//
// C++ Interface: Vector3Adapter
//
// Description:
//
//
// Author: Erik Ogenvik <erik@ogenvik.org>, (C) 2006
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//
//
#ifndef EMBEROGRE_CEGUIVECTOR3ADAPTER_H
#define EMBEROGRE_CEGUIVECTOR3ADAPTER_H

#include "components/ogre/EmberOgrePrerequisites.h"
#include <sigc++/signal.h>
#include <OgreVector.h>

namespace CEGUI {
class Window;

class EventArgs;

}


namespace Ember::OgreView::Gui {

/**
	@author Erik Ogenvik <erik@ogenvik.org>
*/
class Vector3Adapter {
public:
//	Vector3Adapter(CEGUI::Window *xWindow, CEGUI::Window *yWindow, CEGUI::Window *zWindow, const Ogre::Vector3& vector = Ogre::Vector3::ZERO);
	Vector3Adapter(CEGUI::Window* xWindow, CEGUI::Window* yWindow, CEGUI::Window* zWindow);

	~Vector3Adapter();

	const Ogre::Vector3& getValue() const;

	const Ogre::Vector3& getOriginalValue() const;

	/**
	Sets the value, thus also updating the gui.
	*/
	void setValue(const Ogre::Vector3& vector);

	/**
	Updates the gui with new values.
	*/
	void updateGui(const Ogre::Vector3& vector);

	/**
		Emitted when the value has been changed from a gui update.
	*/
	sigc::signal<void()> EventValueChanged;
protected:

	mutable Ogre::Vector3 mVector;
	Ogre::Vector3 mOriginalVector;

	/**
	The windows which holds the values.
	*/
	CEGUI::Window* mXWindow, * mYWindow, * mZWindow;

	bool window_TextChanged(const CEGUI::EventArgs& e);

	bool mSelfUpdate;

};

}


#endif
