpp:632
#: src/enemies/turtle.cpp:1022
#: src/enemies/bosses/turtle_boss.cpp:1140
msgid "Starting direction."
msgstr "Direction de départ."

#: src/enemies/furball.cpp:875
#: src/enemies/bosses/turtle_boss.cpp:1158
msgid "Downgrades"
msgstr "Régressions"

#: src/enemies/furball.cpp:875
#: src/enemies/bosses/turtle_boss.cpp:1158
msgid "Downgrades until death"
msgstr "Régressions avant la mort"

#: src/enemies/furball.cpp:883
#: src/enemies/bosses/turtle_boss.cpp:1174
msgid "End Level"
msgstr "Finir Niveau"

#: src/enemies/furball.cpp:883
#: src/enemies/bosses/turtle_boss.cpp:1174
msgid "End the level if it is killed."
msgstr "Finir le niveau si il est tué."

#: src/enemies/furball.cpp:885
#: src/enemies/furball.cpp:890
#: src/enemies/furball.cpp:908
#: src/enemies/gee.cpp:690
#: src/enemies/gee.cpp:695
#: src/enemies/gee.cpp:749
#: src/enemies/static.cpp:397
#: src/enemies/static.cpp:402
#: src/enemies/static.cpp:468
#: src/enemies/bosses/turtle_boss.cpp:1176
#: src/enemies/bosses/turtle_boss.cpp:1181
#: src/enemies/bosses/turtle_boss.cpp:1238
msgid "Enabled"
msgstr "Activé"

#: src/enemies/furball.cpp:886
#: src/enemies/furball.cpp:894
#: src/enemies/gee.cpp:691
#: src/enemies/gee.cpp:699
#: src/enemies/static.cpp:398
#: src/enemies/static.cpp:406
#: src/enemies/bosses/turtle_boss.cpp:1177
#: src/enemies/bosses/turtle_boss.cpp:1185
msgid "Disabled"
msgstr "Désactivé"

#: src/enemies/gee.cpp:680
msgid "Movable distance"
msgstr "Distance de déplacement"

#: src/enemies/gee.cpp:688
msgid "Always fly"
msgstr "Vol permanent"

#: src/enemies/gee.cpp:688
msgid "Move without stopping at the fly distance"
msgstr "Bouge sans s'arrêter sur la distance de vol"

#: src/enemies/gee.cpp:706
msgid "Wait time"
msgstr "Temps d'attente"

#: src/enemies/gee.cpp:706
msgid "Time to wait until moving again after a stop"
msgstr "Temps d'attente avant un nouveau mouvement après un arrêt"

#: src/enemies/gee.cpp:714
msgid "Fly distance"
msgstr "Distance de vol"

#: src/enemies/gee.cpp:714
msgid "The distance to move each time"
msgstr "La distance de déplacement à chaque fois"

#: src/enemies/rokko.cpp:620
#: src/enemies/thromp.cpp:807
msgid "Speed when activated"
msgstr "Accélère lorsqu'activé"

#: src/enemies/static.cpp:365
msgid "Image"
msgstr "Image"

#: src/enemies/static.cpp:365
msgid "Image filename"
msgstr "Nom du fichier de l'image"

#: src/enemies/static.cpp:372
msgid "Rotation Speed"
msgstr "Vitesse de Rotation"

#: src/enemies/static.cpp:380
msgid "Path Identifier"
msgstr "Identifier le chemin"

#: src/enemies/static.cpp:380
msgid "Name of the Path to move along."
msgstr "Nom du Chemin à déplacer."

#: src/enemies/static.cpp:387
msgid "Maximum speed"
msgstr "Vitesse maximale"

#: src/enemies/static.cpp:395
msgid "Fire Resistant"
msgstr "Résistance Au Feu"

#: src/enemies/static.cpp:395
msgid "If it is resistant against fire"
msgstr "Si il est résistant contre le feu"

#: src/enemies/static.cpp:413
msgid "Ice Resistance"
msgstr "Résistance A La Glace"

#: src/enemies/static.cpp:413
msgid "Resistance against Ice (0.0-1.0)"
msgstr "Résistance contre la Glace (0.0-1.0)"

#: src/enemies/thromp.cpp:799
msgid "Detection distance into its direction"
msgstr "Distance de détection dans sa direction"

#: src/enemies/bosses/turtle_boss.cpp:1150
msgid "Hits"
msgstr "Blessures"

#: src/enemies/bosses/turtle_boss.cpp:1150
msgid "Hits until a downgrade"
msgstr "Blessures précédant une régression"

#: src/enemies/bosses/turtle_boss.cpp:1166
msgid "Shell Time"
msgstr "Durée de la Carapace"

#: src/enemies/bosses/turtle_boss.cpp:1166
msgid "Time running as shell to rise again"
msgstr "Temps entre le déplacement à carapace et la remise à la marche"

#: src/enemies/bosses/turtle_boss.cpp:1252
msgid "Turtle Boss"
msgstr "Chef Tortue"

#: src/gui/hud.cpp:424
#, c-format
msgid "Points %08d"
msgstr "Points %08d"

#: src/gui/hud.cpp:578
msgid "Lives : "
msgstr "Vies : "

#: src/gui/hud.cpp:642
#, c-format
msgid "Time %02d:%02d"
msgstr "Temps %02d:%02d"

#: src/gui/hud.cpp:898
msgid "Level"
msgstr "Niveau"

#: src/gui/hud.cpp:899
msgid "Player"
msgstr "Joueur"

#: src/gui/hud.cpp:988
msgid "FPS : best "
msgstr "FPS : meilleur"

#: src/gui/hud.cpp:988
msgid ", worst "
msgstr ", minimal"

