New Spells for Renaissance:
[Draft 4: Oct 9, 97]
This list is split into three levels of priority. A's get done before
B's, C's are pretty much a wish-list and are likely to fall off the schedule.
note: there is a new type of spell, summoning. This means any type of
spell which creates objects in the room. This includes wall of fire, reflection,
fog, web, etc. Any spell of this type must count other summoned objects
in the room before allowing the spell to be cast. The max number should
be roughly equivalent to two walls/minefields, three webs/fogs, x reflections.
This has already been implemented in a nonstandard way with reflection
and firewalls, but since this update contains a number of new spells of
this type, it needs to be standardized.
[Tim: this means it might be warranted to create a new kind of passive
object which firewall, web, mine, and other objects will subclass. Dealing
with reflections and attackable bramble objects will require additional
handling, but most things would fit under that umbrella.]
[Tim: mana, vigor, etc numbers here are first-pass estimates. If you
think some need tweaking, I defer to your judgement. Let me know if you
want to adjust them majorly though.]
A-list:
Faren:
Web: The floor is covered with a sticky substance, and any player
or monster (except spiders) who walks through it may get stuck (3x3 square
of hotplates). While stuck, player can turn, attack, cast spells, but cannot
move. Web objects are visible on ground, and a stuck player has a graphical
overlay of webbing on legs and feet. Chances of getting stuck and duration
are proportional to spellpower.
kod details:
- level: 3
- mana: 15
- vigor: 10
- trance: 3 seconds
- reagents: 1 web moss (of course)
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: tendrath (new ghost npc)
- duration: stuck players held for about 2/3 the duration of the hold
spell. web objects stick around (ha!) for about 2/3 as long as firewall
objects.
art needs:
- spell list icon
- enchantment icon for stuck players (can be same as spell list icon).
- one-view object of webs on ground. Wide enough to occupy a little more
than a room square (same width as firewall objects), not very tall (need
to look like they're flat against the ground).
- one-view player overlay for stuck players (same for all six player
views). Webbing extending from the ground up the player's legs to about
knee-level.
Wall of lightning: Similar to Wall of fire, but extremely damaging.
Hurts players who walk through or stand in. Very damaging to players wearing/using
metal objects.
kod details:
- level: 6
- mana: 25
- vigor: 10
- trance: 5 seconds
- reagents: 1yrxl sap, 4 herbs
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: tendrath (new ghost npc)
- duration: lightning objects stick around 2/3 as long as firewall objects.
- damage: 150% that of a firewall, 200% if the player is holding anything
metal.
art needs:
- spell list icon
- one-view object of lightning wall elements. Same width as firewall
objects, but a little taller than a player.
Kraanan:
Reflect: Personal enchantment (can target other players). Damage
from any faren spell has a chance of reflecting onto that spell's caster
(chance based on spellpower, and is never more than 75%, to prevent someone
from casting it then standing in a firewall without fear of harm). [investigate
- would be nice if multiple reflections were possible, i.e. if both mages
have reflect cast on them the spell will ricochet between them until one
of them fails the reflect chance.]
kod details:
- level: 4
- mana: 20
- vigor: 10
- trance: 10 seconds
- reagents: 2 solagh, 1 kriipa claw
- type: Personal enchantment
- increase chance: 35
- outlaw: no
- teacher: tendrath (new ghost npc)
- duration: 20 - 40 seconds
- damage: reflects 50%-75% of faren spell damage done to enchantee onto
original faren caster. (and no damage is done to enchantee)
art needs:
- spell list icon
- enchantment icon (can be same as spell list icon)
Jala:
Jig: Forces all players in room to dance, preventing them from
using items, running, casting spells, or attacking. Paralyzes all monsters
while this silliness is going on.. Lasts as long as bard holds trance.
kod details:
- level: 4
- mana: 10 with upkeep of 10
- vigor: 10
- trance: perpetual
- reagents: 1 diamond (a miniature disco ball - what else?)
