/*
 Copyright (C) 2022 Erik Ogenvik

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
#include "RegisterLua.h"
#include "services/scripting/ScriptingService.h"
#include "framework/IScriptingProvider.h"


using namespace Ember;
using namespace Ember::Lua;

template<>
void registerLua<ScriptingService>(sol::table& space) {
	auto scriptingService = space.new_usertype<ScriptingService>("ScriptingService", sol::no_constructor);
	scriptingService["getSingleton"] = &ScriptingService::getSingleton;
	scriptingService["loadScript"] = &ScriptingService::loadScript;
	scriptingService["executeCode"] = sol::overload(&ScriptingService::executeCode,
													[](ScriptingService* self, const std::string& scriptCode, const std::string& scriptType) { self->executeCode(scriptCode, scriptType); });
	scriptingService["getProviderFor"] = &ScriptingService::getProviderFor;
	scriptingService["getProviderNames"] = &ScriptingService::getProviderNames;
	scriptingService["EventScriptError"] = LuaConnector::make_property(&ScriptingService::EventScriptError);
	scriptingService["EventShutdown"] = LuaConnector::make_property(&ScriptingService::EventShutdown);

}