# other.txt - tile definitions for 'other' (walls, furniture, explosions)
#  Note: lines beginning with '# tile ' are not comments; other
#  lines beginning with '#' are.
. = (71, 108, 108)
A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (204, 79, 0)
L = (255, 182, 145)
M = (237, 237, 237)
N = (255, 255, 255)
O = (215, 215, 215)
P = (108, 145, 182)
Q = (18, 18, 18)
R = (54, 54, 54)
S = (73, 73, 73)
T = (82, 82, 82)
U = (205,205,205)
V = (104, 104, 104)
W = (131, 131, 131)
X = (140, 140, 140)
Y = (149, 149, 149)
Z = (195, 195, 195)
0 = (100, 100, 100)
1 = (72, 108, 108)
# tile 0 (stone)
{
  PPPPPPPPPPPPJPPP
  PAPPPJPPAPPPPPPP
  PPPPPPPPPPPPPPPP
  PPJPPPPPPPJPPPAP
  PPPPPAPPPPPPPPPP
  PPPPPPPPPPPPPPPP
  PAPPPPPPPAPPPJPP
  PPPPPPPPPPPPPPPP
  JPPPAPPJPPPPPPPP
  PPPPPPPPPPJPPPPP
  PPPPPPPPPPPPPAPP
  PPPJPPPPAPPPPPPP
  PPPPPPPPPPPPPPPP
  PPPPPJPPPPPPAPPJ
  PPAPPPPPPJPPPPPP
  PPPPPPPPPPPPPPPP
}
# tile 1 (main walls vertical)
{
  ANNOA1PPPPP1NNOA
  AOOOA1P1PP11OOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  AOOOA11PPPP1OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PP1P1OP1A
  ANNOA1PPPPP1NNOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  AOOOA11P1P11OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PPPP1OP1A
}
# tile 2 (main walls horizontal)
{
  AAANOOAAAAANOOAA
  OOONOOA1OOONOOA1
  POO111A1POO111A1
  1111111111111111
  PP111PPPPP111PPP
  PPNOOPPPPPNOOPPP
  OONOOA1OOONOOA1O
  OO111A1POO111A1P
  1111111111111111
  PP1OPPPP1OPPP1OP
  PP1PPPPP1PPPP1PP
  1111111111111111
  1OPPPP1OPPPP1OPP
  1PPPPP1PPPPP1PPP
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 3 (main walls tlcorn)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  APP111111111PPP1
  AOOOAAAAAAAAOOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PPPP1OP1A
}
# tile 4 (main walls trcorn)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  APP111111111PPP1
  AOOOAAAAAAAAOOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PPPP1OP1A
}
# tile 5 (main walls blcorn)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  PP1OPPPP1OPPP1OP
  PP1PPPPP1PPPP1PP
  1111111111111111
  1OPPPP1OPPPP1OPP
  1PPPPP1PPPPP1PPP
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 6 (main walls brcorn)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  PP1OPPPP1OPPP1OP
  PP1PPPPP1PPPP1PP
  1111111111111111
  1OPPPP1OPPPP1OPP
  1PPPPP1PPPPP1PPP
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 7 (main walls cross wall)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  APP111111111PPP1
  AOOOAAAAAAAAOOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PPPP1OP1A
}
# tile 8 (main walls tuwall)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  PP1OPPPP1OPPP1OP
  PP1PPPPP1PPPP1PP
  1111111111111111
  1OPPPP1OPPPP1OPP
  1PPPPP1PPPPP1PPP
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 9 (main walls tdwall)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  APP111111111PPP1
  AOOOAAAAAAAAOOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PPPP1OP1A
}
# tile 10 (main walls tlwall)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  APP111111111PPP1
  AOOOAAAAAAAAOOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PPPP1OP1A
}
# tile 11 (main walls trwall)
{
  AAANNNNOOOOOOAAA
  NNNNAA11PPPPO111
  OOONA11PPPBBO111
  OOOOOOOOOOOOO111
  OOOPPPPPPPPPP111
  OOOPPPPPPPPPP111
  OOPPPPPPPPPPPP11
  OPPPPPPPPPPPPPP1
  1111111111111111
  APP111111111PPP1
  AOOOAAAAAAAAOOOA
  AOOOA1PPPPP1OOOA
  AOOOA1PPPPP1OOOA
  A1AAA11PPPP11A1A
  A111A11PPPP1111A
  AOPPA11PPPP1OP1A
}
# tile 12 (no door)
{
  AAAAAAAAAAAAAAAA
  AA............AA
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  AA............AA
  AAAAAAAAAAAAAAAA
}
# tile 13 (vertical open door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAJJ.JJJJJJJJJAA
  AJKJJKJJKJJJJJJA
  AAAAAAAAAAAAAAAA
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  A..............A
  AAAAAAAAAAAAAAAA
}
# tile 14 (horizontal open door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AK............AA
  ACK............A
  APJ............A
  A.J............A
  A.J............A
  A.J............A
  AJJ............A
  APJ............A
  A.J............A
  A.J............A
  A.J............A
  AK.............A
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 15 (vertical closed door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AACCKKKKKKKKJJAA
  ACKJJJJJJJJJJKJA
  APJJPKJJKJJJJJJA
  A.PP.PPPPP.BPPJA
  A.........BPP.JA
  A.JJ.JJJJJPAPAJA
  AJJJJKJJJJ.P.AJA
  APKJPKJJJJJAAAJA
  A.PP.PPPPPP..PJA
  A.............JA
  A.JJ.JJJJJJJJJJA
  AJKJJKJJKJJJJJJA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 16 (horizontal closed door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AACCKKKKKKKKJJAA
  ACKJJJJJJJJJJKJA
  APJJPKJJKJJJJJJA
  A.PP.PPPPP.BPPJA
  A.........BPP.JA
  A.JJ.JJJJJPAPAJA
  AJJJJKJJJJ.P.AJA
  APKJPKJJJJJAAAJA
  A.PP.PPPPPP..PJA
  A.............JA
  A.JJ.JJJJJJJJJJA
  AJKJJKJJKJJJJJJA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 17 (iron bars)
{
  ................
  ................
  .......BB.......
  ....BB.BP.BP....
  .BB.BP.BP.PP.BP.
  .BP.BP.BP.PP.PP.
  .BP.BP.BP.PP.PP.
  .BP.BP.BP.PPAPP.
  .BP.BP.BPAPPAPP.
  .BP.BPABPAPPAPP.
  .BPABPABPAPPAPPA
  .BPABPABPAPPAPPA
  .BPABPABPAPPAPPA
  .BPABPABPAPPAPPA
  .BP.BP.BP.PP.PP.
  ................
}
# tile 18 (tree)
{
  ................
  .....FFFFFF.....
  ...FFFFFFFFFF...
  ..FFFFFFFFFFFF..
  ..FFFFFFFFFFFF..
  ..FFFFJFFFJFFF..
  ...FFFFJFJFFF...
  ....FFJJJJFF....
  .......KJJ.AAAA.
  .......KJ.AAAAAA
  .......JJ.AAAAAA
  .......KJ.AAAAA.
  .......KJAAA....
  ......KJJJAA....
  ...JJJJ.J.JJJA..
  ................
}
# tile 19 (floor of a room)
{
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  .......PP.......
  .......PP.......
  ................
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 20 (dark part of a room)
{
  .A.A.A.A.A.A.A.A
  A.A.A.A.A.A.A.A.
  .A.A.A.A.A.A.A.A
  A.A.A.A.A.A.A.A.
  .A.A.A.A.A.A.A.A
  A.A.A.A.A.A.A.A.
  .A.A.A.A.A.A.A.A
  A.A.A.APP.A.A.A.
  .A.A.A.PPA.A.A.A
  A.A.A.A.A.A.A.A.
  .A.A.A.A.A.A.A.A
  A.A.A.A.A.A.A.A.
  .A.A.A.A.A.A.A.A
  A.A.A.A.A.A.A.A.
  .A.A.A.A.A.A.A.A
  A.A.A.A.A.A.A.A.
}
# tile 21 (engraving in a room)
{
  ................
  ................
  ...H...H........
  ....H...H.......
  .........H..H...
  ..........H.....
  ................
  .......PP.......
  .......PP.......
  ................
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 22 (corridor)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .......PP.......
  ......P..P......
  ......P..P......
  .......PP.......
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 23 (lit corridor)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .......PP.......
  ......PPPP......
  ......PPPP......
  .......PP.......
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 24 (engraving in a corridor)
{
  ................
  ...H...H........
  ....H...H.......
  .........H..H...
  ..........H.....
  ................
  .......PP.......
  ......P.PP......
  ......PP.P......
  .......PP.......
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 25 (staircase up)
{
  AAAAAAAAAAAAAA.A
  AADJJJJJJJJJDA.A
  AACDDJKNKKDDCA.A
  AAAAAANNNAAAA..A
  AAADJNNNNNJDA..A
  AAACNOONONNCA..A
  AAAAAAOONAAA...A
  AAAAKDOOOKJA...A
  AAAACKPONKCA...A
  AAAAAAOPOAA....A
  AAAAAKPPPJA....A
  AAAAACKJJKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 26 (staircase down)
{
  AAAAAAAAAAAAAA.A
  AADJJJJJJJJJDA.A
  AACDDJNNNKDDCA.A
  AAAAAANNNAAAA..A
  AAADJJNONJJDA..A
  AAACDDONNKDCA..A
  AAAAAAONOAAA...A
  AAAAPOOONONA...A
  AAAACPOOOPCA...A
  AAAAAANPNAA....A
  AAAAAKKOJJA....A
  AAAAACKJJKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 27 (ladder up)
{
  ADAAAAAAAAAAAD.A
  AADAAAANAAAADA.A
  AACCCCNNNCCCCA.A
  AADAANANANAAD..A
  AAADAAANAAADA..A
  AAACDDDNDDDCA..A
  AAADAAAOAAAD...A
  AAAAKAAOAAJA...A
  AAAACKKOKKCA...A
  AAAADAAPAAD....A
  AAAAAKJPJJA....A
  AAAAADAAAKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 28 (ladder down)
{
  ADAAAAAAAAAAAD.A
  AADAAAANAAAADA.A
  AACCCCCNCCCCCA.A
  AADAAAANAAAAD..A
  AAADAAANAAADA..A
  AAACDDDNDDDCA..A
  AAADAAAOAAAD...A
  AAAAKAAOAAJA...A
  AAAACOKOKOCA...A
  AAAADAOOOAD....A
  AAAAAKJOJJA....A
  AAAAADAAAKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 29 (branch staircase up)
{
  AAAAAAAAAAAAAA.A
  AADJJJJJJJJJDA.A
  AACDDJKHKKDDCA.A
  AAAAAAHHHAAAA..A
  AAADJHHHHHJDA..A
  AAACHGGHGHHCA..A
  AAAAAAGGHAAA...A
  AAAAKDGGGKJA...A
  AAAACKFGHKCA...A
  AAAAAAGFGAA....A
  AAAAAKFFFJA....A
  AAAAACKJJKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 30 (branch staircase down)
{
  AAAAAAAAAAAAAA.A
  AADJJJJJJJJJDA.A
  AACDDJHHHKDDCA.A
  AAAAAAHHHAAAA..A
  AAADJJHGHJJDA..A
  AAACDDGHHKDCA..A
  AAAAAAGHGAAA...A
  AAAAFGGGHGHA...A
  AAAACFGGGFCA...A
  AAAAAAHFHAA....A
  AAAAAKKGJJA....A
  AAAAACKJJKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 31 (branch ladder up)
{
  ADAAAAAAAAAAAD.A
  AADAAAAHAAAADA.A
  AACCCCHHHCCCCA.A
  AADAAHAHAHAAD..A
  AAADAAAHAAADA..A
  AAACDDDHDDDCA..A
  AAADAAAGAAAD...A
  AAAAKAAGAAJA...A
  AAAACKKGKKCA...A
  AAAADAAFAAD....A
  AAAAAKJFJJA....A
  AAAAADAAAKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 32 (branch ladder down)
{
  ADAAAAAAAAAAAD.A
  AADAAAAHAAAADA.A
  AACCCCCHCCCCCA.A
  AADAAAAHAAAAD..A
  AAADAAAHAAADA..A
  AAACDDDHDDDCA..A
  AAADAAAGAAAD...A
  AAAAKAAGAAJA...A
  AAAACGKGKGCA...A
  AAAADAGGGAD....A
  AAAAAKJGJJA....A
  AAAAADAAAKA....A
  AAAAAAAAAAAA...A
  AAAAAAAAAAAAA..A
  AAAAAAAAAAAAAA.A
  AAAAAAAAAAAAAAAA
}
# tile 33 (unaligned altar)
{
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ...QDDQDDDDQ....
  ..QQQDDQDDQDQ...
  ...RRDQDQDQQAA..
  ...RQDQQQQQQA...
  ..QQQQQQDQQQQ...
  ...AAAAAAAAAAA..
  ................
}
# tile 34 (chaotic altar)
{
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ...SDDDDDSDS....
  ..SSSDSDDSSSS...
  ...TTSDSDSSRQQ..
  ...TSSSSSSRRQ...
  ..SSRRRRRRRSS...
  ...AAAAAAAAAAA..
  ................
}
# tile 35 (neutral altar)
{
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ...PDPDPDPDP....
  ..PPPDPDDDPPP...
  ...BBPPPDPP.AA..
  ...BPPPPPP..A...
  ..PP.......PP...
  ...AAAAAAAAAAA..
  ................
}
# tile 36 (lawful altar)
{
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ...MMMDMDMDM....
  ..MMMDMMMDMMM...
  ...NNMMMMMMZAA..
