## Odds and Ends

Note about art:

- the ground view is what the player sees when a player or monster drops the item on the ground.
- The inventory view is what the player sees on the right side of his client when he holds an item - note that this view should tend to be square in shape (for example, swords should be drawn at an angle).
- The look view is what you see when you right-click on the item. Note that this view is very large, and low-res art will appear to be very pixelated.

For many items, these three viewpoints are the same. Also note that any or all of these viewpoints can be animated to add a little flavor to the art.

- Guild Shields

- Stats

- Variable, dependant upon insignia
- Overall, slightly less powerful than a knightshield
- Generally less potent resistances, but at least one achilles heel.

- Description

- Looks much like our current knight shield, but with several definible color fields, broken into several possible patterns

- 4 field checkerboard
- 3 field slash
- 4 field klondike

- Players may choose to get an insignia of either one of the gods (eye, skull, ankh, fist or bolt) or of the princess or duke (pegasus or griffin).

- Art needs

- third person overlay, in pieces
- ground, inventory, and look views
- consult tech team before final implementation for final specs.

- Orc Shield

- stats

- very strong defensive bonuses
- very susceptible to thrusting weapons, good attacks
- only players with karmas < -50 can wear

- Description

- ornate, fierce, made of bone/skulls, ominous. Artists, go nuts.

- Art needs

- 3rd person view
- ground, inventory, and look views

- Longbow

- Stats

- Can use any item of type ARROW for ammo

- Art needed

- First person overlay: bow
- Third person overlay: walking with bow
- Third person overlay: shooting with bow
- ground, inventory, and look views
- broken view

- Arrows

- Stats

- Low in damage

- Art needed

- Projectile flying: 0 degrees and 90 degrees
- ground, inventory, and look views

- Nerudite Arrows

- Stats

- Low in damage

- Art needed

- Projectile flying: 0 degrees and 90 degrees
- ground, inventory, and look views

- Nerudite sword

- Stats

- Has attack type NERUDITE, which some monsters may be susceptible to.
- lighter in weight and more durable than a standard long sword.
- Does 1 less damage than a long sword, but is more likely to hit.

- Description

- Nerudite is an olive green, flexible, durable metal which the settlers on Konima's Island were quick to use for their own means.
- The weapon itself should look distinctive without looking unique.

- Art needed

- first person overlay
- third person: carrying
- third person: attacking
- ground, inventory and look views
- broken view

- Nerudite Armor

- Stats

- Nerudite armor is somewhere between chain and scale in defensive power.
- Has a resistance to electricity (where most other armors are susceptible to it). Also resistant to heat attacks.
- Susceptible to cold attacks.
- Lightweight and durable (high numbers of item hit points).

- Description

- Nerudite is an olive or transparent green, flexible, durable metal which the settlers on Konima's Island were quick to use for their own means.
- Possibly the armor itself is a series of plates of nerudite connected with pieces of bamboo, but artists should go crazy

- Art needed

- third person standing and attacking
- ground, inventory, and look views

- Robe and Full Skirt

- stats

- negligable defensive bonus
- 'robe of the master' stats, TBD

- Description

- Long, flowing sorcerer's robes.
- Drawn in color translatable greyscale.
- Each priestess may offer a 'robe of the master', which is the same as a standard robe, but with the insignia of it's school (eye, ankh, skull, bolt or fist) on it.
- Full skirt is merely the bottom half of the robe without the top half.

- Art needed

- third person standing and attacking views.
- third person waving and pointing if robes cover arms.
- ground, inventory, and look views

- Sari

- stats

- negligable defensive bonus

- Description

- Short, knee-length tropical wrap skirt
- drawn in color translatable greyscale.

- Art needed

- third person standing and attacking
- ground, inventory, and look views

- Simple metal helm

- Stats

- Offers a small but valuable defensive bonus.
- Has few hit points (breaks easily).
- advanced helms have different bonuses.

- Description

- Should be simple and cheap looking, but still be big enough to cover all of a player's hair.
- Should have color translatable trim, which NPCs may offer for different reasons (example, Rook gives one with gold trim to a weapons master).

- Art needed

- Third person worn view
- ground, inventory, and look views

- Ivy Circlet

- Stats

- Wearing this item gives you a +20% in casting Shal'ille spells, but a -10% in casting all other spells.

- Description

- Ornate, peaceful, 'good' feeling art, a tribute to Shal'ille.

- Art needed

- Third person worn view
- ground, inventory, and look views

- Riija's Sword

- Description

- Very unique looking sword, that quite possibly has the eye of riija embossed on the hilt.
- Players acquire it piecemail by doing four quests.
- See Rob E. for more details.

- Art Needed

- 4 pieces: ground, inventory and look views.
- whole sword

- ground, inventory and look views
- 1st person overlay
- 3rd person attack and standing
- broken view

- glowing sword

- ground, inventory and look views
- 1st person overlay
- 3rd person attack and standing

- 4 glows, that go around each part (for when the player does the quest for the second time in a row).

- Riija's Staff

- Description

- Very unique looking staff, that possibly has the eye of Riija embossed on it.
- Players acquire it piecemail by doing four quests.
- See Rob E. for details.

- Art Needed

- 4 pieces: ground, inventory and look views.
- whole staff: ground, inventory and look views.
- whole staff: broken view
- whole staff glowing: ground inventory and look views.

- Feathered Totem

- Stats

- Does not decay the way other rooms do. Decays on it's own in 2 days time.

- Description

- This item is merely an item that guides can place in the world, and then challenge players to go find. I envisioned a small totem pole-like object with feathers as long as the pole, small wooden wings, but the item could really be almost anything that is visually striking but functionally useless.

- Art Needed

- ground, inventory, and look views

- Reagents

- 9 Different Reagents, primarily used for the Riija school

- 3 common
- 3 uncommon
- 2 rare
- 1 very rare

- Art Needed

- ground, inventory, and look views

- Scrolls

- Description

- Closed scroll with stamp of Justicar ('J'?) is needed for ballot
- Closed scroll with god emblems and/or princess emblems
- Closed scroll without a stamp.

- Art Needed

- ground, inventory and look views

- Potions

- Description

- 3 types of potion bottles
- liquid is color translatable grey.

- Art needed

- ground, inventory, and look views

- Rings

- Description

- 2 different kinds of rings
- color translatable gems

- Art needed

- ground, inventory, and look views

- Book on pedestal

- Description

- Big, ornate book on a pedestal

- Art needed

- ground and look view, perhaps only one view, no more than 4.

- Column of smoke

- Description

- Large column of smoke that may go on top of a chimney.

- Art needed

- ground view, one angle, animated.

- Compass

- Description

- an object in your inventory that tells you which way you're facing.

- Art needed

- inventory view, with hotspotted needle in each of the 8 main directions.
- ground and look view, seperate from inventory view

- Altar

- Description

- An altar that can be devoted in some manner to any one of the five gods, by doing a minor quest.

- Art needed

- ground and look view.
- one angle, if altar is round.

- Further 1 view items

- More details will be known as we get closer to completion with the quest engine, but these are used mostly for quest engine courier items.
- Descriptions

- 8-10 items
- all specifics TBD
- ground, inventory, and look views all the same

Other Art

- Spell Icons

- Description

- See spells document for individual spells attributes.

- Art Needed

- look view icon. Preferably animated for enchantment icons.

- Monsters

- See monsters document.

- NPCs

- See NPCs document.

- UI art

- TBD by R. Vogel and Y. Sheng-Croddy.