// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


#include "LocatedEntity.h"

#include "common/Property_impl.h"
#include "common/type_utils.h"

using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Entity::RootEntity;

template<>
int Property<IdList, LocatedEntity>::get(Element& e) const {
	e = ListType();
	idListasObject(m_data, e.asList());
	return 0;
}

template<>
void Property<IdList, LocatedEntity>::set(const Element& e) {
	if (e.isList()) {
		if (idListFromAtlas(e.asList(), this->m_data) != 0) {
			this->m_data.clear();
		}
	}
}

template<>
void Property<IdList, LocatedEntity>::add(const std::string& s, MapType& ent) const {
	if (!m_data.empty()) {
		get(ent[s]);
	}
}

template<>
void Property<IdList, LocatedEntity>::add(const std::string& s, const RootEntity& ent) const {
	if (!m_data.empty()) {
		ListType list;
		idListasObject(m_data, list);
		ent->setAttr(s, list);
	}
}

template<>
void Property<int, LocatedEntity>::set(const Atlas::Message::Element& e) {
	if (e.isInt()) {
		this->m_data = static_cast<int>(e.Int());
	}
}

template<>
void Property<long, LocatedEntity>::set(const Atlas::Message::Element& e) {
	if (e.isInt()) {
		this->m_data = e.Int();
	}
}

template<>
void Property<float, LocatedEntity>::set(const Atlas::Message::Element& e) {
	if (e.isNum()) {
		this->m_data = static_cast<float>(e.asNum());
	}
}

template<>
void Property<double, LocatedEntity>::set(const Atlas::Message::Element& e) {
	if (e.isNum()) {
		this->m_data = e.asNum();
	}
}

template<>
void Property<std::string, LocatedEntity>::set(const Atlas::Message::Element& e) {
	if (e.isString()) {
		this->m_data = e.String();
	}
}

template<>
void Property<Atlas::Message::ListType, LocatedEntity>::set(const Atlas::Message::Element& e) {
	if (e.isList()) {
		this->m_data = e.List();
	}
}

template<>
void Property<Atlas::Message::MapType, LocatedEntity>::set(const Atlas::Message::Element& e) {
	if (e.isMap()) {
		this->m_data = e.Map();
	}
}

template<>
void Property<std::string, LocatedEntity>::add(const std::string& s,
											   Atlas::Message::MapType& ent) const {
	if (!m_data.empty()) {
		ent[s] = m_data;
	}
}

template
class Property<IdList, LocatedEntity>;

template
class Property<int, LocatedEntity>;

template
class Property<long, LocatedEntity>;

template
class Property<float, LocatedEntity>;

template
class Property<double, LocatedEntity>;

template
class Property<std::string, LocatedEntity>;

template
class Property<Atlas::Message::ListType, LocatedEntity>;

template
class Property<Atlas::Message::MapType, LocatedEntity>;
