What the Necromancer/Hunter scenario means in Happyland

We had a design meeting regarding this matter, to gather input from all the team members.

(see What does the Necromancer/Hunter Scenario mean in Happyland?)

Support was split between Scenarios 3 and 1 (5 and 2 supporters, respectively), with 3 winning out.

Scenario Three:

Necromancer amulets and Hunter Swords generate as normal. Hunters and necromancers must subsist upon monster kills (this will probably involve rebalancing the nourishment scale). Necromancers can form the guild by reawakening the lich as normal. Necromancers suffer the usual penalty for disbanding the guild due to nonpayment of tithe. If someone kills the lich, the effects are also as usual.

advantages:

- no kod impact at all (aside from tweaking some hunger numbers in the Amulets and Swords)
- Preserves the bulk of the scenario intact.

disadvantages:

- allows players an avenue to hurt each other, which is against the philosophy of Happyland.