Necromancer Entrance Puzzle


Part 3
So, you've solved it once by figuring it out yourself, right?

And you didn't use any lightning walls this time, right?

If not, do not read any further.


















Solution:

Over the hundreds of years since the arena was last used, the enchantments on the levers have blended and crossed over with one another. They still work as designed, but each lever has additional side-effects:

There are three main keys to solving the puzzle:

Note also that you can cheat at any point by having a friend on the arena floor cast lightning wall to activate a spire for you. However, as with the purely lightning wall driven solution, that friend won't be able to make the jump if his/her lightning wall activates the final spire and solves the puzzle. As such, I'm not too concerned about circumventing the levers in this fashion, because you'd have to know a fair amount about the puzzle to set it up with lightning walls so that it would only require a few lever pulls to complete.

In addition, if you're clever you can set up the spires with the levers so that you only need one player to get into the necropolis (using lightning walls, of course)!

Things to test: