/**
@fn liv::luck
@section Use
<table>
	<tr>
		<th>Type(s)</th>
		<th>Description</th>
	</tr>	<tr>
		<td>
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33, @ref page_type_14, @ref page_type_15
		</td><td>                With positive luck bonus, the player is more likely to succeed
                in all sorts of things (spell-casting, praying,...). Unless the
                &lt;luck bonus&gt; is very high, the effect will be barely
                visible in-game. Luck bonus on one piece of equipment should
                never exceed 3, and such bonus should not be too frequently
                available.</td>
	</tr>
	<tr>
		<td>
@ref page_type_91
		</td><td>            If set to 1, then this part of the door is non blocking even when closed.</td>
	</tr>

*/