- type: Room enchantment
- increase chance: 40
- outlaw: no
- teacher: parrin arrogone (minstrel)
- duration: as long as caster holds trance
art needs:
- spell list icon
- room enchantment icon (can be same as spell list icon)
Mana Convergence: All spellcasters in room receive a bonus to
spellpower. High mana drain to upkeep the song.
kod details:
- level: 5
- mana: 15 with upkeep of 15
- vigor: 10
- trance: perpetual
- reagents: 1 cut seraphym
- type: Room enchantment
- increase chance: 40
- outlaw: no
- teacher: parrin arrogone (minstrel)
- duration: as long as caster holds trance
- spellpower bonus: 25% of mana convergence's spellpower is added to
all casters' spellpowers.
art needs:
- spell list icon
- room enchantment icon (can be same as spell list icon)
Riija:
Feign Death: Caster looks like a corpse (name disappears) as
long as s/he holds trance. Also sends a fake death notice, but only to
the yell-list. Player can walk, and is attackable (neither of these break
the trance). Lowers viewpoint to just above the ground.
kod details:
- level: 1
- mana: 5 with upkeep of 5
- vigor: 10
- trance: perpetual
- reagents: 2 solagh
- type: personal enchantment
- increase chance: 40
- outlaw: no
- teacher: riija monk?
- duration: as long as caster holds trance
art needs:
- spell list icon
- personal enchantment icon (can be same as spell list icon)
Evil Twin: Creates a reflection of target player who will immediately
attack his/her original. An evil twin is stronger than a reflection, but
there can only be one twin of any given player in a room at a time. The
evil twin cannot tell the difference between its original and any other
reflections which may be present. Similarly, reflections cannot tell the
evil twin apart from the original or other reflections (unless the twin
attacks it). The caster must hold trance to keep the spell active.
kod details:
- level: 5
- mana: 20 with upkeep of 20
- vigor: 15
- trance: perpetual
- reagents: 3 firesand, 3 rainbow fern, 3 uncut seraphym
- type: summoning
- increase chance: same as reflection
- outlaw: no
- teacher: lich queen venya'cyr
- duration: as long as caster holds trance
art needs:
Shal'ille
Final Rites: Damages all undead creatures in a room (including
necromancer players). Requires a fairly lengthy trance.
kod details:
- level: 5
- mana: 20
- vigor: 15
- trance: 10 seconds
- reagents: 2 emeralds
- type: sorcery
- increase chance: 20
- outlaw: no
- teacher: shal'ille priestess or Miriana
- damage: 10-20 (scales by target's karma and spellpower)
art needs:
Qor:
Poison Cloud: Similar to fog, except moving through or standing
in the cloudy area may poison player (no effect on monsters).
kod details:
- level: 4
- mana: 20
- vigor: 15
- trance: 5 seconds
- reagents: 2 shaman blood
- type: summoning
- increase chance: 20
- outlaw: oh, yeah.
- teacher: lich queen
- damage: poison.
art needs:
- spell list icon
- one-view poison cloud object that hangs in the air, wide enough to
cover a room square (same width as firewall objects) and just a bit taller
than a player. There can be a small gap between the bottom of the cloud
an the ground.
B-List:
Faren:
Wall of Bramble: Player/monster takes damage while walking through
it, but not if standing stationary.
- level: 2
- mana: 10
- vigor: 10
- trance: 4 seconds
- reagents: 1 kriipa claw
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: tendrath? miriana?
- damage: 1-5 points
- duration: lasts 150% as long as a firewall object, though is attackable,
with 10-20 hp depending on spellpower.
art needs:
- spell list icon
- one-view bramble object, wide enough to cover a room square (same width
as firewall objects) and about half as tall as a player.
Fog: Visual effect only, thick partially translucent clouds of
fog, arranged in a 3x3 square.
kod details:
- level: 1
- mana: 5
- vigor: 5
- trance: 10 seconds
- reagents: 4 herbs
- type: summoning
- increase chance: 20
- outlaw: no
- teacher: Miriana
art needs:
- spell list icon
- one-view fog cloud object that hangs in the air, wide enough to cover
a room square (same width as firewall objects) and just a bit taller than
a player. There can be a small gap between the bottom of the cloud an the
ground. Should look very similar to poison cloud object.
Kraanan:
Assess: Cast on a monster. Tells the caster how the monster toughness
compares to his/her ability level. If misfires, delivers misinformation.
