# This file is distributed under the same license as the Secret Maryo Chronicles package.
msgid ""
msgstr ""
"Project-Id-Version: Secret Maryo Chronicles\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-08-17 16:17+0100\n"
"PO-Revision-Date: \n"
"Last-Translator: Florian Richter <fluxey@gmail.com>\n"
"Language-Team: SMC Team\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: German\n"
"X-Poedit-Country: GERMANY\n"
"X-Poedit-SourceCharset: utf-8\n"
"X-Poedit-KeywordsList: _;N_;UTF8_\n"
"X-Poedit-Basepath: ../../../../\n"
"X-Poedit-SearchPath-0: src\n"

#: src/audio/audio.cpp:706
msgid ""
"Music addon not detected.\n"
"You can download it from the Website."
msgstr ""
"Musik addon nicht erkannt.\n"
"Du kannst dies von der Website herunterladen."

#: src/audio/random_sound.cpp:482
msgid "Filename"
msgstr "Dateiname"

#: src/audio/random_sound.cpp:482
msgid "Sound filename"
msgstr "Sound Dateiname"

#: src/audio/random_sound.cpp:489
msgid "Continuous"
msgstr "Kontinuierlich"

#: src/audio/random_sound.cpp:489
msgid "Check if the sound should be played continuously instead of randomly"
msgstr "Wenn aktiviert wird der Sound kontinuierlich abgespielt anstatt zufällig"

#: src/audio/random_sound.cpp:496
msgid "Delay Minimum"
msgstr "Abstand Minimum"

#: src/audio/random_sound.cpp:496
msgid "Minimal delay until played again"
msgstr "Minimaler Abstand bis wieder abgespielt wird"

#: src/audio/random_sound.cpp:504
#: src/audio/random_sound.cpp:520
msgid "Maximum"
msgstr "Maximum"

#: src/audio/random_sound.cpp:504
msgid "Maximal delay until played again"
msgstr "Maximaler Abstand bis wieder abgespielt wird"

#: src/audio/random_sound.cpp:512
msgid "Volume Minimum"
msgstr "Lautstärke Minimum"

#: src/audio/random_sound.cpp:512
msgid "Minimal random volume for each play"
msgstr "Minimale zufällige Lautstärke für jedes abspielen"

#: src/audio/random_sound.cpp:520
msgid "Maximal random volume for each play"
msgstr "Maximale zufällige Lautstärke für jedes abspielen"

#: src/audio/random_sound.cpp:528
msgid "Volume Reduction Begin"
msgstr "Lautstärke Verringerung Anfang"

#: src/audio/random_sound.cpp:528
msgid "Volume reduction begins gradually at this distance"
msgstr "Verringerung der Lautstärke beginnt bei dieser Distanz fortschreitend"

#: src/audio/random_sound.cpp:536
msgid "End"
msgstr "Ende"

#: src/audio/random_sound.cpp:536
msgid "Volume reduction ends at this distance. Sound is not played beyond this."
msgstr "Verringerung der Lautstärke endet bei dieser Distanz. Sound wird darüber hinaus nicht mehr abgespielt."

#: src/core/editor.cpp:343
msgid "Loading"
msgstr "Ladevorgang"

#: src/core/editor.cpp:349
msgid "Editor enabled"
msgstr "Editor aktiviert"

#: src/core/game_core.cpp:681
msgid "undefined"
msgstr "undefiniert"

#: src/core/game_core.cpp:685
msgid "left"
msgstr "links"

#: src/core/game_core.cpp:689
msgid "right"
msgstr "rechts"

#: src/core/game_core.cpp:693
msgid "up"
msgstr "oben"

#: src/core/game_core.cpp:697
msgid "down"
msgstr "unten"

#: src/core/game_core.cpp:701
msgid "top_left"
msgstr "oben_links"

#: src/core/game_core.cpp:705
msgid "top_right"
msgstr "oben_rechts"

#: src/core/game_core.cpp:709
msgid "bottom_left"
msgstr "unten_links"

#: src/core/game_core.cpp:713
msgid "bottom_right"
msgstr "unten_rechts"

#: src/core/game_core.cpp:717
msgid "left_top"
msgstr "links_oben"

#: src/core/game_core.cpp:721
msgid "left_bottom"
msgstr "links_unten"

#: src/core/game_core.cpp:725
msgid "right_top"
msgstr "rechts_oben"

#: src/core/game_core.cpp:729
msgid "right_bottom"
msgstr "rechts_unten"

#: src/core/game_core.cpp:733
msgid "horizontal"
msgstr "horizontal"

#: src/core/game_core.cpp:737
msgid "vertical"
msgstr "vertikal"

#: src/core/game_core.cpp:741
msgid "all"
msgstr "alle"

#: src/core/game_core.cpp:745
msgid "first"
msgstr "erste"

#: src/core/game_core.cpp:749
msgid "last"
msgstr "letzte"

#: src/core/game_core.cpp:1065
msgid "default"
msgstr "standard"

#: src/core/game_core.cpp:1069
msgid "white"
msgstr "weiss"

#: src/core/game_core.cpp:1073
msgid "black"
msgstr "schwarz"

#: src/core/game_core.cpp:1077
msgid "red"
msgstr "rot"

#: src/core/game_core.cpp:1081
msgid "orange"
msgstr "orange"

#: src/core/game_core.cpp:1085
msgid "yellow"
msgstr "gelb"

#: src/core/game_core.cpp:1089
msgid "green"
msgstr "grün"

#: src/core/game_core.cpp:1093
msgid "blue"
msgstr "blau"

#: src/core/game_core.cpp:1097
msgid "brown"
msgstr "braun"

#: src/core/game_core.cpp:1101
msgid "grey"
msgstr "grau"

#: src/core/game_core.cpp:1274
msgid "Loading Images"
msgstr "Lade Bilder"

#: src/core/game_core.cpp:1421
msgid "Loading Sounds"
msgstr "Lade Sounds"

#: src/core/main.cpp:860
msgid "Loading Level failed : "
msgstr "Laden des Levels fehlgeschlagen : "

#: src/enemies/eato.cpp:336
#: src/enemies/flyon.cpp:673
#: src/enemies/furball.cpp:846
#: src/enemies/gee.cpp:670
#: src/enemies/krush.cpp:452
#: src/enemies/rokko.cpp:608
#: src/enemies/spikeball.cpp:632
#: src/enemies/thromp.cpp:780
#: src/enemies/turtle.cpp:1022
#: src/enemies/bosses/turtle_boss.cpp:1123
msgid "Direction"
msgstr "Richtung"

#: src/enemies/eato.cpp:352
#: src/enemies/flyon.cpp:685
#: src/enemies/thromp.cpp:792
msgid "Image directory"
msgstr "Bilder Verzeichnis"

#: src/enemies/eato.cpp:352
#: src/enemies/flyon.cpp:685
#: src/enemies/thromp.cpp:792
msgid "Directory containing the images"
msgstr "Verzeichnis welches die Bilder enthält"

#: src/enemies/flyon.cpp:673
#: src/enemies/rokko.cpp:608
#: src/enemies/thromp.cpp:780
msgid "Direction it moves into."
msgstr "Richtung in die es sich bewegt."

