#version 330

/*
This file is part of Caelum.
See http://www.ogre3d.org/wiki/index.php/Caelum 

Copyright (c) 2008 Caelum team. See Contributors.txt for details.

Caelum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Caelum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License
along with Caelum. If not, see <http://www.gnu.org/licenses/>.
*/


in vec4 oUv0;
in vec4 colour;
out vec4 fragColour;

void main()
{
    fragColour = colour;
    float sqlen = dot(oUv0.st, oUv0.st);

    // A gaussian bell of sorts.
    fragColour.a *= 1.5 * exp(-(sqlen * 8.0));

}