#: src/gui/hud.cpp:988
msgid ", current "
msgstr ", actuel"

#: src/gui/hud.cpp:990
msgid "average "
msgstr "médian"

#: src/gui/hud.cpp:992
msgid "Speed factor "
msgstr "Facteur de Vitesse"

#: src/gui/hud.cpp:1028
msgid "Camera : X "
msgstr "Caméra : X "

#: src/gui/hud.cpp:1034
msgid "Name : "
msgstr "Nom : "

#: src/gui/hud.cpp:1045
msgid "Objects : "
msgstr "Objets : "

#: src/gui/hud.cpp:1053
msgid "Passive : "
msgstr "Passif : "

#: src/gui/hud.cpp:1061
msgid "Massive : "
msgstr "Massif : "

#: src/gui/hud.cpp:1069
msgid "Enemy : "
msgstr "Ennemi : "

#: src/gui/hud.cpp:1077
msgid "Active : "
msgstr "Actif : "

#: src/gui/hud.cpp:1094
msgid "Halfmassive : "
msgstr "Semi-massif : "

#: src/gui/hud.cpp:1111
msgid "Moving Platform : "
msgstr "Plate-forme en Mouvement : "

#: src/gui/hud.cpp:1133
msgid "Goldbox : "
msgstr "Boîte à Pièce d'Or : "

#: src/gui/hud.cpp:1155
msgid "Bonusbox : "
msgstr "Boîte à Bonus : "

#: src/gui/hud.cpp:1161
msgid "Other : "
msgstr "Autre : "

#: src/gui/hud.cpp:1173
msgid "Velocity X "
msgstr "Vitesse X "

#: src/gui/hud.cpp:1176
msgid "Moving State "
msgstr "État du mouvement "

#: src/gui/hud.cpp:1184
msgid "Ground "
msgstr "Sol "

#: src/gui/hud.cpp:1189
msgid "Game Mode : "
msgstr "Mode de jeu : "

#: src/gui/hud.cpp:1226
msgid "Draw"
msgstr "Dessin"

#: src/gui/hud.cpp:1230
#: src/gui/hud.cpp:1269
msgid "World : "
msgstr "Monde : "

#: src/gui/hud.cpp:1239
#: src/gui/hud.cpp:1282
msgid "Menu : "
msgstr "Menu : "

#: src/gui/hud.cpp:1248
#: src/gui/hud.cpp:1295
msgid "Level Settings : "
msgstr "Configuration du niveau : "

#: src/gui/hud.cpp:1257
msgid "Level Layer 1 : "
msgstr "Calque 1 du niveau : "

#: src/gui/hud.cpp:1258
msgid "Level Player : "
msgstr "Niveau du Joueur : "

#: src/gui/hud.cpp:1259
msgid "Level Layer 2 : "
msgstr "Calque 2 du niveau : "

#: src/gui/hud.cpp:1260
msgid "Level Hud : "
msgstr "Hud du niveeau : "

#: src/gui/hud.cpp:1261
msgid "Level Editor : "
msgstr "Éditeur de niveau : "

#: src/gui/hud.cpp:1263
msgid "Mouse : "
msgstr "Souris : "

#: src/gui/hud.cpp:1265
msgid "Update"
msgstr "Mise à jour"

#: src/gui/hud.cpp:1308
msgid "process input : "
msgstr "processus d'entrée : "

#: src/gui/hud.cpp:1309
msgid "level : "
msgstr "niveau : "

#: src/gui/hud.cpp:1310
msgid "level editor : "
msgstr "éditeur de niveau : "

#: src/gui/hud.cpp:1311
msgid "hud : "
msgstr "hud : "

#: src/gui/hud.cpp:1312
msgid "player : "
msgstr "joueur : "

#: src/gui/hud.cpp:1313
msgid "player collisions : "
msgstr "collisions du joueur : "

#: src/gui/hud.cpp:1314
msgid "level late : "
msgstr "niveau tard : "

#: src/gui/hud.cpp:1315
msgid "level collisions : "
msgstr "niveau collisions : "

#: src/gui/hud.cpp:1316
msgid "camera : "
msgstr "caméra : "

#: src/gui/hud.cpp:1320
msgid "Render"
msgstr "Rendu"

#: src/gui/hud.cpp:1321
msgid "Game : "
msgstr "Jeu : "

#: src/gui/hud.cpp:1322
msgid "Gui : "
msgstr "Gui : "

#: src/gui/hud.cpp:1323
msgid "Buffer : "
msgstr "Tampon : "

#: src/gui/menu_data.cpp:188
msgid "Credits"
msgstr "Crédits"

#: src/gui/menu_data.cpp:237
msgid "Version "
msgstr "Version "

#: src/gui/menu_data.cpp:559
msgid ""
"This will reset your current progress.\n"
"Continue ?"
msgstr ""
"Cela réinitialisera votre progression actuelle.\n"
"Continuer ?"

