Log off Policy

- When a player logs off, if he is not in a designated safe zone (such as an inn), he leaves a ghost. No ghost is left if he logs off in a safe zone.

- Create a statue object with a different xlat - transparency..

- If he back logs on within 10 minutes, there is no penalty.
- If he does not, he suffers a penalty. How severe the penalty is depends on how many times he has exhibited this behavior in the past..

- The first time, he just gets a nasty mail.
- The second time, he loses his most valuable number item.
- The third time, he loses his most valuable item.
- By the tenth time, the penalty is actually equivalent to a death.
- This behavior is to prevent people from abusing the system, and yet allow them a couple of accidental ISP problems that are outside of their control.
- Mudmail is always sent to inform the player of his penalty.

- System keeps track of the number of users gained or lost in the last 10 minutes. If it's a loss that's greater than 35%, then any players who don't log back on suffer no punishment.

The idea is to prevent PKers from 'hitting and running'. If they log off, they are then forced to log back on in less than 10 minutes, it's harder for them to escape. The system failsafe is to protect ourselves in case our routers go down and then don't go back up. The punishment is kept reasonably light for situations when a player cannot control his own connectivity (i.e. his ISP goes down).

The biggest hurdle to overcome is the re-education of our players. Players must be told of the new rules day one. This should be done in every medium available to us.