Monsters

High Done Basic object avoidance.
High Easy Code generic monster code for new monsters: Avar, Avar Chieftain, Avar Shaman, Shatterlings, Dragonfly, Cave Orc, Orc Warlord, Orc Wizard, Shadowbeast, Ghoul.
High Easy Guard behavior (monster attacks anyone fitting a certain profile).
Mid Easy Wimp behavior (monster will flee when down to X% health).
Mid Easy Friend behavior (monster will defend any 'friend' PC or monster that is attacked).
Mid Mid Code special monster abilities for Avar Shaman (spellcasting), Shatterling (breaking into biglings and littlelings), Orc Wizard (spellcasting). Shadowbeast (darkening), Ghoul (raise dead), Lupogg King (blind) and Dragonfly (breathing).
Mid Mid Faux combat behavior (monsters pretend to attack each other, but in actuality are doing no damage). Add behavior to Fairies.
Mid Hard Pet behavior (monster follows either a PC or a monster around without attacking him).
Low Hard General pathwalker behavior (monster walks a predetermined path).

Weapons

High Easy New weapons (nerudite)? for Konima's Island
High Easy Add penalty for 'mend'
High Mid Finish off missile weapons: Game balance. Real damage numbers. Bow proficiency. New sounds. Add art and animation.
High Hard Fuzz generated weapon special abilities. Add special abilities. Make more easy to add.
Mid Easy Add poisoned weapons. Game balance issues.
Low Mid Make weapons use XLATs depending on their special ability?
Low Easy Add short term weapon enchantments.
Low Mid Add weapon bonding.
Low Mid Add weapon inscribing.

NPCs and Quest Engine

High Easy Change 'item' quests so the NPC has a reason for wanting said item, which he states aloud. Make additional reasons easy to add.
High Tedious Add additional generic NPCs: Healer, Blacksmith, Innkeeper, Tavernkeeper, Tailor of Island, Tailor, Repairer and Vaultman to Jasper, Banker, Vaultman, Healer, and Repairer to Barloque, Tailor to Cor Noth, Healer to Marion.
High Tedious Add new backstory elements and more recent features to 'random chatter' in speech library.  Remove outdated and inane stuff. Add more triggers.
High Easy Add Riija Monk.
High Easy Add vaultman NPC type.
High Easy Improve 'quest eggs'. Make a variety of item types (instead of signet rings) with additional types easy to add. Make them so they aren't newbie only.
High Mid Revisit factions scenario. Even out playing field. Remove modifiers from 'player' and put them in 'system'.
High Mid Add NPC gossip about PC history: Notable quest completion, guild shenanigans, princess/duke gossip, spell/skill school mastery, assassin game gossip, who killed the yeti, even unlikely couples. Make more easy to add.
High Mid Add 'courier' quests, where an NPC gives you an item of type X, which you must take somewhere. Additional reasons and/or item types should be easy to add.
High Hard Change message quests so that the players carry one of a variety of message types, all of which make sense somehow. Make additional message quest possibilities easy to add.
High Hard Add quest stacking, where an NPC will give someone who completed one quest another as a reward.
High Hard Add better maintenance and debug routines to the quest engine.
Mid Easy Make at least some quests 'personal', so they aren't given to everyone in the game (so everyone gets some quests, and they don't give certain quests to others).
Mid Easy Have NPCs put a bounty on the head of a PKer.
Mid Mid Add wandering NPCs: Minstrel, Adventurer, Drunk, Missionary of Shal'ille, Wizard.
Mid Mid Make prize value depend on quest difficulty.
Mid Mid Have NPCs give quests based on you (i.e. newbie only quests, experienced people only quests, good karma quests, etc).
MId Mid Convert completed quest list to a bitvector in player.
Mid Hard Add 'Assembly Quests', where a player must get 2-7 pieces of an item and deliver the assembled whole to an NPC. Make additional assembly quests easy to add.
Mid Hard Add 'Quest Webbing', where 2 quests are needed to be done (in any order) to get a third.
Low Easy Allow players to ask around for work.
Low Easy Turn one NPC into a random number generator, for guide-run lotteries.
Low Easy Add auto-generated hints about monster resistances and susceptibilities.
Low Easy Add blacksmith NPC type.
Low Easy Add healer NPC type.
Low Mid Fix design flaw which prevents buyers of EQ from being quest nodes.
Low Mid Add time element to quests ('You must do this before the clock in Cor Noth strikes 6").
Low Mid Make Rook less stupid.
Low Hard NPC personalities and mood changes (i.e. you can anger an NPC by spamming him).
Low Hard Have NPCs put a bounty on the head of a certain supermonster or 'rogue' monster.
Low Hard Have Quest Engine use alternative hints (i.e. "tos blacksmith" instead of "colhorr".

UI

High Mid Improve targetting UI for spells and missile weapons.
High Mid New 'vaultman' UI, for weapon storage.
High Hard Improve buy UI. Possibly combine with 'sell'.
High Hard Improve stats/advancement UI, so more information is available.
High Hard UI for activatable skills, such as 'cutpurse'.
Mid Easy Add 'insignia' position on player look dialogue.
Mid Easy Allow a person to have multiple titles.
Mid Mid Add encumbrance gauge.
Low Easy Seperate 'buy' from 'learn'.
Low Mid UI for inscribing weaponry, wedding rings or for guides to put messages on pieces of paper and signposts.
Low Mid Add Blacksmith Repair UI.
Low Hard Room Rentals at inns, so players can go someplace and talk privately.

