// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


#ifndef SERVER_RULE_HANDLER_H
#define SERVER_RULE_HANDLER_H

#include "common/TypeNode.h"
#include "rules/simulation/LocatedEntity.h"
#include <Atlas/Objects/Root.h>

/// \brief Handle processing and updating of task rules
class RuleHandler {
public:
	virtual ~RuleHandler() = default;

	virtual int check(const Atlas::Objects::Root& desc) = 0;

	virtual int install(const std::string&,
						const std::string&,
						const Atlas::Objects::Root& desc,
						std::string&,
						std::string&,
						std::map<const TypeNode<LocatedEntity>*, TypeNode<LocatedEntity>::PropertiesUpdate>& changes) = 0;

	virtual int update(const std::string&,
					   const Atlas::Objects::Root& desc,
					   std::map<const TypeNode<LocatedEntity>*, TypeNode<LocatedEntity>::PropertiesUpdate>& changes) = 0;

};

#endif // SERVER_RULE_HANDLER_H
