//
// C++ Interface: EmberEntityModelAction
//
// Description:
//
//
// Author: Erik Ogenvik <erik@ogenvik.org>, (C) 2007
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//
//
#ifndef EMBEROGREEMBERENTITYMODELACTION_H
#define EMBEROGREEMBERENTITYMODELACTION_H

#include <domain/IEntityAttachment.h>
#include "ModelActionBase.h"


namespace Ember::OgreView {

/**
 * @brief Show a certain Model.
 * @author Erik Ogenvik <erik@ogenvik.org>
 */
class EmberEntityModelAction : public ModelActionBase {
public:
	EmberEntityModelAction(EmberEntity& entity,
						   std::string modelName,
						   Scene& scene,
						   EntityMapping::EntityMapping& mMapping,
						   AttachmentFunction attachmentFunction);

	~EmberEntityModelAction() override = default;

	void activate(EntityMapping::ChangeContext& context) override;

protected:
	std::string mModelName;

};

}



#endif