#: src/enemies/flyon.cpp:692
#: src/enemies/gee.cpp:680
#: src/enemies/thromp.cpp:799
msgid "Distance"
msgstr "Distanz"

#: src/enemies/flyon.cpp:692
msgid "Movable Distance into its direction"
msgstr "Bewegbare Distanz in seine Richtung"

#: src/enemies/flyon.cpp:700
#: src/enemies/rokko.cpp:620
#: src/enemies/static.cpp:387
#: src/enemies/thromp.cpp:807
msgid "Speed"
msgstr "Geschwindigkeit"

#: src/enemies/flyon.cpp:700
msgid "Initial speed when jumping out"
msgstr "Anfangsgeschwindigkeit beim herausspringen"

#: src/enemies/furball.cpp:846
#: src/enemies/gee.cpp:670
#: src/enemies/krush.cpp:452
#: src/enemies/spikeball.cpp:632
#: src/enemies/turtle.cpp:1022
#: src/enemies/bosses/turtle_boss.cpp:1123
msgid "Starting direction."
msgstr "Anfangs Richtung."

#: src/enemies/furball.cpp:858
#: src/enemies/bosses/turtle_boss.cpp:1141
msgid "Downgrades"
msgstr "Herunterstufungen"

#: src/enemies/furball.cpp:858
#: src/enemies/bosses/turtle_boss.cpp:1141
msgid "Downgrades until death"
msgstr "Herunterstufungen vor dem Niedergang"

#: src/enemies/gee.cpp:680
msgid "Movable distance"
msgstr "Maximale bewegbare Distanz"

#: src/enemies/gee.cpp:688
msgid "Always fly"
msgstr "Fliege immer"

#: src/enemies/gee.cpp:688
msgid "Move without stopping at the fly distance"
msgstr "Bewege ohne zu halten in der Flug Distanz"

#: src/enemies/gee.cpp:690
#: src/enemies/gee.cpp:695
#: src/enemies/gee.cpp:749
#: src/enemies/static.cpp:397
#: src/enemies/static.cpp:402
#: src/enemies/static.cpp:468
msgid "Enabled"
msgstr "Aktiviert"

#: src/enemies/gee.cpp:691
#: src/enemies/gee.cpp:699
#: src/enemies/static.cpp:398
#: src/enemies/static.cpp:406
msgid "Disabled"
msgstr "Deaktiviert"

#: src/enemies/gee.cpp:706
msgid "Wait time"
msgstr "Wartezeit"

#: src/enemies/gee.cpp:706
msgid "Time to wait until moving again after a stop"
msgstr "Wartezeit bis zur Bewegung bei jedem halt"

#: src/enemies/gee.cpp:714
msgid "Fly distance"
msgstr "Flug Distanz"

#: src/enemies/gee.cpp:714
msgid "The distance to move each time"
msgstr "Die sich jedes mal zu bewegende Distanz"

#: src/enemies/rokko.cpp:620
#: src/enemies/thromp.cpp:807
msgid "Speed when activated"
msgstr "Geschwindigkeit wenn aktiviert"

#: src/enemies/static.cpp:365
msgid "Image"
msgstr "Bild"

#: src/enemies/static.cpp:365
msgid "Image filename"
msgstr "Bild Dateiname"

#: src/enemies/static.cpp:372
msgid "Rotation Speed"
msgstr "Rotations Geschwindigkeit"

#: src/enemies/static.cpp:380
msgid "Path Identifier"
msgstr "Pfad Identifizierer"

#: src/enemies/static.cpp:380
msgid "Name of the Path to move along."
msgstr "Name des Pfades zum entlang bewegen."

#: src/enemies/static.cpp:387
msgid "Maximum speed"
msgstr "Maximale Geschwindigkeit"

#: src/enemies/static.cpp:395
msgid "Fire Resistant"
msgstr "Feuer Resistenz"

#: src/enemies/static.cpp:395
msgid "If it is resistant against fire"
msgstr "Ob es gegen Feuer resistent ist"

#: src/enemies/static.cpp:413
msgid "Ice Resistance"
msgstr "Eis Resistenz"

#: src/enemies/static.cpp:413
msgid "Resistance against Ice (0.0-1.0)"
msgstr "Resistenz gegen Eis (0.0-1.0)"

#: src/enemies/thromp.cpp:799
msgid "Detection distance into its direction"
msgstr "Erkennungs Distanz in seine Richtung"

#: src/enemies/bosses/turtle_boss.cpp:1133
msgid "Hits"
msgstr "Treffer"

#: src/enemies/bosses/turtle_boss.cpp:1133
msgid "Hits until a downgrade"
msgstr "Treffer vor einem herunterstufen"

#: src/enemies/bosses/turtle_boss.cpp:1149
msgid "Shell Time"
msgstr "Panzer Zeit"

#: src/enemies/bosses/turtle_boss.cpp:1149
msgid "Time running as shell to rise again"
msgstr "Zeit als fahrender Panzer vor dem aufstehen"

#: src/enemies/bosses/turtle_boss.cpp:1201
msgid "Turtle Boss"
msgstr "Turtle Boss"

#: src/gui/hud.cpp:424
#, c-format
msgid "Points %08d"
msgstr "Punkte %08d"

#: src/gui/hud.cpp:578
msgid "Lives : "
msgstr "Leben : "

#: src/gui/hud.cpp:642
#, c-format
msgid "Time %02d:%02d"
msgstr "Zeit %02d:%02d"

#: src/gui/hud.cpp:898
msgid "Level"
msgstr "Level"

#: src/gui/hud.cpp:899
msgid "Player"
msgstr "Spieler"

#: src/gui/hud.cpp:988
msgid "FPS : best "
msgstr "FPS : höchste "

#: src/gui/hud.cpp:988
msgid ", worst "
msgstr ", niedrigste "

#: src/gui/hud.cpp:988
msgid ", current "
msgstr ", aktuell "

#: src/gui/hud.cpp:990
msgid "average "
msgstr "durchschnitt "

