New Spells for Renaissance:

[Draft 5: Oct 28, 97]

[link to Draft 4: Oct 9, 97]

New:

- list reorganized into two levels of priority, A's before B's. [last draft's C's have been nixed.]
- There are 16 A's and 4 B's, which should bring us in at 20 spells, my target for the update.
- I have tentatively assigned each spell on the A-list to either Tim or myself (10 and 5 spells, respectively).
- deleted: Clairvoyance, Disguise Alignment, Soothe, Grate, Seek.
- added: Hunt, Death's Door (name may change), Bond.

- There is a new type of spell, chant. These spells are multi-caster with a collective trance time. The first player to intiate a chant of a particular spell has the principle chant. Other casters may also chant in the same room, thereby progressively reducing the principal caster's chant time. The nonprincipal chanters may break trance without harming the spell (if they leave the room they automatically break trance). However, if the principal chanter breaks trance or changes rooms, the spell fizzles.

note: there is a new type of spell, summoning. This means any type of spell which creates objects in the room. This includes wall of fire, reflection, fog, web, etc. Any spell of this type must count other summoned objects in the room before allowing the spell to be cast. The max number should be roughly equivalent to two walls/minefields, three webs/fogs, x reflections. This has already been implemented in a nonstandard way with reflection and firewalls, but since this update contains a number of new spells of this type, it needs to be standardized.

[Tim: this means it might be warranted to create a new kind of passive object which firewall, web, mine, and other objects will subclass. Dealing with reflections and attackable bramble objects will require additional handling, but most things would fit under that umbrella.]

[Tim: mana, vigor, etc numbers here are first-pass estimates. If you think some need tweaking, I defer to your judgement. Let me know if you want to adjust them majorly though.]

A-list:

Faren:

Wall of Bramble (Tim)

Web (Tim)

Wall of lightning (Tim)

Kraanan:

Reflect (Tim)

Hunt (Tim)

Shatterlock (Tim)

Jala:

Jig (Tim)

Mana Convergence (Asif)

Riija:

Feign Death (Tim)

Evil Twin (Tim)

Shal'ille

Holy Symbol (Asif)

Final Rites (Asif)

Bond (Asif)

Qor:

Poison Cloud (Tim)

Death's Door (Asif)

Blood Inheritance (Asif)

B-List:

Faren:

Fog

Kraanan:

Assess

Riija:

Divine

Shal'ille:

Qor:

Infest

A-list:

Faren:

Wall of Bramble: Player/monster takes damage while walking through it, but not if standing stationary.

kod details:

- level: 2
- mana: 10
- vigor: 10
- trance: 4 seconds
- reagents: 1 kriipa claw
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: tendrath? miriana?
- damage: 1-5 points
- duration: lasts 150% as long as a firewall object, though is attackable, with 10-20 hp depending on spellpower.

art needs:

- spell list icon
- one-view bramble object, wide enough to cover a room square (same width as firewall objects) and about half as tall as a player.

Web: The floor is covered with a sticky substance, and any player or monster (except spiders) who walks through it may get stuck (3x3 square of hotplates). While stuck, player can turn, attack, cast spells, but cannot move. Web objects are visible on ground, and a stuck player has a graphical overlay of webbing on legs and feet. Chances of getting stuck and duration are proportional to spellpower.

kod details:

- level: 3
- mana: 15
- vigor: 10
- trance: 3 seconds
- reagents: 1 web moss (of course)
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: tendrath (new ghost npc)
- duration: stuck players held for about 2/3 the duration of the hold spell. web objects stick around (ha!) for about 2/3 as long as firewall objects.

art needs:

- spell list icon
- enchantment icon for stuck players (can be same as spell list icon).
- one-view object of webs on ground. Wide enough to occupy a little more than a room square (same width as firewall objects), not very tall (need to look like they're flat against the ground).
- one-view player overlay for stuck players (same for all six player views). Webbing extending from the ground up the player's legs to about knee-level.

Wall of lightning: Similar to Wall of fire, but extremely damaging. Hurts players who walk through or stand in. Very damaging to players wearing/using metal objects.

kod details:

- level: 6
- mana: 25
- vigor: 10
- trance: 5 seconds
- reagents: 1yrxl sap, 4 herbs
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: tendrath (new ghost npc)
- duration: lightning objects stick around 2/3 as long as firewall objects.
- damage: 150% that of a firewall, 200% if the player is holding anything metal.

art needs:

- spell list icon
- one-view object of lightning wall elements. Same width as firewall objects, but a little taller than a player.