#: src/gui/menu_data.cpp:569
msgid "Couldn't load overworld "
msgstr "Impossible de charger le monde "

#: src/gui/menu_data.cpp:587
msgid "Couldn't load level "
msgstr "Impossible de charger le niveau "

#: src/gui/menu_data.cpp:903
msgid "Delete "
msgstr "Supprimer"

#: src/gui/menu_data.cpp:983
#: src/gui/menu_data.cpp:2849
#: src/gui/menu_data.cpp:3074
msgid "Back"
msgstr "Retour"

#: src/gui/menu_data.cpp:1094
msgid "Always Run"
msgstr "Toujours en Fonction"

#: src/gui/menu_data.cpp:1098
#: src/gui/menu_data.cpp:1107
#: src/gui/menu_data.cpp:1207
#: src/gui/menu_data.cpp:1216
#: src/gui/menu_data.cpp:1240
#: src/gui/menu_data.cpp:1249
#: src/gui/menu_data.cpp:1290
#: src/gui/menu_data.cpp:1358
#: src/gui/menu_data.cpp:1377
#: src/gui/menu_data.cpp:1399
#: src/gui/menu_data.cpp:1476
#: src/gui/menu_data.cpp:1503
#: src/gui/menu_data.cpp:1654
#: src/gui/menu_data.cpp:1663
#: src/gui/menu_data.cpp:1678
#: src/gui/menu_data.cpp:1687
#: src/gui/menu_data.cpp:1792
#: src/gui/menu_data.cpp:1806
#: src/gui/menu_data.cpp:1878
#: src/gui/menu_data.cpp:1895
#: src/gui/menu_data.cpp:1943
#: src/gui/menu_data.cpp:1953
#: src/gui/menu_data.cpp:2065
#: src/gui/menu_data.cpp:2074
#: src/gui/menu_data.cpp:2098
#: src/gui/menu_data.cpp:2107
#: src/gui/menu_data.cpp:2177
#: src/gui/menu_data.cpp:2191
#: src/gui/menu_data.cpp:2233
#: src/gui/menu_data.cpp:2265
#: src/gui/menu_data.cpp:2405
#: src/gui/menu_data.cpp:2414
#: src/gui/menu_data.cpp:2721
#: src/gui/menu_data.cpp:2756
msgid "On"
msgstr "Activé"

#: src/gui/menu_data.cpp:1101
#: src/gui/menu_data.cpp:1111
#: src/gui/menu_data.cpp:1210
#: src/gui/menu_data.cpp:1220
#: src/gui/menu_data.cpp:1243
#: src/gui/menu_data.cpp:1253
#: src/gui/menu_data.cpp:1294
#: src/gui/menu_data.cpp:1362
#: src/gui/menu_data.cpp:1381
#: src/gui/menu_data.cpp:1657
#: src/gui/menu_data.cpp:1667
#: src/gui/menu_data.cpp:1681
#: src/gui/menu_data.cpp:1691
#: src/gui/menu_data.cpp:1796
#: src/gui/menu_data.cpp:1810
#: src/gui/menu_data.cpp:1947
#: src/gui/menu_data.cpp:1957
#: src/gui/menu_data.cpp:2068
#: src/gui/menu_data.cpp:2078
#: src/gui/menu_data.cpp:2101
#: src/gui/menu_data.cpp:2111
#: src/gui/menu_data.cpp:2181
#: src/gui/menu_data.cpp:2195
#: src/gui/menu_data.cpp:2408
#: src/gui/menu_data.cpp:2418
#: src/gui/menu_data.cpp:2725
msgid "Off"
msgstr "Désactivé"

#: src/gui/menu_data.cpp:1118
msgid "Camera Hor Speed"
msgstr "Caméra Vitesse Horizontale"

#: src/gui/menu_data.cpp:1127
msgid "Camera Ver Speed"
msgstr "Caméra Vitesse Vertical"

#: src/gui/menu_data.cpp:1136
msgid "Language"
msgstr "Langue"

#: src/gui/menu_data.cpp:1181
msgid "Menu Level"
msgstr "Menu Niveau"

#: src/gui/menu_data.cpp:1198
#: src/gui/menu_data.cpp:1261
#: src/gui/menu_data.cpp:1715
#: src/gui/menu_data.cpp:2126
#: src/gui/menu_data.cpp:2353
#: src/gui/menu_data.cpp:2454
msgid "Reset"
msgstr "Réinitialiser"

#: src/gui/menu_data.cpp:1203
msgid "Show images"
msgstr "Afficher images"

#: src/gui/menu_data.cpp:1227
msgid "Item image size"
msgstr "Taille de l'image de l'objet"

#: src/gui/menu_data.cpp:1236
msgid "Auto-Hide Mouse"
msgstr "Cache-Automatique de la souris"

#: src/gui/menu_data.cpp:1575
msgid "Resolution"
msgstr "Résolution"

#: src/gui/menu_data.cpp:1633
msgid "Bpp"
msgstr "Bpp"

#: src/gui/menu_data.cpp:1650
msgid "Fullscreen"
msgstr "Plein écran"

#: src/gui/menu_data.cpp:1674
msgid "VSync"
msgstr "Synchronisation Verticale"

#: src/gui/menu_data.cpp:1698
msgid "Geometry Quality"
msgstr "Qualité de la géométrie"

#: src/gui/menu_data.cpp:1706
msgid "Texture Quality"
msgstr "Qualité de texture"

#: src/gui/menu_data.cpp:1720
msgid "Apply"
msgstr "Appliquer"

#: src/gui/menu_data.cpp:1725
msgid "Recreate Cache"
msgstr "Recréez le Cache"

#: src/gui/menu_data.cpp:1973
msgid "Reinitialization"
msgstr "Réinitialisation"

#: src/gui/menu_data.cpp:2037
msgid "Hertz (Hz)"
msgstr "Hertz (Hz)"

#: src/gui/menu_data.cpp:2038
msgid "You should only change the value if the audio is scratchy."
msgstr "Vous devriez seulement changer la valeur si l'acoustique est stridente."

#: src/gui/menu_data.cpp:2060
msgid "Music"
msgstr "Musique"

#: src/gui/menu_data.cpp:2061
msgid "Enable to play music. You need to have the Music Addon installed."
msgstr "Pour activer la musique. Vous devez avoir l'Extension de Musique installé."

