/*
 Copyright (C) 2004  Erik Ogenvik

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software Foundation,
 Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef DIMEENTITYFACTORY_H
#define DIMEENTITYFACTORY_H

#include <Eris/Factory.h>

#include <sigc++/trackable.h>

namespace Eris {
class Entity;

class View;

class TypeService;

class TypeInfo;

class Avatar;
}

namespace Ember {
class EmberEntity;
namespace EntityMapping {
class EntityMapping;

class EntityMappingManager;
}
namespace OgreView {

class Scene;

/**
 * @brief Creates the EmberEntities required.
 *
 * Basically this attaches to Eris and creates Entites on demand.
 * @see Eris::Factory
 */
class EmberEntityFactory : public Eris::Factory, public virtual sigc::trackable {
public:

	/**
	 * @brief Ctor.
	 *
	 * This should be instantiated by EmberOgre or similar high level object. Note that Eris upon shutdown will delete all registered factories, so don't delete an instance of this yourself.
	 */
	EmberEntityFactory(Eris::View& view, Scene& scene);

	~EmberEntityFactory() override;

	/**
	 * @brief Will always return true as we want all entities created to be handled by this class.
	 */
	bool accept(const Atlas::Objects::Entity::RootEntity& ge, Eris::TypeInfo* type) override;

	/**
	 Creates instances of EmberEntity and its subclasses.
	 */
	std::unique_ptr<Eris::Entity> instantiate(const Atlas::Objects::Entity::RootEntity& ge, Eris::TypeInfo* type, Eris::View& w) override;

	/** retrieve this factory's priority level; higher priority factories
	 get first chance to process a received Atlas entity. The default implementation
	 returns one. */
	int priority() override;

protected:

	Eris::View& mView;

	/**
	 * @brief The scene which will handle the entities.
	 */
	Scene& mScene;


};

}

}

#endif // DIMEENTITYFACTORY_H
