// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


#ifndef TOOLS_INTERACTIVE_H
#define TOOLS_INTERACTIVE_H

#include "AdminClient.h"

#include "common/OperationRouter.h"

#include <sigc++/trackable.h>

#include <memory>

class ObjectContext;

typedef std::set<std::shared_ptr<ObjectContext> > ContextMap;

/// \brief Class template for clients used to connect to and administrate
/// a cyphesis server.
class Interactive : public AdminClient,
					virtual public sigc::trackable {
private:
	bool m_server_flag;
	std::string m_serverName;
	std::string m_systemType;
	std::string m_prompt;

	/// \brief Map of context with which we can interact with the server
	ContextMap m_contexts;
	std::weak_ptr<ObjectContext> m_currentContext;

protected:
	void operation(const Operation&) override;

	void appearanceArrived(const Operation&) override;

	void disappearanceArrived(const Operation&) override;

	void infoArrived(const Operation&) override;

	void errorArrived(const Operation&) override;

	void soundArrived(const Operation&) override;

	void loginSuccess(const Atlas::Objects::Root& arg) override;

public:
	explicit Interactive(Atlas::Objects::Factories& factories, boost::asio::io_context& io_context);

	~Interactive() override;

	int setup();

	void exec(const std::string& cmd, const std::string& arg);

	void loop();

	int select(bool rewrite_prompt = true);

	void updatePrompt();

	void runCommand(char*);

	void switchContext(int, int);

	const std::shared_ptr<ObjectContext>& addContext(
			const std::shared_ptr<ObjectContext>&);

	void addCurrentContext(const std::shared_ptr<ObjectContext>&);

	static void gotCommand(char*);

	int commandUnknown(struct command*, const std::string&);
};

#endif // TOOLS_INTERACTIVE_H