#: src/gui/menu_data.cpp:2085
msgid "Set the Music Volume."
msgstr "Configurer le Volume de la Musique."

#: src/gui/menu_data.cpp:2093
msgid "Sound"
msgstr "Son"

#: src/gui/menu_data.cpp:2094
msgid "Enable to play Sounds."
msgstr "Activer pour jouer les Sons."

#: src/gui/menu_data.cpp:2118
msgid "Set the Sound Volume."
msgstr "Configurer le Volume du Son."

#: src/gui/menu_data.cpp:2215
msgid "Reloading"
msgstr "Rechargement"

#: src/gui/menu_data.cpp:2332
#: src/gui/menu_data.cpp:2441
msgid "Shortcuts"
msgstr "Raccourcis"

#: src/gui/menu_data.cpp:2336
#: src/gui/menu_data.cpp:2445
msgid "Name"
msgstr "Nom"

#: src/gui/menu_data.cpp:2337
msgid "Key"
msgstr "Touche"

#: src/gui/menu_data.cpp:2344
msgid "Scroll Speed"
msgstr "Vitesse du Scroll"

#: src/gui/menu_data.cpp:2357
msgid "Analog Jump"
msgstr "Saut Analogique"

#: src/gui/menu_data.cpp:2363
msgid "Joystick"
msgstr "Manette De Jeu"

#: src/gui/menu_data.cpp:2370
#: src/gui/menu_data.cpp:2737
msgid "None"
msgstr "Aucun"

#: src/gui/menu_data.cpp:2425
msgid "Axis Hor"
msgstr "Axe Horizontal"

#: src/gui/menu_data.cpp:2433
msgid "Ver"
msgstr "Ver"

#: src/gui/menu_data.cpp:2446
msgid "Button"
msgstr "Bouton"

#: src/gui/menu_data.cpp:2508
msgid "Up"
msgstr "Haut"

#: src/gui/menu_data.cpp:2509
msgid "Down"
msgstr "Bas"

#: src/gui/menu_data.cpp:2510
msgid "Left"
msgstr "Gauche"

#: src/gui/menu_data.cpp:2511
msgid "Right"
msgstr "Droite"

#: src/gui/menu_data.cpp:2514
msgid "Jump"
msgstr "Sauter"

#: src/gui/menu_data.cpp:2515
msgid "Shoot"
msgstr "Tirer"

#: src/gui/menu_data.cpp:2516
msgid "Action"
msgstr "Action"

#: src/gui/menu_data.cpp:2521
msgid "Item"
msgstr "Objet"

#: src/gui/menu_data.cpp:2522
msgid "Exit"
msgstr "Sortir"

#: src/gui/menu_data.cpp:2565
msgid "Press a key"
msgstr "Appuyez sur une touche"

#: src/gui/menu_data.cpp:2569
msgid "Press a button"
msgstr "Appuyez sur un bouton"

#: src/gui/menu_data.cpp:2572
msgid " for "
msgstr " pour "

#: src/gui/menu_data.cpp:2572
msgid ". Press ESC to cancel."
msgstr ". Appuyez sur Échap pour annuler."

#: src/gui/menu_data.cpp:2701
msgid "Enabled : "
msgstr "Activé :"

#: src/gui/menu_data.cpp:3007
msgid ""
"3000 Points needed for saving in a level.\n"
"Saving on the Overworld is free."
msgstr ""
"3000 Points sont nécessaires pour enregistrer une partie dans un niveau.\n"
"L'enregistrement sur la carte du monde est gratuite."

#: src/gui/menu_data.cpp:3026
msgid "No Description"
msgstr "Aucune Description"

#: src/gui/menu_data.cpp:3030
msgid "Enter Description"
msgstr "Entrez une Description"

#: src/input/mouse.cpp:1364
#: src/input/mouse.cpp:1390
msgid "Halfmassive - "
msgstr "Semi-massif - "

#: src/input/mouse.cpp:1368
msgid "Massive - "
msgstr "Massif - "

#: src/input/mouse.cpp:1379
msgid "Front Passive - "
msgstr "Passif en avant-plan - "

#: src/input/mouse.cpp:1383
msgid "Passive - "
msgstr "Passif - "

#: src/input/mouse.cpp:1394
msgid "Climbable - "
msgstr "Grimpable - "

#: src/input/mouse.cpp:1437
msgid "  Editor Z : "
msgstr "  Éditeur Z : "

#: src/level/level.cpp:317
msgid "Couldn't save level "
msgstr "Impossible d'enregistrer le niveau"

#: src/level/level.cpp:394
#: src/level/level_editor.cpp:361
msgid "Level "
msgstr "Niveau "

#: src/level/level.cpp:394
msgid " saved"
msgstr " sauvegardé"

#: src/level/level_editor.cpp:113
msgid "Level Editor disabled"
msgstr "Éditeur de niveau désactivé"

#: src/level/level_editor.cpp:346
msgid "Create a new Level"
msgstr "Créer un nouveau Niveau"

#: src/level/level_editor.cpp:356
msgid "Created "
msgstr "Créé "

#: src/level/level_editor.cpp:361
msgid " already exists"
msgstr " existe déjà"

#: src/level/level_editor.cpp:374
msgid "Load a Level"
msgstr "Charger un niveau"

#: src/level/level_editor.cpp:389
msgid "Loaded "
msgstr "Chargé"

#: src/level/level_editor.cpp:410
msgid "Save "
msgstr "Enregistrer"

#: src/level/level_editor.cpp:420
msgid "Save Level as"
msgstr "Enregistrer sous"

#: src/level/level_editor.cpp:420
msgid "New name"
msgstr "Nouveau nom"

#: src/level/level_editor.cpp:441
msgid "Delete and Unload "
msgstr "Supprimer et décharger"

#: src/level/level_editor.cpp:455
msgid "Reload Level ?"
msgstr "Recharger le niveau ?"

