# Armor Values in Meridian

## Table of Armor

Name | Defense Bonus | Damage Adjust | Spell Adjust | Resistances | Hits | Weight | Bulk
Leather Armor | 50 | 0 | -10 | ATCK_WEAP_ALL: 5 | 300-350 | 100 | 150
Chain Armor | -50 | -2 | -15 | ATCK_WEAP_THRUST: -5, ATCK_WEAP_PIERCE: -25, ATCK_WEAP_BLUDGEON: -15, ATCK_WEAP_SLASH: 20 | 550-650 | 200 | 250
Scale Armor | -100 | -4 | -20 | ATCK_WEAP_BLUDGEON: -10 | 550-650 | 330 | 350
Plate Armor | -200 | -6 | -30 | -ATCK_SPELL_FIRE: -10, -ATCK_SPELL_SHOCK: -20 | 625-725 | 600 | 600
Nerudite Armor | -150 | -5 | -20 | -ATCK_SPELL_FIRE: 20, -ATCK_SPELL_SHOCK: 20, -ATCK_SPELL_COLD: 20, -ATCK_SPELL_ACID: 20, -ATCK_SPELL_QUAKE: -20 | 850-900 | 500 | 500
Light Robe | 20 | 0 | 10 | none | 450-550 | 75 | 125
Robe | 20 | 0 | 10 | none | 550-650 | 100 | 150
Robe of the Disciple | 20 | 0 | 10 (+4-20) | ATCK_WEAP_ALL: -10, -ATCK_SPELL_FIRE: -20, -ATCK_SPELL_SHOCK: 15 | 550-650 | 130 | 160
Helm | 20 | -1 | -5 | ATCK_WEAP_BLUDGEON: -10 | 200-225 | 50 | 25
Magic Spirit Helmet | 25 | -1 | -5 | -ATCK_SPELL_ALL: 15 | 400-500 | 30 | 50
Circlet | 5 | 0 | 0 | none | 355-400 | 20 | 15
Ivy Circlet | 10 | 0 | 0, -15 Qor, +15 Shal'ille | -ATCK_SPELL_FIRE: -10, -ATCK_SPELL_SHOCK: 20, -ATCK_SPELL_UNHOLY: 20 | 255-300 | 10 | 20
Pants (including Skirts) | 5 | 0 | 0 | none | 150-175 | 10 | 10
Shirt | 5 | 0 | 0 | none | 150-200 | 10 | 10
Royal Shirt | 10 | 0 | 0 | none | 200-225 | 10 | 10
Light Jerkin | 10 | 0 | 0 | none | 120-155 | 10 | 10
Undershirt | 0 | 0 | 0 | none | 120-155 | 10 | 10
Small Round Shield | 0 | -1 | 0 | ATCK_WEAP_SLASH: 10 | 250-300 | 100 | 120
Gold Shield | 10 | -1 | 0 | ATCK_WEAP_SLASH: 10, ATCK_WEAP_BLUDGEON: 10 | 250-300 | 225 | 150
Knight's Shield | 15 | -2 | 0 | -ATCK_SPELL_ALL: -20, ATCK_WEAP_PIERCE: 10 | 250-300 | 175 | 200
Orc Shield | 15 | -1 | 0, +15 Qor, -15 Shal'ille | ATCK_WEAP_THRUST,-20: , -ATCK_SPELL_SHOCK: 15, -ATCK_SPELL_HOLY: 20 | 250-300 | 250 | 200
Guild Shield | 20 | -2 | 0, +10 (with insignia) | ATCK_WEAP_PIERCE: 10 | 350-400 | 200 | 150

## Meaning of Values

### Defense Bonus:

The amount the armor adds (or subtracts) from the player's defense. This is based on a value from 1 to 1000.

### Damage Adjust:

When damage, armor will subtact one third (round down) to full of this amount from the total damage. So, plate armor could remove 2 to 6 points of damage each hit.

### Spell Adjust:

Adds this value to all spells being cast. Negatives mean that spells will be cast at lower ability.

Robe of the Disciple adds (spell's level) * 4 (bound between 0 and 20) to the spell power of a spell in a school corresponding to the robe's school. It adds +5 to all other spells. These bonuses are in addition to the base +10 listed above.

### Resistances:

These are the resistances the wearer gains. Negatives mean the wearer takes more damage.

### Hits:

The initial hits of the armor start between these two values, inclusive.

### Weight and Bulk:

The weight and bulk of the piece of armor.

## Note on Circlet Adjustments

It subtracts bound(MaxHealth/7,5,20) health from the player and adds twice that in mana to the player.

## How Shields Work

Shields actually add their defense bonus to the player's block ability. This means that the total value of the player's block plus the shield's defense never goes over 99.

Shields also only remove damage if the player makes a successful Block skill check (modified by the defense value). On a successful check, the damage is modified as defined for other pieces of armor. On a failed check, no damage is modified. Note that if a player does not have the block skill, the modifier does not give them a block check, it only gives a bonus to people that already have the skill.