Requires a medium-length trance.
- level: 1
- mana: 5
- vigor: 5
- trance: none
- reagents: 2 herbs
- type: sorcery
- increase chance: 10
- outlaw: no
- teacher: jonas d'accor
Riija:
Clairvoyance: Cast on an item. For the last three times it was
looted from a player corpse, tells the caster who looted it and who it
was looted from. Requires a lengthy trance.
kod details:
- level: 3
- mana: 15
- vigor: 15
- trance: 20 seconds
- reagents: 2 solagh, 1 yrxl sap
- type: sorcery
- increase chance: 35
- outlaw: no
- teacher: tendrath
art needs:
Divine: Locates a token. Spell is always cast successfully, but
if it fails it provides misinformation. Requires a lengthy trance.
kod details:
- level: 4
- mana: 30
- vigor: 30
- trance: 20 seconds
- reagents: 2 solagh, 2 kriipa claws
- type: sorcery
- increase chance: 35
- outlaw: no
- teacher: jonas d'accor?
art needs:
Shal'ille:
Holy Symbol: Has a chance of frightening undead creatures, making
them run away from the caster (each monster checks individually). If an
undead monster is not frightened and has no target, it will aggressively
pursue the caster (hatred=100).
kod details:
- level: 2
- mana: 8
- vigor: 2
- trance: 2 seconds
- reagents: 2 herbs, 2 elderberry
- type: sorcery
- increase chance: 15
- outlaw: no
- teacher: shal'ille priestess
art needs:
Seek: Cast on a player. Acts as a detect spell, highlighting
any player who is carrying something that was looted from the seeker's
corpse.
kod details:
- level: 2
- mana: 10
- vigor: 5
- trance: 3 seconds
- reagents: 1 solagh, 1 orc tooth
- type: personal enchantment
- increase chance: 15
- outlaw: no
- teacher: bone priestess
art needs:
- spell list icon
- personal enchantment icon (can be same as spell list icon).
Qor:
Infest: Summons lots of rats. Requires a lengthy trance.
[investigate - how to decide where to gen them? Normal monster gen points,
spots adjacent to caster, spots adjacent to monster gen points?, spots
adjacent to other players or monsters in the room?]
kod details:
- level: 3
- mana: 10
- vigor: 10
- trance: 4 seconds
- reagents: 2 shaman blood
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: lich queen
art needs:
Blood Inheritance: Cast on an item. Erases all record of corpse
looting. Requires a lengthy trance.
kod details:
- level: 4
- mana: 15
- vigor: 15
- trance: 20 seconds
- reagents: 1 solagh, 2 shaman blood
- type: sorcery
- increase chance: 35
- outlaw: no
- teacher: lich queen
art needs:
C-List:
Kraanan:
Shatterlock: If caster holds trance in close proximity to guild-protected
door, will eventually open it. Multiple casters decrease trance time.
kod details:
- level: 6
- mana: 50
- vigor: 50
- trance: 5 minutes
- reagents: 4 kriipa claws
- type: sorcery
- increase chance: 50
- outlaw: yes
- teacher: Jonas
art needs:
Riija:
Disguise Alignment: Cast on a player. Fools detect evil/good
spells (reverses effect).
kod details:
- level: 3
- mana: 10
- vigor: 10
- trance: 20 seconds
- reagents: 1 solagh, 1 web moss
- type: personal enchantment
- increase chance: 35
- outlaw: no
- teacher: Bone Priestess
art needs:
- spell list icon
- personal enchantment icon (can be same as spell list icon)
Shal'ille:
Soothe: Improves the mood of npcs, lessens monsters' hatred of
their target.
kod details:
- level: 1
- mana: 5
- vigor: 5
- trance: 2 seconds
- reagents: 4 elderberry
- type: sorcery
- increase chance: 10
- outlaw: no
- teacher: Miriana
art needs:
Qor:
Grate: Worsens the mood of npcs, increases monsters' hatred of
their target.
kod details:
- level: 1
- mana: 5
- vigor: 5
- trance: 2 seconds
- reagents: 2 darkberry
- type: sorcery
- increase chance: 10
- outlaw: yes
- teacher: Maleval
art needs: