// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


#ifndef CLIENT_CLIENT_CONNECTION_H
#define CLIENT_CLIENT_CONNECTION_H

#include <common/AtlasStreamClient.h>

#include <Atlas/Objects/ObjectsFwd.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Root.h>

#include <deque>

/// \brief Class to handle socket connection to a cyphesis server from an
/// an admin client
class ClientConnection : public AtlasStreamClient {
protected:
	/// \brief Store for operations arrived from the server
	std::deque<Atlas::Objects::Operation::RootOperation> operationQueue;

	void operation(const Atlas::Objects::Operation::RootOperation&) override;

public:

	explicit ClientConnection(boost::asio::io_context& io_context, Atlas::Objects::Factories& factories);

	~ClientConnection() override;

	int wait();

	int sendAndWaitReply(const Operation& op, OpVector& res);

	Atlas::Objects::Operation::RootOperation pop();

	bool pending();

	friend class ClientConnectionintegration;

	friend class ClientConnectiontest;
};

#endif // CLIENT_CLIENT_CONNECTION_H
