Spells
Shal'ille
- Detect Evil
- level 2
- Type: Self enchantment
- Effect: player sees an aura or other effect around a monster with a
karma below 0 or a player with a karma below -20.
- Martyr's Battleground
- level 3
- type: room enchantment
- Effect: any player kill that occurs in this room has an additional
50%-150% chance of creating a revenant.
- Identify
- level 3
- type: sorcery
- effect: Caster can see all true attributes that an item has, included
any hidden ones.
- QorBane
- level 4
- type: room enchantment
- Effect: any Qor spellcaster in the room takes 1-10 points of damage
any time they cast a Qor spell.
- Spirit Hammer
- Level 4
- Type: sorcery
- Effect: creates a blessed hammer which stays in existence for 30-90
seconds.
- Reveal
- level 5
- type: sorcery
- effect: permanently strips away all wards hiding item attributes.
- Raise Dead
- Level 6
- Type: sorcery
- Effect: teleports a player from the underworld to their corpse. Caster
casts spell by targetting the corpse.
Kraanan
- Resist Poison
- level 2
- type: self enchantment
- effect: player with resist poison cast is 5%-75% less likely to get
poisoned. This spell does nothing about existing poisoned effects.
- Detect Invisible
- level 3
- type: enchantment
- effect: a player sees some sort of effect which allows them to see
invisible people, monsters and items.
- Haste
- level 3
- type: self enchantment
- effect: a player can run with 1-100% less of a vigor loss.
- Silence
- level 4
- type: room enchantment
- effect: no one may talk or yell in this room, although they may use
tells and sends to communicate.
- Shroud
- level 4
- type: weapon enchantment
- effect: weapon may not be further enchanted for X amount of time.
- Dispel Illusion
- level 6
- type: sorcery
- effect: has a 1-100% chance of shattering each illusion in the room.
Faren
- Wall of Thorns
- level 2
- type: create monster
- effect: creates an object where the spellcaster stands, which does
1-5 points of damage to whoever walks into it, and also prevents them from
passing. Wall of thorns can be attacked, but will not attack back, and
has 30-100 hit points. It will fade on it's own in 30-200 seconds.
- Fog
- level 3
- type: sorcery
- effect: fills room with visual fog. Also reduces range of missile weapons
by 5-50%.
- Wall of Flame
- level 4
- type: create monster
- effect: creates an object where the spellcaster stands, which does
1-20 points of damage to anyone who walks upon it (spellcaster is immune).
Can be walked through, however, it cannot be killed. Wall of flame lasts
for 30-200 seconds
- Spore Cloud
- level 5
- type: sorcery
- effect: paralyzes everyone in the room, including the caster, for 30-60
seconds. Caster may be paralyzed longer than the others.
Qor
- Detect Good
- level 2
- type: enchantment
- effect: Draws an aura around any monster with a karma of greater than
0, and any player with a karma greater than 20.
- Animate
- level 3
- type: sorcery
- effect: Replaces a corpse with a pet zombie of level 1-50, which will
defend the caster but move very very slowly.
- Curse Weapon
- level 3
- type: enchant weapon
- effect: places a curse on a weapon, making it impossible to drop without
help.
- ShalilleBane
- level 4
- type: room enchantment
- effect: Anyone who casts a Shal'ille spell loses 1-20 points of vigor.
- Deathlink
- level 5
- type: room enchantment
- effect: Caster gains a bonus of + 1-8HP and mana any time someone in
the room dies - doubled if that something is a player.
- Paralyze
- level 6
- type: trance enchantment
- effect: target player remains held until either he takes damage or
the caster does.
Jala
- Warp Time
- level 2
- type: song (trance room enchantment)
- effect: all trance spells take 50-250% longer to go off.
- Truth
- level 3
- type: song (trance room enchantment)
- effect: shatters all illusions upon casting. As long as the caster
remains in a trance, Riija spells have a 1-100% additional chance of failure.
- SpellBane
- level 4
- type: song (trance room enchantment)
- effect: no spells may be cast in this room as long as caster holds
trance.
Riija
- Anonymous
- level 1
- type: self enchantment
- effect: player's name disappears from over his head for 30-300 seconds.
- Flash
- level 1
- type: sorcery
- effect: bright flashes all in room. Has a 1-100% chance of cancelling
any trances in the room.
- Distract
- level 2
- type: sorcery
- effect: attempts to get monsters in the room to chase caster. Success
rate is 1-100% for monsters without targets, and 1-50% for monsters
who are already targetting someone.
- Foresight
- level 2
- type: sorcery
- effect: Returns a list of 1-5 spells and or skills target has, and
how good he is at it.
- Illusionary Wounds
- level 2
- type: enchantment
- effect: When initially cast, target loses 1-15 life. This is returned
when the enchantment fades (15-30 seconds later).
- Apparition
- level 3
- type: create monster
- effect: creates a common monster (but with only one hit point and no
treasure) and has it chase the target.
- Counterfeit
- level 3
- type: create token
- effect: creates a fake token for the princess/duke scenario. Token
will last for 5-30 minutes. Giving the token to the princess, duke or councilor
has a 15% chance of being treated like an actual token, but is more likely
to be ignored, or even of angering the councilor.
- Wall of Illusion
- level 3
- type: create wall
- effect: creates a fire wall that does no damage when it is walked into.
Wall lasts 30-200 seconds.
- Vertigo
- level 3
- type: enchant player
- effect: blurs the target's viewpoint. Also reduces that player's fighting
stats (agility, strength and aim) by 1-20 points for 10-60 seconds.
- Forget
- level 4
- type: enchant player
- effect: target player forgets 1-5 spells at random, for 45-300 seconds.
- Denial
- level 4
- type: enchant self
- effect: self is healed 1-100 health points. After 15-45 seconds, self
loses that much health.
- Mirror Image
- level 4
- type: create monster
- effect: creates a monster which looks like the caster, and which will
defend the caster.
- Artifice
- level 4
- type: enchant item
- effect: makes the item appear to have an attribute that it does not
have. Can also mask existing attributes.
- Personal Apparition
- level 5
- type: create monster
- effect: creates a monster, which looks like a high level common monster
with 1-20 hit points, which only the target can see.
- Morph
- level 5
- type: enchant self
- effect: change own appearance to look like a certain monster. Automatically
gets rid of that person's name, and possibly gives some attributes to that
player's attack (such as spider poisoning).
Done except for details:
- Identify
- Reveal
- Curse Weapon
- Artifice
- Shroud
Batch #1 (by end of April)
- Spirit Hammer
- Haste
- Dispel Illusion
- Anonymous
- Apparition
- Counterfeit
- Forget
- Mirror Image
- Polymorph
- Fumble
- Spore Cloud
- Paralyze
- Truth
Batch #2 (by end of May)
- Flash
- Detect Evil
- Detect Invisible
- Detect Good
- Martyr's Battleground
- Resist Poison
- Illusionary Wounds
- Denial
- Wall of Flame
- Wall of Thorns
- Wall of Illusion
- Personal Apparition
- Warp Time
Batch #3 (by end of June)
- QorBane
- ShalilleBane
- Foresight
- Distract
- Raise Dead
- Silence
- Vertigo
- Fog
- Animate
- Deathlink
- SpellBane