To make changes to this document, check the file out in sourcesafe, and make your changes in whatever webpage-editing program you prefer (Netscape Gold has a reasonable one built in). Place all changes in chronological order, so that testers don't have to hunt to find new stuff. Only the development team should make changes to this document. Click here to know the easiest way to use this system.
Click here to see the changes made before 20 Jan 1997.
| 20 Jan | CKirmse | The show account command now works with account names that start with a number. | High confidence |
| 20 Jan | AKirmse | Moved ad files to the "ads" subdirectory of the client. | High confidence |
| 22 Jan | AKirmse | Changed character creation dialog to use palette translations on faces. | High confidence |
| 22 Jan | AKirmse | Fixed up the text input box's selection stuff, so that when you click on the box, the text isn't selected. | Mid confidence |
| 22 Jan | AKirmse | Changed the way names match in tells. The new way is:
1) If the name exactly matches a player's name, tell to just that player. 2) If the name exactly matches a group name, send to that group. 3) If the name unambiguously matches a prefix of a single player's name, tell to that player. 4) If the name unambiguously matches a prefix of a single group's name, send to that group. 5) Otherwise, give an error. |
Low confidence |
| 23 Jan | AKirmse | Added a control to the character creation dialog for changing hair color. | High confidence |
| 24 Jan | AKirmse | Changed the character creation dialog so that the "spells" and "skills" tabs don't appear if you log on as a guest. | High confidence |
| 24 Jan | AKirmse | Detect when you type your account name as "guest", and treat it as a guest login. | Mid confidence |
| 24 Jan | AKirmse | Set directional lighting in all outdoor rooms. Walls facing the sun should be brighter than walls facing away from the sun. | High confidence |
| 25 Jan | AKirmse | Patched up tells a bit more. You should no longer need quotes around two word player names. | Mid confidence |
| 25 Jan | AKirmse | Documented advertisement support and guest logins. | Low confidence |
| 27 Jan | AKirmse | Added new online help pages from Kevin O'Hara. | High confidence |
| 27 Jan | EHalley | Added profanity filter.
|
Medium confidence |
| 27 Jan | EHalley | Added Command Aliases.
|
Medium confidence |
| 10 Feb | EHalley | Made minor modifications to Profanity Filter.
For example, "WHO REmembers" or "is thiS HIT legal" are not found as profanity with the option OFF. The use of color codes or funny spacing should not confuse the filter. |
Medium confidence |
| 10 Feb | EHalley | Made minor modifications to Command Aliases.
|
Medium confidence |
| 20 Jan | DSchubert | Weapons with a low number of 'hit points' will no longer have the text message that says that they are worthless. Same with armor, shields, pants, helmets and gauntlets. | High Confidence |
| 21 Jan | CKirmse | Added brown potion that performs illusionary form at 30% skill level upon the quaffer. | Med Confidence |
| 21 Jan | DSchubert | Assassin no longer sends out so much junk mail. Instead, he 'tells' you when you log on during accept mode. | Mid confidence. |
| 21 Jan | DSchubert | Fixed major bug with Faerie Forest. Faerie Forest can now go evil. | Mid confidence |
| 21 Jan | DSchubert | Doors in Barloque now both teleport you to similiar coordinates, instead of being wierdly mismatched. | Mid confidence |
| 21 Jan | DSchubert | Poison, Dementia and Enfeeblement now have icons. | High confidence |
| 21 Jan | DSchubert | Poison, Dementia and Enfeeblement no longer give their 'fade' message when you die. | High confidence |
| 21 Jan | DSchubert | Connections between Jasper and f8 (lake of Jala's Song) have been cleaned up. Connections between c4 and temple of shal'ille have been cleaned up. | High confidence |
| 21 Jan | DSchubert | You can no longer spawn multiple ghosts in rid_throne1. | Mid confidence |
| 22 Jan | REllis | Made the mana nodes translucent. | High confidence |
| 27 Jan | AKirmse | All players (guests included) start the game with 2500 shillings, a mace, 20 herbs, and a pair of randomly colored pants, which should start worn by the player. | High confidence |
| 27 Jan | CKirmse | Guest area--guest players start in RID_GUEST1 and a tutorial is presented to them by signs throughout the guest area. In the mausoleum (RID_GUEST4), there are two levers, which when hit nearly simultaneously by two different players, open the door in between them which contains several mummies and a shadow mummy. When all of these are killed, the column in the middle of the room lowers, with a mana node on it in the guest area, money in the newbie area. When the column lowers, the door closes, and then when players leave the monsters are recreated. | Mid confidence |
| 27 Jan | CKirmse | Newbie area--new players start in RID_NEWB1, which is a copy of the guest area, with a couple sign differences, and a portal to their hometown in RID_NEWB2. When they go through this portal, they lose all of their material possessions, and get the old standard fare (700 shils if it's not a repeat suicide, mace, herbs, apple). | Mid confidence |