Kraanan:

Reflect: Personal enchantment (can target other players). Damage from any faren spell has a chance of reflecting onto that spell's caster (chance based on spellpower, and is never more than 75%, to prevent someone from casting it then standing in a firewall without fear of harm). [investigate - would be nice if multiple reflections were possible, i.e. if both mages have reflect cast on them the spell will ricochet between them until one of them fails the reflect chance.]

kod details:

- level: 4
- mana: 20
- vigor: 10
- trance: 10 seconds
- reagents: 2 solagh, 1 kriipa claw
- type: Personal enchantment
- increase chance: 35
- outlaw: no
- teacher: tendrath (new ghost npc)
- duration: 20 - 40 seconds
- damage: reflects 50%-75% of faren spell damage done to enchantee onto original faren caster. (and no damage is done to enchantee)

art needs:

- spell list icon
- enchantment icon (can be same as spell list icon)

Hunt: Chant spell. Principal chanter says the name of a murderer while chanting. After the spell fires, the hunted player acquires an enchantment which periodically tells the principle chanter his location, and as long as the enchantment lasts (proportional to spellpower and number of the murderer's pks) the principal chanter is notified every time the hunted player changes rooms. The hunted player is notified that s/he's being hunted. If the hunted player logs, the enchantment is paused (as normal) and its remaining time is multiplied by 1+piLogoffPenaltyCounter. If the hunted player tries to hide out in a non-pk safe zone, for every second spent there that second adds to the enchantment's duration, rather than subtracting from it. If the hunted player is online but the principal chanter is not, the enchantment is paused.

kod details:

- level: 5
- mana: 50
- vigor: 50
- trance: 2 hours
- reagents: 4 kriipa claws
- type: chant, personal enchantment
- increase chance: 50
- outlaw: no
- teacher: Tendrath

art needs:

- spell list icon
- enchantment icon (can be same as spell list icon)

Shatterlock: Chant spell. If the principal chanter holds trance in close proximity to guild-protected door, the spell will eventually open it. The chant time varies inversely with the number of guild members logged on at the time the chant is initiated.

kod details:

- level: 6
- mana: 50
- vigor: 50
- trance: 5 hours - 20 minutes (inversely proportional to number of guild members logged on)
- reagents: 4 kriipa claws
- type: chant, sorcery
- increase chance: 50
- outlaw: yes
- teacher: Jonas

art needs:

- spell list icon

Jala:

Jig: Forces all players in room to dance, preventing them from using items, running, casting spells, or attacking. Paralyzes all monsters while this silliness is going on.. Lasts as long as bard holds trance.

kod details:

- level: 4
- mana: 10 with upkeep of 10
- vigor: 10
- trance: perpetual
- reagents: 1 diamond (a miniature disco ball - what else?)
- type: Room enchantment
- increase chance: 40
- outlaw: no
- teacher: parrin arrogone (minstrel)
- duration: as long as caster holds trance

art needs:

- spell list icon
- room enchantment icon (can be same as spell list icon)

Mana Convergence: All spellcasters in room receive a bonus to spellpower. High mana drain to upkeep the song.

kod details:

- level: 5
- mana: 15 with upkeep of 15
- vigor: 10
- trance: perpetual
- reagents: 1 cut seraphym
- type: Room enchantment
- increase chance: 40
- outlaw: no
- teacher: parrin arrogone (minstrel)
- duration: as long as caster holds trance
- spellpower bonus: 25% of mana convergence's spellpower is added to all casters' spellpowers.

art needs:

- spell list icon
- room enchantment icon (can be same as spell list icon)

Riija:

Feign Death: Caster looks like a corpse (name disappears) as long as s/he holds trance. Also sends a fake death notice, but only to the yell-list. Player can walk, and is attackable (neither of these break the trance). Lowers viewpoint to just above the ground.

kod details:

- level: 1
- mana: 5 with upkeep of 5
- vigor: 10
- trance: perpetual
- reagents: 2 solagh
- type: personal enchantment
- increase chance: 40
- outlaw: no
- teacher: riija monk?
- duration: as long as caster holds trance

art needs:

- spell list icon
- personal enchantment icon (can be same as spell list icon)

Evil Twin: Creates a reflection of target player who will immediately attack his/her original. An evil twin is stronger than a reflection, but there can only be one twin of any given player in a room at a time. The evil twin cannot tell the difference between its original and any other reflections which may be present. Similarly, reflections cannot tell the evil twin apart from the original or other reflections (unless the twin attacks it). The caster must hold trance to keep the spell active.

kod details:

- level: 5
- mana: 20 with upkeep of 20
- vigor: 15
- trance: perpetual
- reagents: 3 firesand, 3 rainbow fern, 3 uncut seraphym
- type: summoning
- increase chance: same as reflection
- outlaw: no
- teacher: lich queen venya'cyr
- duration: as long as caster holds trance

art needs:

- spell list icon

Shal'ille

Holy Symbol: Has a chance of frightening undead creatures, making them run away from the caster (each monster checks individually). If an undead monster is not frightened and has no target, it will aggressively pursue the caster (hatred=100).