#: src/gui/hud.cpp:992
msgid "Speed factor "
msgstr "Geschwindigkeitsfaktor "

#: src/gui/hud.cpp:1028
msgid "Camera : X "
msgstr "Kamera : X "

#: src/gui/hud.cpp:1034
msgid "Name : "
msgstr "Name : "

#: src/gui/hud.cpp:1045
msgid "Objects : "
msgstr "Objekte : "

#: src/gui/hud.cpp:1053
msgid "Passive : "
msgstr "Passiv : "

#: src/gui/hud.cpp:1061
msgid "Massive : "
msgstr "Massiv : "

#: src/gui/hud.cpp:1069
msgid "Enemy : "
msgstr "Gegner : "

#: src/gui/hud.cpp:1077
msgid "Active : "
msgstr "Aktiv : "

#: src/gui/hud.cpp:1094
msgid "Halfmassive : "
msgstr "Halbmassiv : "

#: src/gui/hud.cpp:1111
msgid "Moving Platform : "
msgstr "Bewegende Plattform : "

#: src/gui/hud.cpp:1133
msgid "Goldbox : "
msgstr "Goldbox : "

#: src/gui/hud.cpp:1155
msgid "Bonusbox : "
msgstr "Bonusbox : "

#: src/gui/hud.cpp:1161
msgid "Other : "
msgstr "Anderes : "

#: src/gui/hud.cpp:1173
msgid "Velocity X "
msgstr "Geschwindigkeit X "

#: src/gui/hud.cpp:1176
msgid "Moving State "
msgstr "Bewegungs Status "

#: src/gui/hud.cpp:1184
msgid "Ground "
msgstr "Boden "

#: src/gui/hud.cpp:1189
msgid "Game Mode : "
msgstr "Spielmodus : "

#: src/gui/hud.cpp:1226
msgid "Draw"
msgstr "Zeichnen"

#: src/gui/hud.cpp:1230
#: src/gui/hud.cpp:1269
msgid "World : "
msgstr "Welt : "

#: src/gui/hud.cpp:1239
#: src/gui/hud.cpp:1282
msgid "Menu : "
msgstr "Menü : "

#: src/gui/hud.cpp:1248
#: src/gui/hud.cpp:1295
msgid "Level Settings : "
msgstr "Level Einstellungen : "

#: src/gui/hud.cpp:1257
msgid "Level Layer 1 : "
msgstr "Level Layer 1 : "

#: src/gui/hud.cpp:1258
msgid "Level Player : "
msgstr "Level Spieler : "

#: src/gui/hud.cpp:1259
msgid "Level Layer 2 : "
msgstr "Level Layer 2 : "

#: src/gui/hud.cpp:1260
msgid "Level Hud : "
msgstr "Level Hud : "

#: src/gui/hud.cpp:1261
msgid "Level Editor : "
msgstr "Level Editor : "

#: src/gui/hud.cpp:1263
msgid "Mouse : "
msgstr "Maus : "

#: src/gui/hud.cpp:1265
msgid "Update"
msgstr "Aktualisierung"

#: src/gui/hud.cpp:1308
msgid "process input : "
msgstr "Eingabeverarbeitung : "

#: src/gui/hud.cpp:1309
msgid "level : "
msgstr "level : "

#: src/gui/hud.cpp:1310
msgid "level editor : "
msgstr "level editor : "

#: src/gui/hud.cpp:1311
msgid "hud : "
msgstr "hud : "

#: src/gui/hud.cpp:1312
msgid "player : "
msgstr "spieler : "

#: src/gui/hud.cpp:1313
msgid "player collisions : "
msgstr "spieler kollisionenen : "

#: src/gui/hud.cpp:1314
msgid "level late : "
msgstr "level spät : "

#: src/gui/hud.cpp:1315
msgid "level collisions : "
msgstr "level kollisionen : "

#: src/gui/hud.cpp:1316
msgid "camera : "
msgstr "kamera : "

#: src/gui/hud.cpp:1320
msgid "Render"
msgstr "Rendern"

#: src/gui/hud.cpp:1321
msgid "Game : "
msgstr "Spiel : "

#: src/gui/hud.cpp:1322
msgid "Gui : "
msgstr "Gui : "

#: src/gui/hud.cpp:1323
msgid "Buffer : "
msgstr "Puffer : "

#: src/gui/menu_data.cpp:188
msgid "Credits"
msgstr "Mitwirkende"

#: src/gui/menu_data.cpp:237
msgid "Version "
msgstr "Version "

#: src/gui/menu_data.cpp:559
msgid ""
"This will reset your current progress.\n"
"Continue ?"
msgstr ""
"Der Spielfortschritt wird zurückgesetzt.\n"
"Fortfahren ?"

#: src/gui/menu_data.cpp:569
msgid "Couldn't load overworld "
msgstr "Konnte Welt nicht laden : "

#: src/gui/menu_data.cpp:587
msgid "Couldn't load level "
msgstr "Konnte Level nicht laden : "

#: src/gui/menu_data.cpp:903
msgid "Delete "
msgstr "Lösche"

#: src/gui/menu_data.cpp:983
#: src/gui/menu_data.cpp:2849
#: src/gui/menu_data.cpp:3074
msgid "Back"
msgstr "Zurück"

#: src/gui/menu_data.cpp:1094
msgid "Always Run"
msgstr "Immer rennen"

#: src/gui/menu_data.cpp:1098
#: src/gui/menu_data.cpp:1107
#: src/gui/menu_data.cpp:1207
#: src/gui/menu_data.cpp:1216
#: src/gui/menu_data.cpp:1240
#: src/gui/menu_data.cpp:1249
#: src/gui/menu_data.cpp:1290
#: src/gui/menu_data.cpp:1358
#: src/gui/menu_data.cpp:1377
#: src/gui/menu_data.cpp:1399
#: src/gui/menu_data.cpp:1476
#: src/gui/menu_data.cpp:1503
#: src/gui/menu_data.cpp:1654
#: src/gui/menu_data.cpp:1663
#: src/gui/menu_data.cpp:1678
#: src/gui/menu_data.cpp:1687
#: src/gui/menu_data.cpp:1792
#: src/gui/menu_data.cpp:1806
#: src/gui/menu_data.cpp:1878
#: src/gui/menu_data.cpp:1895
#: src/gui/menu_data.cpp:1943
#: src/gui/menu_data.cpp:1953
#: src/gui/menu_data.cpp:2065
#: src/gui/menu_data.cpp:2074
#: src/gui/menu_data.cpp:2098
#: src/gui/menu_data.cpp:2107
#: src/gui/menu_data.cpp:2177
#: src/gui/menu_data.cpp:2191
#: src/gui/menu_data.cpp:2233
#: src/gui/menu_data.cpp:2265
#: src/gui/menu_data.cpp:2405
#: src/gui/menu_data.cpp:2414
#: src/gui/menu_data.cpp:2721
#: src/gui/menu_data.cpp:2756
msgid "On"
msgstr "An"