Armor, Clothing, Character poses

High Mid Add generic clothes (no special abilities): vest, robes, cape, dress, chain skirt, leather cap.
High Mid Put all new clothing (and clothing options) available somewhere in game.
Mid Easy Add new shield w/special ability: Bone Shield.
Mid Easy Add new armor w/special ability: Hide Armor.
Mid Mid Add new headgear w/ special ability: Ivy Circlet.
Mid Mid Add new headgear w/special ability: Leather Mask.
Mid Mid Fuzz generated armor special abilities. Make them use XLATs.
Low Easy Build new character poses out of existing parts: dance, bow, curtsey.
Low Hard New character pose: sit.

Room code

High Easy Add generic code for Island Jungle.
High Easy Add generic code for Orc Warrens.
High Mid Add generic code for Island City.
High Mid Add generic code and two-man puzzle for Lupogg King room.
High Hard Add code for Illusion Monastery of Riija.
Mid Mid Add Hall of Heroes.

Reduce CS load

High Easy Put more backstory in game.
High Mid Automate Blood Frenzy.
High Hard Automate Orc Raids, so they don't overload the system.
High Hard Add Justicar system, allowing players to vote for a sheriff who can vote someone a clean criminal record.
Mid Easy Automate Day of Tranquility.
Mid Mid Add inscribable signs.
Mid Hard Automate Town curses, which groups of players must try to lift.
Low Easy Add Feathered Totems.
Low Easy Add Random Number generator to NPC.
Low Mid Add inscribable paper.
Low Mid Automate spider infestations.

Spells

High Easy Raise Dead. Teleports dead person from the underworld to his corpse.
High Mid Silence: speech is impossible inside the room.
High Mid Foresight. Returns a partial list of spells opponent has.
High Mid Resist Poison. Makes it more difficult for target player to be poisoned.
High Mid Apparition. Creates 1 HP version of common monster, which then chases down foe.
High Hard Forget: causes target to forget a random spell he knows for X long.
High Hard Detect Invisible, Detect Good, Detect Evil.
High Hard Counterfeit: Creates a fake token that looks real in all respects, but a councilor will not accept.
High Hard Truth: Dispels all illusions in room, and prevents more from being cast as long as spell is in effect.
High Hard Fog. Makes it difficult to see in room.
High Hard Polymorph: Player takes from of monster type, loses name, and gets some of that monster's special abilities.
High Hard Dispel Illusion. Gets rid of all illusions in room.
Mid Easy Blur. Use existing ROP.
Mid Easy Flash: Brightens everyone viewpoint momentarily, and cancels trances.
Mid Easy Haste- player can run without vigor loss.
Mid Mid Sporeburst: Paralyzes everyone in the room, including caster.
Mid Mid QorBane: Anyone who casts a Qor spell loses X health points.
Mid Mid Deathlink. Caster gains some bonus, any time someone in the room dies.
Mid Hard Paralyze. Trance spell, player is 'held' until player takes damage or caster loses trance.
Mid Hard Animate. Turns corpse into a pet zombie.
Mid Hard Personal Apparition - Creates a monster that only the target player can see.
Mid Hard Illusionary Wounds and Poison. Player has X additional (or fewer) HP until enchantment goes away.
Low Easy Martyr. Drastically increases the odds that target's death will create a revenant.
Low Easy Spirit Hammer. Creates a shortlived pro-good mystic weapon.
Low Easy Distract: causes monsters in room to chase target.
Low Easy Fumble: forces target to unuse weapon.
Low Mid Shal'illebane. Anyone who casts a shal'ille spell loses some serious vigor.
Low Mid Warp Time. All Trance spells in room take considerably longer to go off.
Low Hard Anonymous Spell: removes name from player's head.
Low Hard Mirror Image. Makes monster version of caster who attacks anyone who comes close.
Low Hard Wall of Flame, Wall of Thorns, Illusion Wall.

Existing spells and Spell Mechanics

High Hard Make all spells use an 'effectiveness' value from 1-100. This 'effectiveness' value can be later derived from a multitude of factors, but for now should be limited to a player's spell ability.
High Hard Examine current spell advancement.  Simplify, gentle the curve, and make more information available to the spellcaster.
High Hard Adjust formula so that adding a new spell or skill doesn't disrupt the learning balance.
Mid Mid Add trance to high-damage causing spells.
Mid Mid Make room effect spells ignore newbies instead of being blocked altogether by them.
Mid Hard Have advancement formula better deal with rarely cast spells.
Mid Hard Toggle spell potencies, so more powerful spells are weakened and percieved worthless spells are strengthened.
Low Hard Add 'degrees of failure', so there are lessor failures (spells not lasting as long, etc) or major failures (blows up in face).

Other

High Easy Add insignia for duke/princess.
High Mid Add blood spurts, other sparks.
High Hard Revisit logoff penalty.
Mid Easy Remove repetitive text.
Mid Tedious Make yell go to surrounding zones.
Mid Mid Revisit karma
Low Easy Make marriages official.
Low Mid Add compass item.