#: src/level/level_editor.cpp:470
msgid "Clear Level ?"
msgstr "Effacer le niveau ?"

#: src/objects/bonusbox.cpp:244
msgid "Box Goldpiece Yellow"
msgstr "Boîte à Pièce(s) d'Or Jaune"

#: src/objects/bonusbox.cpp:249
msgid "Box Goldpiece Red"
msgstr "Boîte à Pièce(s) d'Or Rouge"

#: src/objects/bonusbox.cpp:470
msgid "Animation"
msgstr "Animation"

#: src/objects/bonusbox.cpp:470
msgid "Use the Power animation if the box has a good or needed item for this level"
msgstr "Utiliser l'animation du Power Up si la boîte a un bon objet ou si l'objet est nécessaire pour ce niveau"

#: src/objects/bonusbox.cpp:482
msgid "The item that gets spawned"
msgstr "L'objet qui apparaîtra"

#: src/objects/bonusbox.cpp:484
#: src/objects/bonusbox.cpp:533
msgid "Empty"
msgstr "Vide"

#: src/objects/bonusbox.cpp:485
#: src/objects/bonusbox.cpp:529
#: src/objects/bonusbox.cpp:647
msgid "Random"
msgstr "Aléatoire"

#: src/objects/bonusbox.cpp:486
#: src/objects/bonusbox.cpp:497
#: src/objects/bonusbox.cpp:615
msgid "Mushroom"
msgstr "Champignon"

#: src/objects/bonusbox.cpp:487
#: src/objects/bonusbox.cpp:501
#: src/objects/bonusbox.cpp:619
msgid "Fireplant"
msgstr "Plante de Feu"

#: src/objects/bonusbox.cpp:488
#: src/objects/bonusbox.cpp:505
#: src/objects/bonusbox.cpp:623
msgid "Mushroom Blue"
msgstr "Champignon Bleu"

#: src/objects/bonusbox.cpp:489
#: src/objects/bonusbox.cpp:509
#: src/objects/bonusbox.cpp:627
msgid "Mushroom Ghost"
msgstr "Champignon Fantôme"

#: src/objects/bonusbox.cpp:490
#: src/objects/bonusbox.cpp:513
#: src/objects/bonusbox.cpp:631
msgid "Mushroom 1-UP"
msgstr "Champignon 1 Vie"

#: src/objects/bonusbox.cpp:491
#: src/objects/bonusbox.cpp:517
#: src/objects/bonusbox.cpp:635
msgid "Star"
msgstr "Étoile"

#: src/objects/bonusbox.cpp:492
#: src/objects/bonusbox.cpp:521
#: src/objects/bonusbox.cpp:639
#: src/objects/goldpiece.cpp:196
msgid "Goldpiece"
msgstr "Pièce d'Or"

#: src/objects/bonusbox.cpp:493
#: src/objects/bonusbox.cpp:525
#: src/objects/bonusbox.cpp:643
msgid "Mushroom Poison"
msgstr "Champignon Vénéneux"

#: src/objects/bonusbox.cpp:540
msgid "Force item"
msgstr "Forcer l'objet"

#: src/objects/bonusbox.cpp:540
msgid "Force best available item when activated"
msgstr "Force le meilleur objet possible quand l'option est activée"

#: src/objects/bonusbox.cpp:558
msgid "Gold color"
msgstr "Couleur Or"

#: src/objects/bonusbox.cpp:558
msgid "Gold color if the item is a goldpiece"
msgstr "Couleur Or si l'objet est une Pièce d'Or"

#: src/objects/box.cpp:770
msgid "Useable Count"
msgstr "Nombre d'utilisable"

#: src/objects/box.cpp:778
msgid "Invisible"
msgstr "Invisible"

#: src/objects/box.cpp:778
msgid ""
"Massive is invisible until activated.\n"
"Ghost is only visible and activateable if in ghost mode.\n"
"Semi Massive is like Massive but only touchable in the activation direction."
msgstr ""
"Massif est invisible jusqu'à ce qu'il soit activé.\n"
"Fantôme n'est visible et activé qu'en mode fantôme.\n"
"Semi-Massif est comme Massif mais seulement atteignable dans la direction d'activation."

#: src/objects/box.cpp:781
#: src/objects/box.cpp:787
#: src/objects/box.cpp:826
msgid "Massive"
msgstr "Massif"

#: src/objects/box.cpp:782
#: src/objects/box.cpp:791
#: src/objects/box.cpp:830
msgid "Ghost"
msgstr "Fantôme"

#: src/objects/box.cpp:783
#: src/objects/box.cpp:795
#: src/objects/box.cpp:834
msgid "Semi Massive"
msgstr "Semi-Massif"

#: src/objects/box.cpp:850
msgid "Box Empty"
msgstr "Boîte Vide"

#: src/objects/box.cpp:854
msgid "Box Random"
msgstr "Boîte Aléatoire"

#: src/objects/box.cpp:858
msgid "Spinbox"
msgstr "Boîte rotative"

#: src/objects/box.cpp:862
msgid "Textbox"
msgstr "Boîte à Texte"

#: src/objects/box.cpp:866
msgid "Box Mushroom"
msgstr "Boîte Champignon"

#: src/objects/box.cpp:870
msgid "Box Mushroom - Fireplant"
msgstr "Boîte Champignon - Plante de Feu"

#: src/objects/box.cpp:874
msgid "Box Mushroom - Blue Mushroom"
msgstr "Boîte Champignon - Champignon Bleu"

#: src/objects/box.cpp:878
msgid "Box Mushroom - Ghost Mushroom"
msgstr "Boîte Champignon - Champignon Fantôme "

#: src/objects/box.cpp:882
msgid "Box 1-UP"
msgstr "Boîte 1 Vie"

#: src/objects/box.cpp:886
msgid "Box Star"
msgstr "Boîte Étoile"

#: src/objects/box.cpp:890
msgid "Box Goldpiece"
msgstr "Boîte Pièce(s) d'Or"

#: src/objects/box.cpp:894
msgid "Box Mushroom Poison"
msgstr "Boîte Champignon Vénéneux"

#: src/objects/box.cpp:898
msgid "Box Unknown Item Type"
msgstr "Boîte Objet De Type Inconnu"

#: src/objects/box.cpp:903
msgid "Invisible "
msgstr "Invisible"

#: src/objects/box.cpp:907
msgid "Ghost "
msgstr "Fantôme "

#: src/objects/box.cpp:911
msgid "Invisible Semi Massive "
msgstr "Invisible Semi Massif "

#: src/objects/enemystopper.cpp:58
msgid "Enemystopper"
msgstr "Stoppeur d'ennemis"

#: src/objects/goldpiece.cpp:146
msgid "Red Falling Goldpiece"
msgstr "Pièce d'Or Rouge Tombante"

#: src/objects/goldpiece.cpp:162
msgid "Falling Goldpiece"
msgstr "Pièce d'Or Tombante"

#: src/objects/goldpiece.cpp:180
msgid "Red Goldpiece"
msgstr "Pièce d'Or Rouge"

#: src/objects/level_entry.cpp:144
msgid "Level Entry"
msgstr "Entrée du niveau"

#: src/objects/level_entry.cpp:148
msgid " Beam"
msgstr "Passerelle"

#: src/objects/level_entry.cpp:152
msgid " Warp"
msgstr "Tunnel"

#: src/objects/level_entry.cpp:422
msgid "The direction to come out"
msgstr "La direction pour sortir"

#: src/objects/level_entry.cpp:435
msgid "Name for identification"
msgstr "Nom d'identification"

#: src/objects/level_exit.cpp:183
msgid "Level Exit"
msgstr "Sortie du niveau"

#: src/objects/level_exit.cpp:479
msgid "Direction to move in"
msgstr "Direction de déplacement"

#: src/objects/level_exit.cpp:492
msgid "Motion"
msgstr "Mouvement"

#: src/objects/level_exit.cpp:492
msgid "Camera Motion"
msgstr "Mouvement de Caméra"

#: src/objects/level_exit.cpp:520
msgid "Destination Level"
msgstr "Niveau de destination"

#: src/objects/level_exit.cpp:520
msgid "Name of the level that should be entered. If empty uses the current level."
msgstr "Nom du niveau devant être indiqué. Si vide utilise le niveau actuel."

#: src/objects/level_exit.cpp:527
msgid "Destination Entry"
msgstr "Entrée de destination"

#: src/objects/level_exit.cpp:527
msgid "Name of the Entry in the destination level. If empty the entry point is the player start position."
msgstr "Nom de l'entrée dans le niveau de destination. Si vide, le point d'entrée sera la position de départ du joueur."

#: src/objects/level_exit.cpp:534
msgid "Name of the Path to use for the camera movement."
msgstr "Nom du chemin à employer pour le mouvement de caméra."

#: src/objects/moving_platform.cpp:1078
#: src/objects/path.cpp:734
msgid "Move Type"
msgstr "Type De Déplacement"

#: src/objects/moving_platform.cpp:1078
msgid "Movement type."
msgstr "Type de mouvement."

#: src/objects/moving_platform.cpp:1125
msgid "Movable distance into its direction if type is line or radius if circle."
msgstr "Distance déplacable dans cette direction si le type est une ligne ou radius si cercle."

#: src/objects/moving_platform.cpp:1141
msgid "Touch time"
msgstr "Temps de contact"

#: src/objects/moving_platform.cpp:1141
msgid "Time when touched until shaking starts"
msgstr "Temps avant que les tremblements ne commencent lors d'un contact"

#: src/objects/moving_platform.cpp:1149
msgid "Shake time"
msgstr "Temps des tremblements"

#: src/objects/moving_platform.cpp:1149
msgid "Time it's shaking until falling"
msgstr "Durée des tremblements avant la chute"

#: src/objects/moving_platform.cpp:1157
msgid "Touch move time"
msgstr "Toucher passe le temps"

#: src/objects/moving_platform.cpp:1157
msgid "If set does not move until this time has elapsed after touched"
msgstr "Si la valeur ne bouge pas jusqu'à ce que ce temps s'est écoulé après touché"

#: src/objects/moving_platform.cpp:1165
msgid "Hor image count"
msgstr "Nb. d'img. hori."

#: src/objects/moving_platform.cpp:1165
msgid "Horizontal middle image count"
msgstr "Nb. d'img. du milieu hori."

#: src/objects/moving_platform.cpp:1173
msgid "Image top left"
msgstr "Image en haut à gauche"

#: src/objects/moving_platform.cpp:1180
msgid "Image top middle"
msgstr "Image en haut au milieu"

#: src/objects/moving_platform.cpp:1187
msgid "Image top right"
msgstr "Image en haut à droite"

#: src/objects/moving_platform.cpp:1402
msgid "Falling "
msgstr "Chute"

#: src/objects/moving_platform.cpp:1406
msgid "Delayed "
msgstr "Retardé"

#: src/objects/moving_platform.cpp:1410
msgid "Moving "
msgstr "En déplacement"

#: src/objects/moving_platform.cpp:1413
msgid "Platform - "
msgstr "Plate-forme - "

#: src/objects/path.cpp:445
msgid "Path"
msgstr "Repertoire"

#: src/objects/path.cpp:727
msgid "Identifier"
msgstr "Identifier"

#: src/objects/path.cpp:727
msgid "Identifier name of the Path. This is needed for objects that can link to this."
msgstr "Nom de marque du repertoire. C'est nécessaire pour les objets qui peuvent être liés à ceci."