  ...NMMMMMMZZA...
  ..MMZZZZZZZMM...
  ...AAAAAAAAAAA..
  ................
}
# tile 37 (other altar)
{
  ................
  ................
  ................
  ................
  ......N.N.......
  ...N..N.N..N....
  .N..N.....N..N..
  ..N.........N...
  ................
  NN.IIIIIIIII.NN.
  ..IIIIIIIIIII...
  ...LLIIIIIIKAA..
  ...LIIIIIIKKQ...
  ..IIKKKKKKKII...
  ...AAAAAAAAAAA..
  ................
}
# tile 38 (grave)
{
  ................
  ................
  .....ONOPP......
  ...ONPPPPPP.....
  ..OPPPPPPPPP....
  .OPPPPPPPPPPP...
  .OPAAPPAPAAPP...
  .OPAPAPAPAPAPAA.
  .OPAAPPAPAAPPAAA
  .OPAPAPAPAPPPAAA
  .OPAPAPAPAPPPAAA
  .OPPPPPPPPPPPAAA
  .OPPPPPPPFPPPAA.
  .OPPF..PPF.PPA..
  FFFFFFFFFFFFFFF.
  ................
}
# tile 39 (throne)
{
  ................
  .....HHHHH......
  ....HCCCDDH.....
  ....HCCEDDH.....
  ....HCEEEDH.....
  ....HCCEDDH.....
  ....HCCEDDH..AA.
  .....HCDDHAAAAA.
  ..CCOHCDDHOCCAAA
  .HHHDHHHHHCHHHAA
  .H.HODDDCCOHAHAA
  ...HHHHHHHHHAAA.
  ...HALAAALAHAA..
  ..HA.AAAAAAAH...
  ................
  ................
}
# tile 40 (sink)
{
  ................
  ................
  ................
  ....P....P......
  ..NPPPPPPPPN....
  .NO.P.PP.P.ON...
  .NOB..PP..BON...
  .NOBBBPPBBBONAA.
  .NOBBBBBBBBONAAA
  .NOOOOOOOOOONAAA
  ..NNNNNNNNNNAAAA
  .....OOOOAAAAAAA
  .....OOOOAAAAA..
  ....OOOOOOA.....
  ................
  ................
}
# tile 41 (fountain)
{
  ....E....E......
  ..EEEE..EEE.....
  ..E...EEE.EE....
  ...E.EEEE.E.....
  ..E..EEOE.EE.A..
  .EE.EENOE.E.EAA.
  .E..E.NO.E.EAAA.
  ...PPPNOPPPAAA..
  ..PEEENOEEEPAA..
  .OEENNNOOOEEPA..
  .NOEEEEEEEEONAA.
  .PNOOOOOOOONPAA.
  ..PNNNNNNNNPAAA.
  ...PPPPPPPPAAA..
  ....AAAAAAAAA...
  ................
}
# tile 42 (pool)
{
  ..........NNN...
  .EEEE....NE.EN..
  ....EE.EEE......
  .....EEE........
  .NN......EE.....
  E.EN....E.EE..EE
  ...EN.E....E..E.
  ....EE......EE..
  ................
  N..EE...EEEE....
  NNE..E.E...EE..N
  .E....E.NN..EEN.
  .......NEEEE....
  ..EEE..E...EEE..
  .E..EE...E..EEE.
  EE....EEE.....EE
}
# tile 43 (ice)
{
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNN..NNNNNNN
  NNNNNN.NN.NNNNNN
  NNNNNN.NN.NNNNNN
  NNNNNNN..NNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
}
# tile 44 (molten lava)
{
  DDDDDDCDDDDDDDDD
  DDDDDCDKDDDDDDDD
  DDCCDDKDDDDCCCDD
  DCJJKDDDDDCKJJKD
  DCJDKDDDDDCJKDKD
  DDKKDDDDDDCJDKKD
  DDDDDDDCDDDKKKDD
  DDDCDDDDDDDDDDDD
  DDDDJDCDDDDCDDDD
  DDDDDDDDDDCJKDDD
  DDDDDDDDDDDKDDDC
  DDDDCCDDDDDDDDDD
  DDDCJJKDDDDDDDDD
  CDDCJDKDDDDDDJDD
  DDDDKKDDDDCDDDDD
  DDDDDDDDDDDKDDDD
}
# tile 45 (wall of lava)
{
  DDDDDDCDDDDDDDDD
  DDDDDCHKDDCDDDDD
  DDCCDAKDHADCHCDD
  DCHJADAADJAAJHKD
  DCJAAJAAJAJAADKD
  DDKKAAAAAAAJKHKD
  DDAAAAAAAAAAJKDD
  DHDJAAAAAAAJKADD
  DCJAJAAAAAAAAKHD
  DDKAAAAAAAAAKCDD
  DHDJAAAAAAKAKHDC
  DDAAKAKAKAAJADDD
  DCDCAAJAAJKAKCDD
  CDHAJAKJKAJADJDD
  DDDDHKDHCDCDHDDD
  DDDDDDDDDDDKDDDD
}
# tile 46 (vertical open drawbridge)
{
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJJAAA
  EJKKKKKKKKKKKJAA
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJKAAA
  EJKKKKKKKKKKKJAA
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJJAAA
  EJKKKKKKKKKKKJAA
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJJAAA
  EJKKKKKKKKKKKJAA
}
# tile 47 (horizontal open drawbridge)
{
  EEEEEEEEEEEEEEEE
  JEJKJEJKJEJKJEJK
  KJKKKJKKKJKKKJKK
  KJKAKJKAKJKAKJKA
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKAKJKAKJKAKJKA
  KJKKKJKKKKKKKJKK
  JAJKJAJKJAJKJAJK
  AAAAAAAAAAAAAAAA
  AAAEAAAEAAAEAAAE
}
# tile 48 (vertical closed drawbridge)
{
  ................
  ..JKJ.JKJ.JKJ...
  .JKKKJKKKJKKKJ..
  .JKAKJKAKJKAKJA.
  .JKKKJKKKJKKKJA.
  .JKKKJKKKJKKKJA.
  .JKKKJKKKJKKKJA.
  .JKKKJKKKJKKKJA.
  .JKKKJKKKJKKKJA.
  .JKKKJKKKJKKKJA.
  .JKKKJKKKJKKKJA.
  .JKAKJKAKJKAKJA.
  .JKKKJKKKKKKKJA.
  ..JKJAJKJAJKJAA.
  ...AAA.AAA.AAA..
  ................
}
# tile 49 (horizontal closed drawbridge)
{
  ................
  ..JJJJJJJJJJJ...
  .JKKKKKKKKKKKJ..
  .KKAKKKKKKKAKKA.
  .JKKKKKKKKKKKJA.
  ..JJJJJJJJJJJAA.
  .JKKKKKKKKKKKJ..
  .KKAKKKKKKKAKKA.
  .JKKKKKKKKKKKJA.
  ..JJJJJJJJJJKAA.
  .JKKKKKKKKKKKJ..
  .KKAKKKKKKKAKKA.
  .JKKKKKKKKKKKJA.
  ..JJJJJJJJJJJAA.
  ...AAAAAAAAAAA..
  ................
}
# tile 50 (air)
{
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
}
# tile 51 (cloud)
{
  BBBBBBBBBBBBBBBB
  BBBBBNNNNNNNBBBB
  BBBNNNNNNNNNNBBB
  BBNNNNNNNNNONNBB
  BBNNNNNNNNNNNNNB
  BNNNNNNNNNNNNONB
  NNNONNNNNNNNONNN
  NNNNNNNNNNOONNNN
  NNNNNNNNNNNNNONN
  NNOONNNNNNNOONNO
  NNNNNOOOOONNNNOO
  BONNNNNNNNNNOOOB
  BBOOONNNNOOOOOOB
  BBBOOOOOOOOOOBBB
  BBBBBBOOOOBBBBBB
  BBBBBBBBBBBBBBBB
}
# tile 52 (water)
{
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
}
# tile 53 (arrow trap)
{
  ................
  .....DDDDD......
  ....DDCACDD.....
  ...DCCAAACCD....
  ...CCAAAAACDA...
  ..DCCHHAHHCDDA..
  ..DCHHNANHHCDA..
  ..DCHNNANNHCDA..
  ..DCHNNANNHCDA..
  ..DCCHAAAHCCDA..
  ...CCAAAAACCAA..
  ...DCAAAAACDA...
  ....DAACAADAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 54 (dart trap)
{
  ................
  .....DDDDD......
  ....DDCACDD.....
  ...DCCCACCCD....
  ...CCCHAHCCDA...
  ..DCCHAAAHCDD...
  ..DCHHAAAHHCDA..
  ..DCHNAAANHCDA..
  ..DCHNNANNHCDA..
  ..DCCAAAAACDDA..
  ...CCAACAACDAA..
  ...DCACACACDA...
  ....DDCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 55 (falling rock trap)
{
  ................
  .....DDDDD......
  ....DDAACDD.....
  ...DCCCCCCCD....
  ...CCCAAHCCDA...
  ..DCCHHHHHCDDA..
  ..DCHHAAHHHCDA..
  ..DCHHHHHHHCDA..
  ..DCHHAAHHHCDA..
  ..DCHAHAAHHCDA..
  ...CCAAAAHCCAA..
  ...DCCAAHCCDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 56 (squeaky board)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DCCCCCCCD....
  ...CCCHHHCCDA...
  ..DCCHHNHHCDDA..
  ..DAAAAAAAAADA..
  ..DAAAAAAAAADA..
  ..DAAAAAAAAADA..
  ..DAAAAAAAAADA..
  ...CCHHNHHCCAA..
  ...DCCHHHCCDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 57 (bear trap)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DAAPCPAAD....
  ...DAHHHHHADA...
  ..DDAAPNPAACD...
  ..DCANNNNNACDA..
  ..DCAAPNPAACDA..
  ..DCANNNNNACDA..
  ..DDAHHHHHACDA..
  ...DAACHCAADAA..
  ...DCAAAAACDA...
  ....DDAAADDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 58 (land mine)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DCCCCCCCD....
  ...CCCHHHCCDA...
  ..DCCHHAHHCDDA..
  ..DCHHAAAHHCDA..
  ..DCAAAAAAACDA..
  ..DCAAAAAAACDA..
  ..DCHHNNNHHCDA..
  ...CCHHNHHCCAA..
  ...DCCHHHCCDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 59 (rolling boulder trap)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DCCCCCCCD....
  ...CCCHHHCCDA...
  ..DCCAAAAHCDDA..
  ..DCAAHAAAHCDA..
  ..DCAHAAAAHCDA..
  ..DCAAAAAAHCDA..
  ..DCAAAAAAHCDA..
  ...CCAAAAHCCAA..
  ...DCCHHHCCDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 60 (sleeping gas trap)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DCCHHHCCD....
  ...CAAAAAAACA...
  ..DCAANNAAACDA..
  ..DCHNNAAAHCDA..
  ..DCHNAAANHCDA..
  ..DCHAAANHHCDA..
  ..DCAAAHHHACDA..
  ...CAAAAAAACAA..
  ...DCCHHHCCDA...
  ....DDCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 61 (rust trap)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DCCCCCCCD....
  ...CCCHHHCCDA...
  ..DCCAAAAACDDA..
  ..DCAAEEEAACDA..
  ..DCAEEEEEACDA..
  ..DCAEEEEEACDA..
  ..DCAAEEEAACDA..
  ...CCAAAAACCAA..
  ...DCCHHHCCDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 62 (fire trap)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DCCAAACCD....
  ...CCAADAACDA...
  ..DCAADDAAADDA..
  ..DCAADDDAACDA..
  ..DCADCHCDACDA..
  ..DCADHNHDACDA..
  ..DCAAHNHAACDA..
  ...CCAANAACCAA..
  ...DCCAAACCDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 63 (pit)
{
  AAAAAAAAAAAAAAAA
  A.AAAAAAAAAAAABA
  A..AAAAAAAAAABBA
  A...AAAAAAAABBBA
  A...A......ABBBA
  A...A......ABBBA
  A...A......ABBBA
  A...A......ABBBA
  A...A......ABBBA
  A...A......ABBBA
  A...A......ABBBA
  A...AAAAAAAABBBA
  A...PPPPPPPPPBBA
  A..PPPPPPPPPPPBA
  A.PPPPPPPPPPPPPA
  AAAAAAAAAAAAAAAA
}
# tile 64 (spiked pit)
{
  AAAAAAAAAAAAAAAA
  A.AAAAAAAAAAAABA
  A..AAAAAAAAAABBA
  A...AAAAAAAABBBA
  A...A......ABBBA
  A...A.N.N..ABBBA
  A...A......ABBBA
  A...A..N.N.ABBBA
  A...A......ABBBA
  A...A.N.N..ABBBA
  A...A......ABBBA
  A...AAAAAAAABBBA
  A...PPPPPPPPPBBA
  A..PPPPPPPPPPPBA
  A.PPPPPPPPPPPPPA
  AAAAAAAAAAAAAAAA
}
# tile 65 (hole)
{
  ................
  ......AAAA......
  .....AAAAAAB....
  ....AAAAAAABB...
  ...AAAAAAAAABBB.
  ...AAAAAAAAAABB.
  ...AAAAAAAAAABB.
  ...AAAAAAAAAABB.
  ...AAAAAAAAAABB.
  ....AAAAAAAAABB.
  .....AAAAAAAABB.
  .....AAAAAAABB..
  ......AAAAAB....
  ................
  ................
  ................
