Justicar Elections
Damion Schubert/ Last modified 5 September 1996
- Rationale
- To provide a means of non-lethal competition between the players.
- To provide a PC-guided way for outlaws and murderers to be elected,
since an automated way will almost certainly be abusable.
- Description
The election process of a justicar occurs every six days (so that election
day will continually be on a different day).
- Day 0 (6): Election Day
- Day 1-3: Uninterrupted rule of the Justicar
- Day 4-5: Players nominate other players to be the Justicar.
All nominations must be seconded, but players may nominate themselves.
A player may nominate only one person at a time. Justicar still rules during
this time.
- Day 6 (0): Next election day. New justicar is initiated
immediately.
- Powers of the Justicar
- The Justicar has the ability to hand out a 'pardon'. This 'pardon'
will reduce a murderer to outlaw status, and an outlaw to free man status.
The justicar may only use this power 12 times, and never twice on the same
person in the same six day period.
- Other notes
- Murderers cannot vote. However, the ballot box is placed in a non-safe
room, so murderers can attempt to affect the election results.
- The Justicar election can definitely be something that NPCs hint and
rumor about (is XX doing a good or bad job, etc).
- Justicar election results should be something that goes in a changing
MOTD.
- A Justicar should have some significant insignia, at least in their
look description.
- Resources needed
- Room file: A city clerk's office, where a player may nominate another
player.
- Art (NPC): a 'city clerk' bureaucrat.
- Art (object): A justicar insignia (like a sheriff's star).
- Art (object): A ballot box or 'mystical voting device'.
- Significant Client/Server Mods
- Way to nominate someone who is not in the room.
- The ballot: Way to cast your vote for Justicar of your choice.
- Insignia in the player's look description
- Changeable MOTD
Rob Ellis opines: Six days seems like too quick a period of time
for a justicar to rule.
I respond: A good point but not one that I am convinced of.
Six (real-time)days seems like forever in the game. However, this is up
for testing, and these values can be made to change quickly.
Ed Halley suggests: A justicar should only be able to pardon
someone in a 'courtroom' in Barloque.
I respond: A good idea. Not only does it give our roo designers
a chance to show off, and a reason to go to Barloque, it also makes the
court a public forum. I might also suggest that a system-wide message be
sent - a MUD should know precisely what their elected official is
doing or has done at qany given time.
I suggest: perhaps a good check and balance for murderers is
that they can attack him without impunity.
Ed Halley responds: not sure that's a good model. Should be more
punishment for attacking the 'president' of the mud.
I respond: a good point. On further reflection, don't think any
change is justified enough here.
Ed Halley suggests: A justicar shouldn't be allowed to pardon
himself.
I respond: I'll buy that.