Mike's New Changes
This document is to chronicle the changes made to the game.
Bugs
To Do
- Code the 'Thrasher' monster
- Code the Marion Crypt level 3 subsection.
- Add more dynamic lights to the game, specifically lighting up NPCs... and
the vigor pool.
Errors
Changes to the Game
- 09/13/04
- Added the ability for DMs to post on the Justicar and the Guildmaster
globes.
- 09/12/04
- Fixed a bug I caused with pbStealth. =P There was a check that
- Updated the signs in Raza/Hazar, and the logon message if in the Raza Inn.
- Fixed Mend so you can't mend torches.
- Fixed a bug with Mend that made it so there was no check if the item was
already at full piHits.
- Fixed a bug causing food to make the 'You are too full to drink' message
appear.
- 09/11/04
- Added dynamic lights to the Hermit Hut
- Added dynamic lights to the Vigor Pool
- Moved node at Castle2b (was in the wall after map changed)
- Fixed a spelling error in the shrine dedication for Riija
- Fixed a torch in the Assassin HQ that made one not lit.
- 05/25/04
- Changed blind to randomly change the users angle if enchanted.
- 05/08/04
- Changed it so that you cannot cast Glow on a broken weapon.
- Changed it so that when deathlink wears off, it send a more generic
message. Removed the 'your'.
- 03/16/04
- Coded in 'dm get roo' to return the .roo of the map that the admin is in.
- Coded in door to crypt3a, opens when all statues are dead.
- Added sign before crypt3a to warn players of the imminent death ahead.
- 1/18/04
- Changed it so the Tos fountain becomes a light source during the darkest
times of night.
- 1/16/04
- Coded in more braziers for the Duke's Keep.
- Placed 'PARTY LIGHT' coordinates so Brian could code the flashing light
system.
- Added the RID_<roo>
Constants into Blakston.khd for level builders.
- 1/15/04
- Lowered the intensities of the fire pits in Wryn's Keep to try and help
with stuttering in the new client.
- Deleted and re-placed all the decorative (passive) objects in Brax
(necarea3) to better fit with the new design.
- Fixed the spawn points in necarea3.
- Changed spawn points and decorative objects in the two abandoned
buildings surrounding Brax.
- Fixed a door in Brax leading to an abandoned building.
- 1/14/04
- Changed the color on spectral mummies from a holy white to a eerie
green.
- 12/13/03
- Added code to allow DMs
to use "dm disguise" to change to NPCs or monsters.
- 5/9/03
- Cross referenced all Design Documents, made an index, reorganized, deleted useless lines, removed old 3DO addresses, etc.
- Uploaded Design Documents to CVS
- Updated and uploaded Dusk Rat kod.
- 4/25/03
- First incarnation of the Dusk Rat monster finished.
- 2/?/03
- Updated rooms.html to include all non-monster zone rooms and
cross linked it to monsters.html..