}
# tile 66 (trap door)
{
  AAAAAAAAAAAAAAAA
  A.AAAAAAAAAAAABA
  A..AAAAAAAAAABBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...AAAAAAAABBBA
  A...PPPPPPPPPBBA
  A..PPPPPPPPPPPBA
  A.PPPPPPPPPPPPPA
  AAAAAAAAAAAAAAAA
}
# tile 67 (teleportation trap)
{
  ................
  .....DDDDD......
  ....DDCACDD.....
  ...DCCAAACCD....
  ...DCAAAAACCA...
  ..DDCHHAHHCCD...
  ..DCOHAAAHOCDA..
  ..DCHOAAAOHCDA..
  ..DCHOAAAOHCDA..
  ..DDCHHAHHCCDA..
  ...DCAAAAACCAA..
  ...DCCAAACCDA...
  ....DDCACDDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 68 (level teleporter)
{
  ................
  .....DDADD......
  ....DDAAADD.....
  ...DCAAAAADD....
  ...DCCCACCCCA...
  ..DDCHAAAHCCD...
  ..DCOAAOAAOCDA..
  ..DCHAOOOAHCDA..
  ..DCHAAOAAHCDA..
  ..DDCHAAAHCCDA..
  ...DCCCACCCCAA..
  ...DCAAAAACDA...
  ....DDAAADDAA...
  .....DDADDAA....
  ......AAAAA.....
  ................
}
# tile 69 (magic portal)
{
  ................
  .....DDDDD......
  ....DDCACDD.....
  ...DCCAAACCD....
  ...DCAAAAACCA...
  ..DDCHHAHHHAD...
  ..DDCHOAOAACDA..
  ..DDOAAAAAOCDA..
  ..DDAAOAOOCCDA..
  ..DAHHHAHHCCDA..
  ...DCAAAAACCAA..
  ...DCCAAACCDA...
  ....DDCACDDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 70 (web)
{
  OAOA.OA...O....O
  .O.NNNN.NOA..OOA
  OON.NO.NA..OOA..
  .N..OO.N.NOA....
  .N.O...NOA......
  ONO.O.NA........
  .ONNNNA.........
  ..O.NA..........
  .OA.OA..........
  .OONA...........
  OA.OA...........
  ..OA............
  ..OA............
  .OA.............
  .OA.............
  OA..............
}
# tile 71 (statue trap)
{
  ................
  .....DDDDD......
  ....DDCAADD.....
  ...DCCAJJACD....
  ...CCAKCJJADA...
  ..DAAAKKJJADDA..
  ..ACKACKJAAADA..
  ..AJJCKKJACJAA..
  ..DAJCKJJJJJAA..
  ..DAJCKJJJAADA..
  ...CACKJAACCAA..
  ...DACKJACCDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 72 (magic trap)
{
  ................
  .....DDDDD......
  ....DDCCCDA.....
  ...DCCCCCCAD....
  ...CCCHHHAADA...
  ..DCAHHNHAADDA..
  ..DCAANNAAACDA..
  ..DCAAAAAAACDA..
  ..DCAAANNAACDA..
  ..DCAANNNHACDA..
  ...CAAHNHHCCAA..
  ...DACHHHCCDA...
  ....ACCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 73 (anti-magic field)
{
  ................
  ......DDDDD.....
  .....ADCCCDD....
  ....DACCCCCCD...
  ...ADAAHHHCCC...
  ..ADDAAHNHHACD..
  ..ADCAAANNAACD..
  ..ADCAAAAAAACD..
  ..ADCAANNAAACD..
  ..ADCAHNNNAACD..
  ..AACCHHNHAAC...
  ...ADCCHHHCAD...
  ...AADCCCCCA....
  ....AADDDDD.....
  .....AAAAA......
  ................
}
# tile 74 (polymorph trap)
{
  ................
  .....DDDDD......
  ....DDCCCDD.....
  ...DCAAAPCCD....
  ...CCAAPHCCDA...
  ..DCCAPAAHCDDA..
  ..DCHPNAAHHCDA..
  ..DCHNPAPNHCDA..
  ..DCHNAANPHCDA..
  ..DCHHAAPAHCDA..
  ...CCHHPAACCAA..
  ...DCCPAAACDA...
  ....DCCCCCDAA...
  .....DDDDDAA....
  ......AAAAA.....
  ................
}
# tile 75 (vibrating square)
{
  ................
  ................
  ......H.H.......
  ...H.H.H.H.H....
  ....H.H.H.H.....
  ...H.H.H.H.H....
  ....H.H.H.H.....
  ...H.H.H.H.H....
  ...H.H.H.H.H....
  ....H.H.H.H.....
  ...H.H.H.H.H....
  ....H.H.H.H.....
  ...H.H.H.H.H....
  ......H.H.......
  ................
  ................
}
# tile 76 (trapped door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AACCKKKKKKKKJJAA
  ACKJJJJJJJJJJKJA
  APJJPKJJKJJJJJJA
  A.PP.PPPPP.BPPJA
  A.........BPP.JA
  A.JJ.JJJJJDAPADA
  AJJJJKJJJJ.D.DJA
  APKJPKJJJJJADAJA
  A.PP.PPPPPPD.DJA
  A.........D...DA
  A.JJ.JJJJJJJJJJA
  AJKJJKJJKJJJNJNA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 77 (trapped chest)
{
  ................
  ................
  ................
  ...CJKKKCJKKKC..
  .CKJKKCKJKKCJJK.
  .KJKKKKJKKKKJJJ.
  CJKDKCJKDKCJJJJ.
  CJKKDCJDKKCJJJJ.
  CCCCCDHCCCCJJJJ.
  CJJJHQQHJJJJJJJ.
  CJKKDHHDKKCJJJJN
  CJKDKHHKDKCJJJJA
  CJKKKCJKKKCJJJAA
  CJCCCCJCCCCJJAA.
  CKKKKKKKKKKJAA..
  .NAAAAAAAAAAA...
}
# tile 78 (missile zap 1 0)
{
  .......II.......
  ......IIII......
  ......IIII......
  .......II.......
  .......II.......
  ......IIII......
  ......IIII......
  .......II.......
  .......II.......
  ......IIII......
  ......IIII......
  .......II.......
  .......II.......
  ......IIII......
  ......IIII......
  .......II.......
}
# tile 79 (missile zap 1 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .II..II..II..II.
  IIIIIIIIIIIIIIII
  IIIIIIIIIIIIIIII
  .II..II..II..II.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 80 (missile zap 1 2)
{
  III.............
  IIII............
  IIII............
  .IIII...........
  ...IIII.........
  ....IIII........
  ....IIII........
  .....IIII.......
  .......IIII.....
  ........IIII....
  ........IIII....
  .........IIII...
  ...........IIII.
  ............IIII
  ............IIII
  .............III
}
# tile 81 (missile zap 1 3)
{
  .............III
  ............IIII
  ............IIII
  ...........IIII.
  .........IIII...
  ........IIII....
  ........IIII....
  .......IIII.....
  .....IIII.......
  ....IIII........
  ....IIII........
  ...IIII.........
  .IIII...........
  IIII............
  IIII............
  III.............
}
# tile 82 (fire zap 2 0)
{
  .......CC.......
  ......CCCC......
  ......CCCC......
  .......CC.......
  .......CC.......
  ......CCCC......
  ......CCCC......
  .......CC.......
  .......CC.......
  ......CCCC......
  ......CCCC......
  .......CC.......
  .......CC.......
  ......CCCC......
  ......CCCC......
  .......CC.......
}
# tile 83 (fire zap 2 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .CC..CC..CC..CC.
  CCCCCCCCCCCCCCCC
  CCCCCCCCCCCCCCCC
  .CC..CC..CC..CC.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 84 (fire zap 2 2)
{
  CCC.............
  CCCC............
  CCCC............
  .CCCC...........
  ...CCCC.........
  ....CCCC........
  ....CCCC........
  .....CCCC.......
  .......CCCC.....
  ........CCCC....
  ........CCCC....
  .........CCCC...
  ...........CCCC.
  ............CCCC
  ............CCCC
  .............CCC
}
# tile 85 (fire zap 2 3)
{
  .............CCC
  ............CCCC
  ............CCCC
  ...........CCCC.
  .........CCCC...
  ........CCCC....
  ........CCCC....
  .......CCCC.....
  .....CCCC.......
  ....CCCC........
  ....CCCC........
  ...CCCC.........
  .CCCC...........
  CCCC............
  CCCC............
  CCC.............
}
# tile 86 (frost zap 3 0)
{
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
}
# tile 87 (frost zap 3 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .NN..NN..NN..NN.
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  .NN..NN..NN..NN.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 88 (frost zap 3 2)
{
  NNN.............
  NNNN............
  NNNN............
  .NNNN...........
  ...NNNN.........
  ....NNNN........
  ....NNNN........
  .....NNNN.......
  .......NNNN.....
  ........NNNN....
  ........NNNN....
  .........NNNN...
  ...........NNNN.
  ............NNNN
  ............NNNN
  .............NNN
}
# tile 89 (frost zap 3 3)
{
  .............NNN
  ............NNNN
  ............NNNN
  ...........NNNN.
  .........NNNN...
  ........NNNN....
  ........NNNN....
  .......NNNN.....
  .....NNNN.......
  ....NNNN........
  ....NNNN........
  ...NNNN.........
  .NNNN...........
  NNNN............
  NNNN............
  NNN.............
}
# tile 90 (sleep zap 4 0)
{
  .......BB.......
  ......BBBB......
  ......BBBB......
  .......BB.......
  .......BB.......
  ......BBBB......
  ......BBBB......
  .......BB.......
  .......BB.......
  ......BBBB......
  ......BBBB......
  .......BB.......
  .......BB.......
  ......BBBB......
  ......BBBB......
  .......BB.......
}
# tile 91 (sleep zap 4 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .BB..BB..BB..BB.
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  .BB..BB..BB..BB.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 92 (sleep zap 4 2)
{
  BBB.............
  BBBB............
  BBBB............
  .BBBB...........
  ...BBBB.........
  ....BBBB........
  ....BBBB........
  .....BBBB.......
  .......BBBB.....
  ........BBBB....
  ........BBBB....
  .........BBBB...
  ...........BBBB.
  ............BBBB
  ............BBBB
  .............BBB
}
# tile 93 (sleep zap 4 3)
{
  .............BBB
  ............BBBB
  ............BBBB
  ...........BBBB.
  .........BBBB...
  ........BBBB....
  ........BBBB....
  .......BBBB.....
  .....BBBB.......
  ....BBBB........
  ....BBBB........
  ...BBBB.........
  .BBBB...........
  BBBB............
  BBBB............
  BBB.............
}
# tile 94 (death zap 5 0)
{
  .......AA.......
  ......AAAA......
  ......AAAA......
  .......AA.......
  .......AA.......
  ......AAAA......
  ......AAAA......
  .......AA.......
  .......AA.......
  ......AAAA......
  ......AAAA......
  .......AA.......
  .......AA.......
  ......AAAA......
  ......AAAA......
  .......AA.......
}
# tile 95 (death zap 5 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .AA..AA..AA..AA.
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  .AA..AA..AA..AA.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 96 (death zap 5 2)
{
  AAA.............
  AAAA............
  AAAA............
  .AAAA...........
  ...AAAA.........
  ....AAAA........
  ....AAAA........
  .....AAAA.......
  .......AAAA.....
  ........AAAA....
  ........AAAA....
  .........AAAA...
  ...........AAAA.
  ............AAAA
  ............AAAA
  .............AAA
}
# tile 97 (death zap 5 3)
{
  .............AAA
  ............AAAA
  ............AAAA
  ...........AAAA.
  .........AAAA...
  ........AAAA....
  ........AAAA....
  .......AAAA.....
  .....AAAA.......
  ....AAAA........
  ....AAAA........
  ...AAAA.........
  .AAAA...........
  AAAA............
  AAAA............
  AAA.............
}
# tile 98 (lightning zap 6 0)
{
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
  .......NN.......
  ......NNNN......
  ......NNNN......
  .......NN.......
}
# tile 99 (lightning zap 6 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .NN..NN..NN..NN.
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  .NN..NN..NN..NN.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 100 (lightning zap 6 2)
{
  NNN.............
  NNNN............
  NNNN............
  .NNNN...........
  ...NNNN.........
  ....NNNN........
  ....NNNN........
  .....NNNN.......
  .......NNNN.....
  ........NNNN....
  ........NNNN....
  .........NNNN...
  ...........NNNN.
  ............NNNN
  ............NNNN
  .............NNN
}
# tile 101 (lightning zap 6 3)
{
  .............NNN
  ............NNNN
  ............NNNN
  ...........NNNN.
  .........NNNN...
  ........NNNN....
  ........NNNN....
  .......NNNN.....
  .....NNNN.......
  ....NNNN........
  ....NNNN........
  ...NNNN.........
  .NNNN...........
  NNNN............
  NNNN............
  NNN.............
}
# tile 102 (poison gas zap 7 0)
{
  .......FF.......
  ......FFFF......
  ......FFFF......
  .......FF.......
  .......FF.......
  ......FFFF......
  ......FFFF......
  .......FF.......
  .......FF.......
  ......FFFF......
  ......FFFF......
  .......FF.......
  .......FF.......
  ......FFFF......
  ......FFFF......
  .......FF.......
}
# tile 103 (poison gas zap 7 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .FF..FF..FF..FF.
  FFFFFFFFFFFFFFFF
  FFFFFFFFFFFFFFFF
  .FF..FF..FF..FF.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 104 (poison gas zap 7 2)
{
  FFF.............
  FFFF............
  FFFF............
  .FFFF...........
  ...FFFF.........
  ....FFFF........
  ....FFFF........
  .....FFFF.......
  .......FFFF.....
  ........FFFF....
  ........FFFF....
  .........FFFF...
  ...........FFFF.
  ............FFFF
  ............FFFF
  .............FFF
}
# tile 105 (poison gas zap 7 3)
{
  .............FFF
  ............FFFF
  ............FFFF
  ...........FFFF.
  .........FFFF...
  ........FFFF....
  ........FFFF....
  .......FFFF.....
  .....FFFF.......
  ....FFFF........
  ....FFFF........
  ...FFFF.........
  .FFFF...........
  FFFF............
  FFFF............
  FFF.............
}
# tile 106 (acid zap 8 0)
{
  .......GG.......
  ......GGGG......
  ......GGGG......
  .......GG.......
  .......GG.......
  ......GGGG......
  ......GGGG......
  .......GG.......
  .......GG.......
  ......GGGG......
  ......GGGG......
  .......GG.......
  .......GG.......
  ......GGGG......
  ......GGGG......
  .......GG.......
}
# tile 107 (acid zap 8 1)
{
  ................
  ................
  ................
  ................
  ................
  ................
  .GG..GG..GG..GG.
  GGGGGGGGGGGGGGGG
  GGGGGGGGGGGGGGGG
  .GG..GG..GG..GG.
  ................
  ................
  ................
  ................
  ................
  ................
}
# tile 108 (acid zap 8 2)
{
  GGG.............
  GGGG............
  GGGG............
  .GGGG...........
  ...GGGG.........
  ....GGGG........
  ....GGGG........
  .....GGGG.......
  .......GGGG.....
  ........GGGG....
  ........GGGG....
  .........GGGG...
  ...........GGGG.
  ............GGGG
  ............GGGG
  .............GGG
}
# tile 109 (acid zap 8 3)
{
  .............GGG
  ............GGGG
  ............GGGG
  ...........GGGG.
  .........GGGG...
  ........GGGG....
  ........GGGG....
  .......GGGG.....
  .....GGGG.......
  ....GGGG........
  ....GGGG........
  ...GGGG.........
  .GGGG...........
  GGGG............
  GGGG............
  GGG.............
}
# tile 110 (dig beam)
{
  ....AAAA........
  ..A....AA..AA...
  .AA.AAA......AA.
  .AA.A....A..AA..
  ..A....A.A.A.AA.
  .A..AAA.A....AA.
  .A.AA.....A.AA..
  ...AA....AA.....
  .A.A...A...A.A..
  ...A......AA.AA.
  .A.AAA.AAAA.A.A.
  .AA..AA.......A.
  ..A...AA..A..AA.
  ..AAAAA..AAAAA..
  ....AA....AAA...
  ................
}
# tile 111 (flash beam)
{
  ................
  .....NNNNNN.....
  ...NNNNNNNNNN...
  ..NNNNNNNNNNNN..
  ..NNNNNNNNNNNN..
  .NNNNNNNNNNNNNN.
  .NNNNNNNNNNNNNN.
  .NNNNNNNNNNNNNN.
  .NNNNNNNNNNNNNN.
  .NNNNNNNNNNNNNN.
  .NNNNNNNNNNNNNN.
  ..NNNNNNNNNNNN..
  ..NNNNNNNNNNNN..
  ...NNNNNNNNNN...
  .....NNNNNN.....
  ................
}
# tile 112 (boom left)
{
  ................
  ................
  ....KK..........
  ....KHKA........
  .....KHKA.......
  ......KKKA......
  .......KKKA.....
  ........KDKA....
  ........JDKA....
  .......JKDJA....
  ......JKDJA.....
  .....JHDJA......
  ....JHDJA.......
  .....KJA........
  ................
  ................
}
# tile 113 (boom right)
{
  ................
  ................
  .........JK.....
  ........JDHJ....
  .......JDHJA....
  ......JDKJA.....
  .....JDKJA......
  .....KDJA.......
  .....KDKA.......
  ......KKKA......
  .......KKKA.....
  ........KHKA....
  .........KHKA...
  ..........KKA...
  ................
  ................
}
# tile 114 (shield1)
{
  ................
  .....I....I.....
  ....I......I....
  ...I........I...
  ..I...IIII...I..
  .I............I.
  ....I..II..I....
  ....I.IIII.I....
  ....I.IIII.I....
  ....I..II..I....
  .I............I.
  ..I...IIII...I..
  ...I........I...
  ....I......I....
  .....I....I.....
  ................
}
# tile 115 (shield2)
{
  ................
  .CCCCCCCCCCCCCCC
  .C..............
  .C.CCCCCCCCCCCC.
  .C.C..........C.
  .C.C.CCCCCCCC.C.
  .C.C.C......C.C.
  .C.C.C.CCCC.C.C.
  .C.C.C.CC.C.C.C.
  .C.C.C....C.C.C.
  .C.C.CCCCCC.C.C.
  .C.C........C.C.
  .C.CCCCCCCCCC.C.
  .C............C.
  .CCCCCCCCCCCCCC.
  ................
}
# tile 116 (shield3)
{
  .......HH.......
  .......HH.......
  ....HH.HH.HH....
  ...H...HH...H...
  ..H.H......H.H..
  ..H..H....H..H..
  ......H..H......
  HHHH...HH...HHHH
  HHHH...HH...HHHH
  ......H..H......
  ..H..H....H..H..
  ..H.H......H.H..
  ...H...HH...H...
  ....HH.HH.HH....
  .......HH.......
  .......HH.......
}
# tile 117 (shield4)
{
  ................
  ......NNNNN.....
  ........N.......
  ...NNNN.N.NNN...
  ...N..N.N.N.N...
  .N.NNNN.N.N.N...
  .N......N.NNN.N.
  .NNNNNNNN.....N.
  .N.....NNNNNNNN.
  .N.NNN.N......N.
  ...N.N.N.NNNN.N.
  ...N.N.N.N..N...
  ...NNN.N.NNNN...
  .......N........
  .....NNNNN......
  ................
}
# tile 118 (poison cloud)
{
  BBBBBBBBBBBBBBBB
  BBBBBFFFFFFFBBBB
  BBBFFFFFFFFFFBBB
  BBFFFFFFFFFGFFBB
  BBFFFFFFFFFFFFFB
  BFFFFFFFFFFFFGFB
  FFFGFFFFFFFFGFFF
  FFFFFFFFFFGGFFFF
  FFFFFFFFFFFFFGFF
  FFGGFFFFFFFGGFFG
  FFFFFGGGGGFFFFGG
  BGFFFFFFFFFFGGGB
  BBGGGFFFFGGGGGGB
  BBBGGGGGGGGGGBBB
  BBBBBBGGGGBBBBBB
  BBBBBBBBBBBBBBBB
}
# S_goodpos (dollar sign from generic coin tile)
# tile 119 (valid position)
{
  ................
  ................
  ................
  ........B.......
  .......OOO......
  ......O.BSS.....
  ......OSB.......
  .......OOO......
  ........BSO.....
  ........B.OS....
  .......OOO.S....
  ........BSS.....
  ................
  ................
  ................
  ................
}
# tile 120 (swallow top left)
{
  AAAAAAADDDDDDAAA
  AAAAADDDDDDDDDDD
  AAAADDDDDDDDDDDD
  AAADDDDDDCCDDDDD
  AAADDDCCCCCCDDDD
  AADDDDCCCCCDDDDD
  AADDDCCCCCDDDDDD
  AADDDCCCCDDDDD..
  AADDDCCCDDDD....
  AADDDCCCDDDD....
  AADDDDDDDDD.....
  AAADDDDDDD......
  AAADDDDDDD......
  AAAADDDDDD......
  AAAADDDDDD......
  AAAADDDDDD......
}
# tile 121 (swallow top center)
{
  AAAAAAAAAAAAAAAA
  DDAAAAAAAAAAAAAA
  DDDDAAAAAAAAAADD
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDDD
  DDDDDDDCCCCCCDDD
  .DDDDDDDDCCCCCDD
  ...DDDDDDDDDDDDD
  ....DDDDDDDDDDDD
  ......DDDDDDDD..
  .......DDDD.....
  ................
  ................
  ................
  ................
}
# tile 122 (swallow top right)
{
  AAAAAAAAAAAAAAAA
  AAADDDDDAAAAAAAA
  DDDDDDDDDDDAAAAA
  DDDDDDDDDDDDAAAA
  DDDDDCCCDDDDDAAA
  DDDDDCCCCDDDDDAA
  DDDDDCCCCDDDDDDA
  DDDDDCCCCCDDDDDD
  DDDDDDCCCCCDDDDD
  DDDDDDDCCCCDDDDD
  ...DDDDDCCCDDDDD
  ...DDDDDDCCDDDDD
  ....DDDDDDDDDDDD
  ....DDDDDDDDDDDD
  ....DDDDDDDDDDDD
  ....DDDDDDDDDDDA
}
# tile 123 (swallow middle left)
{
  AAAADDDDDD......
  AAAADDDDDDD.....
  AAAADDDDDDD.....
  AAAADDDDDDDD....
  AAAADDCCCDDD....
  AAADDDDCCDDD....
  AADDDDCCCDDD....
  AADDDDCCCDDD....
  AADDDDCDDDDD....
  ADDDDDDDDDD.....
  ADDDDDDDDD......
  DDDDDDDDD.......
  DDDDDDDD........
  DDDDDDD.........
  DDDDDDD.........
  DDCCDDD.........
}
# tile 124 (swallow middle right)
{
  ....DDDDDDDDDDDA
  ....DDDDDDDDDDDA
  ....DDDDDDDDDDAA
  ....DDDDDDDDDDAA
  ...DDDDDDDDDDDAA
  ..DDDCCDDDDDDAAA
  ..DDDCCDDDDDDAAA
  ..DDDCCDDDDDAAAA
  ..DDDCCDDDDDAAAA
  ..DDDDDDDDDDAAAA
  ...DDDDDDDDDAAAA
  ...DDDDDDDDDAAAA
  ....DDDDDDDDDAAA
  .....DDDDDDDDAAA
  ......DDDDDDDDAA
  .......DDDDDDDAA
}
# tile 125 (swallow bottom left)
{
  DDDCDDD.........
  DDDCDDD.........
  ADDCDDD.........
  ADDDDDDD........
  ADDDDDDDDDDDD...
  AADDDDDDDDDDDDDD
  AADDDDDDDDDDDDDD
  AAADDDDDDDDCDDDD
  AAAAADDDDDDCCCCD
  AAAAAAADDDDDCCCD
  AAAAAAAAADDDDCCC
  AAAAAAAAAADDDDCC
  AAAAAAAAAAADDDDD
  AAAAAAAAAAADDDDD
  AAAAAAAAAAAADDDD
  AAAAAAAAAAAAAADD
}
# tile 126 (swallow bottom center)
{
  ................
  ................
  ................
  ................
  .............DDD
  ............DDDD
  D...........DDDD
  DD..........DDDC
  DDD.........DDDC
  DDDD........DDDC
  DDDDDD....DDDDDC
  DDDDDDDDDDDDDDDC
  DDDDDDDDDDDDDDDC
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDAA
}
# tile 127 (swallow bottom right)
{
  ......DDDDDDDDAA
  ......DDDDDDDDDA
  .....DDDDDDDDDDA
  ....DDDDDDDDDDDA
  DDDDDDDDDDDDDDDA
  DDDDDDDDDDDDDDDA
  CCCDDDDDDDDDDDAA
  CCCCDDDDDDDDDDAA
  CCCDDDDDDDDDDDAA
  CCDDDDDDDDDDDAAA
  CCDDDDDDAAAAAAAA
  CDDDDDAAAAAAAAAA
  CDDDDAAAAAAAAAAA
  DDDDAAAAAAAAAAAA
  DDAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 128 (explosion dark top left)
{
  ................
  ................
  .............AAA
  ......A...AAAAAA
  .........AAAAAAA
  .........AAAAAA.
  ........AAAA...A
  ...AAA.AAAA...AA
  .A...AAAAAA.AAAA
  .....AAAAAA.AAAA
  ....AAAAAAA.AAAA
  ........AA..AA..
  ....AAAAAAAAAA..
  ...AAAA..AAA....
  ..AAAA..AAAA....
  ..AAA..AAAAA....
}
# tile 129 (explosion dark top center)
{
  ................
  ................
  A........AAAAAA.
  AAAAAA.AAAAAAAA.
  AAAAAA.....AAAAA
  ...AAA.AAAAAAAAA
  AAAAAA.AAAAAAAAA
  AAAAAA.AAAAAAAA.
  AA...........A..
  ..AAA.A.....AAAA
  .A.A.A...A...AAA
  .PPA...AA.....AA
  .A.....A....AAAA
  .....A..A...PAAA
  ........A.A.APAA
  .PA...APAAAAAAAA
}
# tile 130 (explosion dark top right)
{
  ................
  ................
  ................
  ........A...A...
  AAAAA...........
  AAAAAA...A..A...
  AAAAAAA.........
  ......AAAA......
  AAAAA..AAAA.....
  ..AAAAAAAAAA....
  AA.AA....AAA....
  AA.AAAAA.AAA....
  AAPAA.AAAAAA.A..
  AAA.....AAAA....
  AA.A..A.AAAA....
  A.AA..A.AAAAA...
}
# tile 131 (explosion dark middle left)
{
  ..AAA.A.AAA.....
  ..AAA.AAAAA.AP..
  ...AA.AA.......A
  ...AAAAAA....PP.
  ..AAA.AA..A..PAP
  .AAA...A....P.AP
  .AAA.AAA.A..P..P
  .AAA.AAA...AAAAP
  .AAA.AAA....PAAA
  .AAA..AA....PPAA
  ..AAA..AA...PAAP
  ...AAA...AP.PPPP
  ....AAA...P..P.A
  .....AA.....AAA.
