Game Design Proposal

Damion Schubert * 7 Feb 1996 last updated 27 Mar 1996

[backstory] [tentative artlist]

Provide 'more'

The players have spoken, and uniformly, they want more. More spells, more skills, more items, more monsters, more new areas. Fortunately, with additional personnel, these are things that we can add relatively easily. If we worry less about adding new functionality and more about building things with existing functionality, we can add a lot. This is particularly true for areas, monsters and spells.

Plug percieved holes and design flaws

There are things that we have done that we can do better. One example is the quest engine, which was never expected to make it into the game in it's current incarnation, but was forced to due to time and resource constraints. There are other things that players have habitually asked for that are relatively easy to add. Missile weapons are an excellent example of this.

Reduce load on customer service

There are ways that we can reduce load on customer service. Largely, this coincides with goal #2, since these problem areas are things that players request frequently.

Things other groups should do

While these groups are not under my control, this is what I would suggest the other groups do (keeping an eye on my own priorities). Your mileage may vary.

Room design

Client team

Server team

Tools