# Mike's New Changes

This document is to chronicle the changes made to the game.

## Bugs

- None assigned.

## To Do

- Code the 'Thrasher' monster
- Code the Marion Crypt level 3 subsection.
- Add more dynamic lights to the game, specifically lighting up NPCs... and the vigor pool.

## Errors

- None assigned.

## Changes to the Game

- 09/13/04
  - Added the ability for DMs to post on the Justicar and the Guildmaster globes.
- 09/12/04
  - Fixed a bug I caused with pbStealth. =P There was a check that
  - Updated the signs in Raza/Hazar, and the logon message if in the Raza Inn.
  - Fixed Mend so you can't mend torches.
  - Fixed a bug with Mend that made it so there was no check if the item was already at full piHits.
  - Fixed a bug causing food to make the 'You are too full to drink' message appear.
- 09/11/04
  - Added dynamic lights to the Hermit Hut
  - Added dynamic lights to the Vigor Pool
  - Moved node at Castle2b (was in the wall after map changed)
  - Fixed a spelling error in the shrine dedication for Riija
  - Fixed a torch in the Assassin HQ that made one not lit.
- 05/25/04
  - Changed blind to randomly change the users angle if enchanted.
- 05/08/04
  - Changed it so that you cannot cast Glow on a broken weapon.
  - Changed it so that when deathlink wears off, it send a more generic message. Removed the 'your'.
- 03/16/04
  - Coded in 'dm get roo' to return the .roo of the map that the admin is in.
  - Coded in door to crypt3a, opens when all statues are dead.
  - Added sign before crypt3a to warn players of the imminent death ahead.
- 1/18/04
  - Changed it so the Tos fountain becomes a light source during the darkest times of night.
- 1/16/04
  - Coded in more braziers for the Duke's Keep.
  - Placed 'PARTY LIGHT' coordinates so Brian could code the flashing light system.
  - Added the RID_<roo> Constants into Blakston.khd for level builders.
- 1/15/04
  - Lowered the intensities of the fire pits in Wryn's Keep to try and help with stuttering in the new client.
  - Deleted and re-placed all the decorative (passive) objects in Brax (necarea3) to better fit with the new design.
  - Fixed the spawn points in necarea3.
  - Changed spawn points and decorative objects in the two abandoned buildings surrounding Brax.
  - Fixed a door in Brax leading to an abandoned building.
- 1/14/04
  - Changed the color on spectral mummies from a holy white to a eerie green.
- 12/13/03
  - Added code to allow DMs to use "dm disguise" to change to NPCs or monsters.
- 5/9/03
  - Cross referenced all Design Documents, made an index, reorganized, deleted useless lines, removed old 3DO addresses, etc.
  - Uploaded Design Documents to CVS
  - Updated and uploaded Dusk Rat kod.
- 4/25/03
  - First incarnation of the Dusk Rat monster finished.
- 2/?/03
  - Updated rooms.html to include all non-monster zone rooms and cross linked it to monsters.html..