  ..A.A...AAP...PA
  ....A.........PA
}
# tile 132 (explosion dark middle center)
{
  APAAA..PPAPAAAAA
  .APA..A.AAAPAAA.
  AAP.PAA..AAAAAA.
  PAPPPAAA..AAPA..
  AAAPPAAAAPAAP..A
  AAPP.PPPAAAAA..A
  AAPAAAAAAAAAAA..
  APPAAAAAAAAAAA..
  AAAAAAAAAAAAPAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAA.AA
  AAAAAAAAAAA.HH..
}
# tile 133 (explosion dark middle right)
{
  ..AAA.A.A.AAAA..
  ..AAAAA.A.AAAA..
  ..AAAAA.A.AAAA..
  P.AAAAA...AAAA..
  P.AAPAPAA.AAAA..
  P...P..A..AAA...
  ...AP..AAAAAA...
  .PAAPAAAAAAAA...
  AAP...PAAAAA....
  ..AA.PPAA.A...A.
  A...PP..........
  .AAAAPPAA...A...
  ..AA.PP.AAA.....
  A......AAAAA....
  AAA...AAAAAAA...
  ....PPAAAAAAAA..
}
# tile 134 (explosion dark bottom left)
{
  ....A.......A..P
  ....A.......AA..
  .A..AA...P..A.A.
  ...AAA.A..P..AAP
  ...AAAA..AAP..A.
  ...AAAA....P...A
  ...AAAA..A..A..A
  ...AAAAA.AAA....
  ...AAAAA..AA....
  ....AAAAAAAAA...
  .....AAAAAAAAAAA
  ...A..AAAAAAAAAA
  ........AA.AAAAA
  ...A........AAAA
  ................
  ................
}
# tile 135 (explosion dark bottom center)
{
  PPPAAAAAPAAA.A..
  AAPPAAPPPPA.A...
  PPPPPPPPPPA..APP
  .PPAA.AA.APAA...
  ..AAAA.A..AAAPAA
  APPAPAP.A.A.PAA.
  A..PPAAA.......P
  AA.......A......
  PAPA.AAAAAAAAAAP
  AA.APAAAA......A
  AAA.A.PP...AAAAA
  AAAAAA.A..AAAAAA
  AAAAAAAAAAAAAAAA
  AAAA..........AA
  ................
  ................
}
# tile 136 (explosion dark bottom right)
{
  ....P..AAAAAAA..
  ..A..A.AA.A.AA..
  PP..A..AA.A.AA..
  ...AAA.AA.A.AA..
  .AAAAA.AAA..AA..
  ..PAA..AAA.AAA..
  .AAA..AAA..AAA..
  .A.AA.AAAAAAAA..
  AA.AAAAAA.AAAA..
  ...AAAAAAAAAAA..
  .AAAAAAAA.AAA...
  AAAAAAAA........
  AAAAAA....A.....
  AAA...A.........
  ................
  ................
}
# tile 137 (explosion noxious top left)
{
  ................
  ................
  .............FFF
  ......F...FFFFFF
  .........FFFFFFF
  .........FFFFFF.
  ........FFFF...F
  ...FFF.FFFF...FF
  .F...FFFFFF.FFFF
  .....FFFFFF.FFFF
  ....FFFFFFF.FFFF
  ........FF..FF..
  ....FFFFFFFFFF..
  ...FFFF..FFF....
  ..FFFF..FFFF....
  ..FFF..FFFFF....
}
# tile 138 (explosion noxious top center)
{
  ................
  ................
  F........FFFFFF.
  FFFFFF.FFFFFFFF.
  FFFFFF.....FFFFF
  ...FFF.FFFFFFFFF
  FFFFFF.FFFFFFFFF
  FFFFFF.FFFFFFFF.
  FF...........F..
  ..FFF.F.....FFFF
  .H.F.F...F...FFF
  .GGF...FF.....FF
  .H.....F....FFFF
  .....F..F...GFFF
  ........F.F.FGFF
  .GH...HGHHFFFFFF
}
# tile 139 (explosion noxious top right)
{
  ................
  ................
  ................
  ........F...F...
  FFFFF...........
  FFFFFF...F..F...
  FFFFFFF.........
  ......FFFF......
  FFFFF..FFFF.....
  ..FFFFFFFFFF....
  FF.FF....FFF....
  FF.FFFFF.FFF....
  FFGFF.FFFFFF.F..
  FFF.....FFFF....
  FF.F..F.FFFF....
  F.FF..F.FFFFF...
}
# tile 140 (explosion noxious middle left)
{
  ..FFF.F.FFF.....
  ..FFF.FFFFF.FG..
  ...FF.FF.......F
  ...FFFFFF....GG.
  ..FFF.FF..F..GFG
  .FFF...F....G.FG
  .FFF.FFF.H..G..G
  .FFF.FFF...FFFFG
  .FFF.FFF....GFHH
  .FFF..FF....GGHH
  ..FFF..FF...GHHG
  ...FFF...FG.GGGG
  ....FFF...G..G.H
  .....FF.....HHF.
  ..F.F...FHG...GH
  ....F.........GH
}
# tile 141 (explosion noxious middle center)
{
  FGHFF..GGFGHFFFF
  .HGH..F.FFHGFHF.
  HFG.GHF..HHHFFH.
  GFGGGHHH..HHGF..
  HHHGGHHHHGHHG..F
  HHGG.GGGHHHHF..F
  HHGHHHHHHHHHHF..
  HGGHHHHHHHHHHH..
  HHHHHHNNNNHHGHNH
  GHHHHHHHNHHHHHNH
  GHHGHGNNNNHHHHGF
  GGNHNHNNNNHHHGGF
  HHHHNHNNNHHHGGGG
  HGGNGHNNNHHHGGGF
  HHHHNHNHN.GGG.GF
  GGGGNHHHGGG.HH..
}
# tile 142 (explosion noxious middle right)
{
  ..FFF.F.F.FFFF..
  ..FFFFF.F.FFFF..
  ..FFFFF.F.FFFF..
  G.FFFFF...FFFF..
  G.FFGFGFF.FFFF..
  G...G.GF..FFF...
  ...FG..FFFFFF...
  .GFFFFFFFFFFF...
  FFG...GFFFFF....
  ..FF.GGFF.F...F.
  F...GG..........
  .FFFFGGFF...F...
  ..HF.GG.FFF.....
  H......FFFFF....
  HFH...FFFFFFF...
  ....GGFFFFFFFF..
}
# tile 143 (explosion noxious bottom left)
{
  ....F.......H..G
  ....F.......FH..
  .F..FF...G..F.H.
  ...FFF.F..G..FFG
  ...FFFF..FFG..F.
  ...FFFF....G...F
  ...FFFF..F..H..F
  ...FFFFF.FFF....
  ...FFFFF..FF....
  ....FFFFFFFFF...
  .....FFFHFFFFFFF
  ...F..FFFFFFFFFF
  ........FF.FFFFF
  ...F........FFFF
  ................
  ................
}
# tile 144 (explosion noxious bottom center)
{
  GGGHHHHHGHHH.H..
  HHGGHHGGGGH.F...
  GGGGGGGGGGF..FGG
  .GGHF.FF.HGFF...
  ..HHHH.F..FFHGHF
  HGGFGFG.H.H.GFF.
  F..GGFFH.......G
  HF.......F......
  GHGF.FFFFFFFFFFG
  HF.HGHFFF......F
  FFF.F.GG...FFFFF
  FFFFFF.F..FFFFFF
  FFFFFFFFFFFFFFFF
  FFFF..........FF
  ................
  ................
}
# tile 145 (explosion noxious bottom right)
{
  ....G..FFFFFFF..
  ..F..F.FF.F.FF..
  GG..F..FF.F.FF..
  ...FFF.FF.F.FF..
  .FFFFF.FFF..FF..
  ..GFF..FFF.FFF..
  .FFF..FFF..FFF..
  .F.FF.FFFFFFFF..
  FF.FFFFFF.FFFF..
  ...FFFFFFFFFFF..
  .FFFFFFFF.FFF...
  FFFFFFFF........
  FFFFFF....F.....
  FFF...F.........
  ................
  ................
}
# tile 146 (explosion muddy top left)
{
  ................
  ................
  .............JJJ
  ......J...JJJJJJ
  .........JJJJJJJ
  .........JJJJJJK
  ........JJJJKKKJ
  ...JJJ.JJJJKKKJJ
  .J...JJJJJJKJJJJ
  .....JJJJJJKJJJJ
  ....JJJJJJJKJJJJ
  .......KJJKKJJKK
  ....JJJJJJJJJJKK
  ...JJJJKKJJJKKKK
  ..JJJJKKJJJJKKKK
  ..JJJKKJJJJJKKKK
}
# tile 147 (explosion muddy top center)
{
  ................
  ................
  J........JJJJJJ.
  JJJJJJKJJJJJJJJ.
  JJJJJJKKKKKJJJJJ
  KKKJJJKJJJJJJJJJ
  JJJJJJKJJJJJJJJJ
  JJJJJJKJJJJJJJJK
  JJKKKKKKKKKKKJKK
  KKJJJKJKKKKKJJJJ
  KLKJKJKKKJKKKJJJ
  KCCJKKKJJKKKKKJJ
  KLKKKKKJKKKKJJJJ
  KKKKKJKKJKKKCJJJ
  KKKKKKKKJKJKJCJJ
  KCLKKKLCLLJJJJJJ
}
# tile 148 (explosion muddy top right)
{
  ................
  ................
  ................
  ........J...J...
  JJJJJ...........
  JJJJJJ...J..J...
  JJJJJJJ.........
  KKKKKKJJJJ......
  JJJJJKKJJJJ.....
  KKJJJJJJJJJJ....
  JJKJJKKKKJJJ....
  JJKJJJJJKJJJ....
  JJCJJKJJJJJJ.J..
  JJJKKKKKJJJJ....
  JJKJKKJKJJJJ....
  JKJJKKJKJJJJJ...
}
# tile 149 (explosion muddy middle left)
{
  ..JJJKJKJJJKKKKK
  ..JJJKJJJJJKJCKK
  ...JJKJJKKKKKKKJ
  ...JJJJJJKKKKCCK
  ..JJJKJJKKJKKCJC
  .JJJKKKJKKKKCKJC
  .JJJKJJJKLKKCKKC
  .JJJKJJJKKKJJJJC
  .JJJKJJJKKKKCJLL
  .JJJKKJJKKKKCCLL
  ..JJJKKJJKKKCLLC
  ...JJJKKKJCKCCCC
  ....JJJKKKCKKCKL
  .....JJKKKKKLLJK
  ..J.JKKKJLCKKKCL
  ....JKKKKKKKKKCL
}
# tile 150 (explosion muddy middle center)
{
  JCLJJKKCCJCLJJJJ
  KLCLKKJKJJLCJLJK
  LJCKCLJKKLLLJJLK
  CJCCCLLLKKLLCJKK
  LLLCCLLLLCLLCKKJ
  LLCCKCCCLLLLJKKJ
  LLCLLLLLLLLLLJKK
  LCCLLLLLLLLLLLKK
  LLLLLLCCCCLLCLCL
  CLLLLLLLCLLLLLCL
  CLLCLCCCCCLLLLCJ
  CCCLCLCCCCLLLCCJ
  LLLLCLCCCLLLCCCC
  LCCCCLCCCLLLCCCJ
  LLLLCLCLCKCCCKCJ
  CCCCCLLLCCCKLLKK
}
# tile 151 (explosion muddy middle right)
{
  KKJJJKJKJKJJJJ..
  KKJJJJJKJKJJJJ..
  KKJJJJJKJKJJJJ..
  CKJJJJJKKKJJJJ..
  CKJJCJCJJKJJJJ..
  CKKKCKKJKKJJJ...
  KKKJCKKJJJJJJ...
  KCJJCJJJJJJJJ...
  JJCKKKCJJJJJ....
  KKJJKCCJJKJ...J.
  JKKKCCKKKK......
  KJJJJCCJJK..J...
  KKLJKCCKJJJ.....
  LKKKKKKJJJJJ....
  LJLKKKJJJJJJJ...
  KKKKCCJJJJJJJJ..
}
# tile 152 (explosion muddy bottom left)
{
  ....JKKKKKKKLKKC
  ....JKKKKKKKJLKK
  .J..JJKKKCKKJKLK
  ...JJJKJKKCKKJJC
  ...JJJJKKJJCKKJK
  ...JJJJKKKKCKKKJ
  ...JJJJKKJKKLKKJ
  ...JJJJJKJJJKKKK
  ...JJJJJKKJJKKKK
  ....JJJJJJJJJKKK
  .....JJJLJJJJJJJ
  ...J..JJJJJJJJJJ
  ........JJ.JJJJJ
  ...J........JJJJ
  ................
  ................
}
# tile 153 (explosion muddy bottom center)
{
  CCCLLLLLCLLLKLKK
  LLCCLLCCCCLKJKKK
  CCCCCCCCCCJKKJCC
  KCCLJKJJKLCJJKKK
  KKLLLLKJKKJJLCLJ
  LCCJCJCKLKLKCJJK
  JKKCCJJLKKKKKKKC
  LJKKKKKKKJKKKKKK
  CLCJKJJJJJJJJJJC
  LJKLCLJJJKKKKKKJ
  JJJKJKCCKKKJJJJJ
  JJJJJJKJKKJJJJJJ
  JJJJJJJJJJJJJJJJ
  JJJJ..........JJ
  ................