| 27 Jan | CKirmse | Fairie forest--the tree objects are now faerie trees, which 90% of the time follow the texture forest, but 10% of the time are off by 1 karma level. | Mid confidence |
| 27 Jan | DSchubert | Faerie Node in C2. Has three distinct properties: * Appears as either good or evil. If it appears good, then when it appears, everyone evil will have it's link to it severed. Vise versa is also true. * Attempting to link with this node when you are of the opposing karma will result in you taking 10 points of damage. This can be fatal. * Node provides those who link with twice as much mana as they normally get. Faerie node appears when you solve the faerie puzzle (i.e. by either making the forest all Very Good or all Very Bad). A DM can replicate this event with the DM forest good command. |
Mid confidence |
| 27 Jan | DSchubert | Light spells are nearly ineffective in the sewers now. Torches and nightvision are unaffected. | High confidence |
| 27 Jan | DSchubert | Added 'Standings' sign to the Assassin's Game. Sign lists the winner of the most recent game, as well as the player with the most kills. Should either of those properties point to no one (i.e. because the champ suicides), the sign omits that particular line. Sign also tells if a game is in session and, if so, how many combatants remain. | High confidence |
| 27 Jan | DSchubert | Added Lupogg and elhai/dirhai to Rook's library. | High Confidence |
| 27 Jan | DSchubert | Made a mini-speech library for the NPCs of Hazar/Raza. This speech is not shared by NPCs elsewhere in the world and is by and large aimed towards newbies. Keywords include buy, sell, quest, and help. One of these will lead into a hard-coded quest (entroot berries for the blacksmith). | High confidence |
| 27 Jan | DSchubert | Added a text message when a signet ring disappears from your inventory because another one appeared elsewhere. | High confidence |
| 27 Jan | DSchubert | Made Stamina more important for advancement of Health Points, particularly to get above the 25 HP line. Please have the testers test this hard. | Mid confidence |
| 13 Feb | DSchubert | Signet Rings are no longer created in Raza (guest area). | Mid confidence |
| 13 Feb | DSchubert | Skivlat (Tos Banker) is no longer a 'quest node', meaning that quests will not involve him at all. | Low confidence |
| 13 Feb | DSchubert | Every room now has music. | Mid confidence |
| 13 Feb | DSchubert | Rook now knows about mummies. | High confidence |
| 13 Feb | DSchubert | The store in Jasper now sells torches. | High confidence |
| 13 Feb | DSchubert | Made Seafarer's Peak and Ice Caves 'hard advance rooms', meaning that it is much harder to advance there than it is anywhere else in the world. | Low confidence |
| 13 Feb | DSchubert | Ravi now buys gems. | High confidence |
| 13 Feb | DSchubert | Changed behavior with earthquake and safeties. Formerly, if your safety was on, earthquake would not harm anyone, regardless of their outlaw/murderer status. This obviously is not inline with the rest of the safety flag design. Check this hard, especially wierd cases (like in the arena). | Test this to death |
| 13 Feb | DSchubert | Removed connects from forest1 to the rest of the world, making it a safe place to test things with mortals. | High confidence |
Kod architecture and infrastructure.
| 20 Jan | CKirmse | Spells are now accessed by a hash table in system.kod | Low confidence. |
| 20 Jan | CKirmse | Added SetSectorLight to room.kod, which allows turning on/off of sector light flickering. Used in Tos, Barloque for the lamps, and in I9 at midnight for the heart of Zjiria. | Low confidence. |
| 23 Jan | AKirmse | TESTERS: IMPORTANT!!
Added a function to convert all users' faces and hair colors to the new palette translated system. Right after installing the next update, in admin mode, do send object 0 UpdateFaceParts Players' skin colors and hair colors should be similar to what they were before--in particular, please check all skin colors and as many hair types as possible. It is important that this work correctly so that paying customers don't have their characters messed up at the update. |
Mid confidence |
| 23 Jan | DSchubert | Added a function called ComputeMaxMana to player, which will ask each
node how much mana to give. This can be called, for example, after a node
is stripped away from someone, or if a +Mysticism item is put on.
To do this, we had to change the nature of the mana nodes which 'disappear' (Ukgoth, Underworld, Fey). Previously they were deleted, but now they need to stay in existence all the time. Should be a relatively straightforward change, but testers should hit the mana nodes hard, particularly the three disappearing ones. |
Low confidence |
| 10 Feb | EHalley | Made minor fixes to deal with DM ANONYMOUS
|
Medium confidence |
--Outdated, unnecessary.--
* I use the Netscape editor instead of Frontpage because (a) it's easier to get around in than Frontpage, (b) we all can get copies easily, and (c) it's far easier to work with tables in Netscape than in frontpage.