// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


#ifndef CLIENT_CREATOR_CLIENT_H
#define CLIENT_CREATOR_CLIENT_H

#include "CharacterClient.h"

class MemEntity;

template<typename>
struct TypeStore;

/// \brief Class to implement a creator entity in an admin client
class CreatorClient : public CharacterClient {
public:
	CreatorClient(RouterId mindId,
				  const std::string& entityId,
				  ClientConnection&,
				  TypeStore<MemEntity>& typeStore);

	MemEntity* handleMakeResponse(const Atlas::Objects::Operation::RootOperation&,
									  std::chrono::milliseconds);

	Ref<MemEntity> make(const Atlas::Objects::Entity::RootEntity&);

	void sendSet(const std::string&, const Atlas::Objects::Entity::RootEntity&);

	void del(const std::string&);

};

#endif // CLIENT_CREATOR_CLIENT_H