  ................
}
# tile 154 (explosion muddy bottom right)
{
  KKKKCKKJJJJJJJ..
  KKJKKJKJJKJKJJ..
  CCKKJKKJJKJKJJ..
  KKKJJJKJJKJKJJ..
  KJJJJJKJJJKKJJ..
  KKCJJKKJJJKJJJ..
  KJJJKKJJJKKJJJ..
  KJKJJKJJJJJJJJ..
  JJKJJJJJJKJJJJ..
  KKKJJJJJJJJJJJ..
  KJJJJJJJJ.JJJ...
  JJJJJJJJ........
  JJJJJJ....J.....
  JJJ...J.........
  ................
  ................
}
# tile 155 (explosion wet top left)
{
  ................
  ................
  .............EEE
  ......E...EEEEEE
  .........EEEEEEE
  .........EEEEEEP
  ........EEEEPPPE
  ...EEE.EEEEPPPEE
  .E...EEEEEEPEEEE
  .....EEEEEEPEEEE
  ....EEEEEEEPEEEE
  .......PEEPPEEPP
  ....EEEEEEEEEEPP
  ...EEEEPPEEEPPPP
  ..EEEEPPEEEEPPPP
  ..EEEPPEEEEEPPPP
}
# tile 156 (explosion wet top center)
{
  ................
  ................
  E........EEEEEE.
  EEEEEEPEEEEEEEE.
  EEEEEEPPPPPEEEEE
  PPPEEEPEEEEEEEEE
  EEEEEEPEEEEEEEEE
  EEEEEEPEEEEEEEEP
  EEPPPPPPPPPPPEPP
  PPEEEPEPPPPPEEEE
  PNPEPEPPPEPPPEEE
  PBBEPPPEEPPPPPEE
  PNPPPPPEPPPPEEEE
  PPPPPEPPEPPPBEEE
  PPPPPPPPEPEPEBEE
  PBNPPPNBEEEEEEEE
}
# tile 157 (explosion wet top right)
{
  ................
  ................
  ................
  ........E...E...
  EEEEE...........
  EEEEEE...E..E...
  EEEEEEE.........
  PPPPPPEEEE......
  EEEEEPPEEEE.....
  PPEEEEEEEEEE....
  EEPEEPPPPEEE....
  EEPEEEEEPEEE....
  EEBEEPEEEEEE.E..
  EEEPPPPPEEEE....
  EEPEPPEPEEEE....
  EPEEPPEPEEEEE...
}
# tile 158 (explosion wet middle left)
{
  ..EEEPEPEEEPPPPP
  ..EEEPEEEEEPEBPP
  ...EEPEEPPPPPPPE
  ...EEEEEEPPPPBBP
  ..EEEPEEPPEPPBEB
  .EEEPPPEPPPPBPEB
  .EEEPEEEPNPPBPPB
  .EEEPEEEPPPEEEEB
  .EEEPEEEPPPPBEEE
  .EEEPPEEPPPPBBEE
  ..EEEPPEEPPPBEEB
  ...EEEPPPEBPBBBB
  ....EEEPPPBPPBPN
  .....EEPPPPPNNEP
  ..E.EPPPENBPPPBE
  ....EPPPPPPPPPBE
}
# tile 159 (explosion wet middle center)
{
  EBNEEPPBBEBNEEEE
  PNBNPPEPEEEBENEP
  NEBPBEEPPEEEEENP
  BEBBBEEEPPEEBEPP
  EEEBBEEEEBEEBPPE
  EEBBPBBBEEEEEPPE
  EEBEEEEEEEEEEEPP
  EBBEEEEEEEEEEEPP
  EEEEEEEEEEEEBEEE
  BEEEEEEEEEEEEEEE
  BEEBEBEEEEEEEEBE
  BBEEEEEEEEEEEBBE
  EEEEEEEEEEEEBBBB
  EBBEBEEEEEEEBBBE
  EEEEEEEEEPBBBPBE
  BBBBEEEEBBBPNNPP
}
# tile 160 (explosion wet middle right)
{
  PPEEEPEPEPEEEE..
  PPEEEEEPEPEEEE..
  PPEEEEEPEPEEEE..
  BPEEEEEPPPEEEE..
  BPEEBEBEEPEEEE..
  BPPPBPPEPPEEE...
  PPPEBPPEEEEEE...
  PBEEBEEEEEEEE...
  EEBPPPBEEEEE....
  PPEEPBBEEPE...E.
  EPPPBBPPPP......
  PEEEEBBEEP..E...
  PPNEPBBPEEE.....
  NPPPPPPEEEEE....
  NENPPPEEEEEEE...
  PPPPBBEEEEEEEE..
}
# tile 161 (explosion wet bottom left)
{
  ....EPPPPPPPNPPB
  ....EPPPPPPPENPP
  .E..EEPPPBPPEPNP
  ...EEEPEPPBPPEEB
  ...EEEEPPEEBPPEP
  ...EEEEPPPPBPPPE
  ...EEEEPPEPPNPPE
  ...EEEEEPEEEPPPP
  ...EEEEEPPEEPPPP
  ....EEEEEEEEEPPP
  .....EEENEEEEEEE
  ...E..EEEEEEEEEE
  ........EE.EEEEE
  ...E........EEEE
  ................
  ................
}
# tile 162 (explosion wet bottom center)
{
  BBBEEEEEBEEEPEPP
  EEBBEEBBBBEPEPPP
  BBBBBBBBBBEPPEBB
  PBBEEPEEPNBEEPPP
  PPEEEEPEPPEENBNE
  NBBEBEBPNPNPBEEP
  EPPBBEENPPPPPPPB
  NEPPPPPPPEPPPPPP
  BNBEPEEEEEEEEEEB
  NEPNBNEEEPPPPPPE
  EEEPEPBBPPPEEEEE
  EEEEEEPEPPEEEEEE
  EEEEEEEEEEEEEEEE
  EEEE..........EE
  ................
  ................
}
# tile 163 (explosion wet bottom right)
{
  PPPPBPPEEEEEEE..
  PPEPPEPEEPEPEE..
  BBPPEPPEEPEPEE..
  PPPEEEPEEPEPEE..
  PEEEEEPEEEPPEE..
  PPBEEPPEEEPEEE..
  PEEEPPEEEPPEEE..
  PEPEEPEEEEEEEE..
  EEPEEEEEEPEEEE..
  PPPEEEEEEEEEEE..
  PEEEEEEEE.EEE...
  EEEEEEEE........
  EEEEEE....E.....
  EEE...E.........
  ................
  ................
}
# tile 164 (explosion magical top left)
{
  ................
  ................
  .............EEE
  ......E...EEEEEE
  .........EEEEEEE
  .........EEEEEEC
  ........EEEEIIIE
  ...EEE.EEEEIIIEE
  .E...EEEEEEIEEEE
  .....EEEEEEIEEEE
  ....EEEEEEEIEEEE
  .......IEEIIEEII
  ....EEEEEEEEEEII
  ...EEEEIIEEEIIII
  ..EEEEIIEEEEIIII
  ..EEEIIEEEEEIIII
}
# tile 165 (explosion magical top center)
{
  ................
  ................
  E........EEEEEE.
  EEEEEEIEEEEEEEE.
  EEEEEEIIIIIEEEEE
  IIIEEEIEEEEEEEEE
  EEEEEEIEEEEEEEEE
  EEEEEEIEEEEEEEEI
  EEIIIIIIIIIIIEII
  IIEEEIEIIIIIEEEE
  IHIEIEIIIEIIIEEE
  ILLEIIIEEIIIIIEE
  IHIIIIIEIIIIEEEE
  IIIIIEIIEIIILEEE
  IIIIIIIIEIEIELEE
  ILHIIIHLHHEEEEEE
}
# tile 166 (explosion magical top right)
{
  ................
  ................
  ................
  ........E...E...
  EEEEE...........
  EEEEEE...E..E...
  EEEEEEE.........
  IIIIIIEEEE......
  EEEEEIIEEEE.....
  IIEEEEEEEEEE....
  EEIEEIIIIEEE....
  EEIEEEEEIEEE....
  EELEEIEEEEEE.E..
  EEEIIIIIEEEE....
  EEIEIIEIEEEE....
  EIEEIIEIEEEEE...
}
# tile 167 (explosion magical middle left)
{
  ..EEEIEIEEEIIIII
  ..EEEIEEEEEIEIII
  ...EEIEEIIIIIIIE
  ...EEEEEEIIIIIII
  ..EEEIEEIIEIIIEI
  .EEEIIIEIIIIIIEI
  .EEEIEEEINIIIIII
  .EEEIEEEIIIEEEEI
  .EEEIEEEIIIIIENN
  .EEEIIEEIIIIIINN
  ..EEEIIEEIIIINNI
  ...EEEIIIEIIIIII
  ....EEEIIIIIIIIN
  .....EEIIIIINNEI
  ..E.EIIIENIIIIIN
  ....EIIIIIIIIIIN
}
# tile 168 (explosion magical middle center)
{
  EINEEIIIIEINEEEE
  ININIIEIEENIENEI
  NEIIINEIINNNEENI
  IEIIINNNIINNIEII
  NNNIINNNNINNIIIE
  NNIIIIIINNNNEIIE
  NNINNNNNNNNNNEII
  NIINNNNNNNNNNNII
  NNNNNNNNNNNNINNN
  INNNNNNNNNNNNNNN
  INNININNNNNNNNIE
  IINNNNNNNNNNNIIE
  NNNNNNNNNNNNIIII
  NIININNNNNNNIIIE
  NNNNNNNNNIIIIIIE
  IIIINNNNIIIINNII
}
# tile 169 (explosion magical middle right)
{
  IIEEEIEIEIEEEE..
  IIEEEEEIEIEEEE..
  IIEEEEEIEIEEEE..
  IIEEEEEIIIEEEE..
  IIEEIEIEEIEEEE..
  IIIIIIIEIIEEE...
  IIIEIIIEEEEEE...
  IIEEIEEEEEEEE...
  EEIIIIIEEEEE....
  IIEEIIIEEIE...E.
  EIIIIIIIII......
  IEEEEIIEEI..E...
  IINEIIIIEEE.....
  NIIIIIIEEEEE....
  NENIIIEEEEEEE...
  IIIIIIEEEEEEEE..
}
# tile 170 (explosion magical bottom left)
{
  ....EIIIIIIIHIII
  ....EIIIIIIIEHII
  .E..EEIIIIIIEIHI
  ...EEEIEIIIIIEEI
  ...EEEEIIEEIIIEI
  ...EEEEIIIIIIIIE
  ...EEEEIIEIIHIIE
  ...EEEEEIEEEIIII
  ...EEEEEIIEEIIII
  ....EEEEEEEEEIII
  .....EEEHEEEEEEE
  ...E..EEEEEEEEEE
  ........EE.EEEEE
  ...E........EEEE
  ................
  ................
}
# tile 171 (explosion magical bottom center)
{
  IIINNNNNINNNINII
  NNIINNIIIINIEIII
  IIIIIIIIIIEIIEII
  IIINEIEEINIEEIII
  IINNNNIEIIEENINE
  NIIEIEIININIIEEI
  EIIIIEENIIIIIIII
  NEIIIIIIIEIIIIII
  INIEIEEEEEEEEEEI
  NEININEEEIIIIIIE
  EEEIEIIIIIIEEEEE
  EEEEEEIEIIEEEEEE
  EEEEEEEEEEEEEEEE
  EEEE..........EE
  ................
  ................
}
# tile 172 (explosion magical bottom right)
{
  IIIIIIIEEEEEEE..
  IIEIIEIEEIEIEE..
  IIIIEIIEEIEIEE..
  IIIEEEIEEIEIEE..
  IEEEEEIEEEIIEE..
  IIIEEIIEEEIEEE..
  IEEEIIEEEIIEEE..
  IEIEEIEEEEEEEE..
  EEIEEEEEEIEEEE..
  IIIEEEEEEEEEEE..
  IEEEEEEEE.EEE...
  EEEEEEEE........
  EEEEEE....E.....
  EEE...E.........
  ................
  ................
}
# tile 173 (explosion fiery top left)
{
  ................
  ................
  .............DDD
  ......D...DDDDDD
  .........DDDDDDD
  .........DDDDDDC
  ........DDDDCCCD
  ...DDD.DDDDCCCDD
  .D...DDDDDDCDDDD
  .....DDDDDDCDDDD
  ....DDDDDDDCDDDD
  .......CDDCCDDCC
  ....DDDDDDDDDDCC
  ...DDDDCCDDDCCCC
  ..DDDDCCDDDDCCCC
  ..DDDCCDDDDDCCCC
}
# tile 174 (explosion fiery top center)
{
  ................
  ................
  D........DDDDDD.
  DDDDDDCDDDDDDDD.
  DDDDDDCCCCCDDDDD
  CCCDDDCDDDDDDDDD
  DDDDDDCDDDDDDDDD
  DDDDDDCDDDDDDDDC
  DDCCCCCCCCCCCDCC
  CCDDDCDCCCCCDDDD
  CHCDCDCCCDCCCDDD
  CLLDCCCDDCCCCCDD
  CHCCCCCDCCCCDDDD
  CCCCCDCCDCCCLDDD
  CCCCCCCCDCDCDLDD
  CLHCCCHLHHDDDDDD
}
# tile 175 (explosion fiery top right)
{
  ................
  ................
  ................
  ........D...D...
  DDDDD...........
  DDDDDD...D..D...
  DDDDDDD.........
  CCCCCCDDDD......
  DDDDDCCDDDD.....
  CCDDDDDDDDDD....
  DDCDDCCCCDDD....
