New Objects for Renaissance

[Draft 1: Oct 9, 97]

Necromancer Amulet

One of the centerpieces of the Necromancer/Hunter scenario (see the design overview).

A silver chain with a large circular pendant. The pendant is engraved with the symbol of the Order of Necromancers (which in turn derives from the mythology of the Three Witches, see the discussion of the symbol), and is color-translatable in order to provide a visual indicator of the player's hunger level.

art needs:

- inventory/look view, with color translatable pendant.
- dropped one-view.

Sword of the Hunt

One of the centerpieces of the Necromancer/Hunter scenario.

A sword about the same size as a longsword, the hilt formed of intertwined vines clutching a color-translatable gem which indicates hunger level.

art needs:

- inventory/look view, with color-translatable gem.
- dropped one-view.
- third-person player overlay, six views plus attack animations.
- first-person window overlay, animated.

Maze lever

The levers which control the walls of the Lich's maze. Each lever is attached to a wall at about chest-height, and sticks out perpendicular to the wall. The lever switches vertically (up/down) and has two positions. The end of the lever is color-translatable, so that levers can be color-coded to help players remember them.

art needs:

- third-person view, 3 views (front, left side, right side) plus one blank back view (can't see it from the back, it's attached to a wall).

Maze scrying globe

The crystal balls which allow players to spy on the maze. Four of these (for viewing into) are placed inside the lich's inner sanctum, and four more in the maze (for viewing out of). They are simple glass or crystal globes which float in midair a little below head-height.

art needs:

- third-person one-view.

Generic wands (2 items)

Two generic wands with a color-translatable band or gem or some such doo-dad. These will be used for the wands which enact different spell effects.

art needs:

- inventory/look view, with color-translatable element.
- dropped one-view, with color-translatable element.
- broken inventory/look/dropped view, with color translatable element.

Generic scroll

One generic scroll with a color-translatable ribbon. This will be used for scrolls which enact existing spell effects. The existing scroll art will serve well for this, except for the 'open' view, which should have some sort of squiggly creepy spidery mystical-looking writing on the inside of the unrolled scroll.

art needs:

- look view, scroll open (different from inventory/dropped views).