// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

#include "PropelProperty.h"
#include "common/Property_impl.h"
#include "common/log.h"

#include <wfmath/atlasconv.h>

#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/RootEntity.h>

using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::RootEntity;

PropelProperty::PropelProperty() : PropertyBase(prop_flag_persistence_ephem) {
}

int PropelProperty::get(Element& val) const {
	if (mData.isValid()) {
		val = mData.toAtlas();
		return 0;
	}
	return -1;
}

void PropelProperty::set(const Element& val) {
	if (val.isList()) {
		try {
			mData.fromAtlas(val.List());
		} catch (...) {
			mData = {};
			spdlog::error("PropelProperty::set: Data was not in format which could be parsed into 3d vector.");
		}
	} else if (val.isNone()) {
		mData = {};
	} else {
		mData = {};
		spdlog::error("PropelProperty::set: Data was not in format which could be parsed into 3d vector.");
	}

}

void PropelProperty::add(const std::string& key, MapType& map) const {
	if (mData.isValid()) {
		map[key] = mData.toAtlas();
	}
}

void PropelProperty::add(const std::string& key, const RootEntity& ent) const {
	if (mData.isValid()) {
		ent->setAttr(key, mData.toAtlas());
	}
}

PropelProperty* PropelProperty::copy() const {
	return new PropelProperty(*this);
}