#: src/gui/menu_data.cpp:1101
#: src/gui/menu_data.cpp:1111
#: src/gui/menu_data.cpp:1210
#: src/gui/menu_data.cpp:1220
#: src/gui/menu_data.cpp:1243
#: src/gui/menu_data.cpp:1253
#: src/gui/menu_data.cpp:1294
#: src/gui/menu_data.cpp:1362
#: src/gui/menu_data.cpp:1381
#: src/gui/menu_data.cpp:1657
#: src/gui/menu_data.cpp:1667
#: src/gui/menu_data.cpp:1681
#: src/gui/menu_data.cpp:1691
#: src/gui/menu_data.cpp:1796
#: src/gui/menu_data.cpp:1810
#: src/gui/menu_data.cpp:1947
#: src/gui/menu_data.cpp:1957
#: src/gui/menu_data.cpp:2068
#: src/gui/menu_data.cpp:2078
#: src/gui/menu_data.cpp:2101
#: src/gui/menu_data.cpp:2111
#: src/gui/menu_data.cpp:2181
#: src/gui/menu_data.cpp:2195
#: src/gui/menu_data.cpp:2408
#: src/gui/menu_data.cpp:2418
#: src/gui/menu_data.cpp:2725
msgid "Off"
msgstr "Aus"

#: src/gui/menu_data.cpp:1118
msgid "Camera Hor Speed"
msgstr "Kamera Hor Geschw."

#: src/gui/menu_data.cpp:1127
msgid "Camera Ver Speed"
msgstr "Kamera Ver Geschw."

#: src/gui/menu_data.cpp:1136
msgid "Language"
msgstr "Sprache"

#: src/gui/menu_data.cpp:1181
msgid "Menu Level"
msgstr "Menü Level"

#: src/gui/menu_data.cpp:1198
#: src/gui/menu_data.cpp:1261
#: src/gui/menu_data.cpp:1715
#: src/gui/menu_data.cpp:2126
#: src/gui/menu_data.cpp:2353
#: src/gui/menu_data.cpp:2454
msgid "Reset"
msgstr "Reset"

#: src/gui/menu_data.cpp:1203
msgid "Show images"
msgstr "Zeige Bilder"

#: src/gui/menu_data.cpp:1227
msgid "Item image size"
msgstr "Objekt Bildgrösse"

#: src/gui/menu_data.cpp:1236
msgid "Auto-Hide Mouse"
msgstr "Maus autom. ausbl."

#: src/gui/menu_data.cpp:1575
msgid "Resolution"
msgstr "Auflösung"

#: src/gui/menu_data.cpp:1633
msgid "Bpp"
msgstr "Bpp"

#: src/gui/menu_data.cpp:1650
msgid "Fullscreen"
msgstr "Vollbild"

#: src/gui/menu_data.cpp:1674
msgid "VSync"
msgstr "VSync"

#: src/gui/menu_data.cpp:1698
msgid "Geometry Quality"
msgstr "Geometrie Qualität"

#: src/gui/menu_data.cpp:1706
msgid "Texture Quality"
msgstr "Textur Qualität"

#: src/gui/menu_data.cpp:1720
msgid "Apply"
msgstr "Anwenden"

#: src/gui/menu_data.cpp:1725
msgid "Recreate Cache"
msgstr "Cache neu erstellen"

#: src/gui/menu_data.cpp:1973
msgid "Reinitialization"
msgstr "Neuinitialisierung"

#: src/gui/menu_data.cpp:2037
msgid "Hertz (Hz)"
msgstr "Hertz (Hz)"

#: src/gui/menu_data.cpp:2038
msgid "You should only change the value if the audio is scratchy."
msgstr "Wert sollte nur geändert werden wenn der Ton kratzig ist."

#: src/gui/menu_data.cpp:2060
msgid "Music"
msgstr "Musik"

#: src/gui/menu_data.cpp:2061
msgid "Enable to play music. You need to have the Music Addon installed."
msgstr "Aktiviere um Musik abzuspielen. Dazu musst du das Musik Addon installiert haben."

#: src/gui/menu_data.cpp:2085
msgid "Set the Music Volume."
msgstr "Setze sie Musik Lautstärke."

#: src/gui/menu_data.cpp:2093
msgid "Sound"
msgstr "Sound"

#: src/gui/menu_data.cpp:2094
msgid "Enable to play Sounds."
msgstr "Aktiviere um Sounds abzuspielen."

#: src/gui/menu_data.cpp:2118
msgid "Set the Sound Volume."
msgstr "Setze sie Sound Lautstärke."

#: src/gui/menu_data.cpp:2215
msgid "Reloading"
msgstr "Neu laden"

#: src/gui/menu_data.cpp:2332
#: src/gui/menu_data.cpp:2441
msgid "Shortcuts"
msgstr "Tastenzuordnung"

#: src/gui/menu_data.cpp:2336
#: src/gui/menu_data.cpp:2445
msgid "Name"
msgstr "Name"

#: src/gui/menu_data.cpp:2337
msgid "Key"
msgstr "Taste"

#: src/gui/menu_data.cpp:2344
msgid "Scroll Speed"
msgstr "Scroll Geschw."

#: src/gui/menu_data.cpp:2357
msgid "Analog Jump"
msgstr "Analog Sprung"

#: src/gui/menu_data.cpp:2363
msgid "Joystick"
msgstr "Joystick"

#: src/gui/menu_data.cpp:2370
#: src/gui/menu_data.cpp:2737
msgid "None"
msgstr "Keinen"

#: src/gui/menu_data.cpp:2425
msgid "Axis Hor"
msgstr "Achse Hor"

#: src/gui/menu_data.cpp:2433
msgid "Ver"
msgstr "Ver"

#: src/gui/menu_data.cpp:2446
msgid "Button"
msgstr "Knopf"

#: src/gui/menu_data.cpp:2508
msgid "Up"
msgstr "Hoch"

#: src/gui/menu_data.cpp:2509
msgid "Down"
msgstr "Runter"

#: src/gui/menu_data.cpp:2510
msgid "Left"
msgstr "Links"

#: src/gui/menu_data.cpp:2511
msgid "Right"
msgstr "Rechts"

#: src/gui/menu_data.cpp:2514
msgid "Jump"
msgstr "Springen"

#: src/gui/menu_data.cpp:2515
msgid "Shoot"
msgstr "Schiessen"

#: src/gui/menu_data.cpp:2516
msgid "Action"
msgstr "Aktion"

#: src/gui/menu_data.cpp:2521
msgid "Item"
msgstr "Gegenstand"

#: src/gui/menu_data.cpp:2522
msgid "Exit"
msgstr "Verlassen"

#: src/gui/menu_data.cpp:2565
msgid "Press a key"
msgstr "Drücke eine Taste"

#: src/gui/menu_data.cpp:2569
msgid "Press a button"
msgstr "Drücke einen Knopf"

#: src/gui/menu_data.cpp:2572
msgid " for "
msgstr " für "

#: src/gui/menu_data.cpp:2572
msgid ". Press ESC to cancel."
msgstr ". Drücke ESC um abzubrechen."

#: src/gui/menu_data.cpp:2701
msgid "Enabled : "
msgstr "Aktiviert : "

#: src/gui/menu_data.cpp:3007
msgid ""
"3000 Points needed for saving in a level.\n"
"Saving on the Overworld is free."
msgstr ""
"3000 Punkte werden benötigt um in einem Level zu speichern.\n"
"Speichern auf der Welt ist frei."

#: src/gui/menu_data.cpp:3026
msgid "No Description"
msgstr "Keine Beschreibung"

#: src/gui/menu_data.cpp:3030
msgid "Enter Description"
msgstr "Beschreibung eingeben"

#: src/input/mouse.cpp:1364
#: src/input/mouse.cpp:1390
msgid "Halfmassive - "
msgstr "Halbmassiv - "

#: src/input/mouse.cpp:1368
msgid "Massive - "
msgstr "Massiv - "

#: src/input/mouse.cpp:1379
msgid "Front Passive - "
msgstr "Front Passiv - "

#: src/input/mouse.cpp:1383
msgid "Passive - "
msgstr "Passiv - "

#: src/input/mouse.cpp:1394
msgid "Climbable - "
msgstr "Bekletterbar - "

#: src/input/mouse.cpp:1437
msgid "  Editor Z : "
msgstr "  Editor Z : "

#: src/level/level.cpp:317
msgid "Couldn't save level "
msgstr "Konnte Level nicht speichern "

#: src/level/level.cpp:394
#: src/level/level_editor.cpp:361
msgid "Level "
msgstr "Level "

#: src/level/level.cpp:394
msgid " saved"
msgstr " gespeichert"

#: src/level/level_editor.cpp:113
msgid "Level Editor disabled"
msgstr "Level Editor deaktiviert"

#: src/level/level_editor.cpp:346
msgid "Create a new Level"
msgstr "Erstelle ein neues Level"

#: src/level/level_editor.cpp:356
msgid "Created "
msgstr "Erstellte "

#: src/level/level_editor.cpp:361
msgid " already exists"
msgstr " existiert bereits"

#: src/level/level_editor.cpp:374
msgid "Load a Level"
msgstr "Lade ein Level"

#: src/level/level_editor.cpp:389
msgid "Loaded "
msgstr "Geladen "

#: src/level/level_editor.cpp:410
msgid "Save "
msgstr "Speichere "

#: src/level/level_editor.cpp:420
msgid "Save Level as"
msgstr "Speichere als"

#: src/level/level_editor.cpp:420
msgid "New name"
msgstr "Neuer Name"

#: src/level/level_editor.cpp:441
msgid "Delete and Unload "
msgstr "Lösche und Entlade "

#: src/level/level_editor.cpp:455
msgid "Reload Level ?"
msgstr "Lade Level neu ?"

#: src/level/level_editor.cpp:470
msgid "Clear Level ?"
msgstr "Leere Level ?"

#: src/objects/bonusbox.cpp:244
msgid "Box Goldpiece Yellow"
msgstr "Box Goldstück Gelb"

#: src/objects/bonusbox.cpp:249
msgid "Box Goldpiece Red"
msgstr "Box Goldstück Rot"

#: src/objects/bonusbox.cpp:470
msgid "Animation"
msgstr "Animation"

#: src/objects/bonusbox.cpp:470
msgid "Use the Power animation if the box has a good or needed item for this level"
msgstr "Benutze die Power Animation falls die box ein gutes oder benötigten Gegenstand enthält"

#: src/objects/bonusbox.cpp:482
msgid "The item that gets spawned"
msgstr "Der Gegenstand welcher erschaffen wird"

#: src/objects/bonusbox.cpp:484
#: src/objects/bonusbox.cpp:533
msgid "Empty"
msgstr "Leer"

#: src/objects/bonusbox.cpp:485
#: src/objects/bonusbox.cpp:529
#: src/objects/bonusbox.cpp:647
msgid "Random"
msgstr "Zufällig"

#: src/objects/bonusbox.cpp:486
#: src/objects/bonusbox.cpp:497
#: src/objects/bonusbox.cpp:615
msgid "Mushroom"
msgstr "Pilz"

#: src/objects/bonusbox.cpp:487
#: src/objects/bonusbox.cpp:501
#: src/objects/bonusbox.cpp:619
msgid "Fireplant"
msgstr "Feuerpflanze"

#: src/objects/bonusbox.cpp:488
#: src/objects/bonusbox.cpp:505
#: src/objects/bonusbox.cpp:623
msgid "Mushroom Blue"
msgstr "Pilz Blau"

#: src/objects/bonusbox.cpp:489
#: src/objects/bonusbox.cpp:509
#: src/objects/bonusbox.cpp:627
msgid "Mushroom Ghost"
msgstr "Pilz Geist"

#: src/objects/bonusbox.cpp:490
#: src/objects/bonusbox.cpp:513
#: src/objects/bonusbox.cpp:631
msgid "Mushroom 1-UP"
msgstr "Pilz 1-UP"

#: src/objects/bonusbox.cpp:491
#: src/objects/bonusbox.cpp:517
#: src/objects/bonusbox.cpp:635
msgid "Star"
msgstr "Stern"

#: src/objects/bonusbox.cpp:492
#: src/objects/bonusbox.cpp:521
#: src/objects/bonusbox.cpp:639
#: src/objects/goldpiece.cpp:196
msgid "Goldpiece"
msgstr "Goldstück"

#: src/objects/bonusbox.cpp:493
#: src/objects/bonusbox.cpp:525
#: src/objects/bonusbox.cpp:643
msgid "Mushroom Poison"
msgstr "Pilz Gift"

#: src/objects/bonusbox.cpp:540
msgid "Force item"
msgstr "Erzwinge Gegenstand"

