Armor Values in Meridian

Table of Armor

Name Defense Bonus Damage Adjust Spell Adjust Resistances Hits Weight Bulk
Leather Armor 50 0 -10 ATCK_WEAP_ALL: 5 300-350 100 150
Chain Armor -50 -2 -15 ATCK_WEAP_THRUST: -5, ATCK_WEAP_PIERCE: -25, ATCK_WEAP_BLUDGEON: -15, ATCK_WEAP_SLASH: 20 550-650 200 250
Scale Armor -100 -4 -20 ATCK_WEAP_BLUDGEON: -10 550-650 330 350
Plate Armor -200 -6 -30 -ATCK_SPELL_FIRE: -10, -ATCK_SPELL_SHOCK: -20 625-725 600 600
Nerudite Armor -150 -5 -20 -ATCK_SPELL_FIRE: 20, -ATCK_SPELL_SHOCK: 20, -ATCK_SPELL_COLD: 20, -ATCK_SPELL_ACID: 20, -ATCK_SPELL_QUAKE: -20 850-900 500 500
Light Robe 20 0 10 none 450-550 75 125
Robe 20 0 10 none 550-650 100 150
Robe of the Disciple 20 0 10 (+4-20) ATCK_WEAP_ALL: -10, -ATCK_SPELL_FIRE: -20, -ATCK_SPELL_SHOCK: 15 550-650 130 160
Helm 20
-1 -5 ATCK_WEAP_BLUDGEON: -10 200-225 50 25
Magic Spirit Helmet 25 -1 -5 -ATCK_SPELL_ALL: 15 400-500 30 50
Circlet 5 0 0 none 355-400 20 15
Ivy Circlet 10 0 0, -15 Qor,
+15 Shal'ille
-ATCK_SPELL_FIRE: -10, -ATCK_SPELL_SHOCK: 20, -ATCK_SPELL_UNHOLY: 20 255-300 10 20
Pants (including Skirts) 5 0 0 none 150-175 10 10
Shirt 5 0 0 none 150-200 10 10
Royal Shirt 10 0 0 none 200-225 10 10
Light Jerkin 10 0 0 none 120-155 10 10
Undershirt 0 0 0 none 120-155 10 10
Small Round Shield 0 -1 0 ATCK_WEAP_SLASH: 10 250-300 100 120
Gold Shield 10 -1 0 ATCK_WEAP_SLASH: 10, ATCK_WEAP_BLUDGEON: 10 250-300 225 150
Knight's Shield 15 -2 0 -ATCK_SPELL_ALL: -20, ATCK_WEAP_PIERCE: 10 250-300 175 200
Orc Shield 15 -1 0, +15 Qor,
-15 Shal'ille
ATCK_WEAP_THRUST,-20: , -ATCK_SPELL_SHOCK: 15, -ATCK_SPELL_HOLY: 20 250-300 250 200
Guild Shield 20 -2 0, +10 (with insignia) ATCK_WEAP_PIERCE: 10 350-400 200 150

Meaning of Values

Defense Bonus:

The amount the armor adds (or subtracts) from the player's defense.  This is based on a value from 1 to 1000.

Damage Adjust:

When damage, armor will subtact one third  (round down) to full of this amount from the total damage.  So, plate armor could remove 2 to 6 points of damage each hit.

Spell Adjust:

Adds this value to all spells being cast.  Negatives mean that spells will be cast at lower ability.

Robe of the Disciple adds (spell's level) * 4 (bound between 0 and 20) to the spell power of a spell in a school corresponding to the robe's school.  It adds +5 to all other spells.  These bonuses are in addition to the base +10 listed above.

Resistances:

These are the resistances the wearer gains.  Negatives mean the wearer takes more damage.

Hits:

The initial hits of the armor start between these two values, inclusive.

Weight and Bulk:

The weight and bulk of the piece of armor.

Note on Circlet Adjustments

It subtracts bound(MaxHealth/7,5,20) health from the player and adds twice that in mana to the player.

How Shields Work

Shields actually add their defense bonus to the player's block ability.  This means that the total value of the player's block plus the shield's defense never goes over 99.

Shields also only remove damage if the player makes a successful Block skill check (modified by the defense value).  On a successful check, the damage is modified as defined for other pieces of armor.  On a failed check, no damage is modified.  Note that if a player does not have the block skill, the modifier does not give them a block check, it only gives a bonus to people that already have the skill.