#: src/objects/path.cpp:734
msgid "Movement type. Mirror moves forth and back and rewind starts from the beginning again."
msgstr "Type de mouvement. Les mouvements de miroir en avant et en arrière et reculon commence encore au commencement."

#: src/objects/path.cpp:753
msgid "Segment"
msgstr "Segment"

#: src/objects/path.cpp:753
msgid "Select the Segment to edit."
msgstr "Choisissez le segment pour éditer."

#: src/objects/path.cpp:766
msgid "Add a Segment after the selected one."
msgstr "Ajoutez un segment après celui choisi."

#: src/objects/path.cpp:768
msgid "Add"
msgstr "Ajouter"

#: src/objects/path.cpp:773
msgid "Delete the selected Segment."
msgstr "Supprimez le segment choisi."

#: src/objects/path.cpp:775
msgid "Delete"
msgstr "Effacer"

#: src/objects/path.cpp:780
msgid "Pos X1"
msgstr "Pos X1"

#: src/objects/path.cpp:780
msgid "Line position X1"
msgstr "Ligne position X1"

#: src/objects/path.cpp:788
msgid "Y1"
msgstr "Y1"

#: src/objects/path.cpp:788
msgid "Line position Y1"
msgstr "Ligne position Y1"

#: src/objects/path.cpp:796
msgid "Pos X2"
msgstr "Pos X2"

#: src/objects/path.cpp:796
msgid "Line position X2"
msgstr "Ligne position X2"

#: src/objects/path.cpp:804
msgid "Y2"
msgstr "Y2"

#: src/objects/path.cpp:804
msgid "Line position Y2"
msgstr "Ligne position Y2"

#: src/objects/powerup.cpp:245
msgid "Mushroom Red"
msgstr "Champignon Rouge"

#: src/objects/powerup.cpp:656
msgid "Moon (3-UP)"
msgstr "Lune (3 vies)"

#: src/objects/text_box.cpp:270
msgid "Text"
msgstr "Texte"

#: src/objects/text_box.cpp:270
msgid "Text to display when activated"
msgstr "Texte à afficher quand l'option est activée"

#: src/overworld/overworld.cpp:45
msgid "Unnamed"
msgstr "Sans nom"

#: src/overworld/overworld.cpp:81
msgid "Couldn't save world description "
msgstr "Impossible d'enregistrer la description du monde"

#: src/overworld/overworld.cpp:285
msgid "World Loading failed : "
msgstr "Échec du chargement du monde : "

#: src/overworld/overworld.cpp:341
msgid "Couldn't save world "
msgstr "Impossible d'enregistrer le monde "

#: src/overworld/overworld.cpp:414
#: src/overworld/world_editor.cpp:190
msgid "World "
msgstr "Monde "

#: src/overworld/world_editor.cpp:84
msgid "World Editor disabled"
msgstr "Éditeur de monde désactivé"

#: src/overworld/world_editor.cpp:175
msgid "Create a new World"
msgstr "Créer un nouveau monde"

#: src/overworld/world_editor.cpp:203
msgid "Load an Overworld"
msgstr "Charger un nouveau monde"

#: src/overworld/world_editor.cpp:244
msgid "Reload World ?"
msgstr "Recharger le monde ?"

#: src/overworld/world_editor.cpp:256
msgid "Clear World ?"
msgstr "Effacer le monde ?"

#: src/overworld/world_layer.cpp:43
msgid "Line Start Point"
msgstr "Ligne de point de départ"

#: src/overworld/world_layer.cpp:48
msgid "Line End Point"
msgstr "Ligne d'arrivée"

#: src/overworld/world_layer.cpp:243
msgid "Waypoint origin"
msgstr "Origine du point"

#: src/overworld/world_layer.cpp:335
msgid "Line Layer Loading failed : "
msgstr "Échec du chargement de la Couche Ligne : "

#: src/overworld/world_layer.cpp:345
msgid "Couldn't save world layer "
msgstr "Impossible d'enregistrer la Couche Monde"

#: src/overworld/world_waypoint.cpp:61
msgid "Waypoint"
msgstr "Point"

#: src/overworld/world_waypoint.cpp:392
msgid "Type"
msgstr "Type"

#: src/overworld/world_waypoint.cpp:392
msgid "Destination type"
msgstr "Type de déstination"

#: src/overworld/world_waypoint.cpp:395
#: src/overworld/world_waypoint.cpp:403
msgid "World"
msgstr "Monde"

#: src/overworld/world_waypoint.cpp:411
msgid "Destination"
msgstr "Destination"

#: src/overworld/world_waypoint.cpp:411
msgid "Destination level or world"
msgstr "Destination niveau ou monde"

#: src/overworld/world_waypoint.cpp:418
msgid "Backward Direction"
msgstr "Direction arrière"

#: src/overworld/world_waypoint.cpp:430
msgid "Forward Direction"
msgstr "Direction avant"

#: src/overworld/world_waypoint.cpp:442
msgid "Default Access"
msgstr "Accès par défaut"

#: src/overworld/world_waypoint.cpp:442
msgid "Enable if the Waypoint should be always accessible."
msgstr "Active si le Point de cheminement doit être toujours accessible."

