/*
 Copyright (C) 2010 Erik Ogenvik <erik@ogenvik.org>

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software Foundation,
 Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef ENTEREDWORLDSTATE_H_
#define ENTEREDWORLDSTATE_H_

#include "StateBase.h"
#include "framework/ConsoleObject.h"
#include <wfmath/vector.h>

namespace WFMath {
class Quaternion;
}

namespace Eris {
class Avatar;

class Account;

class View;

class Connection;

class Entity;

class TransferInfo;
}

namespace Ember {

/**
 * @brief State for when the user has entered into the world. For most cases this is the desired state.
 */
class EnteredWorldState : public virtual StateBase<void>, public ConsoleObject {
public:
	EnteredWorldState(IState& parentState, Eris::Avatar& avatar, Eris::Account& account);

	~EnteredWorldState() override;

	void runCommand(const std::string&, const std::string&) override;

	bool logout() override;


private:

	/**
	 * @brief Holds the current avatar.
	 */
	Eris::Avatar& mAvatar;

	/**
	 * @brief Holds the account object we are connected with.
	 */
	Eris::Account& mAccount;

	Eris::Connection& getConnection() const;

	Eris::View& getView() const;

};

}

#endif /* ENTEREDWORLDSTATE_H_ */
