// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


#ifndef RULESETS_TRANSIENT_PROPERTY_H
#define RULESETS_TRANSIENT_PROPERTY_H

#include "common/Property.h"
#include "rules/simulation/LocatedEntity.h"

/// \brief Class to handle Entity which are ephemeral and get auto deleted
/// \ingroup PropertyClasses
class TransientProperty : public Property<double, LocatedEntity> {
public:
	static constexpr const char* property_name = "transient";

	TransientProperty() = default;

	~TransientProperty() override = default;

	TransientProperty* copy() const override;

	void install(LocatedEntity&, const std::string&) override;

	void apply(LocatedEntity&) override;

protected:
	TransientProperty(const TransientProperty& rhs) = default;
};

#endif // RULESETS_TRANSIENT_PROPERTY_H