  DDCDDDDDCDDD....
  DDLDDCDDDDDD.D..
  DDDCCCCCDDDD....
  DDCDCCDCDDDD....
  DCDDCCDCDDDDD...
}
# tile 176 (explosion fiery middle left)
{
  ..DDDCDCDDDCCCCC
  ..DDDCDDDDDCDLCC
  ...DDCDDCCCCCCCD
  ...DDDDDDCCCCLLC
  ..DDDCDDCCDCCLDL
  .DDDCCCDCCCCLCDL
  .DDDCDDDCHCCLCCL
  .DDDCDDDCCCDDDDL
  .DDDCDDDCCCCLDHH
  .DDDCCDDCCCCLLHH
  ..DDDCCDDCCCLHHL
  ...DDDCCCDLCLLLL
  ....DDDCCCLCCLCH
  .....DDCCCCCHHDC
  ..D.DCCCDHLCCCLH
  ....DCCCCCCCCCLH
}
# tile 177 (explosion fiery middle center)
{
  DLHDDCCLLDLHDDDD
  CHLHCCDCDDHLDHDC
  HDLCLHDCCHHHDDHC
  LDLLLHHHCCHHLDCC
  HHHLLHHHHLHHLCCD
  HHLLCLLLHHHHDCCD
  HHLHHHHHHHHHHDCC
  HLLHHHHHHHHHHHCC
  HHHHHHNNNNHHLHNH
  LHHHHHHHNHHHHHNH
  LHHLHLNNNNHHHHLD
  LLNHNHNNNNHHHLLD
  HHHHNHNNNHHHLLLL
  HLLNLHNNNHHHLLLD
  HHHHNHNHNCLLLCLD
  LLLLNHHHLLLCHHCC
}
# tile 178 (explosion fiery middle right)
{
  CCDDDCDCDCDDDD..
  CCDDDDDCDCDDDD..
  CCDDDDDCDCDDDD..
  LCDDDDDCCCDDDD..
  LCDDLDLDDCDDDD..
  LCCCLCCDCCDDD...
  CCCDLCCDDDDDD...
  CLDDLDDDDDDDD...
  DDLCCCLDDDDD....
  CCDDCLLDDCD...D.
  DCCCLLCCCC......
  CDDDDLLDDC..D...
  CCHDCLLCDDD.....
  HCCCCCCDDDDD....
  HDHCCCDDDDDDD...
  CCCCLLDDDDDDDD..
}
# tile 179 (explosion fiery bottom left)
{
  ....DCCCCCCCHCCL
  ....DCCCCCCCDHCC
  .D..DDCCCLCCDCHC
  ...DDDCDCCLCCDDL
  ...DDDDCCDDLCCDC
  ...DDDDCCCCLCCCD
  ...DDDDCCDCCHCCD
  ...DDDDDCDDDCCCC
  ...DDDDDCCDDCCCC
  ....DDDDDDDDDCCC
  .....DDDHDDDDDDD
  ...D..DDDDDDDDDD
  ........DD.DDDDD
  ...D........DDDD
  ................
  ................
}
# tile 180 (explosion fiery bottom center)
{
  LLLHHHHHLHHHCHCC
  HHLLHHLLLLHCDCCC
  LLLLLLLLLLDCCDLL
  CLLHDCDDCHLDDCCC
  CCHHHHCDCCDDHLHD
  HLLDLDLCHCHCLDDC
  DCCLLDDHCCCCCCCL
  HDCCCCCCCDCCCCCC
  LHLDCDDDDDDDDDDL
  HDCHLHDDDCCCCCCD
  DDDCDCLLCCCDDDDD
  DDDDDDCDCCDDDDDD
  DDDDDDDDDDDDDDDD
  DDDD..........DD
  ................
  ................
}
# tile 181 (explosion fiery bottom right)
{
  CCCCLCCDDDDDDD..
  CCDCCDCDDCDCDD..
  LLCCDCCDDCDCDD..
  CCCDDDCDDCDCDD..
  CDDDDDCDDDCCDD..
  CCLDDCCDDDCDDD..
  CDDDCCDDDCCDDD..
  CDCDDCDDDDDDDD..
  DDCDDDDDDCDDDD..
  CCCDDDDDDDDDDD..
  CDDDDDDDD.DDD...
  DDDDDDDD........
  DDDDDD....D.....
  DDD...D.........
  ................
  ................
}
# tile 182 (explosion frosty top left)
{
  ................
  ................
  .............EEE
  .....NE...EEEEEE
  ..N...N..ENBEEEE
  .N.N.N...EEEEEEP
  ....N...EEEEPPPE
  ...NEN.NEEEPPPEE
  .EN..ENEEEEPNBEE
  ...N.EEEEEEPEEEE
  ....EENBEEEPEEEE
  .......PEEPPEEPP
  ....EEEEEEEEEEPP
  ...EEEEPPEEEPPPP
  ..EEEEPPNBEEPPPP
  ..EEEPPEEEEEPPPP
}
# tile 183 (explosion frosty top center)
{
  ................
  ................
  E........EEEEEE.
  ENBEENPEEEENBEE.
  EEEEEENPNPNEEEEE
  PPBEEEPENEEEEEEE
  EEEEEENNNNNEEEEE
  EEEEEEPENEEENBEP
  EEPPPPNPNPNPPPPP
  PPEEENEPPPPNEEEE
  PNPEPEPPPEPPPEEE
  PBBEPPPEEPPNBPEE
  PNPPPPPEPPPPEEEE
  PPPPPEPPEPPPBEEE
  PPPPPPPPEPEPEBEE
  PBNPPPNBNNEEEEEE
}
# tile 184 (explosion frosty top right)
{
  ................
  ................
  ................
  ........E...E...
  EEEEE...........
  EEEEEE...E..N...
  EEEEEEEN..NN....
  PPPPPPENEN......
  EEEEEPPENEN.N...
  PPEEEEEEEEEN.N..
  EEPEEPPPPNNE.N..
  EEPEEEEENEEE....
  EEBEEPEEEEEE.E..
  EEEPPPPPEEEE....
  EEPEPPEPEEEE....
  EPEEPPEPEEEEE...
}
# tile 185 (explosion frosty middle left)
{
  ..EEEPEPEEEPPPPP
  ..EEEPEEEEEPEBPP
  ...EEPEEPPPPPPPE
  ...ENENEEPPPPBBP
  ..EEENEEPPEPPBEB
  .EEENENEPPPPBPEB
  .EEEPEEEPNPPBPPB
  .EEEPEEEPPPEEEEB
  .EEEPEEEPPPPBENN
  .EEEPPEEPPPPBBNN
  ..EEEPNEEPPPBNNB
  ...EENNNPEBPBBBB
  ....EENPPPBPPBPN
  .....EEPPPPPNNEP
  ..E.EPPPENBPPPBN
  ....EPPPPPPPPPBN
}
# tile 186 (explosion frosty middle center)
{
  EBNEEPPBBEBNEEEE
  PNBNPPEPEENBENEP
  NEBPBNEPPNNNEENP
  BEBBBNNNPPNNBEPP
  NNNBBNNNNBNNBPPE
  NNBBPBBBNNNNEPPE
  NNBNNNNNNNNNNEPP
  NBBNNNNNNNNNNNPP
  NNNNNNNNNNNNBNNN
  BNNNNNNNNNNNNNNN
  BNNBNBNNNNNNNNBE
  BBNNNNNNNNNNNBBE
  NNNNNNNNNNNNBBBB
  NBBNBNNNNNNNBBBE
  NNNNNNNNNPBBBPBE
  BBBBNNNNBBBPNNPP
}
# tile 187 (explosion frosty middle right)
{
  PPEEEPEPEPEEEE..
  PPEEEEEPEPEEEE..
  PPEEEEEPEPEEEE..
  BPEEEEEPPPEEEE..
  BPEEBEBEEPEEEE..
  BPPPBPPEPPEEE...
  PPPEBPPENEEEN...
  PBEEBEEEENENE...
  EEBPPPBNNNNNNN..
  PPEEPBBEENEN..E.
  EPPPBBPPNP..N...
  PEEEEBBEEP..E...
  PPNEPBBPEEE.....
  NPPPPPPEEEEE....
  NENPPPEEEEEEE...
  PPPPBBEEEEEEEE..
}
# tile 188 (explosion frosty bottom left)
{
  ....EPPPPPPPNPPB
  ....EPPPPPPPENPP
  .E..EEPPPBPPEPNP
  ...EEEPEPPBPPEEB
  ...EENEPPEEBPPEP
  ...NEEENPPPBPPPE
  ..NENPNPNEPPNPPE
  ...NNENNPEEEPPPP
  .N.PEEEPPNEEPPPP
  ...NNENNEEEEEPPP
  ..N.NPNENEEEEEEE
  ...N..ENEEEEEEEE
  .....N..EE.EEEEE
  ...E........EEEE
  ................
  ................
}
# tile 189 (explosion frosty bottom center)
{
  BBBNNNNNBNNNPNPP
  NNBBNNBBBBNPEPPP
  BBBBBBBBBBEPPEBB
  PBBNEPEEPNBEEPPP
  PPNNNNPEPPEENBNE
  NBBEBEBPNPNPBEEP
  EPPBBEENPPPPPPPB
  NEPPPPPPPEPPPPPP
  BNBEPEEEEEEEEEEB
  NEPNBNEEEPNENPPE
  EEEPEPBBPPPNEEEE
  EEEEEEPEPNNNNNEE
  EEEEEEEEEEENEEEE
  EEEE......N.N.EE
  ................
  ................
}
# tile 190 (explosion frosty bottom right)
{
  PPPPBPPEEEEEEE..
  PPEPPEPEEPEPEE..
  BBPPEPPEEPEPNEN.
  PPPEEEPEEPEPEN..
  PEEEEEPEEEPPNEN.
  PPBEEPNENEPEEE..
  PEEEPPENEPPEEE..
  PEPEENNNNNEEEE..
  EEPEEEENEPEEEE..
  PPPEEENENEEEEE..
  PEEEEEEEE.EEE...
  EEEEEEEE........
  EEEEEE....EN....
  EEE...E...N.N...
  ...........N....
  ................
}
# tile 191 (warning 0)
{
  ................
  ................
  .....OOOO.......
  ....OOOOOO......
  ...OOAAAAOO.....
  ...OOA...OOA....
  ....AA...OOA....
  ........OOAA....
  .......OOAA.....
  ......OOAA......
  ......OOA.......
  .......AA.......
  ......OO........
  ......OOA.......
  .......AA.......
  ................
}
# tile 192 (warning 1)
{
  ................
  ................
  .....OCOC.......
  ....OCOCOC......
  ...OCAAAAOC.....
  ...COA...COA....
  ....AA...OCA....
  ........OCAA....
  .......OCAA.....
  ......OCAA......
  ......COA.......
  .......AA.......
  ......CO........
  ......OCA.......
  .......AA.......
  ................
}
# tile 193 (warning 2)
{
  ................
  ................
  .....CCCC.......
  ....CCCCCC......
  ...CCAAAACC.....
  ...CCA...CCA....
  ....AA...CCA....
  ........CCAA....
  .......CCAA.....
  ......CCAA......
  ......CCA.......
  .......AA.......
  ......CC........
  ......CCA.......
  .......AA.......
  ................
}
# tile 194 (warning 3)
{
  ................
  ................
  .....DDDD.......
  ....DDDDDD......
  ...DDAAAADD.....
  ...DDA...DDA....
  ....AA...DDA....
  ........DDAA....
  .......DDAA.....
  ......DDAA......
  ......DDA.......
  .......AA.......
  ......DD........
  ......DDA.......
  .......AA.......
  ................
}
# tile 195 (warning 4)
{
  ................
  ................
  .....IIII.......
  ....IIIIII......
  ...IIAAAAII.....
  ...IIA...IIA....
  ....AA...IIA....
  ........IIAA....
  .......IIAA.....
  ......IIAA......
  ......IIA.......
  .......AA.......
  ......II........
  ......IIA.......
  .......AA.......
  ................
}
# tile 196 (warning 5)
{
  ................
  ................
  .....IEIE.......
  ....IEIEIE......
  ...IEAAAAIE.....
  ...EIA...EIA....
  ....AA...IEA....
  ........IEAA....
  .......IEAA.....
  ......IEAA......
  ......EIA.......
  .......AA.......
  ......EI........
  ......IEA.......
  .......AA.......
  ................