#: src/objects/bonusbox.cpp:540
msgid "Force best available item when activated"
msgstr "Erzwinge den bestmöglichen Gegenstand wenn aktiviert"

#: src/objects/bonusbox.cpp:558
msgid "Gold color"
msgstr "Gold Farbe"

#: src/objects/bonusbox.cpp:558
msgid "Gold color if the item is a goldpiece"
msgstr "Gold Farbe falls der Gegenstand ein Goldstück ist"

#: src/objects/box.cpp:770
msgid "Useable Count"
msgstr "Verwendbar"

#: src/objects/box.cpp:778
msgid "Invisible"
msgstr "Unsichtbar"

#: src/objects/box.cpp:778
msgid ""
"Massive is invisible until activated.\n"
"Ghost is only visible and activateable if in ghost mode.\n"
"Semi Massive is like Massive but only touchable in the activation direction."
msgstr ""
"Massiv ist unsichtbar bis aktiviert.\n"
"Geist ist nur sichtbar im Geist Modus.\n"
"Teil Massiv ist wie Massiv aber nur berührbar in die Aktivierungsrichtung."

#: src/objects/box.cpp:781
#: src/objects/box.cpp:787
#: src/objects/box.cpp:826
msgid "Massive"
msgstr "Massiv"

#: src/objects/box.cpp:782
#: src/objects/box.cpp:791
#: src/objects/box.cpp:830
msgid "Ghost"
msgstr "Geist"

#: src/objects/box.cpp:783
#: src/objects/box.cpp:795
#: src/objects/box.cpp:834
msgid "Semi Massive"
msgstr "Teil Massiv"

#: src/objects/box.cpp:850
msgid "Box Empty"
msgstr "Box Leer"

#: src/objects/box.cpp:854
msgid "Box Random"
msgstr "Box Zufällig"

#: src/objects/box.cpp:858
msgid "Spinbox"
msgstr "Drehbox"

#: src/objects/box.cpp:862
msgid "Textbox"
msgstr "Textbox"

#: src/objects/box.cpp:866
msgid "Box Mushroom"
msgstr "Box Pilz"

#: src/objects/box.cpp:870
msgid "Box Mushroom - Fireplant"
msgstr "Box Pilz - Feuerpflanze"

#: src/objects/box.cpp:874
msgid "Box Mushroom - Blue Mushroom"
msgstr "Box Pilz Blau"

#: src/objects/box.cpp:878
msgid "Box Mushroom - Ghost Mushroom"
msgstr "Box Pilz Geist"

#: src/objects/box.cpp:882
msgid "Box 1-UP"
msgstr "Box 1-UP"

#: src/objects/box.cpp:886
msgid "Box Star"
msgstr "Box Stern"

#: src/objects/box.cpp:890
msgid "Box Goldpiece"
msgstr "Box Goldstück"

#: src/objects/box.cpp:894
msgid "Box Mushroom Poison"
msgstr "Box Pilz Gift"

#: src/objects/box.cpp:898
msgid "Box Unknown Item Type"
msgstr "Box Unbekannter Gegenstand"

#: src/objects/box.cpp:903
msgid "Invisible "
msgstr "Unsichtbar "

#: src/objects/box.cpp:907
msgid "Ghost "
msgstr "Geist "

#: src/objects/box.cpp:911
msgid "Invisible Semi Massive "
msgstr "Unsichtbar Teil Massiv "

#: src/objects/enemystopper.cpp:58
msgid "Enemystopper"
msgstr "Gegner stopper"

#: src/objects/goldpiece.cpp:146
msgid "Red Falling Goldpiece"
msgstr "Rotes Fallendes Goldstück"

#: src/objects/goldpiece.cpp:162
msgid "Falling Goldpiece"
msgstr "Fallendes Goldstück"

#: src/objects/goldpiece.cpp:180
msgid "Red Goldpiece"
msgstr "Rotes Goldstück"

#: src/objects/level_entry.cpp:144
msgid "Level Entry"
msgstr "Level Eingang"

#: src/objects/level_entry.cpp:148
msgid " Beam"
msgstr " Beam"

#: src/objects/level_entry.cpp:152
msgid " Warp"
msgstr " Warp"

#: src/objects/level_entry.cpp:422
msgid "The direction to come out"
msgstr "Die Richtung zum herauskommen"

#: src/objects/level_entry.cpp:435
msgid "Name for identification"
msgstr "Name zur Identifizierung"

#: src/objects/level_exit.cpp:183
msgid "Level Exit"
msgstr "Level Ausgang"

#: src/objects/level_exit.cpp:479
msgid "Direction to move in"
msgstr "Die Richtung zum hereingehen"

#: src/objects/level_exit.cpp:492
msgid "Motion"
msgstr "Bewegung"

#: src/objects/level_exit.cpp:492
msgid "Camera Motion"
msgstr "Kamera Bewegung"

#: src/objects/level_exit.cpp:520
msgid "Destination Level"
msgstr "Ziel Level"

#: src/objects/level_exit.cpp:520
msgid "Name of the level that should be entered. If empty uses the current level."
msgstr "Name des Levels welches betreten werden soll. Falls leer wird das aktuelle Level benutzt."

#: src/objects/level_exit.cpp:527
msgid "Destination Entry"
msgstr "Ziel Eingang"

#: src/objects/level_exit.cpp:527
msgid "Name of the Entry in the destination level. If empty the entry point is the player start position."
msgstr "Name des Eingangs im Ziel Level. Falls leer ist der Eingangspunkt die Spieler Position."

#: src/objects/level_exit.cpp:534
msgid "Name of the Path to use for the camera movement."
msgstr "Name des Pfades welcher für die Kamera Bewegung benutzt wird."

#: src/objects/moving_platform.cpp:1078
#: src/objects/path.cpp:734
msgid "Move Type"
msgstr "Bewegungs Typ"

#: src/objects/moving_platform.cpp:1078
msgid "Movement type."
msgstr "Bewegungs Typ."

#: src/objects/moving_platform.cpp:1125
msgid "Movable distance into its direction if type is line or radius if circle."
msgstr "Bewegbare Distanz in seine Richtung wenn der typ linie ist oder radius wenn kreis."

#: src/objects/moving_platform.cpp:1141
msgid "Touch time"
msgstr "Kontakt Zeit"

#: src/objects/moving_platform.cpp:1141
msgid "Time when touched until shaking starts"
msgstr "Zeit wenn berührt bis das rütteln anfängt"

#: src/objects/moving_platform.cpp:1149
msgid "Shake time"
msgstr "Rüttel Zeit"

#: src/objects/moving_platform.cpp:1149
msgid "Time it's shaking until falling"
msgstr "Rüttel Zeit bis es fällt"

#: src/objects/moving_platform.cpp:1157
msgid "Touch move time"
msgstr "Kontakt Bewegungs Zeit"

#: src/objects/moving_platform.cpp:1157
msgid "If set does not move until this time has elapsed after touched"
msgstr "Falls gesetzt bewegt es sich nicht sondern erst nach dieser zeit bei einer Berührung"

#: src/objects/moving_platform.cpp:1165
msgid "Hor image count"
msgstr "Hor Bilder Anzahl "

#: src/objects/moving_platform.cpp:1165
msgid "Horizontal middle image count"
msgstr "Horizontal mittlere Bilder Anzahl"

#: src/objects/moving_platform.cpp:1173
msgid "Image top left"
msgstr "Bild oben Links"

#: src/objects/moving_platform.cpp:1180
msgid "Image top middle"
msgstr "Bild oben Mitte"

#: src/objects/moving_platform.cpp:1187
msgid "Image top right"
msgstr "Bild oben Rechts"

#: src/objects/moving_platform.cpp:1402
msgid "Falling "
msgstr "Fallende "

#: src/objects/moving_platform.cpp:1406
msgid "Delayed "
msgstr "Verzögerte "

#: src/objects/moving_platform.cpp:1410
msgid "Moving "
msgstr "Bewegende "

#: src/objects/moving_platform.cpp:1413
msgid "Platform - "
msgstr "Plattform - "

#: src/objects/path.cpp:445
msgid "Path"
msgstr "Pfad"

#: src/objects/path.cpp:727
msgid "Identifier"
msgstr "Identifizierer"

#: src/objects/path.cpp:727
msgid "Identifier name of the Path. This is needed for objects that can link to this."
msgstr "Identifizierender Name des Pfades. Das ist erforderlich damit Objekte sich hierhin verlinken können."

#: src/objects/path.cpp:734
msgid "Movement type. Mirror moves forth and back and rewind starts from the beginning again."
msgstr "Bewegungs Typ. Mirror bewegt sich bis zum ende und dreht um, rewind fängt vom anfang wieder an."

#: src/objects/path.cpp:753
msgid "Segment"
msgstr "Segment"

#: src/objects/path.cpp:753
msgid "Select the Segment to edit."
msgstr "Wähle das Segment zum editieren."

#: src/objects/path.cpp:766
msgid "Add a Segment after the selected one."
msgstr "Füge ein Segment nach dem ausgewählten hinzu."

#: src/objects/path.cpp:768
msgid "Add"
msgstr "Erstellen"

#: src/objects/path.cpp:773
msgid "Delete the selected Segment."
msgstr "Lösche das ausgewählte Segment."

#: src/objects/path.cpp:775
msgid "Delete"
msgstr "Löschen"

#: src/objects/path.cpp:780
msgid "Pos X1"
msgstr "Pos X1"

#: src/objects/path.cpp:780
msgid "Line position X1"
msgstr "Linie Position X1"

#: src/objects/path.cpp:788
msgid "Y1"
msgstr "Y1"

#: src/objects/path.cpp:788
msgid "Line position Y1"
msgstr "Linie Position Y1"

#: src/objects/path.cpp:796
msgid "Pos X2"
msgstr "Pos X2"

#: src/objects/path.cpp:796
msgid "Line position X2"
msgstr "Linie Position X2"

#: src/objects/path.cpp:804
msgid "Y2"
msgstr "Y2"

#: src/objects/path.cpp:804
msgid "Line position Y2"
msgstr "Linie Position Y2"

#: src/objects/powerup.cpp:245
msgid "Mushroom Red"
msgstr "Pilz Rot"

#: src/objects/powerup.cpp:656
msgid "Moon (3-UP)"
msgstr "Mond (3-UP)"

#: src/objects/text_box.cpp:270
msgid "Text"
msgstr "Text"

#: src/objects/text_box.cpp:270
msgid "Text to display when activated"
msgstr "Text zum anzeigen wenn aktiviert"

#: src/overworld/overworld.cpp:45
msgid "Unnamed"
msgstr "Unbenannt"

#: src/overworld/overworld.cpp:81
msgid "Couldn't save world description "
msgstr "Konnte Welt Beschreibung nicht speichern "

#: src/overworld/overworld.cpp:285
msgid "World Loading failed : "
msgstr "Laden der Welt fehlgeschlagen : "

#: src/overworld/overworld.cpp:341
msgid "Couldn't save world "
msgstr "Konnte die Welt nicht speichern : "

#: src/overworld/overworld.cpp:414
#: src/overworld/world_editor.cpp:190
msgid "World "
msgstr "Welt "

#: src/overworld/world_editor.cpp:84
msgid "World Editor disabled"
msgstr "Welt Editor deaktiviert"

#: src/overworld/world_editor.cpp:175
msgid "Create a new World"
msgstr "Erstelle eine neue Welt"

#: src/overworld/world_editor.cpp:203
msgid "Load an Overworld"
msgstr "Lade eine Welt"

#: src/overworld/world_editor.cpp:244
msgid "Reload World ?"
msgstr "Lade Welt neu ?"

#: src/overworld/world_editor.cpp:256
msgid "Clear World ?"
msgstr "Leere Welt ?"

#: src/overworld/world_layer.cpp:43
msgid "Line Start Point"
msgstr "Linie Startpunkt"

#: src/overworld/world_layer.cpp:48
msgid "Line End Point"
msgstr "Linie Endpunkt"

#: src/overworld/world_layer.cpp:243
msgid "Waypoint origin"
msgstr "Wegpunkt Herkunft "

#: src/overworld/world_layer.cpp:335
msgid "Line Layer Loading failed : "
msgstr "Laden der Linien Ebene fehlgeschlagen : "

#: src/overworld/world_layer.cpp:345
msgid "Couldn't save world layer "
msgstr "Konnte Welt Layer nicht speichern "

#: src/overworld/world_waypoint.cpp:61
msgid "Waypoint"
msgstr "Wegpunkt"

#: src/overworld/world_waypoint.cpp:392
msgid "Type"
msgstr "Typ"

#: src/overworld/world_waypoint.cpp:392
msgid "Destination type"
msgstr "Ziel typ"

#: src/overworld/world_waypoint.cpp:395
#: src/overworld/world_waypoint.cpp:403
msgid "World"
msgstr "Welt"

#: src/overworld/world_waypoint.cpp:411
msgid "Destination"
msgstr "Ziel"

#: src/overworld/world_waypoint.cpp:411
msgid "Destination level or world"
msgstr "Ziel Level oder Welt"

#: src/overworld/world_waypoint.cpp:418
msgid "Backward Direction"
msgstr "Richtung Rückwärts"

#: src/overworld/world_waypoint.cpp:430
msgid "Forward Direction"
msgstr "Richtung Vorwärts"

#: src/overworld/world_waypoint.cpp:442
msgid "Default Access"
msgstr "Standard Zugriff"

#: src/overworld/world_waypoint.cpp:442
msgid "Enable if the Waypoint should be always accessible."
msgstr "Aktiviere damit der Wegpunkt immer begehbar ist."

#: src/player/player.cpp:4508
msgid "Initial direction"
msgstr "Anfangs Richtung"

#: src/user/preferences.cpp:145
msgid "Preferences Loading failed : "
msgstr "Laden der Einstellungen fehlgeschlagen : "

#: src/user/savegame.cpp:340
msgid "Savegame "
msgstr "Spielstand "

#: src/user/savegame.cpp:340
msgid " loaded"
msgstr " Geladen"

#: src/user/savegame.cpp:477
msgid "Saved to Slot "
msgstr "Gespeichert in Slot "

#: src/user/savegame.cpp:508
msgid "Savegame Loading failed : "
msgstr "Laden des Spielstandes fehlgeschlagen : "

#: src/user/savegame.cpp:515
msgid "Unsupported : "
msgstr "Nicht unterstützt : "

#: src/user/savegame.cpp:712
msgid " -  Level "
msgstr " -  Level "

#: src/user/savegame.cpp:715
msgid " - Date "
msgstr " - Datum "

#: src/video/animation.cpp:1169
msgid "Position z"
msgstr "Position z"

#: src/video/animation.cpp:1169
msgid "Position z base"
msgstr "Position z Basis"

#: src/video/animation.cpp:1176
msgid "Position z rand"
msgstr "Position z Zufall"

#: src/video/animation.cpp:1190
msgid "Emitter width"
msgstr "Emitter Breite"

#: src/video/animation.cpp:1190
msgid "Emitter width in which the particles spawn"
msgstr "Emitter Breite in welchem die Partikel erschaffen werden"

#: src/video/animation.cpp:1197
msgid "Height"
msgstr "Höhe"

#: src/video/animation.cpp:1197
msgid "Emitter height in which the particles spawn"
msgstr "Emitter Höhe in welchem die Partikel erschaffen werden"

#: src/video/animation.cpp:1204
msgid "Emitter TTL"
msgstr "Emitter TTL"

#: src/video/animation.cpp:1204
msgid "Emitter time to live. Set -1 for infinite."
msgstr "Emitter Zeit der Existenz (TTL = Time to live). Setze -1 für unbegrenzt."

#: src/video/animation.cpp:1211
msgid "Emitter interval"
msgstr "Emitter Intervall"

#: src/video/animation.cpp:1211
msgid "Time between spawning particles based on the quota"
msgstr "Zeit zwischen dem erschaffen von Partikeln von der menge der Quote"

#: src/video/animation.cpp:1218
msgid "Quota"
msgstr "Quote"

#: src/video/animation.cpp:1218
msgid "The amount of particles to spawn for an interval"
msgstr "Die Menge der Partikel welche bei jedem Intervall erschaffen wird"

#: src/video/animation.cpp:1225
msgid "TTL"
msgstr "TTL"

#: src/video/animation.cpp:1225
msgid "Time to live base"
msgstr "Zeit der Existenz Basis (TTL = Time to live)"

#: src/video/animation.cpp:1232
msgid "Time to live random"
msgstr "Zeit der Existenz Zufall"

#: src/video/animation.cpp:1239
msgid "Velocity"
msgstr "Geschwindigkeit"

#: src/video/animation.cpp:1239
msgid "Velocity base"
msgstr "Geschwindigkeit Basis"

#: src/video/animation.cpp:1246
msgid "Velocity random"
msgstr "Geschwindigkeit Zufall"

#: src/video/animation.cpp:1267
msgid "Rotation z"
msgstr "Rotation z"

#: src/video/animation.cpp:1267
msgid "Rotation z base"
msgstr "Rotation z Basis"

#: src/video/animation.cpp:1274
msgid "Add direction"
msgstr "Richtungs Zugabe"

#: src/video/animation.cpp:1274
msgid "Start rotation z uses start direction"
msgstr "Start Rotation z benutzt die Start Richtung"

#: src/video/animation.cpp:1309
msgid "Const. rotation z"
msgstr "Konst. Rotation Z"

#: src/video/animation.cpp:1309
msgid "Constant rotation z base"
msgstr "Konst. Rotation Z Basis"

#: src/video/animation.cpp:1316
msgid "Constant rotation z random"
msgstr "Konst. Rotation Z Zufall"

#: src/video/animation.cpp:1323
msgid "Direction start"
msgstr "Richtung Start"

#: src/video/animation.cpp:1330
msgid "Direction range"
msgstr "Richtungs Bereich"

#: src/video/animation.cpp:1337
msgid "Scale"
msgstr "Skalierung"

#: src/video/animation.cpp:1337
msgid "Scale base"
msgstr "Skalierung Basis"

#: src/video/animation.cpp:1344
msgid "Scale random"
msgstr "Skalierung Zufall"

#: src/video/animation.cpp:1351
msgid "Hor gravity"
msgstr "Hor Schwerkraft"

#: src/video/animation.cpp:1351
msgid "Horizontal gravity base"
msgstr "Horizontale Schwerkraft Basis"

#: src/video/animation.cpp:1358
msgid "Horizontal gravity random"
msgstr "Horizontale Schwerkraft Zufall"

#: src/video/animation.cpp:1365
msgid "Ver gravity"
msgstr "Ver Schwerkraft"

#: src/video/animation.cpp:1365
msgid "Vertical gravity base"
msgstr "Vertikale Schwerkraft Basis"

#: src/video/animation.cpp:1372
msgid "Vertical gravity random"
msgstr "Vertikale Schwerkraft Zufall"

#: src/video/img_manager.cpp:121
msgid "Saving Textures"
msgstr "Speichere Texturen"

#: src/video/img_manager.cpp:172
msgid "Restoring Textures"
msgstr "Wiederherstellen der Texturen"

#: src/video/video.cpp:762
msgid "Caching Images failed : Could not remove old images"
msgstr "Speichern fehlgeschlagen : Konnte alte Grafiken nicht entfernen"

#: src/video/video.cpp:796
msgid "Caching Images"
msgstr "Speichere Grafiken im Cache"

