What does the Necromancer/Hunter scenario mean in Happyland?

After all, it pretty much centers around PKing!

Allow me to propose four possible scenarios:

Scenario One: Nobody Nowhere

No Necromancer Amulets and no Hunter Swords ever generate. The Lich Queen remains as a boss creature. She regenerates via a timer like the Lupogg King or the Orc Pit Boss. She still teaches spells to evil kids, as does Tendrath, but they no longer require amulets/swords to teach. Extra monster generation points get added to the maze. The maze randomly cycles through its possible configurations when the Lich regenerates, but the levers and cameras are still hooked up so the players can make fun mazes to challenge each other while they're waiting for Venya'cyr to reawaken.

Scenario Two: Necromancer Lite

Necromancer amulets and Hunter Swords generate as normal. Hunters and necromancers must subsist upon monster kills (this will probably involve rebalancing the nourishment scale). Necromancers can form the guild by reawakening the lich as normal. Necromancers may disband the guild due to nonpayment of tithe, without the usual penalties. If someone kills the lich, the guild is disbanded and all amulets/swords detonate, but hunters and necromancers suffer no ill effects aside from something minor such as a red translate.

Scenario Three: Getting warmer...

Necromancer amulets and Hunter Swords generate as normal. Hunters and necromancers must subsist upon monster kills (this will probably involve rebalancing the nourishment scale). Necromancers can form the guild by reawakening the lich as normal. Necromancers suffer the usual penalty for disbanding the guild due to nonpayment of tithe. If someone kills the lich, the effects are also as usual.

Scenario Four: You asked for it, you got it.

Everything about the necromancer scenario remains intact. That is to say, if you use an amulet or a sword you are choosing to allow your character to kill and be killed by other pkers. Hunters and Necromancers may only attack Hunters or Necromancers.