}
# tile 197 (unexplored)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 198 (nothing)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 199 (mines walls vertical)
{
  AJJKKKACJAAJJJAA
  AJKKKACLJJAJJJJA
  AJKKACLCKJJAJJJA
  AAKACLCKJJJJAAAA
  AAACLLKKJJJJJJAA
  AACLLKKKAAJJJJJA
  ACKKKKKACJAJJJJA
  AKKKKKACLJJAJJJA
  AAKKKACLKJJJAJAA
  AAKKACLKKJJJJJAA
  AACCCKKAAJJJJJJA
  ACCKKKACJAJJJJJA
  ACKKKACLJJAJJJJA
  AAKKACLCKJJAJJAA
  AAJACKCKKJJJAJAA
  AAJCKKJAAAJJJJJA
}
# tile 200 (mines walls horizontal)
{
  AJAAAAAAJJAAAJAA
  JJJAAAJJJJJAAAAJ
  JJJACJAJJJACCJAJ
  AAACLJJAJACCLJJA
  AACLCKJJACCLCKJJ
  ACKCKKJJJCKCKKJA
  CJKKKKJJCKCKJJAC
  KJJKCJJCKKKJJJCK
  KJKKKJJKJKJJJJKK
  JJJKCJKKJKJJJCKJ
  JJJJJJKJKKJJJKKJ
  JJJJJKJJJJJJJJJJ
  JJJJJJJJJJJJJJJJ
  JJJJJJJJJJJJJJJJ
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 201 (mines walls tlcorn)
{
  AAAAAAKCCKKJAAAA
  AAAAKKCLCJKJJAAA
  AAKKKCLCKJJJKKAA
  AKKKCLCKJJJJJJKA
  AKKCLLKKJJJJJJJA
  AKCLLKKKAAJJJJJJ
  ACKKKKKACJAJJJJJ
  AKKKKKACLJJAAJJJ
  AAKKKCLLKJJJAJAJ
  AAKKCCCKKJJJAJAA
  AACCKKKAAJJJJJJA
  ACCKKKACJAJJJJJA
  ACKKKACLJJAJJJJA
  AAKKACLCKJJAJJAA
  AAJACKCKKJJJAJAA
  AAJCKKJAAAJJJJJA
}
# tile 202 (mines walls trcorn)
{
  AAAAAAKCCKKJAAAA
  AAAAKKCLCJKJJAAA
  AAKKKCLCKJJJKKAA
  AKKCCLCKJJJJJJKA
  KKCCLLKKJJJJJJJA
  KKCLKKKKAAJJJJJA
  KCLKKKKACJAJJJJA
  CKKKKKACLJJAAJJA
  KAKKKCLLKJJJAJAA
  AKKKCCCKKJJJAJAA
  AACCKKKAAJJJJJJA
  ACCKKKACJAJJJJJA
  ACKKKACLJJAJJJJA
  AKKKACLCKJJAJJAA
  AAJACKCKKJJJAJAA
  AAJCKKJAAAJJJJJA
}
# tile 203 (mines walls blcorn)
{
  AKKKAAKKKKAAJJJA
  AKKAAKCCCJJJAAJA
  AKKAALLJJJACCJAA
  AKAACLJJJACCLJJA
  AAACCKJJACLLCKJJ
  AAACLKJJJCKCKKJA
  AACLKKJJCKCKJJAC
  AAKKCJJCKKKJJJCK
  ACKKKJJKJKJJJJKK
  ACKKCJKKJKJJJCKJ
  AKKKJJKJKKJJJKKJ
  ACKJJKJJJJJJJJJJ
  AKJJJJJJJJJJJJJJ
  AKJJJJJJJJJJJJJJ
  AJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 204 (mines walls brcorn)
{
  AKKAAAKKAAAAJJJA
  AKAAKKLCKAAAAAJA
  AAKKCLCJJACCAJJA
  AKKCLJJJACCCLAJA
  AKCKKKJACCCLCAAA
  ACKKKKJACCKCKKAA
  CJKKKKACCKCKJJAA
  KJJKCJJCKKKJJJAA
  KJKKKJJKJKJJJJJA
  JJJKCJKKJKJJJJJA
  JJJJJJKJKKJJJJJA
  JJJJJKJJJJJJJJJA
  JJJJJJJJJJJJJJJA
  JJJJJJJJJJJJJJJA
  JJJJJJJJJJJJJJJA
  AAAAAAAAAAAAAAAA
}
# tile 205 (mines walls cross wall)
{
  AAAAAAKCCKKJAAAA
  AAAAKCCLCJKJJAAA
  AAKKCCLCKJJJKKAA
  AKKKCLCKJJJJJJKA
  KKKCLKKKJJJJJJJA
  KKCLKKKKAAJJJJJJ
  KCKLKKKACJAJJJJJ
  CKKKKKACLJJAAJJJ
  KAKKKCLLKJJJAJAJ
  AKKKCCCKKJJJAJAA
  AACCKKKAAJJJJJJA
  ACCKKKACJAJJJJJA
  ACKKKACLJJAJJJJA
  AKKKACLCKJJAJJAA
  AAJACKCKKJJJAJAA
  AAJCKKJAAAJJJJJA
}
# tile 206 (mines walls tuwall)
{
  AKKAAAKKKKAAJJJA
  AKAAKKLCCJJJAAJA
  AAKKCLCJJJACCJAA
  AKKCLJJJJACCLJJA
  AKCLCKJJACCLCKJJ
  ACKCKKJJJCKCKKJA
  CJKKKKJJCKCKJJAC
  KJJKCJJCKKKJJJCK
  KJKKKJJKJKJJJJKK
  JJJKCJKKJKJJJCKJ
  JJJJJJKJKKJJJKKJ
  JJJJJKJJJJJJJJJJ
  JJJJJJJJJJJJJJJJ
  JJJJJJJJJJJJJJJJ
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 207 (mines walls tdwall)
{
  AAAAAAKCCKKJAAAA
  AAAAKCCLCJKJJAAA
  AAKKKCLCKJJJKKAA
  AKKKCLCKJJJJJJKA
  KKCCLLKKJJJJJJJA
  KKCLLKKKAAJJJJJJ
  KCLLKKKACJAJJJJJ
  CKLKKKACLJJAAJJJ
  KAKKKCLLKJJJAJAJ
  AKKKCCCKKJJJAJAA
  AACCKKKAAJJJJJJA
  ACCKKKACJAJJJJJA
  ACKKKACLJJAJJJJA
  AKKKACLCKJJAJJAA
  AAJACKCKKJJJAJAA
  AAJCKKJAAAJJJJJA
}
# tile 208 (mines walls tlwall)
{
  AKKAACKCCKKJAJJA
  AKACKKKLLJKJJAJA
  AAKKKCCCKJJJKKAA
  AKKKCCLKJJJJJJKA
  AKKCLLKKJJJJJJJA
  AKCLLKKKAAJJJJJJ
  ACLKKKKACJAJJJJJ
  AKKKKKACLJJAAJJJ
  AAKKKCLLKJJJAJAJ
  AAKKCCCKKJJJAJAA
  AACCKKKAAJJJJJJA
  ACCKKKACJAJJJJJA
  ACKKKACLJJAJJJJA
  AAKKACLCKJJAJJAA
  AAJACKCKKJJJAJAA
  AAJCKKJAAAJJJJJA
}
# tile 209 (mines walls trwall)
{
  AKKAACKCCKKJAJJA
  AKACKKCLCJKJJAJA
  AAKKCCLCKJJJKKAA
  AKKCLLCKJJJJJJKA
  KKCCLLKKJJJJJJJA
  KCKLLKKKAAJJJJJA
  CCKKKKKACJAJJJJA
  CKKKKKACLJJAAJJA
  KAKKKCLLKJJJAJAA
  AKKKCCCKKJJJAJAA
  AACCKKKAAJJJJJJA
  ACCKKKACJAJJJJJA
  ACKKKACLJJAJJJJA
  AKKKACLCKJJAJJAA
  AAJACKCKKJJJAJAA
  AAJCKKJAAAJJJJJA
}
# tile 210 (gehennom walls vertical)
{
  ALLDAJ11111JLLDA
  ADDDAJ1J11JJDDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  ADDDAJJ1111JDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ11J1JD1JA
  ALLDAJ11111JLLDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  ADDDAJJ1J1JJDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ1111JD1JA
}
# tile 211 (gehennom walls horizontal)
{
  AAALDDAAAAALDDAA
  DDDLDDAJDDDLDDAJ
  1DDJJJAJ1DDJJJAJ
  JJJJJJJJJJJJJJJJ
  11JJJ11111JJJ111
  11LDD11111LDD111
  DDLDDAJDDDLDDAJD
  DDJJJAJ1DDJJJAJ1
  JJJJJJJJJJJJJJJJ
  11JD1111JD111JD1
  11J11111J1111J11
  JJJJJJJJJJJJJJJJ
  JD1111JD1111JD11
  J11111J11111J111
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 212 (gehennom walls tlcorn)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  A11JJJJJJJJJ111J
  ADDDAAAAAAAADDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ1111JD1JA
}
# tile 213 (gehennom walls trcorn)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  A11JJJJJJJJJ111J
  ADDDAAAAAAAADDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ1111JD1JA
}
# tile 214 (gehennom walls blcorn)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  11JD1111JD111JD1
  11J11111J1111J11
  JJJJJJJJJJJJJJJJ
  JD1111JD1111JD11
  J11111J11111J111
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 215 (gehennom walls brcorn)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  11JD1111JD111JD1
  11J11111J1111J11
  JJJJJJJJJJJJJJJJ
  JD1111JD1111JD11
  J11111J11111J111
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 216 (gehennom walls cross wall)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  A11JJJJJJJJJ111J
  ADDDAAAAAAAADDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ1111JD1JA
}
# tile 217 (gehennom walls tuwall)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  11JD1111JD111JD1
  11J11111J1111J11
  JJJJJJJJJJJJJJJJ
  JD1111JD1111JD11
  J11111J11111J111
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 218 (gehennom walls tdwall)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  A11JJJJJJJJJ111J
  ADDDAAAAAAAADDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ1111JD1JA
}
# tile 219 (gehennom walls tlwall)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  A11JJJJJJJJJ111J
  ADDDAAAAAAAADDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ1111JD1JA
}
# tile 220 (gehennom walls trwall)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJ1111DJJJ
  DDDLAJJ111CCDJJJ
  DDDDDDDDDDDDDJJJ
  DDD1111111111JJJ
  DDD1111111111JJJ
  DD111111111111JJ
  D11111111111111J
  JJJJJJJJJJJJJJJJ
  A11JJJJJJJJJ111J
  ADDDAAAAAAAADDDA
  ADDDAJ11111JDDDA
  ADDDAJ11111JDDDA
  AJAAAJJ1111JJAJA
  AJJJAJJ1111JJJJA
  AD11AJJ1111JD1JA
}
# tile 221 (knox walls vertical)
{
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AJJJACLCKJJAJJJA
  AAAAALCKJJJAAAAA
  AAJAAAKKJJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 222 (knox walls horizontal)
{
  AJAAAJAAAJAAAJAA
  JJJAAAJAJJJAAAJA
  JJJACJAAJJJACJAA
  AAACLJJAJJACLJJA
  AACLCKJJAACLCKJJ
  AAACKKJAAAACKKJA
  AJAAAJAAAJAAAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 223 (knox walls tlcorn)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 224 (knox walls trcorn)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 225 (knox walls blcorn)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AACCCAKJJAJJJAKA
  AJACAJAJAJAJAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 226 (knox walls brcorn)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AACCCAKJJAJJJAKA
  AJACAJAJAJAJAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 227 (knox walls cross wall)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 228 (knox walls tuwall)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AACCCAKJJAJJJAKA
  AJACAJAJAJAJAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 229 (knox walls tdwall)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 230 (knox walls tlwall)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 231 (knox walls trwall)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 232 (sokoban walls vertical)
{
  ANNBA1EEEEE1NNBA
  ABBBA1E1EE11BBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  ABBBA11EEEE1BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EE1E1BE1A
  ANNBA1EEEEE1NNBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  ABBBA11E1E11BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EEEE1BE1A
}
# tile 233 (sokoban walls horizontal)
{
  AAANBBAAAAANBBAA
  BBBNBBA1BBBNBBA1
  EBB111A1EBB111A1
  1111111111111111
  EE111EEEEE111EEE
  EENBBEEEEENBBEEE
  BBNBBA1BBBNBBA1B
  BB111A1EBB111A1E
  1111111111111111
  EE1BEEEE1BEEE1BE
  EE1EEEEE1EEEE1EE
  1111111111111111
  1BEEEE1BEEEE1BEE
  1EEEEE1EEEEE1EEE
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 234 (sokoban walls tlcorn)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  AEE111111111EEE1
  ABBBAAAAAAAABBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EEEE1BE1A
}
# tile 235 (sokoban walls trcorn)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  AEE111111111EEE1
  ABBBAAAAAAAABBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EEEE1BE1A
}
# tile 236 (sokoban walls blcorn)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  EE1BEEEE1BEEE1BE
  EE1EEEEE1EEEE1EE
  1111111111111111
  1BEEEE1BEEEE1BEE
  1EEEEE1EEEEE1EEE
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 237 (sokoban walls brcorn)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  EE1BEEEE1BEEE1BE
  EE1EEEEE1EEEE1EE
  1111111111111111
  1BEEEE1BEEEE1BEE
  1EEEEE1EEEEE1EEE
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 238 (sokoban walls cross wall)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  AEE111111111EEE1
  ABBBAAAAAAAABBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EEEE1BE1A
}
# tile 239 (sokoban walls tuwall)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  EE1BEEEE1BEEE1BE
  EE1EEEEE1EEEE1EE
  1111111111111111
  1BEEEE1BEEEE1BEE
  1EEEEE1EEEEE1EEE
  1111111111111111
  AAAAAAAAAAAAAAAA
}
# tile 240 (sokoban walls tdwall)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  AEE111111111EEE1
  ABBBAAAAAAAABBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EEEE1BE1A
}
# tile 241 (sokoban walls tlwall)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  AEE111111111EEE1
  ABBBAAAAAAAABBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EEEE1BE1A
}
# tile 242 (sokoban walls trwall)
{
  AAANNNNBBBBBBAAA
  NNNNAA11EEEEB111
  BBBNA11EEENNB111
  BBBBBBBBBBBBB111
  BBBEEEEEEEEEE111
  BBBEEEEEEEEEE111
  BBEEEEEEEEEEEE11
  BEEEEEEEEEEEEEE1
  1111111111111111
  AEE111111111EEE1
  ABBBAAAAAAAABBBA
  ABBBA1EEEEE1BBBA
  ABBBA1EEEEE1BBBA
  A1AAA11EEEE11A1A
  A111A11EEEE1111A
  ABEEA11EEEE1BE1A
}
