## Spells

Shal'ille

- Detect Evil

- level 2
- Type: Self enchantment
- Effect: player sees an aura or other effect around a monster with a karma below 0 or a player with a karma below -20.

- Martyr's Battleground

- level 3
- type: room enchantment
- Effect: any player kill that occurs in this room has an additional 50%-150% chance of creating a revenant.

- Identify

- level 3
- type: sorcery
- effect: Caster can see all true attributes that an item has, included any hidden ones.

- QorBane

- level 4
- type: room enchantment
- Effect: any Qor spellcaster in the room takes 1-10 points of damage any time they cast a Qor spell.

- Spirit Hammer

- Level 4
- Type: sorcery
- Effect: creates a blessed hammer which stays in existence for 30-90 seconds.

- Reveal

- level 5
- type: sorcery
- effect: permanently strips away all wards hiding item attributes.

- Raise Dead

- Level 6
- Type: sorcery
- Effect: teleports a player from the underworld to their corpse. Caster casts spell by targetting the corpse.

Kraanan

- Resist Poison

- level 2
- type: self enchantment
- effect: player with resist poison cast is 5%-75% less likely to get poisoned. This spell does nothing about existing poisoned effects.

- Detect Invisible

- level 3
- type: enchantment
- effect: a player sees some sort of effect which allows them to see invisible people, monsters and items.

- Haste

- level 3
- type: self enchantment
- effect: a player can run with 1-100% less of a vigor loss.

- Silence

- level 4
- type: room enchantment
- effect: no one may talk or yell in this room, although they may use tells and sends to communicate.

- Shroud

- level 4
- type: weapon enchantment
- effect: weapon may not be further enchanted for X amount of time.

- Dispel Illusion

- level 6
- type: sorcery
- effect: has a 1-100% chance of shattering each illusion in the room.

Faren

- Wall of Thorns

- level 2
- type: create monster
- effect: creates an object where the spellcaster stands, which does 1-5 points of damage to whoever walks into it, and also prevents them from passing. Wall of thorns can be attacked, but will not attack back, and has 30-100 hit points. It will fade on it's own in 30-200 seconds.

- Fog

- level 3
- type: sorcery
- effect: fills room with visual fog. Also reduces range of missile weapons by 5-50%.

- Wall of Flame

- level 4
- type: create monster
- effect: creates an object where the spellcaster stands, which does 1-20 points of damage to anyone who walks upon it (spellcaster is immune). Can be walked through, however, it cannot be killed. Wall of flame lasts for 30-200 seconds

- Spore Cloud

- level 5
- type: sorcery
- effect: paralyzes everyone in the room, including the caster, for 30-60 seconds. Caster may be paralyzed longer than the others.

Qor

- Detect Good

- level 2
- type: enchantment
- effect: Draws an aura around any monster with a karma of greater than 0, and any player with a karma greater than 20.

- Animate

- level 3
- type: sorcery
- effect: Replaces a corpse with a pet zombie of level 1-50, which will defend the caster but move very very slowly.

- Curse Weapon

- level 3
- type: enchant weapon
- effect: places a curse on a weapon, making it impossible to drop without help.

- ShalilleBane

- level 4
- type: room enchantment
- effect: Anyone who casts a Shal'ille spell loses 1-20 points of vigor.

- Deathlink

- level 5
- type: room enchantment
- effect: Caster gains a bonus of + 1-8HP and mana any time someone in the room dies - doubled if that something is a player.

- Paralyze

- level 6
- type: trance enchantment
- effect: target player remains held until either he takes damage or the caster does.

Jala

- Warp Time

- level 2
- type: song (trance room enchantment)
- effect: all trance spells take 50-250% longer to go off.

- Truth

- level 3
- type: song (trance room enchantment)
- effect: shatters all illusions upon casting. As long as the caster remains in a trance, Riija spells have a 1-100% additional chance of failure.

- SpellBane

- level 4
- type: song (trance room enchantment)
- effect: no spells may be cast in this room as long as caster holds trance.

Riija

- Anonymous

- level 1
- type: self enchantment
- effect: player's name disappears from over his head for 30-300 seconds.

- Flash

- level 1
- type: sorcery
- effect: bright flashes all in room. Has a 1-100% chance of cancelling any trances in the room.

- Distract

- level 2
- type: sorcery
- effect: attempts to get monsters in the room to chase caster. Success rate is 1-100% for monsters without targets, and 1-50% for monsters who are already targetting someone.

- Foresight

- level 2
- type: sorcery
- effect: Returns a list of 1-5 spells and or skills target has, and how good he is at it.

- Illusionary Wounds

- level 2
- type: enchantment
- effect: When initially cast, target loses 1-15 life. This is returned when the enchantment fades (15-30 seconds later).

- Apparition

- level 3
- type: create monster
- effect: creates a common monster (but with only one hit point and no treasure) and has it chase the target.

- Counterfeit

- level 3
- type: create token
- effect: creates a fake token for the princess/duke scenario. Token will last for 5-30 minutes. Giving the token to the princess, duke or councilor has a 15% chance of being treated like an actual token, but is more likely to be ignored, or even of angering the councilor.

- Wall of Illusion

- level 3
- type: create wall
- effect: creates a fire wall that does no damage when it is walked into. Wall lasts 30-200 seconds.

- Vertigo

- level 3
- type: enchant player
- effect: blurs the target's viewpoint. Also reduces that player's fighting stats (agility, strength and aim) by 1-20 points for 10-60 seconds.

- Forget

- level 4
- type: enchant player
- effect: target player forgets 1-5 spells at random, for 45-300 seconds.

- Denial

- level 4
- type: enchant self
- effect: self is healed 1-100 health points. After 15-45 seconds, self loses that much health.

- Mirror Image

- level 4
- type: create monster
- effect: creates a monster which looks like the caster, and which will defend the caster.

- Artifice

- level 4
- type: enchant item
- effect: makes the item appear to have an attribute that it does not have. Can also mask existing attributes.

- Personal Apparition

- level 5
- type: create monster
- effect: creates a monster, which looks like a high level common monster with 1-20 hit points, which only the target can see.

- Morph

- level 5
- type: enchant self
- effect: change own appearance to look like a certain monster. Automatically gets rid of that person's name, and possibly gives some attributes to that player's attack (such as spider poisoning).

Done except for details:

- Identify
- Reveal
- Curse Weapon
- Artifice
- Shroud

Batch #1 (by end of April)

- Spirit Hammer
- Haste
- Dispel Illusion
- Anonymous
- Apparition
- Counterfeit
- Forget
- Mirror Image
- Polymorph
- Fumble
- Spore Cloud
- Paralyze
- Truth

Batch #2 (by end of May)

- Flash
- Detect Evil
- Detect Invisible
- Detect Good
- Martyr's Battleground
- Resist Poison
- Illusionary Wounds
- Denial
- Wall of Flame
- Wall of Thorns
- Wall of Illusion
- Personal Apparition
- Warp Time

Batch #3 (by end of June)

- QorBane
- ShalilleBane
- Foresight
- Distract
- Raise Dead
- Silence
- Vertigo
- Fog
- Animate
- Deathlink
- SpellBane