#: src/player/player.cpp:4548
msgid "Initial direction"
msgstr "Direction initiale"

#: src/user/preferences.cpp:145
msgid "Preferences Loading failed : "
msgstr "Échec du chargement des préférences : "

#: src/user/savegame.cpp:340
msgid "Savegame "
msgstr "Parties enregistrées "

#: src/user/savegame.cpp:340
msgid " loaded"
msgstr " chargé"

#: src/user/savegame.cpp:477
msgid "Saved to Slot "
msgstr "Enregistré dans le Slot"

#: src/user/savegame.cpp:508
msgid "Savegame Loading failed : "
msgstr "Échec du chargement de la partie : "

#: src/user/savegame.cpp:515
msgid "Unsupported : "
msgstr "Non supporté : "

#: src/user/savegame.cpp:712
msgid " -  Level "
msgstr " -  Niveau "

#: src/user/savegame.cpp:715
msgid " - Date "
msgstr " - Date "

#: src/video/animation.cpp:1169
msgid "Position z"
msgstr "Position z"

#: src/video/animation.cpp:1169
msgid "Position z base"
msgstr "Position z de base"

#: src/video/animation.cpp:1176
msgid "Position z rand"
msgstr "Position z aléatoire"

#: src/video/animation.cpp:1190
msgid "Emitter width"
msgstr "Largeur de l'émission"

#: src/video/animation.cpp:1190
msgid "Emitter width in which the particles spawn"
msgstr "Largeur de l'émission d'apparition des particules"

#: src/video/animation.cpp:1197
msgid "Height"
msgstr "Hauteur"

#: src/video/animation.cpp:1197
msgid "Emitter height in which the particles spawn"
msgstr "Hauteur de l'émission d'apparition des particules"

#: src/video/animation.cpp:1204
msgid "Emitter TTL"
msgstr "Émission TDV"

#: src/video/animation.cpp:1204
msgid "Emitter time to live. Set -1 for infinite."
msgstr "Émetteur du temps à vivre. Mettre -1 pour l'infinie."

#: src/video/animation.cpp:1211
msgid "Emitter interval"
msgstr "Intervalle d'émission"

#: src/video/animation.cpp:1211
msgid "Time between spawning particles based on the quota"
msgstr "Durée entre chaque apparition de particules, basée sur le quota"

#: src/video/animation.cpp:1218
msgid "Quota"
msgstr "Quota"

#: src/video/animation.cpp:1218
msgid "The amount of particles to spawn for an interval"
msgstr "La quantité de particules à apparaître pendant un intervalle"

#: src/video/animation.cpp:1225
msgid "TTL"
msgstr "TAV"

#: src/video/animation.cpp:1225
msgid "Time to live base"
msgstr "Temps à vivre de base"

#: src/video/animation.cpp:1232
msgid "Time to live random"
msgstr "Temps à vivre aléatoire"

#: src/video/animation.cpp:1239
msgid "Velocity"
msgstr "Vitesse"

#: src/video/animation.cpp:1239
msgid "Velocity base"
msgstr "Vitesse de base"

#: src/video/animation.cpp:1246
msgid "Velocity random"
msgstr "Vitesse aléatoire"

#: src/video/animation.cpp:1267
msgid "Rotation z"
msgstr "Rotation z"

#: src/video/animation.cpp:1267
msgid "Rotation z base"
msgstr "Base de rotation z"

#: src/video/animation.cpp:1274
msgid "Add direction"
msgstr "Ajouter une direction"

#: src/video/animation.cpp:1274
msgid "Start rotation z uses start direction"
msgstr "Commencer une rotation z en utilisant la direction de départ"

#: src/video/animation.cpp:1309
msgid "Const. rotation z"
msgstr "Rotation z constante"

#: src/video/animation.cpp:1309
msgid "Constant rotation z base"
msgstr "Base de rotation z constante"

#: src/video/animation.cpp:1316
msgid "Constant rotation z random"
msgstr "Rotation z aléatoire constante"

#: src/video/animation.cpp:1323
msgid "Direction start"
msgstr "Direction de départ"

#: src/video/animation.cpp:1330
msgid "Direction range"
msgstr "Gamme de Direction"

#: src/video/animation.cpp:1337
msgid "Scale"
msgstr "Taille"

#: src/video/animation.cpp:1337
msgid "Scale base"
msgstr "Base de la taille"

#: src/video/animation.cpp:1344
msgid "Scale random"
msgstr "Taille aléatoire"

#: src/video/animation.cpp:1351
msgid "Hor gravity"
msgstr "Gravité horizontale"

#: src/video/animation.cpp:1351
msgid "Horizontal gravity base"
msgstr "Base de la gravité horizontale"

#: src/video/animation.cpp:1358
msgid "Horizontal gravity random"
msgstr "Gravité aléatoire horizontale"

#: src/video/animation.cpp:1365
msgid "Ver gravity"
msgstr "Gravité verticale"

#: src/video/animation.cpp:1365
msgid "Vertical gravity base"
msgstr "Base de la gravité horizontale"

#: src/video/animation.cpp:1372
msgid "Vertical gravity random"
msgstr "Gravité aléatoire verticale"

#: src/video/img_manager.cpp:121
msgid "Saving Textures"
msgstr "Enregistrement des textures"

#: src/video/img_manager.cpp:172
msgid "Restoring Textures"
msgstr "Restauration des textures"

#: src/video/video.cpp:762
msgid "Caching Images failed : Could not remove old images"
msgstr "Échec de la mise en cache des images : Impossible de supprimer les anciennes images"

#: src/video/video.cpp:796
msgid "Caching Images"
msgstr "Mise en cache des images"