kod details:

- level: 2
- mana: 8
- vigor: 2
- trance: 2 seconds
- reagents: 2 herbs, 2 elderberry
- type: sorcery
- increase chance: 15
- outlaw: no
- teacher: shal'ille priestess

art needs:

- spell list icon

Final Rites: Damages all undead creatures in a room (including necromancer players). Requires a fairly lengthy trance.

kod details:

- level: 5
- mana: 20
- vigor: 15
- trance: 10 seconds
- reagents: 2 emeralds
- type: sorcery
- increase chance: 20
- outlaw: no
- teacher: shal'ille priestess or Miriana
- damage: 10-20 (scales by target's karma and spellpower)

art needs:

- spell list icon

Bond: Targets a non-number item. When the spell fires, the item is now semi-permanently 'bonded' to whoever is holding it at the time (if it's on the ground, it defaults to the caster, and if the item is destroyed in the interim the spell fizzles). If the player loses the item, s/he will recieve periodic notification of where it is (in a location, in a player's inventory, etc.). The item may not be placed in a vault or chest. If someone other than the item's true owner logs off with it in possession, it drops to the ground. It is never auto-disposed. Each player may have exactly one bonded item at a time.

kod details:

- level: 6
- mana: 50
- vigor: 50
- trance: 3 minutes
- reagents: 2 polished seraphym
- type: sorcery
- increase chance: 50
- outlaw: no
- teacher: Miriana

art needs:

- spell list icon

Qor:

Poison Cloud: Similar to fog, except moving through or standing in the cloudy area may poison player (no effect on monsters).

kod details:

- level: 4
- mana: 20
- vigor: 15
- trance: 5 seconds
- reagents: 2 shaman blood
- type: summoning
- increase chance: 20
- outlaw: oh, yeah.
- teacher: lich queen
- damage: poison.

art needs:

- spell list icon
- one-view poison cloud object that hangs in the air, wide enough to cover a room square (same width as firewall objects) and just a bit taller than a player. There can be a small gap between the bottom of the cloud an the ground.

Blood Inheritance: Cast on an item. Erases a bond (see Bond, above). Requires a lengthy trance.

kod details:

- level: 5
- mana: 200
- vigor: 50
- trance: 5 seconds
- reagents: 1 solagh, 2 shaman blood
- type: sorcery
- increase chance: 35
- outlaw: no
- teacher: lich queen

art needs:

- spell list icon

B-List:

Faren:

Fog: Visual effect only, thick partially translucent clouds of fog, arranged in a 3x3 square.

kod details:

- level: 1
- mana: 5
- vigor: 5
- trance: 10 seconds
- reagents: 4 herbs
- type: summoning
- increase chance: 20
- outlaw: no
- teacher: Miriana

art needs:

- spell list icon
- one-view fog cloud object that hangs in the air, wide enough to cover a room square (same width as firewall objects) and just a bit taller than a player. There can be a small gap between the bottom of the cloud an the ground. Should look very similar to poison cloud object.

Kraanan:

Assess: Cast on a monster. Tells the caster how the monster toughness compares to his/her ability level. If misfires, delivers misinformation. Requires a medium-length trance.

kod details:

- level: 1
- mana: 5
- vigor: 5
- trance: none
- reagents: 2 herbs
- type: sorcery
- increase chance: 10
- outlaw: no
- teacher: jonas d'accor

art needs:

- spell list icon

Riija:

Divine: Locates a token. Spell is always cast successfully, but if it fails it provides misinformation. Requires a lengthy trance.

kod details:

- level: 4
- mana: 30
- vigor: 30
- trance: 20 seconds
- reagents: 2 solagh, 2 kriipa claws
- type: sorcery
- increase chance: 35
- outlaw: no
- teacher: jonas d'accor?

art needs:

- spell list icon

Shal'ille:

Qor:

Infest: Summons lots of rats. Requires a lengthy trance. [investigate - how to decide where to gen them? Normal monster gen points, spots adjacent to caster, spots adjacent to monster gen points?, spots adjacent to other players or monsters in the room?]

kod details:

- level: 3
- mana: 10
- vigor: 10
- trance: 4 seconds
- reagents: 2 shaman blood
- type: summoning
- increase chance: 25
- outlaw: yes
- teacher: lich queen

art needs:

- spell list icon

Death's Door: Chant spell. When the spell fires, it creates a one-way portal at the principal caster's location which leads to the main plaza of Brax. Any death in the room during the chant contributes to the chant.

kod details:

- level: 4
- mana: 30
- vigor: 40
- trance: 2 hours (30 minutes in the circle of stones)
- reagents: 2 shaman blood
- type: chant, sorcery
- increase chance: 25
- outlaw: no
- teacher: lich queen

art needs:

- spell list icon